//===---- ScheduleDAG.cpp - Implement the ScheduleDAG class ---------------===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // This implements the ScheduleDAG class, which is a base class used by // scheduling implementation classes. // //===----------------------------------------------------------------------===// #define DEBUG_TYPE "pre-RA-sched" #include "llvm/CodeGen/ScheduleDAG.h" #include "llvm/Target/TargetMachine.h" #include "llvm/Target/TargetInstrInfo.h" #include "llvm/Target/TargetRegisterInfo.h" #include "llvm/Support/Debug.h" #include using namespace llvm; ScheduleDAG::ScheduleDAG(SelectionDAG *dag, MachineBasicBlock *bb, const TargetMachine &tm) : DAG(dag), BB(bb), TM(tm), MRI(BB->getParent()->getRegInfo()) { TII = TM.getInstrInfo(); MF = BB->getParent(); TRI = TM.getRegisterInfo(); TLI = TM.getTargetLowering(); ConstPool = MF->getConstantPool(); } ScheduleDAG::~ScheduleDAG() {} /// CalculateDepths - compute depths using algorithms for the longest /// paths in the DAG void ScheduleDAG::CalculateDepths() { unsigned DAGSize = SUnits.size(); std::vector WorkList; WorkList.reserve(DAGSize); // Initialize the data structures for (unsigned i = 0, e = DAGSize; i != e; ++i) { SUnit *SU = &SUnits[i]; unsigned Degree = SU->Preds.size(); // Temporarily use the Depth field as scratch space for the degree count. SU->Depth = Degree; // Is it a node without dependencies? if (Degree == 0) { assert(SU->Preds.empty() && "SUnit should have no predecessors"); // Collect leaf nodes WorkList.push_back(SU); } } // Process nodes in the topological order while (!WorkList.empty()) { SUnit *SU = WorkList.back(); WorkList.pop_back(); unsigned SUDepth = 0; // Use dynamic programming: // When current node is being processed, all of its dependencies // are already processed. // So, just iterate over all predecessors and take the longest path for (SUnit::const_pred_iterator I = SU->Preds.begin(), E = SU->Preds.end(); I != E; ++I) { unsigned PredDepth = I->Dep->Depth; if (PredDepth+1 > SUDepth) { SUDepth = PredDepth + 1; } } SU->Depth = SUDepth; // Update degrees of all nodes depending on current SUnit for (SUnit::const_succ_iterator I = SU->Succs.begin(), E = SU->Succs.end(); I != E; ++I) { SUnit *SU = I->Dep; if (!--SU->Depth) // If all dependencies of the node are processed already, // then the longest path for the node can be computed now WorkList.push_back(SU); } } } /// CalculateHeights - compute heights using algorithms for the longest /// paths in the DAG void ScheduleDAG::CalculateHeights() { unsigned DAGSize = SUnits.size(); std::vector WorkList; WorkList.reserve(DAGSize); // Initialize the data structures for (unsigned i = 0, e = DAGSize; i != e; ++i) { SUnit *SU = &SUnits[i]; unsigned Degree = SU->Succs.size(); // Temporarily use the Height field as scratch space for the degree count. SU->Height = Degree; // Is it a node without dependencies? if (Degree == 0) { assert(SU->Succs.empty() && "Something wrong"); assert(WorkList.empty() && "Should be empty"); // Collect leaf nodes WorkList.push_back(SU); } } // Process nodes in the topological order while (!WorkList.empty()) { SUnit *SU = WorkList.back(); WorkList.pop_back(); unsigned SUHeight = 0; // Use dynamic programming: // When current node is being processed, all of its dependencies // are already processed. // So, just iterate over all successors and take the longest path for (SUnit::const_succ_iterator I = SU->Succs.begin(), E = SU->Succs.end(); I != E; ++I) { unsigned SuccHeight = I->Dep->Height; if (SuccHeight+1 > SUHeight) { SUHeight = SuccHeight + 1; } } SU->Height = SUHeight; // Update degrees of all nodes depending on current SUnit for (SUnit::const_pred_iterator I = SU->Preds.begin(), E = SU->Preds.end(); I != E; ++I) { SUnit *SU = I->Dep; if (!--SU->Height) // If all dependencies of the node are processed already, // then the longest path for the node can be computed now WorkList.push_back(SU); } } } /// dump - dump the schedule. void ScheduleDAG::dumpSchedule() const { for (unsigned i = 0, e = Sequence.size(); i != e; i++) { if (SUnit *SU = Sequence[i]) SU->dump(this); else cerr << "**** NOOP ****\n"; } } /// Run - perform scheduling. /// void ScheduleDAG::Run() { Schedule(); DOUT << "*** Final schedule ***\n"; DEBUG(dumpSchedule()); DOUT << "\n"; } /// SUnit - Scheduling unit. It's an wrapper around either a single SDNode or /// a group of nodes flagged together. void SUnit::dump(const ScheduleDAG *G) const { cerr << "SU(" << NodeNum << "): "; G->dumpNode(this); } void SUnit::dumpAll(const ScheduleDAG *G) const { dump(G); cerr << " # preds left : " << NumPredsLeft << "\n"; cerr << " # succs left : " << NumSuccsLeft << "\n"; cerr << " Latency : " << Latency << "\n"; cerr << " Depth : " << Depth << "\n"; cerr << " Height : " << Height << "\n"; if (Preds.size() != 0) { cerr << " Predecessors:\n"; for (SUnit::const_succ_iterator I = Preds.begin(), E = Preds.end(); I != E; ++I) { if (I->isCtrl) cerr << " ch #"; else cerr << " val #"; cerr << I->Dep << " - SU(" << I->Dep->NodeNum << ")"; if (I->isSpecial) cerr << " *"; cerr << "\n"; } } if (Succs.size() != 0) { cerr << " Successors:\n"; for (SUnit::const_succ_iterator I = Succs.begin(), E = Succs.end(); I != E; ++I) { if (I->isCtrl) cerr << " ch #"; else cerr << " val #"; cerr << I->Dep << " - SU(" << I->Dep->NodeNum << ")"; if (I->isSpecial) cerr << " *"; cerr << "\n"; } } cerr << "\n"; } #ifndef NDEBUG /// VerifySchedule - Verify that all SUnits were scheduled and that /// their state is consistent. /// void ScheduleDAG::VerifySchedule(bool isBottomUp) { bool AnyNotSched = false; unsigned DeadNodes = 0; unsigned Noops = 0; for (unsigned i = 0, e = SUnits.size(); i != e; ++i) { if (!SUnits[i].isScheduled) { if (SUnits[i].NumPreds == 0 && SUnits[i].NumSuccs == 0) { ++DeadNodes; continue; } if (!AnyNotSched) cerr << "*** Scheduling failed! ***\n"; SUnits[i].dump(this); cerr << "has not been scheduled!\n"; AnyNotSched = true; } if (SUnits[i].isScheduled && SUnits[i].Cycle > (unsigned)INT_MAX) { if (!AnyNotSched) cerr << "*** Scheduling failed! ***\n"; SUnits[i].dump(this); cerr << "has an unexpected Cycle value!\n"; AnyNotSched = true; } if (isBottomUp) { if (SUnits[i].NumSuccsLeft != 0) { if (!AnyNotSched) cerr << "*** Scheduling failed! ***\n"; SUnits[i].dump(this); cerr << "has successors left!\n"; AnyNotSched = true; } } else { if (SUnits[i].NumPredsLeft != 0) { if (!AnyNotSched) cerr << "*** Scheduling failed! ***\n"; SUnits[i].dump(this); cerr << "has predecessors left!\n"; AnyNotSched = true; } } } for (unsigned i = 0, e = Sequence.size(); i != e; ++i) if (!Sequence[i]) ++Noops; assert(!AnyNotSched); assert(Sequence.size() + DeadNodes - Noops == SUnits.size() && "The number of nodes scheduled doesn't match the expected number!"); } #endif