target CG node. This allows the inliner to properly update the callgraph
when using the pruning inliner. The pruning inliner may not copy over all
call sites from a callee to a caller, so the edges corresponding to those
call sites should not be copied over either.
This fixes PR827 and Transforms/Inline/2006-07-12-InlinePruneCGUpdate.ll
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a function being deleted. Due to optimizations done while inlining, there
can be edges from the external call node to a function node that were not
apparent any longer.
This fixes the compiler crash while compiling 175.vpr
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Move include/Config and include/Support into include/llvm/Config,
include/llvm/ADT and include/llvm/Support. From here on out, all LLVM
public header files must be under include/llvm/.
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dangling constant users were removed from a function, causing it to be dead,
we never removed the call graph edge from the external node to the function.
In most cases, this didn't cause a problem (by luck). This should definitely
go into 1.3
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Eventually it would be nice if CallGraph maintained an ilist of CallGraphNode's instead
of a vector of pointers to them, but today is not that day.
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Now we collect all of the call sites we are interested in inlining, then inline
them. This entirely avoids issues with trying to inline a call site we got by
inlining another call site. This also eliminates iterator invalidation issues.
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pool allocator no end of trouble, and doesn't make a lot of sense anyway. This
does not solve the problem with mutually recursive functions, but they are much less common.
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* Separate the policy decisions into a derived class [InlineSimple]
* Move the inlining mechanics into a base class [Inliner]
* Change the inliner to be an SCCPass, making it more structured and
eventually pipelinable with other SCC passes
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