//===- ConstantHandling.cpp - Implement ConstantHandling.h ----------------===// // // This file implements the various intrinsic operations, on constant values. // //===----------------------------------------------------------------------===// #include "llvm/ConstantHandling.h" #include "llvm/iPHINode.h" #include AnnotationID ConstRules::AID(AnnotationManager::getID("opt::ConstRules", &ConstRules::find)); // ConstantFoldInstruction - Attempt to constant fold the specified instruction. // If successful, the constant result is returned, if not, null is returned. // Constant *ConstantFoldInstruction(Instruction *I) { if (PHINode *PN = dyn_cast(I)) { if (PN->getNumIncomingValues() == 0) return Constant::getNullValue(PN->getType()); Constant *Result = dyn_cast(PN->getIncomingValue(0)); if (Result == 0) return 0; // Handle PHI nodes specially here... for (unsigned i = 1, e = PN->getNumIncomingValues(); i != e; ++i) if (PN->getIncomingValue(i) != Result) return 0; // Not all the same incoming constants... // If we reach here, all incoming values are the same constant. return Result; } Constant *Op0 = 0; Constant *Op1 = 0; if (I->getNumOperands() != 0) { // Get first operand if it's a constant... Op0 = dyn_cast(I->getOperand(0)); if (Op0 == 0) return 0; // Not a constant?, can't fold if (I->getNumOperands() != 1) { // Get second operand if it's a constant... Op1 = dyn_cast(I->getOperand(1)); if (Op1 == 0) return 0; // Not a constant?, can't fold } } switch (I->getOpcode()) { case Instruction::Cast: return ConstRules::get(*Op0)->castTo(Op0, I->getType()); case Instruction::Not: return ~*Op0; case Instruction::Add: return *Op0 + *Op1; case Instruction::Sub: return *Op0 - *Op1; case Instruction::Mul: return *Op0 * *Op1; case Instruction::Div: return *Op0 / *Op1; case Instruction::Rem: return *Op0 % *Op1; case Instruction::And: return *Op0 & *Op1; case Instruction::Or: return *Op0 | *Op1; case Instruction::Xor: return *Op0 ^ *Op1; case Instruction::SetEQ: return *Op0 == *Op1; case Instruction::SetNE: return *Op0 != *Op1; case Instruction::SetLE: return *Op0 <= *Op1; case Instruction::SetGE: return *Op0 >= *Op1; case Instruction::SetLT: return *Op0 < *Op1; case Instruction::SetGT: return *Op0 > *Op1; case Instruction::Shl: return *Op0 << *Op1; case Instruction::Shr: return *Op0 >> *Op1; default: return 0; } } Constant *ConstantFoldCastInstruction(const Constant *V, const Type *DestTy) { return ConstRules::get(*V)->castTo(V, DestTy); } Constant *ConstantFoldUnaryInstruction(unsigned Opcode, const Constant *V) { switch (Opcode) { case Instruction::Not: return ~*V; } return 0; } Constant *ConstantFoldBinaryInstruction(unsigned Opcode, const Constant *V1, const Constant *V2) { switch (Opcode) { case Instruction::Add: return *V1 + *V2; case Instruction::Sub: return *V1 - *V2; case Instruction::Mul: return *V1 * *V2; case Instruction::Div: return *V1 / *V2; case Instruction::Rem: return *V1 % *V2; case Instruction::And: return *V1 & *V2; case Instruction::Or: return *V1 | *V2; case Instruction::Xor: return *V1 ^ *V2; case Instruction::SetEQ: return *V1 == *V2; case Instruction::SetNE: return *V1 != *V2; case Instruction::SetLE: return *V1 <= *V2; case Instruction::SetGE: return *V1 >= *V2; case Instruction::SetLT: return *V1 < *V2; case Instruction::SetGT: return *V1 > *V2; } return 0; } Constant *ConstantFoldShiftInstruction(unsigned Opcode, const Constant *V1, const Constant *V2) { switch (Opcode) { case Instruction::Shl: return *V1 << *V2; case Instruction::Shr: return *V1 >> *V2; default: return 0; } } //===----------------------------------------------------------------------===// // TemplateRules Class //===----------------------------------------------------------------------===// // // TemplateRules - Implement a subclass of ConstRules that provides all // operations as noops. All other rules classes inherit from this class so // that if functionality is needed in the future, it can simply be added here // and to ConstRules without changing anything else... // // This class also provides subclasses with typesafe implementations of methods // so that don't have to do type casting. // template class TemplateRules : public ConstRules { //===--------------------------------------------------------------------===// // Redirecting functions that cast to the appropriate types //===--------------------------------------------------------------------===// virtual Constant *op_not(const Constant *V) const { return SubClassName::Not((const ArgType *)V); } virtual Constant *add(const Constant *V1, const Constant *V2) const { return SubClassName::Add((const ArgType *)V1, (const ArgType *)V2); } virtual Constant *sub(const Constant *V1, const Constant *V2) const { return SubClassName::Sub((const ArgType *)V1, (const ArgType *)V2); } virtual Constant *mul(const Constant *V1, const Constant *V2) const { return SubClassName::Mul((const ArgType *)V1, (const ArgType *)V2); } virtual Constant *div(const Constant *V1, const Constant *V2) const { return SubClassName::Div((const ArgType *)V1, (const ArgType *)V2); } virtual Constant *rem(const Constant *V1, const Constant *V2) const { return SubClassName::Rem((const ArgType *)V1, (const ArgType *)V2); } virtual Constant *op_and(const Constant *V1, const Constant *V2) const { return SubClassName::And((const ArgType *)V1, (const ArgType *)V2); } virtual Constant *op_or(const Constant *V1, const Constant *V2) const { return SubClassName::Or((const ArgType *)V1, (const ArgType *)V2); } virtual Constant *op_xor(const Constant *V1, const Constant *V2) const { return SubClassName::Xor((const ArgType *)V1, (const ArgType *)V2); } virtual Constant *shl(const Constant *V1, const Constant *V2) const { return SubClassName::Shl((const ArgType *)V1, (const ArgType *)V2); } virtual Constant *shr(const Constant *V1, const Constant *V2) const { return SubClassName::Shr((const ArgType *)V1, (const ArgType *)V2); } virtual ConstantBool *lessthan(const Constant *V1, const Constant *V2) const { return SubClassName::LessThan((const ArgType *)V1, (const ArgType *)V2); } // Casting operators. ick virtual ConstantBool *castToBool(const Constant *V) const { return SubClassName::CastToBool((const ArgType*)V); } virtual ConstantSInt *castToSByte(const Constant *V) const { return SubClassName::CastToSByte((const ArgType*)V); } virtual ConstantUInt *castToUByte(const Constant *V) const { return SubClassName::CastToUByte((const ArgType*)V); } virtual ConstantSInt *castToShort(const Constant *V) const { return SubClassName::CastToShort((const ArgType*)V); } virtual ConstantUInt *castToUShort(const Constant *V) const { return SubClassName::CastToUShort((const ArgType*)V); } virtual ConstantSInt *castToInt(const Constant *V) const { return SubClassName::CastToInt((const ArgType*)V); } virtual ConstantUInt *castToUInt(const Constant *V) const { return SubClassName::CastToUInt((const ArgType*)V); } virtual ConstantSInt *castToLong(const Constant *V) const { return SubClassName::CastToLong((const ArgType*)V); } virtual ConstantUInt *castToULong(const Constant *V) const { return SubClassName::CastToULong((const ArgType*)V); } virtual ConstantFP *castToFloat(const Constant *V) const { return SubClassName::CastToFloat((const ArgType*)V); } virtual ConstantFP *castToDouble(const Constant *V) const { return SubClassName::CastToDouble((const ArgType*)V); } virtual ConstantPointer *castToPointer(const Constant *V, const PointerType *Ty) const { return SubClassName::CastToPointer((const ArgType*)V, Ty); } //===--------------------------------------------------------------------===// // Default "noop" implementations //===--------------------------------------------------------------------===// static Constant *Not(const ArgType *V) { return 0; } static Constant *Add(const ArgType *V1, const ArgType *V2) { return 0; } static Constant *Sub(const ArgType *V1, const ArgType *V2) { return 0; } static Constant *Mul(const ArgType *V1, const ArgType *V2) { return 0; } static Constant *Div(const ArgType *V1, const ArgType *V2) { return 0; } static Constant *Rem(const ArgType *V1, const ArgType *V2) { return 0; } static Constant *And(const ArgType *V1, const ArgType *V2) { return 0; } static Constant *Or (const ArgType *V1, const ArgType *V2) { return 0; } static Constant *Xor(const ArgType *V1, const ArgType *V2) { return 0; } static Constant *Shl(const ArgType *V1, const ArgType *V2) { return 0; } static Constant *Shr(const ArgType *V1, const ArgType *V2) { return 0; } static ConstantBool *LessThan(const ArgType *V1, const ArgType *V2) { return 0; } // Casting operators. ick static ConstantBool *CastToBool (const Constant *V) { return 0; } static ConstantSInt *CastToSByte (const Constant *V) { return 0; } static ConstantUInt *CastToUByte (const Constant *V) { return 0; } static ConstantSInt *CastToShort (const Constant *V) { return 0; } static ConstantUInt *CastToUShort(const Constant *V) { return 0; } static ConstantSInt *CastToInt (const Constant *V) { return 0; } static ConstantUInt *CastToUInt (const Constant *V) { return 0; } static ConstantSInt *CastToLong (const Constant *V) { return 0; } static ConstantUInt *CastToULong (const Constant *V) { return 0; } static ConstantFP *CastToFloat (const Constant *V) { return 0; } static ConstantFP *CastToDouble(const Constant *V) { return 0; } static ConstantPointer *CastToPointer(const Constant *, const PointerType *) {return 0;} }; //===----------------------------------------------------------------------===// // EmptyRules Class //===----------------------------------------------------------------------===// // // EmptyRules provides a concrete base class of ConstRules that does nothing // struct EmptyRules : public TemplateRules { }; //===----------------------------------------------------------------------===// // BoolRules Class //===----------------------------------------------------------------------===// // // BoolRules provides a concrete base class of ConstRules for the 'bool' type. // struct BoolRules : public TemplateRules { static Constant *Not(const ConstantBool *V) { return ConstantBool::get(!V->getValue()); } static Constant *And(const ConstantBool *V1, const ConstantBool *V2) { return ConstantBool::get(V1->getValue() & V2->getValue()); } static Constant *Or(const ConstantBool *V1, const ConstantBool *V2) { return ConstantBool::get(V1->getValue() | V2->getValue()); } static Constant *Xor(const ConstantBool *V1, const ConstantBool *V2) { return ConstantBool::get(V1->getValue() ^ V2->getValue()); } }; //===----------------------------------------------------------------------===// // PointerRules Class //===----------------------------------------------------------------------===// // // PointerRules provides a concrete base class of ConstRules for pointer types // struct PointerRules : public TemplateRules { static ConstantBool *CastToBool (const Constant *V) { if (V->isNullValue()) return ConstantBool::False; return 0; // Can't const prop other types of pointers } static ConstantSInt *CastToSByte (const Constant *V) { if (V->isNullValue()) return ConstantSInt::get(Type::SByteTy, 0); return 0; // Can't const prop other types of pointers } static ConstantUInt *CastToUByte (const Constant *V) { if (V->isNullValue()) return ConstantUInt::get(Type::UByteTy, 0); return 0; // Can't const prop other types of pointers } static ConstantSInt *CastToShort (const Constant *V) { if (V->isNullValue()) return ConstantSInt::get(Type::ShortTy, 0); return 0; // Can't const prop other types of pointers } static ConstantUInt *CastToUShort(const Constant *V) { if (V->isNullValue()) return ConstantUInt::get(Type::UShortTy, 0); return 0; // Can't const prop other types of pointers } static ConstantSInt *CastToInt (const Constant *V) { if (V->isNullValue()) return ConstantSInt::get(Type::IntTy, 0); return 0; // Can't const prop other types of pointers } static ConstantUInt *CastToUInt (const Constant *V) { if (V->isNullValue()) return ConstantUInt::get(Type::UIntTy, 0); return 0; // Can't const prop other types of pointers } static ConstantSInt *CastToLong (const Constant *V) { if (V->isNullValue()) return ConstantSInt::get(Type::LongTy, 0); return 0; // Can't const prop other types of pointers } static ConstantUInt *CastToULong (const Constant *V) { if (V->isNullValue()) return ConstantUInt::get(Type::ULongTy, 0); return 0; // Can't const prop other types of pointers } static ConstantFP *CastToFloat (const Constant *V) { if (V->isNullValue()) return ConstantFP::get(Type::FloatTy, 0); return 0; // Can't const prop other types of pointers } static ConstantFP *CastToDouble(const Constant *V) { if (V->isNullValue()) return ConstantFP::get(Type::DoubleTy, 0); return 0; // Can't const prop other types of pointers } static ConstantPointer *CastToPointer(const ConstantPointer *V, const PointerType *PTy) { if (V->getType() == PTy) return const_cast(V); // Allow cast %PTy %ptr to %PTy if (V->isNullValue()) return ConstantPointerNull::get(PTy); return 0; // Can't const prop other types of pointers } }; //===----------------------------------------------------------------------===// // DirectRules Class //===----------------------------------------------------------------------===// // // DirectRules provides a concrete base classes of ConstRules for a variety of // different types. This allows the C++ compiler to automatically generate our // constant handling operations in a typesafe and accurate manner. // template struct DirectRules : public TemplateRules { static Constant *Add(const ConstantClass *V1, const ConstantClass *V2) { BuiltinType R = (BuiltinType)V1->getValue() + (BuiltinType)V2->getValue(); return ConstantClass::get(*Ty, R); } static Constant *Sub(const ConstantClass *V1, const ConstantClass *V2) { BuiltinType R = (BuiltinType)V1->getValue() - (BuiltinType)V2->getValue(); return ConstantClass::get(*Ty, R); } static Constant *Mul(const ConstantClass *V1, const ConstantClass *V2) { BuiltinType R = (BuiltinType)V1->getValue() * (BuiltinType)V2->getValue(); return ConstantClass::get(*Ty, R); } static Constant *Div(const ConstantClass *V1, const ConstantClass *V2) { if (V2->isNullValue()) return 0; BuiltinType R = (BuiltinType)V1->getValue() / (BuiltinType)V2->getValue(); return ConstantClass::get(*Ty, R); } static ConstantBool *LessThan(const ConstantClass *V1, const ConstantClass *V2) { bool R = (BuiltinType)V1->getValue() < (BuiltinType)V2->getValue(); return ConstantBool::get(R); } static ConstantPointer *CastToPointer(const ConstantClass *V, const PointerType *PTy) { if (V->isNullValue()) // Is it a FP or Integral null value? return ConstantPointerNull::get(PTy); return 0; // Can't const prop other types of pointers } // Casting operators. ick #define DEF_CAST(TYPE, CLASS, CTYPE) \ static CLASS *CastTo##TYPE (const ConstantClass *V) { \ return CLASS::get(Type::TYPE##Ty, (CTYPE)(BuiltinType)V->getValue()); \ } DEF_CAST(Bool , ConstantBool, bool) DEF_CAST(SByte , ConstantSInt, signed char) DEF_CAST(UByte , ConstantUInt, unsigned char) DEF_CAST(Short , ConstantSInt, signed short) DEF_CAST(UShort, ConstantUInt, unsigned short) DEF_CAST(Int , ConstantSInt, signed int) DEF_CAST(UInt , ConstantUInt, unsigned int) DEF_CAST(Long , ConstantSInt, int64_t) DEF_CAST(ULong , ConstantUInt, uint64_t) DEF_CAST(Float , ConstantFP , float) DEF_CAST(Double, ConstantFP , double) #undef DEF_CAST }; //===----------------------------------------------------------------------===// // DirectIntRules Class //===----------------------------------------------------------------------===// // // DirectIntRules provides implementations of functions that are valid on // integer types, but not all types in general. // template struct DirectIntRules : public DirectRules > { static Constant *Not(const ConstantClass *V) { return ConstantClass::get(*Ty, ~(BuiltinType)V->getValue());; } static Constant *Rem(const ConstantClass *V1, const ConstantClass *V2) { if (V2->isNullValue()) return 0; BuiltinType R = (BuiltinType)V1->getValue() % (BuiltinType)V2->getValue(); return ConstantClass::get(*Ty, R); } static Constant *And(const ConstantClass *V1, const ConstantClass *V2) { BuiltinType R = (BuiltinType)V1->getValue() & (BuiltinType)V2->getValue(); return ConstantClass::get(*Ty, R); } static Constant *Or(const ConstantClass *V1, const ConstantClass *V2) { BuiltinType R = (BuiltinType)V1->getValue() | (BuiltinType)V2->getValue(); return ConstantClass::get(*Ty, R); } static Constant *Xor(const ConstantClass *V1, const ConstantClass *V2) { BuiltinType R = (BuiltinType)V1->getValue() ^ (BuiltinType)V2->getValue(); return ConstantClass::get(*Ty, R); } static Constant *Shl(const ConstantClass *V1, const ConstantClass *V2) { BuiltinType R = (BuiltinType)V1->getValue() << (BuiltinType)V2->getValue(); return ConstantClass::get(*Ty, R); } static Constant *Shr(const ConstantClass *V1, const ConstantClass *V2) { BuiltinType R = (BuiltinType)V1->getValue() >> (BuiltinType)V2->getValue(); return ConstantClass::get(*Ty, R); } }; //===----------------------------------------------------------------------===// // DirectFPRules Class //===----------------------------------------------------------------------===// // // DirectFPRules provides implementations of functions that are valid on // floating point types, but not all types in general. // template struct DirectFPRules : public DirectRules > { static Constant *Rem(const ConstantClass *V1, const ConstantClass *V2) { if (V2->isNullValue()) return 0; BuiltinType Result = std::fmod((BuiltinType)V1->getValue(), (BuiltinType)V2->getValue()); return ConstantClass::get(*Ty, Result); } }; //===----------------------------------------------------------------------===// // DirectRules Subclasses //===----------------------------------------------------------------------===// // // Given the DirectRules class we can now implement lots of types with little // code. Thank goodness C++ compilers are great at stomping out layers of // templates... can you imagine having to do this all by hand? (/me is lazy :) // // ConstRules::find - Return the constant rules that take care of the specified // type. // Annotation *ConstRules::find(AnnotationID AID, const Annotable *TyA, void *) { assert(AID == ConstRules::AID && "Bad annotation for factory!"); const Type *Ty = cast((const Value*)TyA); switch (Ty->getPrimitiveID()) { case Type::BoolTyID: return new BoolRules(); case Type::PointerTyID: return new PointerRules(); case Type::SByteTyID: return new DirectIntRules(); case Type::UByteTyID: return new DirectIntRules(); case Type::ShortTyID: return new DirectIntRules(); case Type::UShortTyID: return new DirectIntRules(); case Type::IntTyID: return new DirectIntRules(); case Type::UIntTyID: return new DirectIntRules(); case Type::LongTyID: return new DirectIntRules(); case Type::ULongTyID: return new DirectIntRules(); case Type::FloatTyID: return new DirectFPRules(); case Type::DoubleTyID: return new DirectFPRules(); default: return new EmptyRules(); } }