===================== LLVM Developer Policy ===================== .. contents:: :local: Introduction ============ This document contains the LLVM Developer Policy which defines the project's policy towards developers and their contributions. The intent of this policy is to eliminate miscommunication, rework, and confusion that might arise from the distributed nature of LLVM's development. By stating the policy in clear terms, we hope each developer can know ahead of time what to expect when making LLVM contributions. This policy covers all llvm.org subprojects, including Clang, LLDB, libc++, etc. This policy is also designed to accomplish the following objectives: #. Attract both users and developers to the LLVM project. #. Make life as simple and easy for contributors as possible. #. Keep the top of Subversion trees as stable as possible. #. Establish awareness of the project's :ref:`copyright, license, and patent policies ` with contributors to the project. This policy is aimed at frequent contributors to LLVM. People interested in contributing one-off patches can do so in an informal way by sending them to the `llvm-commits mailing list `_ and engaging another developer to see it through the process. Developer Policies ================== This section contains policies that pertain to frequent LLVM developers. We always welcome `one-off patches`_ from people who do not routinely contribute to LLVM, but we expect more from frequent contributors to keep the system as efficient as possible for everyone. Frequent LLVM contributors are expected to meet the following requirements in order for LLVM to maintain a high standard of quality. Stay Informed ------------- Developers should stay informed by reading at least the "dev" mailing list for the projects you are interested in, such as `llvmdev `_ for LLVM, `cfe-dev `_ for Clang, or `lldb-dev `_ for LLDB. If you are doing anything more than just casual work on LLVM, it is suggested that you also subscribe to the "commits" mailing list for the subproject you're interested in, such as `llvm-commits `_, `cfe-commits `_, or `lldb-commits `_. Reading the "commits" list and paying attention to changes being made by others is a good way to see what other people are interested in and watching the flow of the project as a whole. We recommend that active developers register an email account with `LLVM Bugzilla `_ and preferably subscribe to the `llvm-bugs `_ email list to keep track of bugs and enhancements occurring in LLVM. We really appreciate people who are proactive at catching incoming bugs in their components and dealing with them promptly. Please be aware that all public LLVM mailing lists are public and archived, and that notices of confidentiality or non-disclosure cannot be respected. .. _patch: .. _one-off patches: Making and Submitting a Patch ----------------------------- When making a patch for review, the goal is to make it as easy for the reviewer to read it as possible. As such, we recommend that you: #. Make your patch against the Subversion trunk, not a branch, and not an old version of LLVM. This makes it easy to apply the patch. For information on how to check out SVN trunk, please see the `Getting Started Guide `_. #. Similarly, patches should be submitted soon after they are generated. Old patches may not apply correctly if the underlying code changes between the time the patch was created and the time it is applied. #. Patches should be made with ``svn diff``, or similar. If you use a different tool, make sure it uses the ``diff -u`` format and that it doesn't contain clutter which makes it hard to read. #. If you are modifying generated files, such as the top-level ``configure`` script, please separate out those changes into a separate patch from the rest of your changes. Once your patch is ready, submit it by emailing it to the appropriate project's commit mailing list (or commit it directly if applicable). Alternatively, some patches get sent to the project's development list or component of the LLVM bug tracker, but the commit list is the primary place for reviews and should generally be preferred. When sending a patch to a mailing list, it is a good idea to send it as an *attachment* to the message, not embedded into the text of the message. This ensures that your mailer will not mangle the patch when it sends it (e.g. by making whitespace changes or by wrapping lines). *For Thunderbird users:* Before submitting a patch, please open *Preferences > Advanced > General > Config Editor*, find the key ``mail.content_disposition_type``, and set its value to ``1``. Without this setting, Thunderbird sends your attachment using ``Content-Disposition: inline`` rather than ``Content-Disposition: attachment``. Apple Mail gamely displays such a file inline, making it difficult to work with for reviewers using that program. When submitting patches, please do not add confidentiality or non-disclosure notices to the patches themselves. These notices conflict with the `LLVM License`_ and may result in your contribution being excluded. .. _code review: Code Reviews ------------ LLVM has a code review policy. Code review is one way to increase the quality of software. We generally follow these policies: #. All developers are required to have significant changes reviewed before they are committed to the repository. #. Code reviews are conducted by email on the relevant project's commit mailing list, or alternatively on the project's development list or bug tracker. #. Code can be reviewed either before it is committed or after. We expect major changes to be reviewed before being committed, but smaller changes (or changes where the developer owns the component) can be reviewed after commit. #. The developer responsible for a code change is also responsible for making all necessary review-related changes. #. Code review can be an iterative process, which continues until the patch is ready to be committed. Specifically, once a patch is sent out for review, it needs an explicit "looks good" before it is submitted. Do not assume silent approval, or request active objections to the patch with a deadline. Sometimes code reviews will take longer than you would hope for, especially for larger features. Accepted ways to speed up review times for your patches are: * Review other people's patches. If you help out, everybody will be more willing to do the same for you; goodwill is our currency. * Ping the patch. If it is urgent, provide reasons why it is important to you to get this patch landed and ping it every couple of days. If it is not urgent, the common courtesy ping rate is one week. Remember that you're asking for valuable time from other professional developers. * Ask for help on IRC. Developers on IRC will be able to either help you directly, or tell you who might be a good reviewer. * Split your patch into multiple smaller patches that build on each other. The smaller your patch, the higher the probability that somebody will take a quick look at it. Developers should participate in code reviews as both reviewers and reviewees. If someone is kind enough to review your code, you should return the favor for someone else. Note that anyone is welcome to review and give feedback on a patch, but only people with Subversion write access can approve it. There is a web based code review tool that can optionally be used for code reviews. See :doc:`Phabricator`. Code Owners ----------- The LLVM Project relies on two features of its process to maintain rapid development in addition to the high quality of its source base: the combination of code review plus post-commit review for trusted maintainers. Having both is a great way for the project to take advantage of the fact that most people do the right thing most of the time, and only commit patches without pre-commit review when they are confident they are right. The trick to this is that the project has to guarantee that all patches that are committed are reviewed after they go in: you don't want everyone to assume someone else will review it, allowing the patch to go unreviewed. To solve this problem, we have a notion of an 'owner' for a piece of the code. The sole responsibility of a code owner is to ensure that a commit to their area of the code is appropriately reviewed, either by themself or by someone else. The list of current code owners can be found in the file `CODE_OWNERS.TXT `_ in the root of the LLVM source tree. Note that code ownership is completely different than reviewers: anyone can review a piece of code, and we welcome code review from anyone who is interested. Code owners are the "last line of defense" to guarantee that all patches that are committed are actually reviewed. Being a code owner is a somewhat unglamorous position, but it is incredibly important for the ongoing success of the project. Because people get busy, interests change, and unexpected things happen, code ownership is purely opt-in, and anyone can choose to resign their "title" at any time. For now, we do not have an official policy on how one gets elected to be a code owner. .. _include a testcase: Test Cases ---------- Developers are required to create test cases for any bugs fixed and any new features added. Some tips for getting your testcase approved: * All feature and regression test cases are added to the ``llvm/test`` directory. The appropriate sub-directory should be selected (see the :doc:`Testing Guide ` for details). * Test cases should be written in :doc:`LLVM assembly language `. * Test cases, especially for regressions, should be reduced as much as possible, by :doc:`bugpoint ` or manually. It is unacceptable to place an entire failing program into ``llvm/test`` as this creates a *time-to-test* burden on all developers. Please keep them short. Note that llvm/test and clang/test are designed for regression and small feature tests only. More extensive test cases (e.g., entire applications, benchmarks, etc) should be added to the ``llvm-test`` test suite. The llvm-test suite is for coverage (correctness, performance, etc) testing, not feature or regression testing. Quality ------- The minimum quality standards that any change must satisfy before being committed to the main development branch are: #. Code must adhere to the `LLVM Coding Standards `_. #. Code must compile cleanly (no errors, no warnings) on at least one platform. #. Bug fixes and new features should `include a testcase`_ so we know if the fix/feature ever regresses in the future. #. Code must pass the ``llvm/test`` test suite. #. The code must not cause regressions on a reasonable subset of llvm-test, where "reasonable" depends on the contributor's judgement and the scope of the change (more invasive changes require more testing). A reasonable subset might be something like "``llvm-test/MultiSource/Benchmarks``". Additionally, the committer is responsible for addressing any problems found in the future that the change is responsible for. For example: * The code should compile cleanly on all supported platforms. * The changes should not cause any correctness regressions in the ``llvm-test`` suite and must not cause any major performance regressions. * The change set should not cause performance or correctness regressions for the LLVM tools. * The changes should not cause performance or correctness regressions in code compiled by LLVM on all applicable targets. * You are expected to address any `Bugzilla bugs `_ that result from your change. We prefer for this to be handled before submission but understand that it isn't possible to test all of this for every submission. Our build bots and nightly testing infrastructure normally finds these problems. A good rule of thumb is to check the nightly testers for regressions the day after your change. Build bots will directly email you if a group of commits that included yours caused a failure. You are expected to check the build bot messages to see if they are your fault and, if so, fix the breakage. Commits that violate these quality standards (e.g. are very broken) may be reverted. This is necessary when the change blocks other developers from making progress. The developer is welcome to re-commit the change after the problem has been fixed. .. _commit messages: Commit messages --------------- Although we don't enforce the format of commit messages, we prefer that you follow these guidelines to help review, search in logs, email formatting and so on. These guidelines are very similar to rules used by other open source projects. Most importantly, the contents of the message should be carefully written to convey the rationale of the change (without delving too much in detail). It also should avoid being vague or overly specific. For example, "bits were not set right" will leave the reviewer wondering about which bits, and why they weren't right, while "Correctly set overflow bits in TargetInfo" conveys almost all there is to the change. Below are some guidelines about the format of the message itself: * Separate the commit message into title, body and, if you're not the original author, a "Patch by" attribution line (see below). * The title should be concise. Because all commits are emailed to the list with the first line as the subject, long titles are frowned upon. Short titles also look better in `git log`. * When the changes are restricted to a specific part of the code (e.g. a back-end or optimization pass), it is customary to add a tag to the beginning of the line in square brackets. For example, "[SCEV] ..." or "[OpenMP] ...". This helps email filters and searches for post-commit reviews. * The body, if it exists, should be separated from the title by an empty line. * The body should be concise, but explanatory, including a complete reasoning. Unless it is required to understand the change, examples, code snippets and gory details should be left to bug comments, web review or the mailing list. * If the patch fixes a bug in bugzilla, please include the PR# in the message. * `Attribution of Changes`_ should be in a separate line, after the end of the body, as simple as "Patch by John Doe.". This is how we officially handle attribution, and there are automated processes that rely on this format. * Text formatting and spelling should follow the same rules as documentation and in-code comments, ex. capitalization, full stop, etc. * If the commit is a bug fix on top of another recently committed patch, or a revert or reapply of a patch, include the svn revision number of the prior related commit. This could be as simple as "Revert rNNNN because it caused PR#". For minor violations of these recommendations, the community normally favors reminding the contributor of this policy over reverting. Minor corrections and omissions can be handled by sending a reply to the commits mailing list. Obtaining Commit Access ----------------------- We grant commit access to contributors with a track record of submitting high quality patches. If you would like commit access, please send an email to `Chris `_ with the following information: #. The user name you want to commit with, e.g. "hacker". #. The full name and email address you want message to llvm-commits to come from, e.g. "J. Random Hacker ". #. A "password hash" of the password you want to use, e.g. "``2ACR96qjUqsyM``". Note that you don't ever tell us what your password is; you just give it to us in an encrypted form. To get this, run "``htpasswd``" (a utility that comes with apache) in crypt mode (often enabled with "``-d``"), or find a web page that will do it for you. Once you've been granted commit access, you should be able to check out an LLVM tree with an SVN URL of "https://username@llvm.org/..." instead of the normal anonymous URL of "http://llvm.org/...". The first time you commit you'll have to type in your password. Note that you may get a warning from SVN about an untrusted key; you can ignore this. To verify that your commit access works, please do a test commit (e.g. change a comment or add a blank line). Your first commit to a repository may require the autogenerated email to be approved by a mailing list. This is normal and will be done when the mailing list owner has time. If you have recently been granted commit access, these policies apply: #. You are granted *commit-after-approval* to all parts of LLVM. To get approval, submit a `patch`_ to `llvm-commits `_. When approved, you may commit it yourself. #. You are allowed to commit patches without approval which you think are obvious. This is clearly a subjective decision --- we simply expect you to use good judgement. Examples include: fixing build breakage, reverting obviously broken patches, documentation/comment changes, any other minor changes. #. You are allowed to commit patches without approval to those portions of LLVM that you have contributed or maintain (i.e., have been assigned responsibility for), with the proviso that such commits must not break the build. This is a "trust but verify" policy, and commits of this nature are reviewed after they are committed. #. Multiple violations of these policies or a single egregious violation may cause commit access to be revoked. In any case, your changes are still subject to `code review`_ (either before or after they are committed, depending on the nature of the change). You are encouraged to review other peoples' patches as well, but you aren't required to do so. .. _discuss the change/gather consensus: Making a Major Change --------------------- When a developer begins a major new project with the aim of contributing it back to LLVM, they should inform the community with an email to the `llvmdev `_ email list, to the extent possible. The reason for this is to: #. keep the community informed about future changes to LLVM, #. avoid duplication of effort by preventing multiple parties working on the same thing and not knowing about it, and #. ensure that any technical issues around the proposed work are discussed and resolved before any significant work is done. The design of LLVM is carefully controlled to ensure that all the pieces fit together well and are as consistent as possible. If you plan to make a major change to the way LLVM works or want to add a major new extension, it is a good idea to get consensus with the development community before you start working on it. Once the design of the new feature is finalized, the work itself should be done as a series of `incremental changes`_, not as a long-term development branch. .. _incremental changes: Incremental Development ----------------------- In the LLVM project, we do all significant changes as a series of incremental patches. We have a strong dislike for huge changes or long-term development branches. Long-term development branches have a number of drawbacks: #. Branches must have mainline merged into them periodically. If the branch development and mainline development occur in the same pieces of code, resolving merge conflicts can take a lot of time. #. Other people in the community tend to ignore work on branches. #. Huge changes (produced when a branch is merged back onto mainline) are extremely difficult to `code review`_. #. Branches are not routinely tested by our nightly tester infrastructure. #. Changes developed as monolithic large changes often don't work until the entire set of changes is done. Breaking it down into a set of smaller changes increases the odds that any of the work will be committed to the main repository. To address these problems, LLVM uses an incremental development style and we require contributors to follow this practice when making a large/invasive change. Some tips: * Large/invasive changes usually have a number of secondary changes that are required before the big change can be made (e.g. API cleanup, etc). These sorts of changes can often be done before the major change is done, independently of that work. * The remaining inter-related work should be decomposed into unrelated sets of changes if possible. Once this is done, define the first increment and get consensus on what the end goal of the change is. * Each change in the set can be stand alone (e.g. to fix a bug), or part of a planned series of changes that works towards the development goal. * Each change should be kept as small as possible. This simplifies your work (into a logical progression), simplifies code review and reduces the chance that you will get negative feedback on the change. Small increments also facilitate the maintenance of a high quality code base. * Often, an independent precursor to a big change is to add a new API and slowly migrate clients to use the new API. Each change to use the new API is often "obvious" and can be committed without review. Once the new API is in place and used, it is much easier to replace the underlying implementation of the API. This implementation change is logically separate from the API change. If you are interested in making a large change, and this scares you, please make sure to first `discuss the change/gather consensus`_ then ask about the best way to go about making the change. Attribution of Changes ---------------------- When contributors submit a patch to an LLVM project, other developers with commit access may commit it for the author once appropriate (based on the progression of code review, etc.). When doing so, it is important to retain correct attribution of contributions to their contributors. However, we do not want the source code to be littered with random attributions "this code written by J. Random Hacker" (this is noisy and distracting). In practice, the revision control system keeps a perfect history of who changed what, and the CREDITS.txt file describes higher-level contributions. If you commit a patch for someone else, please follow the attribution of changes in the simple manner as outlined by the `commit messages`_ section. Overall, please do not add contributor names to the source code. Also, don't commit patches authored by others unless they have submitted the patch to the project or you have been authorized to submit them on their behalf (you work together and your company authorized you to contribute the patches, etc.). The author should first submit them to the relevant project's commit list, development list, or LLVM bug tracker component. If someone sends you a patch privately, encourage them to submit it to the appropriate list first. IR Backwards Compatibility -------------------------- When the IR format has to be changed, keep in mind that we try to maintain some backwards compatibility. The rules are intended as a balance between convenience for llvm users and not imposing a big burden on llvm developers: * The textual format is not backwards compatible. We don't change it too often, but there are no specific promises. * The bitcode format produced by a X.Y release will be readable by all following X.Z releases and the (X+1).0 release. * Newer releases can ignore features from older releases, but they cannot miscompile them. For example, if nsw is ever replaced with something else, dropping it would be a valid way to upgrade the IR. * Debug metadata is special in that it is currently dropped during upgrades. * Non-debug metadata is defined to be safe to drop, so a valid way to upgrade it is to drop it. That is not very user friendly and a bit more effort is expected, but no promises are made. .. _copyright-license-patents: Copyright, License, and Patents =============================== .. note:: This section deals with legal matters but does not provide legal advice. We are not lawyers --- please seek legal counsel from an attorney. This section addresses the issues of copyright, license and patents for the LLVM project. The copyright for the code is held by the individual contributors of the code and the terms of its license to LLVM users and developers is the `University of Illinois/NCSA Open Source License `_ (with portions dual licensed under the `MIT License `_, see below). As contributor to the LLVM project, you agree to allow any contributions to the project to licensed under these terms. Copyright --------- The LLVM project does not require copyright assignments, which means that the copyright for the code in the project is held by its respective contributors who have each agreed to release their contributed code under the terms of the `LLVM License`_. An implication of this is that the LLVM license is unlikely to ever change: changing it would require tracking down all the contributors to LLVM and getting them to agree that a license change is acceptable for their contribution. Since there are no plans to change the license, this is not a cause for concern. As a contributor to the project, this means that you (or your company) retain ownership of the code you contribute, that it cannot be used in a way that contradicts the license (which is a liberal BSD-style license), and that the license for your contributions won't change without your approval in the future. .. _LLVM License: License ------- We intend to keep LLVM perpetually open source and to use a liberal open source license. **As a contributor to the project, you agree that any contributions be licensed under the terms of the corresponding subproject.** All of the code in LLVM is available under the `University of Illinois/NCSA Open Source License `_, which boils down to this: * You can freely distribute LLVM. * You must retain the copyright notice if you redistribute LLVM. * Binaries derived from LLVM must reproduce the copyright notice (e.g. in an included readme file). * You can't use our names to promote your LLVM derived products. * There's no warranty on LLVM at all. We believe this fosters the widest adoption of LLVM because it **allows commercial products to be derived from LLVM** with few restrictions and without a requirement for making any derived works also open source (i.e. LLVM's license is not a "copyleft" license like the GPL). We suggest that you read the `License `_ if further clarification is needed. In addition to the UIUC license, the runtime library components of LLVM (**compiler_rt, libc++, and libclc**) are also licensed under the `MIT License `_, which does not contain the binary redistribution clause. As a user of these runtime libraries, it means that you can choose to use the code under either license (and thus don't need the binary redistribution clause), and as a contributor to the code that you agree that any contributions to these libraries be licensed under both licenses. We feel that this is important for runtime libraries, because they are implicitly linked into applications and therefore should not subject those applications to the binary redistribution clause. This also means that it is ok to move code from (e.g.) libc++ to the LLVM core without concern, but that code cannot be moved from the LLVM core to libc++ without the copyright owner's permission. Note that the LLVM Project does distribute dragonegg, **which is GPL.** This means that anything "linked" into dragonegg must itself be compatible with the GPL, and must be releasable under the terms of the GPL. This implies that **any code linked into dragonegg and distributed to others may be subject to the viral aspects of the GPL** (for example, a proprietary code generator linked into dragonegg must be made available under the GPL). This is not a problem for code already distributed under a more liberal license (like the UIUC license), and GPL-containing subprojects are kept in separate SVN repositories whose LICENSE.txt files specifically indicate that they contain GPL code. We have no plans to change the license of LLVM. If you have questions or comments about the license, please contact the `LLVM Developer's Mailing List `_. Patents ------- To the best of our knowledge, LLVM does not infringe on any patents (we have actually removed code from LLVM in the past that was found to infringe). Having code in LLVM that infringes on patents would violate an important goal of the project by making it hard or impossible to reuse the code for arbitrary purposes (including commercial use). When contributing code, we expect contributors to notify us of any potential for patent-related trouble with their changes (including from third parties). If you or your employer own the rights to a patent and would like to contribute code to LLVM that relies on it, we require that the copyright owner sign an agreement that allows any other user of LLVM to freely use your patent. Please contact the `LLVM Foundation Board of Directors `_ for more details.