The doFinalization method checks that the LoopToAliasSetMap is
empty. LICM populates that map as it runs through the loop nest,
deleting the entries for child loops as it goes. However, if a child
loop is deleted by another pass (e.g. unrolling) then the loop will
never be deleted from the map because LICM walks the loop nest to
find entries it can delete.
The fix is to delete the loop from the map and free the alias set
when the loop is deleted from the loop nest.
Differential Revision: http://reviews.llvm.org/D5305
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never be true in a well-defined context. The checking for null pointers
has been moved into the caller logic so it does not rely on undefined behavior.
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Sometimes a LLVM compilation may take more time then a client would like to
wait for. The problem is that it is not possible to safely suspend the LLVM
thread from the outside. When the timing is bad it might be possible that the
LLVM thread holds a global mutex and this would block any progress in any other
thread.
This commit adds a new yield callback function that can be registered with a
context. LLVM will try to yield by calling this callback function, but there is
no guaranteed frequency. LLVM will only do so if it can guarantee that
suspending the thread won't block any forward progress in other LLVM contexts
in the same process.
Once the client receives the call back it can suspend the thread safely and
resume it at another time.
Related to <rdar://problem/16728690>
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behavior based on other files defining DEBUG_TYPE, which means it cannot
define DEBUG_TYPE at all. This is actually better IMO as it forces folks
to define relevant DEBUG_TYPEs for their files. However, it requires all
files that currently use DEBUG(...) to define a DEBUG_TYPE if they don't
already. I've updated all such files in LLVM and will do the same for
other upstream projects.
This still leaves one important change in how LLVM uses the DEBUG_TYPE
macro going forward: we need to only define the macro *after* header
files have been #include-ed. Previously, this wasn't possible because
Debug.h required the macro to be pre-defined. This commit removes that.
By defining DEBUG_TYPE after the includes two things are fixed:
- Header files that need to provide a DEBUG_TYPE for some inline code
can do so by defining the macro before their inline code and undef-ing
it afterward so the macro does not escape.
- We no longer have rampant ODR violations due to including headers with
different DEBUG_TYPE definitions. This may be mostly an academic
violation today, but with modules these types of violations are easy
to check for and potentially very relevant.
Where necessary to suppor headers with DEBUG_TYPE, I have moved the
definitions below the includes in this commit. I plan to move the rest
of the DEBUG_TYPE macros in LLVM in subsequent commits; this one is big
enough.
The comments in Debug.h, which were hilariously out of date already,
have been updated to reflect the recommended practice going forward.
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Ideally only those transform passes that run at -O0 remain enabled,
in reality we get as close as we reasonably can.
Passes are responsible for disabling themselves, it's not the job of
the pass manager to do it for them.
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name to match the source file which I got earlier. Update the include
sites. Also modernize the comments in the header to use the more
recommended doxygen style.
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are part of the core IR library in order to support dumping and other
basic functionality.
Rename the 'Assembly' include directory to 'AsmParser' to match the
library name and the only functionality left their -- printing has been
in the core IR library for quite some time.
Update all of the #includes to match.
All of this started because I wanted to have the layering in good shape
before I started adding support for printing LLVM IR using the new pass
infrastructure, and commandline support for the new pass infrastructure.
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The primary advantage is that loop optimizations will be applied in a
stable order. This helps debugging and unit test creation. It is also
a better overall implementation without pathologically bad performance
on deep functions.
On large functions (llvm-stress --size=200000 | opt -loops)
Before: 0.1263s
After: 0.0225s
On deep functions (after tweaking llvm-stress, thanks Nadav):
Before: 0.2281s
After: 0.0227s
See r158790 for more comments.
The loop tree is now consistently generated in forward order, but loop
passes are applied in reverse order over the program. If we have a
loop optimization that prefers forward order, that can easily be
achieved by adding a different type of LoopPassManager.
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the PassManager annoying and should be reimplemented as a decorator
on top of existing passes (as should the timing data).
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An algorithm for incrementally updating LoopInfo within a
LoopPassManager. The incremental update should be extremely cheap in
most cases and can be used in places where it's not feasible to
regenerate the entire loop forest.
- "Unloop" is a node in the loop tree whose last backedge has been removed.
- Perform reverse dataflow on the block inside Unloop to propagate the
nearest loop from the block's successors.
- For reducible CFG, each block in unloop is visited exactly
once. This is because unloop no longer has a backedge and blocks
within subloops don't change parents.
- Immediate subloops are summarized by the nearest loop reachable from
their exits or exits within nested subloops.
- At completion the unloop blocks each have a new parent loop, and
each immediate subloop has a new parent.
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LoopPassManager. The incremental update should be extremely cheap in
most cases and can be used in places where it's not feasible to
regenerate the entire loop forest.
- "Unloop" is a node in the loop tree whose last backedge has been removed.
- Perform reverse dataflow on the block inside Unloop to propagate the
nearest loop from the block's successors.
- For reducible CFG, each block in unloop is visited exactly
once. This is because unloop no longer has a backedge and blocks
within subloops don't change parents.
- Immediate subloops are summarized by the nearest loop reachable from
their exits or exits within nested subloops.
- At completion the unloop blocks each have a new parent loop, and
each immediate subloop has a new parent.
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It generates output that lools like
8 times line number info lost by Scalar Replacement of Aggregates (SSAUp)
1 times line number info lost by Simplify well-known library calls
12 times variable info lost by Jump Threading
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a Pass abstraction, since that's the level it's actually used at.
Rename Pass' dumpPassStructure to dumpPass.
This eliminates an awkward use of getAsPass() to convert a PMDataManager*
into a Pass* just to permit a dumpPassStructure call.
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source addition. Apparently the buildbots were wrong about failures.
---
Add some switches helpful for debugging:
-print-before=<Pass Name>
Dump IR before running pass <Pass Name>.
-print-before-all
Dump IR before running each pass.
-print-after-all
Dump IR after running each pass.
These are helpful when tracking down a miscompilation. It is easy to
get IR dumps and do diffs on them, etc.
To make this work well, add a new getPrinterPass API to Pass so that
each kind of pass (ModulePass, FunctionPass, etc.) can create a Pass
suitable for dumping out the kind of object the Pass works on.
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<string> include. For some reason the buildbot choked on this while my
builds did not. It's probably due to a difference in system headers.
---
Add some switches helpful for debugging:
-print-before=<Pass Name>
Dump IR before running pass <Pass Name>.
-print-before-all
Dump IR before running each pass.
-print-after-all
Dump IR after running each pass.
These are helpful when tracking down a miscompilation. It is easy to
get IR dumps and do diffs on them, etc.
To make this work well, add a new getPrinterPass API to Pass so that
each kind of pass (ModulePass, FunctionPass, etc.) can create a Pass
suitable for dumping out the kind of object the Pass works on.
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-print-before=<Pass Name>
Dump IR before running pass <Pass Name>.
-print-before-all
Dump IR before running each pass.
-print-after-all
Dump IR after running each pass.
These are helpful when tracking down a miscompilation. It is easy to
get IR dumps and do diffs on them, etc.
To make this work well, add a new getPrinterPass API to Pass so that
each kind of pass (ModulePass, FunctionPass, etc.) can create a Pass
suitable for dumping out the kind of object the Pass works on.
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the PassManager code into a regular verifyAnalysis method.
Also, reorganize loop verification. Make the LoopPass infrastructure
call verifyLoop as needed instead of having LoopInfo::verifyAnalysis
check every loop in the function after each looop pass. Add a new
command-line argument, -verify-loop-info, to enable the expensive
full checking.
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code that stops the timer doesn't have to search to find the timer
object before it stops the timer. This avoids a lock acquisition
and a few other things done with the timer running.
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LoopPasses for that loop. This avoids trouble with the PassManager
trying to call verifyAnalysis on them, and frees up some memory
sooner rather than later.
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