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878c6281d3
The architecture doesn't really have any native v4f32 operations except v4f32->v2f64 and v2f64->v4f32 conversions, with only half of the v4f32 elements being used. Even so, using vector registers for <4 x float> and scalarising individual operations is much better than generating completely scalar code, since there's much less register pressure. It's also more efficient to do v4f32 comparisons by extending to 2 v2f64s, comparing those, then packing the result. This particularly helps with llvmpipe. Based on a patch by Richard Sandiford. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@236523 91177308-0d34-0410-b5e6-96231b3b80d8
252 lines
8.2 KiB
LLVM
252 lines
8.2 KiB
LLVM
; Test replications of a scalar memory value, represented as splats.
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;
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; RUN: llc < %s -mtriple=s390x-linux-gnu -mcpu=z13 | FileCheck %s
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; Test a v16i8 replicating load with no offset.
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define <16 x i8> @f1(i8 *%ptr) {
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; CHECK-LABEL: f1:
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; CHECK: vlrepb %v24, 0(%r2)
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; CHECK: br %r14
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%scalar = load i8, i8 *%ptr
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%val = insertelement <16 x i8> undef, i8 %scalar, i32 0
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%ret = shufflevector <16 x i8> %val, <16 x i8> undef,
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<16 x i32> zeroinitializer
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ret <16 x i8> %ret
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}
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; Test a v16i8 replicating load with the maximum in-range offset.
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define <16 x i8> @f2(i8 *%base) {
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; CHECK-LABEL: f2:
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; CHECK: vlrepb %v24, 4095(%r2)
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; CHECK: br %r14
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%ptr = getelementptr i8, i8 *%base, i64 4095
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%scalar = load i8, i8 *%ptr
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%val = insertelement <16 x i8> undef, i8 %scalar, i32 0
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%ret = shufflevector <16 x i8> %val, <16 x i8> undef,
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<16 x i32> zeroinitializer
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ret <16 x i8> %ret
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}
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; Test a v16i8 replicating load with the first out-of-range offset.
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define <16 x i8> @f3(i8 *%base) {
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; CHECK-LABEL: f3:
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; CHECK: aghi %r2, 4096
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; CHECK: vlrepb %v24, 0(%r2)
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; CHECK: br %r14
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%ptr = getelementptr i8, i8 *%base, i64 4096
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%scalar = load i8, i8 *%ptr
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%val = insertelement <16 x i8> undef, i8 %scalar, i32 0
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%ret = shufflevector <16 x i8> %val, <16 x i8> undef,
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<16 x i32> zeroinitializer
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ret <16 x i8> %ret
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}
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; Test a v8i16 replicating load with no offset.
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define <8 x i16> @f4(i16 *%ptr) {
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; CHECK-LABEL: f4:
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; CHECK: vlreph %v24, 0(%r2)
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; CHECK: br %r14
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%scalar = load i16, i16 *%ptr
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%val = insertelement <8 x i16> undef, i16 %scalar, i32 0
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%ret = shufflevector <8 x i16> %val, <8 x i16> undef,
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<8 x i32> zeroinitializer
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ret <8 x i16> %ret
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}
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; Test a v8i16 replicating load with the maximum in-range offset.
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define <8 x i16> @f5(i16 *%base) {
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; CHECK-LABEL: f5:
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; CHECK: vlreph %v24, 4094(%r2)
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; CHECK: br %r14
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%ptr = getelementptr i16, i16 *%base, i64 2047
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%scalar = load i16, i16 *%ptr
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%val = insertelement <8 x i16> undef, i16 %scalar, i32 0
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%ret = shufflevector <8 x i16> %val, <8 x i16> undef,
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<8 x i32> zeroinitializer
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ret <8 x i16> %ret
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}
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; Test a v8i16 replicating load with the first out-of-range offset.
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define <8 x i16> @f6(i16 *%base) {
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; CHECK-LABEL: f6:
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; CHECK: aghi %r2, 4096
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; CHECK: vlreph %v24, 0(%r2)
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; CHECK: br %r14
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%ptr = getelementptr i16, i16 *%base, i64 2048
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%scalar = load i16, i16 *%ptr
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%val = insertelement <8 x i16> undef, i16 %scalar, i32 0
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%ret = shufflevector <8 x i16> %val, <8 x i16> undef,
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<8 x i32> zeroinitializer
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ret <8 x i16> %ret
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}
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; Test a v4i32 replicating load with no offset.
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define <4 x i32> @f7(i32 *%ptr) {
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; CHECK-LABEL: f7:
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; CHECK: vlrepf %v24, 0(%r2)
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; CHECK: br %r14
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%scalar = load i32, i32 *%ptr
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%val = insertelement <4 x i32> undef, i32 %scalar, i32 0
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%ret = shufflevector <4 x i32> %val, <4 x i32> undef,
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<4 x i32> zeroinitializer
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ret <4 x i32> %ret
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}
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; Test a v4i32 replicating load with the maximum in-range offset.
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define <4 x i32> @f8(i32 *%base) {
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; CHECK-LABEL: f8:
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; CHECK: vlrepf %v24, 4092(%r2)
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; CHECK: br %r14
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%ptr = getelementptr i32, i32 *%base, i64 1023
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%scalar = load i32, i32 *%ptr
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%val = insertelement <4 x i32> undef, i32 %scalar, i32 0
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%ret = shufflevector <4 x i32> %val, <4 x i32> undef,
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<4 x i32> zeroinitializer
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ret <4 x i32> %ret
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}
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; Test a v4i32 replicating load with the first out-of-range offset.
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define <4 x i32> @f9(i32 *%base) {
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; CHECK-LABEL: f9:
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; CHECK: aghi %r2, 4096
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; CHECK: vlrepf %v24, 0(%r2)
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; CHECK: br %r14
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%ptr = getelementptr i32, i32 *%base, i64 1024
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%scalar = load i32, i32 *%ptr
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%val = insertelement <4 x i32> undef, i32 %scalar, i32 0
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%ret = shufflevector <4 x i32> %val, <4 x i32> undef,
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<4 x i32> zeroinitializer
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ret <4 x i32> %ret
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}
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; Test a v2i64 replicating load with no offset.
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define <2 x i64> @f10(i64 *%ptr) {
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; CHECK-LABEL: f10:
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; CHECK: vlrepg %v24, 0(%r2)
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; CHECK: br %r14
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%scalar = load i64, i64 *%ptr
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%val = insertelement <2 x i64> undef, i64 %scalar, i32 0
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%ret = shufflevector <2 x i64> %val, <2 x i64> undef,
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<2 x i32> zeroinitializer
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ret <2 x i64> %ret
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}
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; Test a v2i64 replicating load with the maximum in-range offset.
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define <2 x i64> @f11(i64 *%base) {
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; CHECK-LABEL: f11:
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; CHECK: vlrepg %v24, 4088(%r2)
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; CHECK: br %r14
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%ptr = getelementptr i64, i64 *%base, i32 511
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%scalar = load i64, i64 *%ptr
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%val = insertelement <2 x i64> undef, i64 %scalar, i32 0
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%ret = shufflevector <2 x i64> %val, <2 x i64> undef,
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<2 x i32> zeroinitializer
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ret <2 x i64> %ret
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}
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; Test a v2i64 replicating load with the first out-of-range offset.
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define <2 x i64> @f12(i64 *%base) {
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; CHECK-LABEL: f12:
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; CHECK: aghi %r2, 4096
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; CHECK: vlrepg %v24, 0(%r2)
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; CHECK: br %r14
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%ptr = getelementptr i64, i64 *%base, i32 512
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%scalar = load i64, i64 *%ptr
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%val = insertelement <2 x i64> undef, i64 %scalar, i32 0
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%ret = shufflevector <2 x i64> %val, <2 x i64> undef,
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<2 x i32> zeroinitializer
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ret <2 x i64> %ret
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}
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; Test a v4f32 replicating load with no offset.
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define <4 x float> @f13(float *%ptr) {
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; CHECK-LABEL: f13:
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; CHECK: vlrepf %v24, 0(%r2)
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; CHECK: br %r14
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%scalar = load float, float *%ptr
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%val = insertelement <4 x float> undef, float %scalar, i32 0
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%ret = shufflevector <4 x float> %val, <4 x float> undef,
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<4 x i32> zeroinitializer
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ret <4 x float> %ret
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}
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; Test a v4f32 replicating load with the maximum in-range offset.
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define <4 x float> @f14(float *%base) {
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; CHECK-LABEL: f14:
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; CHECK: vlrepf %v24, 4092(%r2)
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; CHECK: br %r14
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%ptr = getelementptr float, float *%base, i64 1023
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%scalar = load float, float *%ptr
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%val = insertelement <4 x float> undef, float %scalar, i32 0
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%ret = shufflevector <4 x float> %val, <4 x float> undef,
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<4 x i32> zeroinitializer
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ret <4 x float> %ret
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}
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; Test a v4f32 replicating load with the first out-of-range offset.
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define <4 x float> @f15(float *%base) {
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; CHECK-LABEL: f15:
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; CHECK: aghi %r2, 4096
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; CHECK: vlrepf %v24, 0(%r2)
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; CHECK: br %r14
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%ptr = getelementptr float, float *%base, i64 1024
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%scalar = load float, float *%ptr
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%val = insertelement <4 x float> undef, float %scalar, i32 0
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%ret = shufflevector <4 x float> %val, <4 x float> undef,
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<4 x i32> zeroinitializer
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ret <4 x float> %ret
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}
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; Test a v2f64 replicating load with no offset.
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define <2 x double> @f16(double *%ptr) {
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; CHECK-LABEL: f16:
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; CHECK: vlrepg %v24, 0(%r2)
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; CHECK: br %r14
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%scalar = load double, double *%ptr
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%val = insertelement <2 x double> undef, double %scalar, i32 0
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%ret = shufflevector <2 x double> %val, <2 x double> undef,
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<2 x i32> zeroinitializer
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ret <2 x double> %ret
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}
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; Test a v2f64 replicating load with the maximum in-range offset.
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define <2 x double> @f17(double *%base) {
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; CHECK-LABEL: f17:
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; CHECK: vlrepg %v24, 4088(%r2)
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; CHECK: br %r14
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%ptr = getelementptr double, double *%base, i32 511
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%scalar = load double, double *%ptr
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%val = insertelement <2 x double> undef, double %scalar, i32 0
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%ret = shufflevector <2 x double> %val, <2 x double> undef,
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<2 x i32> zeroinitializer
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ret <2 x double> %ret
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}
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; Test a v2f64 replicating load with the first out-of-range offset.
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define <2 x double> @f18(double *%base) {
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; CHECK-LABEL: f18:
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; CHECK: aghi %r2, 4096
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; CHECK: vlrepg %v24, 0(%r2)
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; CHECK: br %r14
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%ptr = getelementptr double, double *%base, i32 512
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%scalar = load double, double *%ptr
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%val = insertelement <2 x double> undef, double %scalar, i32 0
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%ret = shufflevector <2 x double> %val, <2 x double> undef,
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<2 x i32> zeroinitializer
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ret <2 x double> %ret
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}
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; Test a v16i8 replicating load with an index.
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define <16 x i8> @f19(i8 *%base, i64 %index) {
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; CHECK-LABEL: f19:
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; CHECK: vlrepb %v24, 1023(%r3,%r2)
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; CHECK: br %r14
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%ptr1 = getelementptr i8, i8 *%base, i64 %index
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%ptr = getelementptr i8, i8 *%ptr1, i64 1023
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%scalar = load i8, i8 *%ptr
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%val = insertelement <16 x i8> undef, i8 %scalar, i32 0
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%ret = shufflevector <16 x i8> %val, <16 x i8> undef,
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<16 x i32> zeroinitializer
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ret <16 x i8> %ret
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}
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