//===- SparcInstrInfo.h - Sparc Instruction Information ---------*- C++ -*-===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // This file contains the Sparc implementation of the TargetInstrInfo class. // //===----------------------------------------------------------------------===// #ifndef SPARCINSTRUCTIONINFO_H #define SPARCINSTRUCTIONINFO_H #include "llvm/Target/TargetInstrInfo.h" #include "SparcRegisterInfo.h" namespace llvm { /// SPII - This namespace holds all of the target specific flags that /// instruction info tracks. /// namespace SPII { enum { Pseudo = (1<<0), Load = (1<<1), Store = (1<<2), DelaySlot = (1<<3) }; } class SparcInstrInfo : public TargetInstrInfoImpl { const SparcRegisterInfo RI; const SparcSubtarget& Subtarget; public: explicit SparcInstrInfo(SparcSubtarget &ST); /// getRegisterInfo - TargetInstrInfo is a superset of MRegister info. As /// such, whenever a client has an instance of instruction info, it should /// always be able to get register info as well (through this method). /// virtual const SparcRegisterInfo &getRegisterInfo() const { return RI; } /// isLoadFromStackSlot - If the specified machine instruction is a direct /// load from a stack slot, return the virtual or physical register number of /// the destination along with the FrameIndex of the loaded stack slot. If /// not, return 0. This predicate must return 0 if the instruction has /// any side effects other than loading from the stack slot. virtual unsigned isLoadFromStackSlot(const MachineInstr *MI, int &FrameIndex) const; /// isStoreToStackSlot - If the specified machine instruction is a direct /// store to a stack slot, return the virtual or physical register number of /// the source reg along with the FrameIndex of the loaded stack slot. If /// not, return 0. This predicate must return 0 if the instruction has /// any side effects other than storing to the stack slot. virtual unsigned isStoreToStackSlot(const MachineInstr *MI, int &FrameIndex) const; virtual bool AnalyzeBranch(MachineBasicBlock &MBB, MachineBasicBlock *&TBB, MachineBasicBlock *&FBB, SmallVectorImpl &Cond, bool AllowModify = false) const ; virtual unsigned RemoveBranch(MachineBasicBlock &MBB) const; virtual unsigned InsertBranch(MachineBasicBlock &MBB, MachineBasicBlock *TBB, MachineBasicBlock *FBB, const SmallVectorImpl &Cond, DebugLoc DL) const; virtual void copyPhysReg(MachineBasicBlock &MBB, MachineBasicBlock::iterator I, DebugLoc DL, unsigned DestReg, unsigned SrcReg, bool KillSrc) const; virtual void storeRegToStackSlot(MachineBasicBlock &MBB, MachineBasicBlock::iterator MBBI, unsigned SrcReg, bool isKill, int FrameIndex, const TargetRegisterClass *RC, const TargetRegisterInfo *TRI) const; virtual void loadRegFromStackSlot(MachineBasicBlock &MBB, MachineBasicBlock::iterator MBBI, unsigned DestReg, int FrameIndex, const TargetRegisterClass *RC, const TargetRegisterInfo *TRI) const; unsigned getGlobalBaseReg(MachineFunction *MF) const; }; } #endif