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- Track which callee-saved registers are spilled.
- Some code clean up. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@34783 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -213,7 +213,7 @@ bool ARMConstantIslands::runOnMachineFunction(MachineFunction &Fn) {
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// If LR has been forced spilled and no far jumps (i.e. BL) has been issued.
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// Undo the spill / restore of LR if possible.
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if (!HasFarJump && AFI->isLRForceSpilled() && isThumb)
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if (!HasFarJump && AFI->isLRSpilledForFarJump() && isThumb)
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MadeChange |= UndoLRSpillRestore();
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BBSizes.clear();
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@ -16,6 +16,7 @@
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#include "ARMSubtarget.h"
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#include "llvm/CodeGen/MachineFunction.h"
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#include "llvm/Target/MRegisterInfo.h"
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#include "llvm/Target/TargetMachine.h"
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#include "llvm/ADT/BitVector.h"
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@ -37,9 +38,9 @@ class ARMFunctionInfo : public MachineFunctionInfo {
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/// processFunctionBeforeCalleeSavedScan().
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bool HasStackFrame;
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/// LRSForceSpilled - True if the LR register has been for spilled to enable
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/// far jump.
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bool LRForceSpilled;
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/// LRSpilledForFarJump - True if the LR register has been for spilled to
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/// enable far jump.
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bool LRSpilledForFarJump;
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/// R3IsLiveIn - True if R3 is live in to this function.
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/// FIXME: Remove when register scavenger for Thumb is done.
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@ -73,6 +74,10 @@ class ARMFunctionInfo : public MachineFunctionInfo {
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BitVector GPRCS2Frames;
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BitVector DPRCSFrames;
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/// SpilledCSRegs - A BitVector mask of all spilled callee-saved registers.
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///
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BitVector SpilledCSRegs;
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/// JumpTableUId - Unique id for jumptables.
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///
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unsigned JumpTableUId;
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@ -81,19 +86,20 @@ public:
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ARMFunctionInfo() :
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isThumb(false),
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VarArgsRegSaveSize(0), HasStackFrame(false),
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LRForceSpilled(false), R3IsLiveIn(false),
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LRSpilledForFarJump(false), R3IsLiveIn(false),
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FramePtrSpillOffset(0), GPRCS1Offset(0), GPRCS2Offset(0), DPRCSOffset(0),
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GPRCS1Size(0), GPRCS2Size(0), DPRCSSize(0),
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GPRCS1Frames(32), GPRCS2Frames(32), DPRCSFrames(32),
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GPRCS1Frames(0), GPRCS2Frames(0), DPRCSFrames(0),
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JumpTableUId(0) {}
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ARMFunctionInfo(MachineFunction &MF) :
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isThumb(MF.getTarget().getSubtarget<ARMSubtarget>().isThumb()),
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VarArgsRegSaveSize(0), HasStackFrame(false),
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LRForceSpilled(false), R3IsLiveIn(false),
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LRSpilledForFarJump(false), R3IsLiveIn(false),
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FramePtrSpillOffset(0), GPRCS1Offset(0), GPRCS2Offset(0), DPRCSOffset(0),
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GPRCS1Size(0), GPRCS2Size(0), DPRCSSize(0),
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GPRCS1Frames(32), GPRCS2Frames(32), DPRCSFrames(32),
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SpilledCSRegs(MF.getTarget().getRegisterInfo()->getNumRegs()),
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JumpTableUId(0) {}
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bool isThumbFunction() const { return isThumb; }
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@ -104,10 +110,11 @@ public:
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bool hasStackFrame() const { return HasStackFrame; }
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void setHasStackFrame(bool s) { HasStackFrame = s; }
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bool isLRForceSpilled() const { return LRForceSpilled; }
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void setLRIsForceSpilled(bool s) { LRForceSpilled = s; }
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bool isLRSpilledForFarJump() const { return LRSpilledForFarJump; }
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void setLRIsSpilledForFarJump(bool s) { LRSpilledForFarJump = s; }
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bool isR3IsLiveIn() const { return R3IsLiveIn; }
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// FIXME: Remove when register scavenger for Thumb is done.
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bool isR3LiveIn() const { return R3IsLiveIn; }
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void setR3IsLiveIn(bool l) { R3IsLiveIn = l; }
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unsigned getFramePtrSpillOffset() const { return FramePtrSpillOffset; }
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@ -182,6 +189,18 @@ public:
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}
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}
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void setCSRegisterIsSpilled(unsigned Reg) {
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SpilledCSRegs.set(Reg);
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}
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bool isCSRegisterSpilled(unsigned Reg) {
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return SpilledCSRegs[Reg];
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}
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const BitVector &getSpilledCSRegisters() const {
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return SpilledCSRegs;
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}
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unsigned createJumpTableUId() {
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return JumpTableUId++;
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}
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@ -869,7 +869,7 @@ void ARMRegisterInfo::eliminateFrameIndex(MachineBasicBlock::iterator II,
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.addReg(ARM::R2, false, false, true);
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TmpReg = ARM::R2;
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}
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if (TmpReg == ARM::R3 && AFI->isR3IsLiveIn())
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if (TmpReg == ARM::R3 && AFI->isR3LiveIn())
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BuildMI(MBB, II, TII.get(ARM::tMOVrr), ARM::R12)
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.addReg(ARM::R3, false, false, true);
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if (Opcode == ARM::tSpill) {
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@ -892,7 +892,7 @@ void ARMRegisterInfo::eliminateFrameIndex(MachineBasicBlock::iterator II,
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if (ValReg == ARM::R3)
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BuildMI(MBB, NII, TII.get(ARM::tMOVrr), ARM::R2)
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.addReg(ARM::R12, false, false, true);
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if (TmpReg == ARM::R3 && AFI->isR3IsLiveIn())
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if (TmpReg == ARM::R3 && AFI->isR3LiveIn())
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BuildMI(MBB, NII, TII.get(ARM::tMOVrr), ARM::R3)
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.addReg(ARM::R12, false, false, true);
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} else
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@ -923,6 +923,7 @@ processFunctionBeforeCalleeSavedScan(MachineFunction &MF) const {
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unsigned NumGPRSpills = 0;
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SmallVector<unsigned, 4> UnspilledCS1GPRs;
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SmallVector<unsigned, 4> UnspilledCS2GPRs;
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ARMFunctionInfo *AFI = MF.getInfo<ARMFunctionInfo>();
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// Don't spill FP if the frame can be eliminated. This is determined
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// by scanning the callee-save registers to see if any is used.
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@ -932,6 +933,7 @@ processFunctionBeforeCalleeSavedScan(MachineFunction &MF) const {
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unsigned Reg = CSRegs[i];
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bool Spilled = false;
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if (MF.isPhysRegUsed(Reg)) {
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AFI->setCSRegisterIsSpilled(Reg);
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Spilled = true;
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CanEliminateFrame = false;
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} else {
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@ -992,13 +994,12 @@ processFunctionBeforeCalleeSavedScan(MachineFunction &MF) const {
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}
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}
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ARMFunctionInfo *AFI = MF.getInfo<ARMFunctionInfo>();
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bool ForceLRSpill = false;
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if (!LRSpilled && AFI->isThumbFunction()) {
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unsigned FnSize = ARM::GetFunctionSize(MF);
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// Force LR spill if the Thumb function size is > 2048. This enables the
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// Force LR to be spilled if the Thumb function size is > 2048. This enables
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// use of BL to implement far jump. If it turns out that it's not needed
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// the branch fix up path will undo it.
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// then the branch fix up path will undo it.
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if (FnSize >= (1 << 11)) {
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CanEliminateFrame = false;
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ForceLRSpill = true;
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@ -1012,6 +1013,7 @@ processFunctionBeforeCalleeSavedScan(MachineFunction &MF) const {
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// Spill LR as well so we can fold BX_RET to the registers restore (LDM).
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if (!LRSpilled && CS1Spilled) {
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MF.changePhyRegUsed(ARM::LR, true);
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AFI->setCSRegisterIsSpilled(ARM::LR);
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NumGPRSpills++;
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UnspilledCS1GPRs.erase(std::find(UnspilledCS1GPRs.begin(),
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UnspilledCS1GPRs.end(), (unsigned)ARM::LR));
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@ -1030,16 +1032,22 @@ processFunctionBeforeCalleeSavedScan(MachineFunction &MF) const {
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// the integer and double callee save areas.
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unsigned TargetAlign = MF.getTarget().getFrameInfo()->getStackAlignment();
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if (TargetAlign == 8 && (NumGPRSpills & 1)) {
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if (CS1Spilled && !UnspilledCS1GPRs.empty())
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MF.changePhyRegUsed(UnspilledCS1GPRs.front(), true);
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else if (!UnspilledCS2GPRs.empty())
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MF.changePhyRegUsed(UnspilledCS2GPRs.front(), true);
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if (CS1Spilled && !UnspilledCS1GPRs.empty()) {
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unsigned Reg = UnspilledCS1GPRs.front();
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MF.changePhyRegUsed(Reg, true);
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AFI->setCSRegisterIsSpilled(Reg);
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} else if (!UnspilledCS2GPRs.empty()) {
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unsigned Reg = UnspilledCS2GPRs.front();
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MF.changePhyRegUsed(Reg, true);
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AFI->setCSRegisterIsSpilled(Reg);
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}
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}
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}
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if (ForceLRSpill) {
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MF.changePhyRegUsed(ARM::LR, true);
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AFI->setLRIsForceSpilled(true);
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AFI->setCSRegisterIsSpilled(ARM::LR);
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AFI->setLRIsSpilledForFarJump(true);
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}
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}
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