There are currently two issues, of which I currently know, that prevent TBAA
from being correctly usable in CodeGen:
1. Stack coloring does not update TBAA when merging allocas. This is easy
enough to fix, but is not the largest problem.
2. CGP inserts ptrtoint/inttoptr pairs when sinking address computations.
Because BasicAA does not handle inttoptr, we'll often miss basic type punning
idioms that we need to catch so we don't miscompile real-world code (like LLVM).
I don't yet have a small test case for this, but this fixes self hosting a
non-asserts build of LLVM on PPC64 when using -enable-aa-sched-mi and -misched=shuffle.
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StackProtector keeps a ValueMap of alloca instructions to layout kind tags for
use by PEI and other later passes. When stack coloring replaces one alloca with
a bitcast to another one, the key replacement in this map does not work.
Instead, provide an interface to manage this updating directly. This seems like
an improvement over the old behavior, where the layout map would not get
updated at all when the stack slots were merged. In practice, however, there is
likely no observable difference because PEI only did anything special with
'large array' kinds, and if one large array is merged with another, than the
replacement should already have been a large array.
This is an attempt to unbreak the clang-x86_64-darwin11-RA builder.
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The way that stack coloring updated MMOs when merging stack slots, while
correct, is suboptimal, and is incompatible with the use of AA during
instruction scheduling. The solution, which involves the use of const_cast (and
more importantly, updating the IR from within an MI-level pass), obviously
requires some explanation:
When the stack coloring pass was originally committed, the code in
ScheduleDAGInstrs::buildSchedGraph tracked possible alias sets by using
GetUnderlyingObject, and all load/store and store/store memory control
dependencies where added between SUs at the object level (where only one
object, that returned by GetUnderlyingObject, was used to identify the object
associated with each MMO). When stack coloring merged stack slots, it would
replace MMOs derived from the remapped alloca with the alloca with which the
remapped alloca was being replaced. Because ScheduleDAGInstrs only used single
objects, and tracked alias sets at the object level, this was a fine solution.
In r169744, (Andy and) I updated the code in ScheduleDAGInstrs to use
GetUnderlyingObjects, and track alias sets using, potentially, multiple
underlying objects for each MMO. This was done, primarily, to provide the
ability to look through PHIs, and provide better scheduling for
induction-variable-dependent loads and stores inside loops. At this point, the
MMO-updating code in stack coloring became suboptimal, because it would clear
the MMOs for (i.e. completely pessimize) all instructions for which r169744
might help in scheduling. Updating the IR directly is the simplest fix for this
(and the one with, by far, the least compile-time impact), but others are
possible (we could give each MMO a small vector of potential values, or make
use of a remapping table, constructed from MFI, inside ScheduleDAGInstrs).
Unfortunately, replacing all MMO values derived from the remapped alloca with
the base replacement alloca fundamentally breaks our ability to use AA during
instruction scheduling (which is critical to performance on some targets). The
reason is that the original MMO might have had an offset (either constant or
dynamic) from the base remapped alloca, and that offset is not present in the
updated MMO. One possible way around this would be to use
GetPointerBaseWithConstantOffset, and update not only the MMO's value, but also
its offset based on the original offset. Unfortunately, this solution would
only handle constant offsets, and for safety (because AA is not completely
restricted to deducing relationships with constant offsets), we would need to
clear all MMOs without constant offsets over the entire function. This would be
an even worse pessimization than the current single-object restriction. Any
other solution would involve passing around a vector of remapped allocas, and
teaching AA to use it, introducing additional complexity and overhead into AA.
Instead, when remapping an alloca, we replace all IR uses of that alloca as
well (optionally inserting a bitcast as necessary). This is even more efficient
that the old MMO-updating code in the stack coloring pass (because it removes
the need to call GetUnderlyingObject on all MMO values), removes the
single-object pessimization in the default configuration, and enables the
correct use of AA during instruction scheduling (all without any additional
overhead).
LLVM now no longer miscompiles itself on x86_64 when using -enable-misched
-enable-aa-sched-mi -misched-bottomup=0 -misched-topdown=0 -misched=shuffle!
Fixed PR18497.
Because the alloca replacement is now done at the IR level, unless the MMO
directly refers to the remapped alloca, the change cannot be seen at the MI
level. As a result, there is no good way to fix test/CodeGen/X86/pr14090.ll.
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directory. These passes are already defined in the IR library, and it
doesn't make any sense to have the headers in Analysis.
Long term, I think there is going to be a much better way to divide
these matters. The dominators code should be fully separated into the
abstract graph algorithm and have that put in Support where it becomes
obvious that evn Clang's CFGBlock's can use it. Then the verifier can
manually construct dominance information from the Support-driven
interface while the Analysis library can provide a pass which both
caches, reconstructs, and supports a nice update API.
But those are very long term, and so I don't want to leave the really
confusing structure until that day arrives.
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This patch tries to avoid unrelated changes other than fixing a few
hyphen-related ambiguities and contractions in nearby lines.
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The Segment struct contains a single interval; multiple instances of this struct
are used to construct a live range, but the struct is not a live range by
itself.
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IR optimisation passes can result in a basic block that contains:
llvm.lifetime.start(%buf)
...
llvm.lifetime.end(%buf)
...
llvm.lifetime.start(%buf)
Before this change, calculateLiveIntervals() was ignoring the second
lifetime.start() and was regarding %buf as being dead from the
lifetime.end() through to the end of the basic block. This can cause
StackColoring to incorrectly merge %buf with another stack slot.
Fix by removing the incorrect Starts[pos].isValid() and
Finishes[pos].isValid() checks.
Just doing:
Starts[pos] = Indexes->getMBBStartIdx(MBB);
Finishes[pos] = Indexes->getMBBEndIdx(MBB);
unconditionally would be enough to fix the bug, but it causes some
test failures due to stack slots not being merged when they were
before. So, in order to keep the existing tests passing, treat LiveIn
and LiveOut separately rather than approximating the live ranges by
merging LiveIn and LiveOut.
This fixes PR15707.
Patch by Mark Seaborn.
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object is a PseudoSourceValue and PseudoSourceValue::isConstant returns true (i.e.,
points to memory that has a constant value).
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into their new header subdirectory: include/llvm/IR. This matches the
directory structure of lib, and begins to correct a long standing point
of file layout clutter in LLVM.
There are still more header files to move here, but I wanted to handle
them in separate commits to make tracking what files make sense at each
layer easier.
The only really questionable files here are the target intrinsic
tablegen files. But that's a battle I'd rather not fight today.
I've updated both CMake and Makefile build systems (I think, and my
tests think, but I may have missed something).
I've also re-sorted the includes throughout the project. I'll be
committing updates to Clang, DragonEgg, and Polly momentarily.
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Sooooo many of these had incorrect or strange main module includes.
I have manually inspected all of these, and fixed the main module
include to be the nearest plausible thing I could find. If you own or
care about any of these source files, I encourage you to take some time
and check that these edits were sensible. I can't have broken anything
(I strictly added headers, and reordered them, never removed), but they
may not be the headers you'd really like to identify as containing the
API being implemented.
Many forward declarations and missing includes were added to a header
files to allow them to parse cleanly when included first. The main
module rule does in fact have its merits. =]
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When merging stack slots, if StackColoring::remapInstructions gets a
value back from GetUnderlyingObject that it does not know about or is
not itself a stack slot, clear the memory operand in case it aliases
the merged slot. This prevents the introduction of incorrect aliasing
information.
Author: Matthew Curtis <mcurtis@codeaurora.org>
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This more accurately reflects what is actually being stored in the
field.
No functionality change intended.
Author: Matthew Curtis <mcurtis@codeaurora.org>
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are within the lifetime zone. Sometime legitimate usages of allocas are
hoisted outside of the lifetime zone. For example, GEPS may calculate the
address of a member of an allocated struct. This commit makes sure that
we only check (abort regions or assert) for instructions that read and write
memory using stack frames directly. Notice that by allowing legitimate
usages outside the lifetime zone we also stop checking for instructions
which use derivatives of allocas. We will catch less bugs in user code
and in the compiler itself.
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The input program may contain intructions which are not inside lifetime
markers. This can happen due to a bug in the compiler or due to a bug in
user code (for example, returning a reference to a local variable).
This commit adds checks that all of the instructions in the function and
invalidates lifetime ranges which do not contain all of the instructions.
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