This makes it possible to distinguish between mesa shaders
and other kernels even in the presence of compute shaders.
Patch By: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Differential Revision: http://reviews.llvm.org/D18559
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@265589 91177308-0d34-0410-b5e6-96231b3b80d8
For historic reasons, the behavior of .align differs between targets.
Fortunately, there are alternatives, .p2align and .balign, which make the
interpretation of the parameter explicit, and which behave consistently across
targets.
This patch teaches MC to use .p2align instead of .align, so that people reading
code for multiple architectures don't have to remember which way each platform
does its .align directive.
Differential Revision: http://reviews.llvm.org/D16549
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@258750 91177308-0d34-0410-b5e6-96231b3b80d8