diff --git a/lib/CodeGen/MachineSink.cpp b/lib/CodeGen/MachineSink.cpp index 2f8e9ffdf9d..c8f8fafe227 100644 --- a/lib/CodeGen/MachineSink.cpp +++ b/lib/CodeGen/MachineSink.cpp @@ -391,20 +391,20 @@ bool MachineSinking::SinkInstruction(MachineInstr *MI, bool &SawStore) { bool TryBreak = false; bool store = true; if (!MI->isSafeToMove(TII, AA, store)) { - DEBUG(dbgs() << " *** PUNTING: Won't sink load along critical edge.\n"); + DEBUG(dbgs() << " *** NOTE: Won't sink load along critical edge.\n"); TryBreak = true; } // We don't want to sink across a critical edge if we don't dominate the // successor. We could be introducing calculations to new code paths. if (!TryBreak && !DT->dominates(ParentBlock, SuccToSinkTo)) { - DEBUG(dbgs() << " *** PUNTING: Critical edge found\n"); + DEBUG(dbgs() << " *** NOTE: Critical edge found\n"); TryBreak = true; } // Don't sink instructions into a loop. if (!TryBreak && LI->isLoopHeader(SuccToSinkTo)) { - DEBUG(dbgs() << " *** PUNTING: Loop header found\n"); + DEBUG(dbgs() << " *** NOTE: Loop header found\n"); TryBreak = true; } @@ -418,7 +418,7 @@ bool MachineSinking::SinkInstruction(MachineInstr *MI, bool &SawStore) { " *** PUNTING: Not legal or profitable to break critical edge\n"); return false; } else { - DEBUG(dbgs() << "*** Splitting critical edge:" + DEBUG(dbgs() << " *** Splitting critical edge:" " BB#" << ParentBlock->getNumber() << " -- BB#" << NewSucc->getNumber() << " -- BB#" << SuccToSinkTo->getNumber() << '\n');