//===-- WinEHPrepare - Prepare exception handling for code generation ---===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // This pass lowers LLVM IR exception handling into something closer to what the // backend wants for functions using a personality function from a runtime // provided by MSVC. Functions with other personality functions are left alone // and may be prepared by other passes. In particular, all supported MSVC // personality functions require cleanup code to be outlined, and the C++ // personality requires catch handler code to be outlined. // //===----------------------------------------------------------------------===// #include "llvm/CodeGen/Passes.h" #include "llvm/ADT/DenseMap.h" #include "llvm/ADT/MapVector.h" #include "llvm/ADT/STLExtras.h" #include "llvm/Analysis/CFG.h" #include "llvm/Analysis/EHPersonalities.h" #include "llvm/CodeGen/MachineBasicBlock.h" #include "llvm/CodeGen/WinEHFuncInfo.h" #include "llvm/IR/Verifier.h" #include "llvm/MC/MCSymbol.h" #include "llvm/Pass.h" #include "llvm/Support/Debug.h" #include "llvm/Support/raw_ostream.h" #include "llvm/Transforms/Utils/BasicBlockUtils.h" #include "llvm/Transforms/Utils/Cloning.h" #include "llvm/Transforms/Utils/Local.h" #include "llvm/Transforms/Utils/SSAUpdater.h" using namespace llvm; #define DEBUG_TYPE "winehprepare" static cl::opt DisableDemotion( "disable-demotion", cl::Hidden, cl::desc( "Clone multicolor basic blocks but do not demote cross funclet values"), cl::init(false)); static cl::opt DisableCleanups( "disable-cleanups", cl::Hidden, cl::desc("Do not remove implausible terminators or other similar cleanups"), cl::init(false)); namespace { class WinEHPrepare : public FunctionPass { public: static char ID; // Pass identification, replacement for typeid. WinEHPrepare(const TargetMachine *TM = nullptr) : FunctionPass(ID) {} bool runOnFunction(Function &Fn) override; bool doFinalization(Module &M) override; void getAnalysisUsage(AnalysisUsage &AU) const override; StringRef getPassName() const override { return "Windows exception handling preparation"; } private: void insertPHIStores(PHINode *OriginalPHI, AllocaInst *SpillSlot); void insertPHIStore(BasicBlock *PredBlock, Value *PredVal, AllocaInst *SpillSlot, SmallVectorImpl> &Worklist); AllocaInst *insertPHILoads(PHINode *PN, Function &F); void replaceUseWithLoad(Value *V, Use &U, AllocaInst *&SpillSlot, DenseMap &Loads, Function &F); bool prepareExplicitEH(Function &F); void colorFunclets(Function &F); void demotePHIsOnFunclets(Function &F); void cloneCommonBlocks(Function &F); void removeImplausibleInstructions(Function &F); void cleanupPreparedFunclets(Function &F); void verifyPreparedFunclets(Function &F); // All fields are reset by runOnFunction. EHPersonality Personality = EHPersonality::Unknown; DenseMap BlockColors; MapVector> FuncletBlocks; }; } // end anonymous namespace char WinEHPrepare::ID = 0; INITIALIZE_TM_PASS(WinEHPrepare, "winehprepare", "Prepare Windows exceptions", false, false) FunctionPass *llvm::createWinEHPass(const TargetMachine *TM) { return new WinEHPrepare(TM); } bool WinEHPrepare::runOnFunction(Function &Fn) { if (!Fn.hasPersonalityFn()) return false; // Classify the personality to see what kind of preparation we need. Personality = classifyEHPersonality(Fn.getPersonalityFn()); // Do nothing if this is not a funclet-based personality. if (!isFuncletEHPersonality(Personality)) return false; return prepareExplicitEH(Fn); } bool WinEHPrepare::doFinalization(Module &M) { return false; } void WinEHPrepare::getAnalysisUsage(AnalysisUsage &AU) const {} static int addUnwindMapEntry(WinEHFuncInfo &FuncInfo, int ToState, const BasicBlock *BB) { CxxUnwindMapEntry UME; UME.ToState = ToState; UME.Cleanup = BB; FuncInfo.CxxUnwindMap.push_back(UME); return FuncInfo.getLastStateNumber(); } static void addTryBlockMapEntry(WinEHFuncInfo &FuncInfo, int TryLow, int TryHigh, int CatchHigh, ArrayRef Handlers) { WinEHTryBlockMapEntry TBME; TBME.TryLow = TryLow; TBME.TryHigh = TryHigh; TBME.CatchHigh = CatchHigh; assert(TBME.TryLow <= TBME.TryHigh); for (const CatchPadInst *CPI : Handlers) { WinEHHandlerType HT; Constant *TypeInfo = cast(CPI->getArgOperand(0)); if (TypeInfo->isNullValue()) HT.TypeDescriptor = nullptr; else HT.TypeDescriptor = cast(TypeInfo->stripPointerCasts()); HT.Adjectives = cast(CPI->getArgOperand(1))->getZExtValue(); HT.Handler = CPI->getParent(); if (auto *AI = dyn_cast(CPI->getArgOperand(2)->stripPointerCasts())) HT.CatchObj.Alloca = AI; else HT.CatchObj.Alloca = nullptr; TBME.HandlerArray.push_back(HT); } FuncInfo.TryBlockMap.push_back(TBME); } static BasicBlock *getCleanupRetUnwindDest(const CleanupPadInst *CleanupPad) { for (const User *U : CleanupPad->users()) if (const auto *CRI = dyn_cast(U)) return CRI->getUnwindDest(); return nullptr; } static void calculateStateNumbersForInvokes(const Function *Fn, WinEHFuncInfo &FuncInfo) { auto *F = const_cast(Fn); DenseMap BlockColors = colorEHFunclets(*F); for (BasicBlock &BB : *F) { auto *II = dyn_cast(BB.getTerminator()); if (!II) continue; auto &BBColors = BlockColors[&BB]; assert(BBColors.size() == 1 && "multi-color BB not removed by preparation"); BasicBlock *FuncletEntryBB = BBColors.front(); BasicBlock *FuncletUnwindDest; auto *FuncletPad = dyn_cast(FuncletEntryBB->getFirstNonPHI()); assert(FuncletPad || FuncletEntryBB == &Fn->getEntryBlock()); if (!FuncletPad) FuncletUnwindDest = nullptr; else if (auto *CatchPad = dyn_cast(FuncletPad)) FuncletUnwindDest = CatchPad->getCatchSwitch()->getUnwindDest(); else if (auto *CleanupPad = dyn_cast(FuncletPad)) FuncletUnwindDest = getCleanupRetUnwindDest(CleanupPad); else llvm_unreachable("unexpected funclet pad!"); BasicBlock *InvokeUnwindDest = II->getUnwindDest(); int BaseState = -1; if (FuncletUnwindDest == InvokeUnwindDest) { auto BaseStateI = FuncInfo.FuncletBaseStateMap.find(FuncletPad); if (BaseStateI != FuncInfo.FuncletBaseStateMap.end()) BaseState = BaseStateI->second; } if (BaseState != -1) { FuncInfo.InvokeStateMap[II] = BaseState; } else { Instruction *PadInst = InvokeUnwindDest->getFirstNonPHI(); assert(FuncInfo.EHPadStateMap.count(PadInst) && "EH Pad has no state!"); FuncInfo.InvokeStateMap[II] = FuncInfo.EHPadStateMap[PadInst]; } } } // Given BB which ends in an unwind edge, return the EHPad that this BB belongs // to. If the unwind edge came from an invoke, return null. static const BasicBlock *getEHPadFromPredecessor(const BasicBlock *BB, Value *ParentPad) { const TerminatorInst *TI = BB->getTerminator(); if (isa(TI)) return nullptr; if (auto *CatchSwitch = dyn_cast(TI)) { if (CatchSwitch->getParentPad() != ParentPad) return nullptr; return BB; } assert(!TI->isEHPad() && "unexpected EHPad!"); auto *CleanupPad = cast(TI)->getCleanupPad(); if (CleanupPad->getParentPad() != ParentPad) return nullptr; return CleanupPad->getParent(); } static void calculateCXXStateNumbers(WinEHFuncInfo &FuncInfo, const Instruction *FirstNonPHI, int ParentState) { const BasicBlock *BB = FirstNonPHI->getParent(); assert(BB->isEHPad() && "not a funclet!"); if (auto *CatchSwitch = dyn_cast(FirstNonPHI)) { assert(FuncInfo.EHPadStateMap.count(CatchSwitch) == 0 && "shouldn't revist catch funclets!"); SmallVector Handlers; for (const BasicBlock *CatchPadBB : CatchSwitch->handlers()) { auto *CatchPad = cast(CatchPadBB->getFirstNonPHI()); Handlers.push_back(CatchPad); } int TryLow = addUnwindMapEntry(FuncInfo, ParentState, nullptr); FuncInfo.EHPadStateMap[CatchSwitch] = TryLow; for (const BasicBlock *PredBlock : predecessors(BB)) if ((PredBlock = getEHPadFromPredecessor(PredBlock, CatchSwitch->getParentPad()))) calculateCXXStateNumbers(FuncInfo, PredBlock->getFirstNonPHI(), TryLow); int CatchLow = addUnwindMapEntry(FuncInfo, ParentState, nullptr); // catchpads are separate funclets in C++ EH due to the way rethrow works. int TryHigh = CatchLow - 1; for (const auto *CatchPad : Handlers) { FuncInfo.FuncletBaseStateMap[CatchPad] = CatchLow; for (const User *U : CatchPad->users()) { const auto *UserI = cast(U); if (auto *InnerCatchSwitch = dyn_cast(UserI)) { BasicBlock *UnwindDest = InnerCatchSwitch->getUnwindDest(); if (!UnwindDest || UnwindDest == CatchSwitch->getUnwindDest()) calculateCXXStateNumbers(FuncInfo, UserI, CatchLow); } if (auto *InnerCleanupPad = dyn_cast(UserI)) { BasicBlock *UnwindDest = getCleanupRetUnwindDest(InnerCleanupPad); // If a nested cleanup pad reports a null unwind destination and the // enclosing catch pad doesn't it must be post-dominated by an // unreachable instruction. if (!UnwindDest || UnwindDest == CatchSwitch->getUnwindDest()) calculateCXXStateNumbers(FuncInfo, UserI, CatchLow); } } } int CatchHigh = FuncInfo.getLastStateNumber(); addTryBlockMapEntry(FuncInfo, TryLow, TryHigh, CatchHigh, Handlers); DEBUG(dbgs() << "TryLow[" << BB->getName() << "]: " << TryLow << '\n'); DEBUG(dbgs() << "TryHigh[" << BB->getName() << "]: " << TryHigh << '\n'); DEBUG(dbgs() << "CatchHigh[" << BB->getName() << "]: " << CatchHigh << '\n'); } else { auto *CleanupPad = cast(FirstNonPHI); // It's possible for a cleanup to be visited twice: it might have multiple // cleanupret instructions. if (FuncInfo.EHPadStateMap.count(CleanupPad)) return; int CleanupState = addUnwindMapEntry(FuncInfo, ParentState, BB); FuncInfo.EHPadStateMap[CleanupPad] = CleanupState; DEBUG(dbgs() << "Assigning state #" << CleanupState << " to BB " << BB->getName() << '\n'); for (const BasicBlock *PredBlock : predecessors(BB)) { if ((PredBlock = getEHPadFromPredecessor(PredBlock, CleanupPad->getParentPad()))) { calculateCXXStateNumbers(FuncInfo, PredBlock->getFirstNonPHI(), CleanupState); } } for (const User *U : CleanupPad->users()) { const auto *UserI = cast(U); if (UserI->isEHPad()) report_fatal_error("Cleanup funclets for the MSVC++ personality cannot " "contain exceptional actions"); } } } static int addSEHExcept(WinEHFuncInfo &FuncInfo, int ParentState, const Function *Filter, const BasicBlock *Handler) { SEHUnwindMapEntry Entry; Entry.ToState = ParentState; Entry.IsFinally = false; Entry.Filter = Filter; Entry.Handler = Handler; FuncInfo.SEHUnwindMap.push_back(Entry); return FuncInfo.SEHUnwindMap.size() - 1; } static int addSEHFinally(WinEHFuncInfo &FuncInfo, int ParentState, const BasicBlock *Handler) { SEHUnwindMapEntry Entry; Entry.ToState = ParentState; Entry.IsFinally = true; Entry.Filter = nullptr; Entry.Handler = Handler; FuncInfo.SEHUnwindMap.push_back(Entry); return FuncInfo.SEHUnwindMap.size() - 1; } static void calculateSEHStateNumbers(WinEHFuncInfo &FuncInfo, const Instruction *FirstNonPHI, int ParentState) { const BasicBlock *BB = FirstNonPHI->getParent(); assert(BB->isEHPad() && "no a funclet!"); if (auto *CatchSwitch = dyn_cast(FirstNonPHI)) { assert(FuncInfo.EHPadStateMap.count(CatchSwitch) == 0 && "shouldn't revist catch funclets!"); // Extract the filter function and the __except basic block and create a // state for them. assert(CatchSwitch->getNumHandlers() == 1 && "SEH doesn't have multiple handlers per __try"); const auto *CatchPad = cast((*CatchSwitch->handler_begin())->getFirstNonPHI()); const BasicBlock *CatchPadBB = CatchPad->getParent(); const Constant *FilterOrNull = cast(CatchPad->getArgOperand(0)->stripPointerCasts()); const Function *Filter = dyn_cast(FilterOrNull); assert((Filter || FilterOrNull->isNullValue()) && "unexpected filter value"); int TryState = addSEHExcept(FuncInfo, ParentState, Filter, CatchPadBB); // Everything in the __try block uses TryState as its parent state. FuncInfo.EHPadStateMap[CatchSwitch] = TryState; DEBUG(dbgs() << "Assigning state #" << TryState << " to BB " << CatchPadBB->getName() << '\n'); for (const BasicBlock *PredBlock : predecessors(BB)) if ((PredBlock = getEHPadFromPredecessor(PredBlock, CatchSwitch->getParentPad()))) calculateSEHStateNumbers(FuncInfo, PredBlock->getFirstNonPHI(), TryState); // Everything in the __except block unwinds to ParentState, just like code // outside the __try. for (const User *U : CatchPad->users()) { const auto *UserI = cast(U); if (auto *InnerCatchSwitch = dyn_cast(UserI)) { BasicBlock *UnwindDest = InnerCatchSwitch->getUnwindDest(); if (!UnwindDest || UnwindDest == CatchSwitch->getUnwindDest()) calculateSEHStateNumbers(FuncInfo, UserI, ParentState); } if (auto *InnerCleanupPad = dyn_cast(UserI)) { BasicBlock *UnwindDest = getCleanupRetUnwindDest(InnerCleanupPad); // If a nested cleanup pad reports a null unwind destination and the // enclosing catch pad doesn't it must be post-dominated by an // unreachable instruction. if (!UnwindDest || UnwindDest == CatchSwitch->getUnwindDest()) calculateSEHStateNumbers(FuncInfo, UserI, ParentState); } } } else { auto *CleanupPad = cast(FirstNonPHI); // It's possible for a cleanup to be visited twice: it might have multiple // cleanupret instructions. if (FuncInfo.EHPadStateMap.count(CleanupPad)) return; int CleanupState = addSEHFinally(FuncInfo, ParentState, BB); FuncInfo.EHPadStateMap[CleanupPad] = CleanupState; DEBUG(dbgs() << "Assigning state #" << CleanupState << " to BB " << BB->getName() << '\n'); for (const BasicBlock *PredBlock : predecessors(BB)) if ((PredBlock = getEHPadFromPredecessor(PredBlock, CleanupPad->getParentPad()))) calculateSEHStateNumbers(FuncInfo, PredBlock->getFirstNonPHI(), CleanupState); for (const User *U : CleanupPad->users()) { const auto *UserI = cast(U); if (UserI->isEHPad()) report_fatal_error("Cleanup funclets for the SEH personality cannot " "contain exceptional actions"); } } } static bool isTopLevelPadForMSVC(const Instruction *EHPad) { if (auto *CatchSwitch = dyn_cast(EHPad)) return isa(CatchSwitch->getParentPad()) && CatchSwitch->unwindsToCaller(); if (auto *CleanupPad = dyn_cast(EHPad)) return isa(CleanupPad->getParentPad()) && getCleanupRetUnwindDest(CleanupPad) == nullptr; if (isa(EHPad)) return false; llvm_unreachable("unexpected EHPad!"); } void llvm::calculateSEHStateNumbers(const Function *Fn, WinEHFuncInfo &FuncInfo) { // Don't compute state numbers twice. if (!FuncInfo.SEHUnwindMap.empty()) return; for (const BasicBlock &BB : *Fn) { if (!BB.isEHPad()) continue; const Instruction *FirstNonPHI = BB.getFirstNonPHI(); if (!isTopLevelPadForMSVC(FirstNonPHI)) continue; ::calculateSEHStateNumbers(FuncInfo, FirstNonPHI, -1); } calculateStateNumbersForInvokes(Fn, FuncInfo); } void llvm::calculateWinCXXEHStateNumbers(const Function *Fn, WinEHFuncInfo &FuncInfo) { // Return if it's already been done. if (!FuncInfo.EHPadStateMap.empty()) return; for (const BasicBlock &BB : *Fn) { if (!BB.isEHPad()) continue; const Instruction *FirstNonPHI = BB.getFirstNonPHI(); if (!isTopLevelPadForMSVC(FirstNonPHI)) continue; calculateCXXStateNumbers(FuncInfo, FirstNonPHI, -1); } calculateStateNumbersForInvokes(Fn, FuncInfo); } static int addClrEHHandler(WinEHFuncInfo &FuncInfo, int HandlerParentState, int TryParentState, ClrHandlerType HandlerType, uint32_t TypeToken, const BasicBlock *Handler) { ClrEHUnwindMapEntry Entry; Entry.HandlerParentState = HandlerParentState; Entry.TryParentState = TryParentState; Entry.Handler = Handler; Entry.HandlerType = HandlerType; Entry.TypeToken = TypeToken; FuncInfo.ClrEHUnwindMap.push_back(Entry); return FuncInfo.ClrEHUnwindMap.size() - 1; } void llvm::calculateClrEHStateNumbers(const Function *Fn, WinEHFuncInfo &FuncInfo) { // Return if it's already been done. if (!FuncInfo.EHPadStateMap.empty()) return; // This numbering assigns one state number to each catchpad and cleanuppad. // It also computes two tree-like relations over states: // 1) Each state has a "HandlerParentState", which is the state of the next // outer handler enclosing this state's handler (same as nearest ancestor // per the ParentPad linkage on EH pads, but skipping over catchswitches). // 2) Each state has a "TryParentState", which: // a) for a catchpad that's not the last handler on its catchswitch, is // the state of the next catchpad on that catchswitch // b) for all other pads, is the state of the pad whose try region is the // next outer try region enclosing this state's try region. The "try // regions are not present as such in the IR, but will be inferred // based on the placement of invokes and pads which reach each other // by exceptional exits // Catchswitches do not get their own states, but each gets mapped to the // state of its first catchpad. // Step one: walk down from outermost to innermost funclets, assigning each // catchpad and cleanuppad a state number. Add an entry to the // ClrEHUnwindMap for each state, recording its HandlerParentState and // handler attributes. Record the TryParentState as well for each catchpad // that's not the last on its catchswitch, but initialize all other entries' // TryParentStates to a sentinel -1 value that the next pass will update. // Seed a worklist with pads that have no parent. SmallVector, 8> Worklist; for (const BasicBlock &BB : *Fn) { const Instruction *FirstNonPHI = BB.getFirstNonPHI(); const Value *ParentPad; if (const auto *CPI = dyn_cast(FirstNonPHI)) ParentPad = CPI->getParentPad(); else if (const auto *CSI = dyn_cast(FirstNonPHI)) ParentPad = CSI->getParentPad(); else continue; if (isa(ParentPad)) Worklist.emplace_back(FirstNonPHI, -1); } // Use the worklist to visit all pads, from outer to inner. Record // HandlerParentState for all pads. Record TryParentState only for catchpads // that aren't the last on their catchswitch (setting all other entries' // TryParentStates to an initial value of -1). This loop is also responsible // for setting the EHPadStateMap entry for all catchpads, cleanuppads, and // catchswitches. while (!Worklist.empty()) { const Instruction *Pad; int HandlerParentState; std::tie(Pad, HandlerParentState) = Worklist.pop_back_val(); if (const auto *Cleanup = dyn_cast(Pad)) { // Create the entry for this cleanup with the appropriate handler // properties. Finaly and fault handlers are distinguished by arity. ClrHandlerType HandlerType = (Cleanup->getNumArgOperands() ? ClrHandlerType::Fault : ClrHandlerType::Finally); int CleanupState = addClrEHHandler(FuncInfo, HandlerParentState, -1, HandlerType, 0, Pad->getParent()); // Queue any child EH pads on the worklist. for (const User *U : Cleanup->users()) if (const auto *I = dyn_cast(U)) if (I->isEHPad()) Worklist.emplace_back(I, CleanupState); // Remember this pad's state. FuncInfo.EHPadStateMap[Cleanup] = CleanupState; } else { // Walk the handlers of this catchswitch in reverse order since all but // the last need to set the following one as its TryParentState. const auto *CatchSwitch = cast(Pad); int CatchState = -1, FollowerState = -1; SmallVector CatchBlocks(CatchSwitch->handlers()); for (auto CBI = CatchBlocks.rbegin(), CBE = CatchBlocks.rend(); CBI != CBE; ++CBI, FollowerState = CatchState) { const BasicBlock *CatchBlock = *CBI; // Create the entry for this catch with the appropriate handler // properties. const auto *Catch = cast(CatchBlock->getFirstNonPHI()); uint32_t TypeToken = static_cast( cast(Catch->getArgOperand(0))->getZExtValue()); CatchState = addClrEHHandler(FuncInfo, HandlerParentState, FollowerState, ClrHandlerType::Catch, TypeToken, CatchBlock); // Queue any child EH pads on the worklist. for (const User *U : Catch->users()) if (const auto *I = dyn_cast(U)) if (I->isEHPad()) Worklist.emplace_back(I, CatchState); // Remember this catch's state. FuncInfo.EHPadStateMap[Catch] = CatchState; } // Associate the catchswitch with the state of its first catch. assert(CatchSwitch->getNumHandlers()); FuncInfo.EHPadStateMap[CatchSwitch] = CatchState; } } // Step two: record the TryParentState of each state. For cleanuppads that // don't have cleanuprets, we may need to infer this from their child pads, // so visit pads in descendant-most to ancestor-most order. for (auto Entry = FuncInfo.ClrEHUnwindMap.rbegin(), End = FuncInfo.ClrEHUnwindMap.rend(); Entry != End; ++Entry) { const Instruction *Pad = Entry->Handler.get()->getFirstNonPHI(); // For most pads, the TryParentState is the state associated with the // unwind dest of exceptional exits from it. const BasicBlock *UnwindDest; if (const auto *Catch = dyn_cast(Pad)) { // If a catch is not the last in its catchswitch, its TryParentState is // the state associated with the next catch in the switch, even though // that's not the unwind dest of exceptions escaping the catch. Those // cases were already assigned a TryParentState in the first pass, so // skip them. if (Entry->TryParentState != -1) continue; // Otherwise, get the unwind dest from the catchswitch. UnwindDest = Catch->getCatchSwitch()->getUnwindDest(); } else { const auto *Cleanup = cast(Pad); UnwindDest = nullptr; for (const User *U : Cleanup->users()) { if (auto *CleanupRet = dyn_cast(U)) { // Common and unambiguous case -- cleanupret indicates cleanup's // unwind dest. UnwindDest = CleanupRet->getUnwindDest(); break; } // Get an unwind dest for the user const BasicBlock *UserUnwindDest = nullptr; if (auto *Invoke = dyn_cast(U)) { UserUnwindDest = Invoke->getUnwindDest(); } else if (auto *CatchSwitch = dyn_cast(U)) { UserUnwindDest = CatchSwitch->getUnwindDest(); } else if (auto *ChildCleanup = dyn_cast(U)) { int UserState = FuncInfo.EHPadStateMap[ChildCleanup]; int UserUnwindState = FuncInfo.ClrEHUnwindMap[UserState].TryParentState; if (UserUnwindState != -1) UserUnwindDest = FuncInfo.ClrEHUnwindMap[UserUnwindState] .Handler.get(); } // Not having an unwind dest for this user might indicate that it // doesn't unwind, so can't be taken as proof that the cleanup itself // may unwind to caller (see e.g. SimplifyUnreachable and // RemoveUnwindEdge). if (!UserUnwindDest) continue; // Now we have an unwind dest for the user, but we need to see if it // unwinds all the way out of the cleanup or if it stays within it. const Instruction *UserUnwindPad = UserUnwindDest->getFirstNonPHI(); const Value *UserUnwindParent; if (auto *CSI = dyn_cast(UserUnwindPad)) UserUnwindParent = CSI->getParentPad(); else UserUnwindParent = cast(UserUnwindPad)->getParentPad(); // The unwind stays within the cleanup iff it targets a child of the // cleanup. if (UserUnwindParent == Cleanup) continue; // This unwind exits the cleanup, so its dest is the cleanup's dest. UnwindDest = UserUnwindDest; break; } } // Record the state of the unwind dest as the TryParentState. int UnwindDestState; // If UnwindDest is null at this point, either the pad in question can // be exited by unwind to caller, or it cannot be exited by unwind. In // either case, reporting such cases as unwinding to caller is correct. // This can lead to EH tables that "look strange" -- if this pad's is in // a parent funclet which has other children that do unwind to an enclosing // pad, the try region for this pad will be missing the "duplicate" EH // clause entries that you'd expect to see covering the whole parent. That // should be benign, since the unwind never actually happens. If it were // an issue, we could add a subsequent pass that pushes unwind dests down // from parents that have them to children that appear to unwind to caller. if (!UnwindDest) { UnwindDestState = -1; } else { UnwindDestState = FuncInfo.EHPadStateMap[UnwindDest->getFirstNonPHI()]; } Entry->TryParentState = UnwindDestState; } // Step three: transfer information from pads to invokes. calculateStateNumbersForInvokes(Fn, FuncInfo); } void WinEHPrepare::colorFunclets(Function &F) { BlockColors = colorEHFunclets(F); // Invert the map from BB to colors to color to BBs. for (BasicBlock &BB : F) { ColorVector &Colors = BlockColors[&BB]; for (BasicBlock *Color : Colors) FuncletBlocks[Color].push_back(&BB); } } void WinEHPrepare::demotePHIsOnFunclets(Function &F) { // Strip PHI nodes off of EH pads. SmallVector PHINodes; for (Function::iterator FI = F.begin(), FE = F.end(); FI != FE;) { BasicBlock *BB = &*FI++; if (!BB->isEHPad()) continue; for (BasicBlock::iterator BI = BB->begin(), BE = BB->end(); BI != BE;) { Instruction *I = &*BI++; auto *PN = dyn_cast(I); // Stop at the first non-PHI. if (!PN) break; AllocaInst *SpillSlot = insertPHILoads(PN, F); if (SpillSlot) insertPHIStores(PN, SpillSlot); PHINodes.push_back(PN); } } for (auto *PN : PHINodes) { // There may be lingering uses on other EH PHIs being removed PN->replaceAllUsesWith(UndefValue::get(PN->getType())); PN->eraseFromParent(); } } void WinEHPrepare::cloneCommonBlocks(Function &F) { // We need to clone all blocks which belong to multiple funclets. Values are // remapped throughout the funclet to propogate both the new instructions // *and* the new basic blocks themselves. for (auto &Funclets : FuncletBlocks) { BasicBlock *FuncletPadBB = Funclets.first; std::vector &BlocksInFunclet = Funclets.second; Value *FuncletToken; if (FuncletPadBB == &F.getEntryBlock()) FuncletToken = ConstantTokenNone::get(F.getContext()); else FuncletToken = FuncletPadBB->getFirstNonPHI(); std::vector> Orig2Clone; ValueToValueMapTy VMap; for (BasicBlock *BB : BlocksInFunclet) { ColorVector &ColorsForBB = BlockColors[BB]; // We don't need to do anything if the block is monochromatic. size_t NumColorsForBB = ColorsForBB.size(); if (NumColorsForBB == 1) continue; DEBUG_WITH_TYPE("winehprepare-coloring", dbgs() << " Cloning block \'" << BB->getName() << "\' for funclet \'" << FuncletPadBB->getName() << "\'.\n"); // Create a new basic block and copy instructions into it! BasicBlock *CBB = CloneBasicBlock(BB, VMap, Twine(".for.", FuncletPadBB->getName())); // Insert the clone immediately after the original to ensure determinism // and to keep the same relative ordering of any funclet's blocks. CBB->insertInto(&F, BB->getNextNode()); // Add basic block mapping. VMap[BB] = CBB; // Record delta operations that we need to perform to our color mappings. Orig2Clone.emplace_back(BB, CBB); } // If nothing was cloned, we're done cloning in this funclet. if (Orig2Clone.empty()) continue; // Update our color mappings to reflect that one block has lost a color and // another has gained a color. for (auto &BBMapping : Orig2Clone) { BasicBlock *OldBlock = BBMapping.first; BasicBlock *NewBlock = BBMapping.second; BlocksInFunclet.push_back(NewBlock); ColorVector &NewColors = BlockColors[NewBlock]; assert(NewColors.empty() && "A new block should only have one color!"); NewColors.push_back(FuncletPadBB); DEBUG_WITH_TYPE("winehprepare-coloring", dbgs() << " Assigned color \'" << FuncletPadBB->getName() << "\' to block \'" << NewBlock->getName() << "\'.\n"); BlocksInFunclet.erase( std::remove(BlocksInFunclet.begin(), BlocksInFunclet.end(), OldBlock), BlocksInFunclet.end()); ColorVector &OldColors = BlockColors[OldBlock]; OldColors.erase( std::remove(OldColors.begin(), OldColors.end(), FuncletPadBB), OldColors.end()); DEBUG_WITH_TYPE("winehprepare-coloring", dbgs() << " Removed color \'" << FuncletPadBB->getName() << "\' from block \'" << OldBlock->getName() << "\'.\n"); } // Loop over all of the instructions in this funclet, fixing up operand // references as we go. This uses VMap to do all the hard work. for (BasicBlock *BB : BlocksInFunclet) // Loop over all instructions, fixing each one as we find it... for (Instruction &I : *BB) RemapInstruction(&I, VMap, RF_IgnoreMissingLocals | RF_NoModuleLevelChanges); // Catchrets targeting cloned blocks need to be updated separately from // the loop above because they are not in the current funclet. SmallVector FixupCatchrets; for (auto &BBMapping : Orig2Clone) { BasicBlock *OldBlock = BBMapping.first; BasicBlock *NewBlock = BBMapping.second; FixupCatchrets.clear(); for (BasicBlock *Pred : predecessors(OldBlock)) if (auto *CatchRet = dyn_cast(Pred->getTerminator())) if (CatchRet->getCatchSwitchParentPad() == FuncletToken) FixupCatchrets.push_back(CatchRet); for (CatchReturnInst *CatchRet : FixupCatchrets) CatchRet->setSuccessor(NewBlock); } auto UpdatePHIOnClonedBlock = [&](PHINode *PN, bool IsForOldBlock) { unsigned NumPreds = PN->getNumIncomingValues(); for (unsigned PredIdx = 0, PredEnd = NumPreds; PredIdx != PredEnd; ++PredIdx) { BasicBlock *IncomingBlock = PN->getIncomingBlock(PredIdx); bool EdgeTargetsFunclet; if (auto *CRI = dyn_cast(IncomingBlock->getTerminator())) { EdgeTargetsFunclet = (CRI->getCatchSwitchParentPad() == FuncletToken); } else { ColorVector &IncomingColors = BlockColors[IncomingBlock]; assert(!IncomingColors.empty() && "Block not colored!"); assert((IncomingColors.size() == 1 || llvm::all_of(IncomingColors, [&](BasicBlock *Color) { return Color != FuncletPadBB; })) && "Cloning should leave this funclet's blocks monochromatic"); EdgeTargetsFunclet = (IncomingColors.front() == FuncletPadBB); } if (IsForOldBlock != EdgeTargetsFunclet) continue; PN->removeIncomingValue(IncomingBlock, /*DeletePHIIfEmpty=*/false); // Revisit the next entry. --PredIdx; --PredEnd; } }; for (auto &BBMapping : Orig2Clone) { BasicBlock *OldBlock = BBMapping.first; BasicBlock *NewBlock = BBMapping.second; for (Instruction &OldI : *OldBlock) { auto *OldPN = dyn_cast(&OldI); if (!OldPN) break; UpdatePHIOnClonedBlock(OldPN, /*IsForOldBlock=*/true); } for (Instruction &NewI : *NewBlock) { auto *NewPN = dyn_cast(&NewI); if (!NewPN) break; UpdatePHIOnClonedBlock(NewPN, /*IsForOldBlock=*/false); } } // Check to see if SuccBB has PHI nodes. If so, we need to add entries to // the PHI nodes for NewBB now. for (auto &BBMapping : Orig2Clone) { BasicBlock *OldBlock = BBMapping.first; BasicBlock *NewBlock = BBMapping.second; for (BasicBlock *SuccBB : successors(NewBlock)) { for (Instruction &SuccI : *SuccBB) { auto *SuccPN = dyn_cast(&SuccI); if (!SuccPN) break; // Ok, we have a PHI node. Figure out what the incoming value was for // the OldBlock. int OldBlockIdx = SuccPN->getBasicBlockIndex(OldBlock); if (OldBlockIdx == -1) break; Value *IV = SuccPN->getIncomingValue(OldBlockIdx); // Remap the value if necessary. if (auto *Inst = dyn_cast(IV)) { ValueToValueMapTy::iterator I = VMap.find(Inst); if (I != VMap.end()) IV = I->second; } SuccPN->addIncoming(IV, NewBlock); } } } for (ValueToValueMapTy::value_type VT : VMap) { // If there were values defined in BB that are used outside the funclet, // then we now have to update all uses of the value to use either the // original value, the cloned value, or some PHI derived value. This can // require arbitrary PHI insertion, of which we are prepared to do, clean // these up now. SmallVector UsesToRename; auto *OldI = dyn_cast(const_cast(VT.first)); if (!OldI) continue; auto *NewI = cast(VT.second); // Scan all uses of this instruction to see if it is used outside of its // funclet, and if so, record them in UsesToRename. for (Use &U : OldI->uses()) { Instruction *UserI = cast(U.getUser()); BasicBlock *UserBB = UserI->getParent(); ColorVector &ColorsForUserBB = BlockColors[UserBB]; assert(!ColorsForUserBB.empty()); if (ColorsForUserBB.size() > 1 || *ColorsForUserBB.begin() != FuncletPadBB) UsesToRename.push_back(&U); } // If there are no uses outside the block, we're done with this // instruction. if (UsesToRename.empty()) continue; // We found a use of OldI outside of the funclet. Rename all uses of OldI // that are outside its funclet to be uses of the appropriate PHI node // etc. SSAUpdater SSAUpdate; SSAUpdate.Initialize(OldI->getType(), OldI->getName()); SSAUpdate.AddAvailableValue(OldI->getParent(), OldI); SSAUpdate.AddAvailableValue(NewI->getParent(), NewI); while (!UsesToRename.empty()) SSAUpdate.RewriteUseAfterInsertions(*UsesToRename.pop_back_val()); } } } void WinEHPrepare::removeImplausibleInstructions(Function &F) { // Remove implausible terminators and replace them with UnreachableInst. for (auto &Funclet : FuncletBlocks) { BasicBlock *FuncletPadBB = Funclet.first; std::vector &BlocksInFunclet = Funclet.second; Instruction *FirstNonPHI = FuncletPadBB->getFirstNonPHI(); auto *FuncletPad = dyn_cast(FirstNonPHI); auto *CatchPad = dyn_cast_or_null(FuncletPad); auto *CleanupPad = dyn_cast_or_null(FuncletPad); for (BasicBlock *BB : BlocksInFunclet) { for (Instruction &I : *BB) { CallSite CS(&I); if (!CS) continue; Value *FuncletBundleOperand = nullptr; if (auto BU = CS.getOperandBundle(LLVMContext::OB_funclet)) FuncletBundleOperand = BU->Inputs.front(); if (FuncletBundleOperand == FuncletPad) continue; // Skip call sites which are nounwind intrinsics or inline asm. auto *CalledFn = dyn_cast(CS.getCalledValue()->stripPointerCasts()); if (CalledFn && ((CalledFn->isIntrinsic() && CS.doesNotThrow()) || CS.isInlineAsm())) continue; // This call site was not part of this funclet, remove it. if (CS.isInvoke()) { // Remove the unwind edge if it was an invoke. removeUnwindEdge(BB); // Get a pointer to the new call. BasicBlock::iterator CallI = std::prev(BB->getTerminator()->getIterator()); auto *CI = cast(&*CallI); changeToUnreachable(CI, /*UseLLVMTrap=*/false); } else { changeToUnreachable(&I, /*UseLLVMTrap=*/false); } // There are no more instructions in the block (except for unreachable), // we are done. break; } TerminatorInst *TI = BB->getTerminator(); // CatchPadInst and CleanupPadInst can't transfer control to a ReturnInst. bool IsUnreachableRet = isa(TI) && FuncletPad; // The token consumed by a CatchReturnInst must match the funclet token. bool IsUnreachableCatchret = false; if (auto *CRI = dyn_cast(TI)) IsUnreachableCatchret = CRI->getCatchPad() != CatchPad; // The token consumed by a CleanupReturnInst must match the funclet token. bool IsUnreachableCleanupret = false; if (auto *CRI = dyn_cast(TI)) IsUnreachableCleanupret = CRI->getCleanupPad() != CleanupPad; if (IsUnreachableRet || IsUnreachableCatchret || IsUnreachableCleanupret) { changeToUnreachable(TI, /*UseLLVMTrap=*/false); } else if (isa(TI)) { if (Personality == EHPersonality::MSVC_CXX && CleanupPad) { // Invokes within a cleanuppad for the MSVC++ personality never // transfer control to their unwind edge: the personality will // terminate the program. removeUnwindEdge(BB); } } } } } void WinEHPrepare::cleanupPreparedFunclets(Function &F) { // Clean-up some of the mess we made by removing useles PHI nodes, trivial // branches, etc. for (Function::iterator FI = F.begin(), FE = F.end(); FI != FE;) { BasicBlock *BB = &*FI++; SimplifyInstructionsInBlock(BB); ConstantFoldTerminator(BB, /*DeleteDeadConditions=*/true); MergeBlockIntoPredecessor(BB); } // We might have some unreachable blocks after cleaning up some impossible // control flow. removeUnreachableBlocks(F); } void WinEHPrepare::verifyPreparedFunclets(Function &F) { for (BasicBlock &BB : F) { size_t NumColors = BlockColors[&BB].size(); assert(NumColors == 1 && "Expected monochromatic BB!"); if (NumColors == 0) report_fatal_error("Uncolored BB!"); if (NumColors > 1) report_fatal_error("Multicolor BB!"); assert((DisableDemotion || !(BB.isEHPad() && isa(BB.begin()))) && "EH Pad still has a PHI!"); } } bool WinEHPrepare::prepareExplicitEH(Function &F) { // Remove unreachable blocks. It is not valuable to assign them a color and // their existence can trick us into thinking values are alive when they are // not. removeUnreachableBlocks(F); // Determine which blocks are reachable from which funclet entries. colorFunclets(F); cloneCommonBlocks(F); if (!DisableDemotion) demotePHIsOnFunclets(F); if (!DisableCleanups) { DEBUG(verifyFunction(F)); removeImplausibleInstructions(F); DEBUG(verifyFunction(F)); cleanupPreparedFunclets(F); } DEBUG(verifyPreparedFunclets(F)); // Recolor the CFG to verify that all is well. DEBUG(colorFunclets(F)); DEBUG(verifyPreparedFunclets(F)); BlockColors.clear(); FuncletBlocks.clear(); return true; } // TODO: Share loads when one use dominates another, or when a catchpad exit // dominates uses (needs dominators). AllocaInst *WinEHPrepare::insertPHILoads(PHINode *PN, Function &F) { BasicBlock *PHIBlock = PN->getParent(); AllocaInst *SpillSlot = nullptr; Instruction *EHPad = PHIBlock->getFirstNonPHI(); if (!isa(EHPad)) { // If the EHPad isn't a terminator, then we can insert a load in this block // that will dominate all uses. SpillSlot = new AllocaInst(PN->getType(), nullptr, Twine(PN->getName(), ".wineh.spillslot"), &F.getEntryBlock().front()); Value *V = new LoadInst(SpillSlot, Twine(PN->getName(), ".wineh.reload"), &*PHIBlock->getFirstInsertionPt()); PN->replaceAllUsesWith(V); return SpillSlot; } // Otherwise, we have a PHI on a terminator EHPad, and we give up and insert // loads of the slot before every use. DenseMap Loads; for (Value::use_iterator UI = PN->use_begin(), UE = PN->use_end(); UI != UE;) { Use &U = *UI++; auto *UsingInst = cast(U.getUser()); if (isa(UsingInst) && UsingInst->getParent()->isEHPad()) { // Use is on an EH pad phi. Leave it alone; we'll insert loads and // stores for it separately. continue; } replaceUseWithLoad(PN, U, SpillSlot, Loads, F); } return SpillSlot; } // TODO: improve store placement. Inserting at def is probably good, but need // to be careful not to introduce interfering stores (needs liveness analysis). // TODO: identify related phi nodes that can share spill slots, and share them // (also needs liveness). void WinEHPrepare::insertPHIStores(PHINode *OriginalPHI, AllocaInst *SpillSlot) { // Use a worklist of (Block, Value) pairs -- the given Value needs to be // stored to the spill slot by the end of the given Block. SmallVector, 4> Worklist; Worklist.push_back({OriginalPHI->getParent(), OriginalPHI}); while (!Worklist.empty()) { BasicBlock *EHBlock; Value *InVal; std::tie(EHBlock, InVal) = Worklist.pop_back_val(); PHINode *PN = dyn_cast(InVal); if (PN && PN->getParent() == EHBlock) { // The value is defined by another PHI we need to remove, with no room to // insert a store after the PHI, so each predecessor needs to store its // incoming value. for (unsigned i = 0, e = PN->getNumIncomingValues(); i < e; ++i) { Value *PredVal = PN->getIncomingValue(i); // Undef can safely be skipped. if (isa(PredVal)) continue; insertPHIStore(PN->getIncomingBlock(i), PredVal, SpillSlot, Worklist); } } else { // We need to store InVal, which dominates EHBlock, but can't put a store // in EHBlock, so need to put stores in each predecessor. for (BasicBlock *PredBlock : predecessors(EHBlock)) { insertPHIStore(PredBlock, InVal, SpillSlot, Worklist); } } } } void WinEHPrepare::insertPHIStore( BasicBlock *PredBlock, Value *PredVal, AllocaInst *SpillSlot, SmallVectorImpl> &Worklist) { if (PredBlock->isEHPad() && isa(PredBlock->getFirstNonPHI())) { // Pred is unsplittable, so we need to queue it on the worklist. Worklist.push_back({PredBlock, PredVal}); return; } // Otherwise, insert the store at the end of the basic block. new StoreInst(PredVal, SpillSlot, PredBlock->getTerminator()); } void WinEHPrepare::replaceUseWithLoad(Value *V, Use &U, AllocaInst *&SpillSlot, DenseMap &Loads, Function &F) { // Lazilly create the spill slot. if (!SpillSlot) SpillSlot = new AllocaInst(V->getType(), nullptr, Twine(V->getName(), ".wineh.spillslot"), &F.getEntryBlock().front()); auto *UsingInst = cast(U.getUser()); if (auto *UsingPHI = dyn_cast(UsingInst)) { // If this is a PHI node, we can't insert a load of the value before // the use. Instead insert the load in the predecessor block // corresponding to the incoming value. // // Note that if there are multiple edges from a basic block to this // PHI node that we cannot have multiple loads. The problem is that // the resulting PHI node will have multiple values (from each load) // coming in from the same block, which is illegal SSA form. // For this reason, we keep track of and reuse loads we insert. BasicBlock *IncomingBlock = UsingPHI->getIncomingBlock(U); if (auto *CatchRet = dyn_cast(IncomingBlock->getTerminator())) { // Putting a load above a catchret and use on the phi would still leave // a cross-funclet def/use. We need to split the edge, change the // catchret to target the new block, and put the load there. BasicBlock *PHIBlock = UsingInst->getParent(); BasicBlock *NewBlock = SplitEdge(IncomingBlock, PHIBlock); // SplitEdge gives us: // IncomingBlock: // ... // br label %NewBlock // NewBlock: // catchret label %PHIBlock // But we need: // IncomingBlock: // ... // catchret label %NewBlock // NewBlock: // br label %PHIBlock // So move the terminators to each others' blocks and swap their // successors. BranchInst *Goto = cast(IncomingBlock->getTerminator()); Goto->removeFromParent(); CatchRet->removeFromParent(); IncomingBlock->getInstList().push_back(CatchRet); NewBlock->getInstList().push_back(Goto); Goto->setSuccessor(0, PHIBlock); CatchRet->setSuccessor(NewBlock); // Update the color mapping for the newly split edge. ColorVector &ColorsForPHIBlock = BlockColors[PHIBlock]; BlockColors[NewBlock] = ColorsForPHIBlock; for (BasicBlock *FuncletPad : ColorsForPHIBlock) FuncletBlocks[FuncletPad].push_back(NewBlock); // Treat the new block as incoming for load insertion. IncomingBlock = NewBlock; } Value *&Load = Loads[IncomingBlock]; // Insert the load into the predecessor block if (!Load) Load = new LoadInst(SpillSlot, Twine(V->getName(), ".wineh.reload"), /*Volatile=*/false, IncomingBlock->getTerminator()); U.set(Load); } else { // Reload right before the old use. auto *Load = new LoadInst(SpillSlot, Twine(V->getName(), ".wineh.reload"), /*Volatile=*/false, UsingInst); U.set(Load); } } void WinEHFuncInfo::addIPToStateRange(const InvokeInst *II, MCSymbol *InvokeBegin, MCSymbol *InvokeEnd) { assert(InvokeStateMap.count(II) && "should get invoke with precomputed state"); LabelToStateMap[InvokeBegin] = std::make_pair(InvokeStateMap[II], InvokeEnd); } WinEHFuncInfo::WinEHFuncInfo() {}