llvm/lib/IR/DebugLoc.cpp
Chandler Carruth e3e43d9d57 Sort the remaining #include lines in include/... and lib/....
I did this a long time ago with a janky python script, but now
clang-format has built-in support for this. I fed clang-format every
line with a #include and let it re-sort things according to the precise
LLVM rules for include ordering baked into clang-format these days.

I've reverted a number of files where the results of sorting includes
isn't healthy. Either places where we have legacy code relying on
particular include ordering (where possible, I'll fix these separately)
or where we have particular formatting around #include lines that
I didn't want to disturb in this patch.

This patch is *entirely* mechanical. If you get merge conflicts or
anything, just ignore the changes in this patch and run clang-format
over your #include lines in the files.

Sorry for any noise here, but it is important to keep these things
stable. I was seeing an increasing number of patches with irrelevant
re-ordering of #include lines because clang-format was used. This patch
at least isolates that churn, makes it easy to skip when resolving
conflicts, and gets us to a clean baseline (again).

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@304787 91177308-0d34-0410-b5e6-96231b3b80d8
2017-06-06 11:49:48 +00:00

135 lines
3.9 KiB
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//===-- DebugLoc.cpp - Implement DebugLoc class ---------------------------===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
#include "llvm/IR/DebugLoc.h"
#include "LLVMContextImpl.h"
#include "llvm/IR/DebugInfo.h"
#include "llvm/IR/IntrinsicInst.h"
using namespace llvm;
//===----------------------------------------------------------------------===//
// DebugLoc Implementation
//===----------------------------------------------------------------------===//
DebugLoc::DebugLoc(const DILocation *L) : Loc(const_cast<DILocation *>(L)) {}
DebugLoc::DebugLoc(const MDNode *L) : Loc(const_cast<MDNode *>(L)) {}
DILocation *DebugLoc::get() const {
return cast_or_null<DILocation>(Loc.get());
}
unsigned DebugLoc::getLine() const {
assert(get() && "Expected valid DebugLoc");
return get()->getLine();
}
unsigned DebugLoc::getCol() const {
assert(get() && "Expected valid DebugLoc");
return get()->getColumn();
}
MDNode *DebugLoc::getScope() const {
assert(get() && "Expected valid DebugLoc");
return get()->getScope();
}
DILocation *DebugLoc::getInlinedAt() const {
assert(get() && "Expected valid DebugLoc");
return get()->getInlinedAt();
}
MDNode *DebugLoc::getInlinedAtScope() const {
return cast<DILocation>(Loc)->getInlinedAtScope();
}
DebugLoc DebugLoc::getFnDebugLoc() const {
// FIXME: Add a method on \a DILocation that does this work.
const MDNode *Scope = getInlinedAtScope();
if (auto *SP = getDISubprogram(Scope))
return DebugLoc::get(SP->getScopeLine(), 0, SP);
return DebugLoc();
}
DebugLoc DebugLoc::get(unsigned Line, unsigned Col, const MDNode *Scope,
const MDNode *InlinedAt) {
// If no scope is available, this is an unknown location.
if (!Scope)
return DebugLoc();
return DILocation::get(Scope->getContext(), Line, Col,
const_cast<MDNode *>(Scope),
const_cast<MDNode *>(InlinedAt));
}
DebugLoc DebugLoc::appendInlinedAt(DebugLoc DL, DILocation *InlinedAt,
LLVMContext &Ctx,
DenseMap<const MDNode *, MDNode *> &Cache,
bool ReplaceLast) {
SmallVector<DILocation *, 3> InlinedAtLocations;
DILocation *Last = InlinedAt;
DILocation *CurInlinedAt = DL;
// Gather all the inlined-at nodes.
while (DILocation *IA = CurInlinedAt->getInlinedAt()) {
// Skip any we've already built nodes for.
if (auto *Found = Cache[IA]) {
Last = cast<DILocation>(Found);
break;
}
if (ReplaceLast && !IA->getInlinedAt())
break;
InlinedAtLocations.push_back(IA);
CurInlinedAt = IA;
}
// Starting from the top, rebuild the nodes to point to the new inlined-at
// location (then rebuilding the rest of the chain behind it) and update the
// map of already-constructed inlined-at nodes.
for (const DILocation *MD : reverse(InlinedAtLocations))
Cache[MD] = Last = DILocation::getDistinct(
Ctx, MD->getLine(), MD->getColumn(), MD->getScope(), Last);
return Last;
}
#if !defined(NDEBUG) || defined(LLVM_ENABLE_DUMP)
LLVM_DUMP_METHOD void DebugLoc::dump() const {
if (!Loc)
return;
dbgs() << getLine();
if (getCol() != 0)
dbgs() << ',' << getCol();
if (DebugLoc InlinedAtDL = DebugLoc(getInlinedAt())) {
dbgs() << " @ ";
InlinedAtDL.dump();
} else
dbgs() << "\n";
}
#endif
void DebugLoc::print(raw_ostream &OS) const {
if (!Loc)
return;
// Print source line info.
auto *Scope = cast<DIScope>(getScope());
OS << Scope->getFilename();
OS << ':' << getLine();
if (getCol() != 0)
OS << ':' << getCol();
if (DebugLoc InlinedAtDL = getInlinedAt()) {
OS << " @[ ";
InlinedAtDL.print(OS);
OS << " ]";
}
}