//===- LocalStackSlotAllocation.cpp - Pre-allocate locals to stack slots --===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // This pass assigns local frame indices to stack slots relative to one another // and allocates additional base registers to access them when the target // estimates the are likely to be out of range of stack pointer and frame // pointer relative addressing. // //===----------------------------------------------------------------------===// #define DEBUG_TYPE "localstackalloc" #include "llvm/Constants.h" #include "llvm/DerivedTypes.h" #include "llvm/Instructions.h" #include "llvm/Intrinsics.h" #include "llvm/ADT/Statistic.h" #include "llvm/LLVMContext.h" #include "llvm/Module.h" #include "llvm/Pass.h" #include "llvm/ADT/SmallSet.h" #include "llvm/CodeGen/MachineFrameInfo.h" #include "llvm/CodeGen/MachineFunction.h" #include "llvm/CodeGen/MachineFunctionPass.h" #include "llvm/CodeGen/Passes.h" #include "llvm/Support/Debug.h" #include "llvm/Support/ErrorHandling.h" #include "llvm/Support/raw_ostream.h" #include "llvm/Target/TargetRegisterInfo.h" #include "llvm/Target/TargetFrameInfo.h" using namespace llvm; STATISTIC(NumAllocations, "Number of frame indices processed"); namespace { class LocalStackSlotPass: public MachineFunctionPass { int64_t LocalStackSize; void calculateFrameObjectOffsets(MachineFunction &Fn); public: static char ID; // Pass identification, replacement for typeid explicit LocalStackSlotPass() : MachineFunctionPass(ID) { } bool runOnMachineFunction(MachineFunction &MF); virtual void getAnalysisUsage(AnalysisUsage &AU) const { AU.setPreservesCFG(); MachineFunctionPass::getAnalysisUsage(AU); } const char *getPassName() const { return "Local Stack Slot Allocation"; } private: }; } // end anonymous namespace char LocalStackSlotPass::ID = 0; FunctionPass *llvm::createLocalStackSlotAllocationPass() { return new LocalStackSlotPass(); } bool LocalStackSlotPass::runOnMachineFunction(MachineFunction &MF) { calculateFrameObjectOffsets(MF); DEBUG(dbgs() << LocalStackSize << " bytes of local storage pre-allocated\n"); return true; } /// AdjustStackOffset - Helper function used to adjust the stack frame offset. static inline void AdjustStackOffset(MachineFrameInfo *MFI, int FrameIdx, int64_t &Offset, unsigned &MaxAlign) { unsigned Align = MFI->getObjectAlignment(FrameIdx); // If the alignment of this object is greater than that of the stack, then // increase the stack alignment to match. MaxAlign = std::max(MaxAlign, Align); // Adjust to alignment boundary. Offset = (Offset + Align - 1) / Align * Align; DEBUG(dbgs() << "Allocate FI(" << FrameIdx << ") to local offset " << Offset << "\n"); MFI->mapLocalFrameObject(FrameIdx, Offset); Offset += MFI->getObjectSize(FrameIdx); ++NumAllocations; } /// calculateFrameObjectOffsets - Calculate actual frame offsets for all of the /// abstract stack objects. /// void LocalStackSlotPass::calculateFrameObjectOffsets(MachineFunction &Fn) { const TargetFrameInfo &TFI = *Fn.getTarget().getFrameInfo(); // Loop over all of the stack objects, assigning sequential addresses... MachineFrameInfo *MFI = Fn.getFrameInfo(); int64_t Offset = 0; unsigned MaxAlign = MFI->getMaxAlignment(); // Make sure that the stack protector comes before the local variables on the // stack. SmallSet LargeStackObjs; if (MFI->getStackProtectorIndex() >= 0) { AdjustStackOffset(MFI, MFI->getStackProtectorIndex(), Offset, MaxAlign); // Assign large stack objects first. for (unsigned i = 0, e = MFI->getObjectIndexEnd(); i != e; ++i) { if (MFI->isDeadObjectIndex(i)) continue; if (MFI->getStackProtectorIndex() == (int)i) continue; if (!MFI->MayNeedStackProtector(i)) continue; AdjustStackOffset(MFI, i, Offset, MaxAlign); LargeStackObjs.insert(i); } } // Then assign frame offsets to stack objects that are not used to spill // callee saved registers. for (unsigned i = 0, e = MFI->getObjectIndexEnd(); i != e; ++i) { if (MFI->isDeadObjectIndex(i)) continue; if (MFI->getStackProtectorIndex() == (int)i) continue; if (LargeStackObjs.count(i)) continue; AdjustStackOffset(MFI, i, Offset, MaxAlign); } const TargetRegisterInfo *RegInfo = Fn.getTarget().getRegisterInfo(); if (!RegInfo->targetHandlesStackFrameRounding()) { // If we have reserved argument space for call sites in the function // immediately on entry to the current function, count it as part of the // overall stack size. if (MFI->adjustsStack() && RegInfo->hasReservedCallFrame(Fn)) Offset += MFI->getMaxCallFrameSize(); // Round up the size to a multiple of the alignment. If the function has // any calls or alloca's, align to the target's StackAlignment value to // ensure that the callee's frame or the alloca data is suitably aligned; // otherwise, for leaf functions, align to the TransientStackAlignment // value. unsigned StackAlign; if (MFI->adjustsStack() || MFI->hasVarSizedObjects() || (RegInfo->needsStackRealignment(Fn) && MFI->getObjectIndexEnd() != 0)) StackAlign = TFI.getStackAlignment(); else StackAlign = TFI.getTransientStackAlignment(); // If the frame pointer is eliminated, all frame offsets will be relative to // SP not FP. Align to MaxAlign so this works. StackAlign = std::max(StackAlign, MaxAlign); unsigned AlignMask = StackAlign - 1; Offset = (Offset + AlignMask) & ~uint64_t(AlignMask); } // Remember how big this blob of stack space is LocalStackSize = Offset; }