llvm/tools/bugpoint/BugDriver.h
2004-02-18 23:25:22 +00:00

237 lines
9.1 KiB
C++

//===- BugDriver.h - Top-Level BugPoint class -------------------*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file was developed by the LLVM research group and is distributed under
// the University of Illinois Open Source License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This class contains all of the shared state and information that is used by
// the BugPoint tool to track down errors in optimizations. This class is the
// main driver class that invokes all sub-functionality.
//
//===----------------------------------------------------------------------===//
#ifndef BUGDRIVER_H
#define BUGDRIVER_H
#include <vector>
#include <string>
namespace llvm {
class PassInfo;
class Module;
class Function;
class AbstractInterpreter;
class Instruction;
class DebugCrashes;
class ReduceMiscompilingPasses;
class ReduceMiscompilingFunctions;
class CBE;
class GCC;
extern bool DisableSimplifyCFG;
class BugDriver {
const std::string ToolName; // Name of bugpoint
std::string ReferenceOutputFile; // Name of `good' output file
Module *Program; // The raw program, linked together
std::vector<const PassInfo*> PassesToRun;
AbstractInterpreter *Interpreter; // How to run the program
CBE *cbe;
GCC *gcc;
// FIXME: sort out public/private distinctions...
friend class ReducePassList;
friend class ReduceMiscompilingPasses;
friend class ReduceMiscompilingFunctions;
friend class ReduceMisCodegenFunctions;
public:
BugDriver(const char *toolname);
const std::string &getToolName() const { return ToolName; }
// Set up methods... these methods are used to copy information about the
// command line arguments into instance variables of BugDriver.
//
bool addSources(const std::vector<std::string> &FileNames);
template<class It>
void addPasses(It I, It E) { PassesToRun.insert(PassesToRun.end(), I, E); }
void setPassesToRun(const std::vector<const PassInfo*> &PTR) {
PassesToRun = PTR;
}
/// run - The top level method that is invoked after all of the instance
/// variables are set up from command line arguments.
///
bool run();
/// debugOptimizerCrash - This method is called when some optimizer pass
/// crashes on input. It attempts to prune down the testcase to something
/// reasonable, and figure out exactly which pass is crashing.
///
bool debugOptimizerCrash();
/// debugCodeGeneratorCrash - This method is called when the code generator
/// crashes on an input. It attempts to reduce the input as much as possible
/// while still causing the code generator to crash.
bool debugCodeGeneratorCrash();
/// debugMiscompilation - This method is used when the passes selected are not
/// crashing, but the generated output is semantically different from the
/// input.
bool debugMiscompilation();
/// debugPassMiscompilation - This method is called when the specified pass
/// miscompiles Program as input. It tries to reduce the testcase to
/// something that smaller that still miscompiles the program.
/// ReferenceOutput contains the filename of the file containing the output we
/// are to match.
///
bool debugPassMiscompilation(const PassInfo *ThePass,
const std::string &ReferenceOutput);
/// compileSharedObject - This method creates a SharedObject from a given
/// BytecodeFile for debugging a code generator.
///
std::string compileSharedObject(const std::string &BytecodeFile);
/// debugCodeGenerator - This method narrows down a module to a function or
/// set of functions, using the CBE as a ``safe'' code generator for other
/// functions that are not under consideration.
bool debugCodeGenerator();
/// isExecutingJIT - Returns true if bugpoint is currently testing the JIT
///
bool isExecutingJIT();
/// runPasses - Run all of the passes in the "PassesToRun" list, discard the
/// output, and return true if any of the passes crashed.
bool runPasses(Module *M = 0) {
if (M == 0) M = Program;
std::swap(M, Program);
bool Result = runPasses(PassesToRun);
std::swap(M, Program);
return Result;
}
const Module *getProgram() const { return Program; }
/// setNewProgram - If we reduce or update the program somehow, call this
/// method to update bugdriver with it. This deletes the old module and sets
/// the specified one as the current program.
void setNewProgram(Module *M);
/// compileProgram - Try to compile the specified module, throwing an
/// exception if an error occurs, or returning normally if not. This is used
/// for code generation crash testing.
///
void compileProgram(Module *M);
/// executeProgram - This method runs "Program", capturing the output of the
/// program to a file, returning the filename of the file. A recommended
/// filename may be optionally specified. If there is a problem with the code
/// generator (e.g., llc crashes), this will throw an exception.
///
std::string executeProgram(std::string RequestedOutputFilename = "",
std::string Bytecode = "",
const std::string &SharedObjects = "",
AbstractInterpreter *AI = 0,
bool *ProgramExitedNonzero = 0);
/// executeProgramWithCBE - Used to create reference output with the C
/// backend, if reference output is not provided. If there is a problem with
/// the code generator (e.g., llc crashes), this will throw an exception.
///
std::string executeProgramWithCBE(std::string OutputFile = "");
/// diffProgram - This method executes the specified module and diffs the
/// output against the file specified by ReferenceOutputFile. If the output
/// is different, true is returned. If there is a problem with the code
/// generator (e.g., llc crashes), this will throw an exception.
///
bool diffProgram(const std::string &BytecodeFile = "",
const std::string &SharedObj = "",
bool RemoveBytecode = false);
/// EmitProgressBytecode - This function is used to output the current Program
/// to a file named "bugpoint-ID.bc".
///
void EmitProgressBytecode(const std::string &ID, bool NoFlyer = false);
/// deleteInstructionFromProgram - This method clones the current Program and
/// deletes the specified instruction from the cloned module. It then runs a
/// series of cleanup passes (ADCE and SimplifyCFG) to eliminate any code
/// which depends on the value. The modified module is then returned.
///
Module *deleteInstructionFromProgram(const Instruction *I, unsigned Simp)
const;
/// performFinalCleanups - This method clones the current Program and performs
/// a series of cleanups intended to get rid of extra cruft on the module. If
/// the MayModifySemantics argument is true, then the cleanups is allowed to
/// modify how the code behaves.
///
Module *performFinalCleanups(Module *M, bool MayModifySemantics = false);
private:
/// ParseInputFile - Given a bytecode or assembly input filename, parse and
/// return it, or return null if not possible.
///
Module *ParseInputFile(const std::string &InputFilename) const;
/// writeProgramToFile - This writes the current "Program" to the named
/// bytecode file. If an error occurs, true is returned.
///
bool writeProgramToFile(const std::string &Filename, Module *M = 0) const;
/// runPasses - Run the specified passes on Program, outputting a bytecode
/// file and writting the filename into OutputFile if successful. If the
/// optimizations fail for some reason (optimizer crashes), return true,
/// otherwise return false. If DeleteOutput is set to true, the bytecode is
/// deleted on success, and the filename string is undefined. This prints to
/// cout a single line message indicating whether compilation was successful
/// or failed, unless Quiet is set.
///
bool runPasses(const std::vector<const PassInfo*> &PassesToRun,
std::string &OutputFilename, bool DeleteOutput = false,
bool Quiet = false) const;
/// runPasses - Just like the method above, but this just returns true or
/// false indicating whether or not the optimizer crashed on the specified
/// input (true = crashed).
///
bool runPasses(const std::vector<const PassInfo*> &PassesToRun,
bool DeleteOutput = true) const {
std::string Filename;
return runPasses(PassesToRun, Filename, DeleteOutput);
}
/// PrintFunctionList - prints out list of problematic functions
///
static void PrintFunctionList(const std::vector<Function*> &Funcs);
/// initializeExecutionEnvironment - This method is used to set up the
/// environment for executing LLVM programs.
///
bool initializeExecutionEnvironment();
};
/// getPassesString - Turn a list of passes into a string which indicates the
/// command line options that must be passed to add the passes.
///
std::string getPassesString(const std::vector<const PassInfo*> &Passes);
// DeleteFunctionBody - "Remove" the function by deleting all of it's basic
// blocks, making it external.
//
void DeleteFunctionBody(Function *F);
} // End llvm namespace
#endif