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5560c9d49c
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@7944 91177308-0d34-0410-b5e6-96231b3b80d8
594 lines
21 KiB
C++
594 lines
21 KiB
C++
//===-- FloatingPoint.cpp - Floating point Reg -> Stack converter ---------===//
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//
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// This file defines the pass which converts floating point instructions from
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// virtual registers into register stack instructions.
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//
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//===----------------------------------------------------------------------===//
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#define DEBUG_TYPE "fp"
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#include "X86.h"
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#include "X86InstrInfo.h"
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#include "llvm/CodeGen/MachineFunctionPass.h"
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#include "llvm/CodeGen/MachineInstrBuilder.h"
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#include "llvm/CodeGen/LiveVariables.h"
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#include "llvm/Target/TargetInstrInfo.h"
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#include "llvm/Target/TargetMachine.h"
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#include "Support/Debug.h"
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#include "Support/Statistic.h"
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#include <algorithm>
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#include <iostream>
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namespace {
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Statistic<> NumFXCH("x86-codegen", "Number of fxch instructions inserted");
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Statistic<> NumFP ("x86-codegen", "Number of floating point instructions");
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struct FPS : public MachineFunctionPass {
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virtual bool runOnMachineFunction(MachineFunction &MF);
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virtual const char *getPassName() const { return "X86 FP Stackifier"; }
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virtual void getAnalysisUsage(AnalysisUsage &AU) const {
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AU.addRequired<LiveVariables>();
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MachineFunctionPass::getAnalysisUsage(AU);
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}
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private:
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LiveVariables *LV; // Live variable info for current function...
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MachineBasicBlock *MBB; // Current basic block
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unsigned Stack[8]; // FP<n> Registers in each stack slot...
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unsigned RegMap[8]; // Track which stack slot contains each register
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unsigned StackTop; // The current top of the FP stack.
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void dumpStack() const {
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std::cerr << "Stack contents:";
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for (unsigned i = 0; i != StackTop; ++i) {
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std::cerr << " FP" << Stack[i];
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assert(RegMap[Stack[i]] == i && "Stack[] doesn't match RegMap[]!");
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}
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std::cerr << "\n";
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}
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private:
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// getSlot - Return the stack slot number a particular register number is
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// in...
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unsigned getSlot(unsigned RegNo) const {
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assert(RegNo < 8 && "Regno out of range!");
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return RegMap[RegNo];
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}
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// getStackEntry - Return the X86::FP<n> register in register ST(i)
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unsigned getStackEntry(unsigned STi) const {
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assert(STi < StackTop && "Access past stack top!");
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return Stack[StackTop-1-STi];
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}
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// getSTReg - Return the X86::ST(i) register which contains the specified
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// FP<RegNo> register
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unsigned getSTReg(unsigned RegNo) const {
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return StackTop - 1 - getSlot(RegNo) + X86::ST0;
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}
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// pushReg - Push the specifiex FP<n> register onto the stack
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void pushReg(unsigned Reg) {
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assert(Reg < 8 && "Register number out of range!");
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assert(StackTop < 8 && "Stack overflow!");
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Stack[StackTop] = Reg;
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RegMap[Reg] = StackTop++;
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}
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bool isAtTop(unsigned RegNo) const { return getSlot(RegNo) == StackTop-1; }
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void moveToTop(unsigned RegNo, MachineBasicBlock::iterator &I) {
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if (!isAtTop(RegNo)) {
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unsigned Slot = getSlot(RegNo);
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unsigned STReg = getSTReg(RegNo);
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unsigned RegOnTop = getStackEntry(0);
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// Swap the slots the regs are in
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std::swap(RegMap[RegNo], RegMap[RegOnTop]);
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// Swap stack slot contents
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assert(RegMap[RegOnTop] < StackTop);
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std::swap(Stack[RegMap[RegOnTop]], Stack[StackTop-1]);
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// Emit an fxch to update the runtime processors version of the state
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MachineInstr *MI = BuildMI(X86::FXCH, 1).addReg(STReg);
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I = 1+MBB->insert(I, MI);
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NumFXCH++;
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}
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}
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void duplicateToTop(unsigned RegNo, unsigned AsReg,
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MachineBasicBlock::iterator &I) {
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unsigned STReg = getSTReg(RegNo);
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pushReg(AsReg); // New register on top of stack
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MachineInstr *MI = BuildMI(X86::FLDrr, 1).addReg(STReg);
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I = 1+MBB->insert(I, MI);
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}
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// popStackAfter - Pop the current value off of the top of the FP stack
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// after the specified instruction.
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void popStackAfter(MachineBasicBlock::iterator &I);
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bool processBasicBlock(MachineFunction &MF, MachineBasicBlock &MBB);
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void handleZeroArgFP(MachineBasicBlock::iterator &I);
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void handleOneArgFP(MachineBasicBlock::iterator &I);
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void handleTwoArgFP(MachineBasicBlock::iterator &I);
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void handleSpecialFP(MachineBasicBlock::iterator &I);
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};
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}
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FunctionPass *createX86FloatingPointStackifierPass() { return new FPS(); }
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/// runOnMachineFunction - Loop over all of the basic blocks, transforming FP
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/// register references into FP stack references.
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///
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bool FPS::runOnMachineFunction(MachineFunction &MF) {
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LV = &getAnalysis<LiveVariables>();
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StackTop = 0;
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bool Changed = false;
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for (MachineFunction::iterator I = MF.begin(), E = MF.end(); I != E; ++I)
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Changed |= processBasicBlock(MF, *I);
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return Changed;
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}
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/// processBasicBlock - Loop over all of the instructions in the basic block,
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/// transforming FP instructions into their stack form.
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///
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bool FPS::processBasicBlock(MachineFunction &MF, MachineBasicBlock &BB) {
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const TargetInstrInfo &TII = MF.getTarget().getInstrInfo();
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bool Changed = false;
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MBB = &BB;
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for (MachineBasicBlock::iterator I = BB.begin(); I != BB.end(); ++I) {
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MachineInstr *MI = *I;
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MachineInstr *PrevMI = I == BB.begin() ? 0 : *(I-1);
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unsigned Flags = TII.get(MI->getOpcode()).TSFlags;
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if ((Flags & X86II::FPTypeMask) == 0) continue; // Ignore non-fp insts!
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++NumFP; // Keep track of # of pseudo instrs
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DEBUG(std::cerr << "\nFPInst:\t";
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MI->print(std::cerr, MF.getTarget()));
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// Get dead variables list now because the MI pointer may be deleted as part
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// of processing!
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LiveVariables::killed_iterator IB = LV->dead_begin(MI);
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LiveVariables::killed_iterator IE = LV->dead_end(MI);
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DEBUG(const MRegisterInfo *MRI = MF.getTarget().getRegisterInfo();
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LiveVariables::killed_iterator I = LV->killed_begin(MI);
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LiveVariables::killed_iterator E = LV->killed_end(MI);
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if (I != E) {
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std::cerr << "Killed Operands:";
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for (; I != E; ++I)
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std::cerr << " %" << MRI->getName(I->second);
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std::cerr << "\n";
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});
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switch (Flags & X86II::FPTypeMask) {
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case X86II::ZeroArgFP: handleZeroArgFP(I); break;
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case X86II::OneArgFP: handleOneArgFP(I); break;
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case X86II::OneArgFPRW: // ST(0) = fsqrt(ST(0))
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assert(0 && "FP instr type not handled yet!");
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case X86II::TwoArgFP: handleTwoArgFP(I); break;
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case X86II::SpecialFP: handleSpecialFP(I); break;
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default: assert(0 && "Unknown FP Type!");
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}
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// Check to see if any of the values defined by this instruction are dead
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// after definition. If so, pop them.
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for (; IB != IE; ++IB) {
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unsigned Reg = IB->second;
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if (Reg >= X86::FP0 && Reg <= X86::FP6) {
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DEBUG(std::cerr << "Register FP#" << Reg-X86::FP0 << " is dead!\n");
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++I; // Insert fxch AFTER the instruction
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moveToTop(Reg-X86::FP0, I); // Insert fxch if necessary
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--I; // Move to fxch or old instruction
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popStackAfter(I); // Pop the top of the stack, killing value
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}
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}
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// Print out all of the instructions expanded to if -debug
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DEBUG(if (*I == PrevMI) {
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std::cerr<< "Just deleted pseudo instruction\n";
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} else {
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MachineBasicBlock::iterator Start = I;
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// Rewind to first instruction newly inserted.
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while (Start != BB.begin() && *(Start-1) != PrevMI) --Start;
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std::cerr << "Inserted instructions:\n\t";
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(*Start)->print(std::cerr, MF.getTarget());
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while (++Start != I+1);
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}
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dumpStack();
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);
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Changed = true;
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}
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assert(StackTop == 0 && "Stack not empty at end of basic block?");
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return Changed;
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}
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//===----------------------------------------------------------------------===//
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// Efficient Lookup Table Support
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//===----------------------------------------------------------------------===//
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struct TableEntry {
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unsigned from;
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unsigned to;
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bool operator<(const TableEntry &TE) const { return from < TE.from; }
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bool operator<(unsigned V) const { return from < V; }
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};
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static bool TableIsSorted(const TableEntry *Table, unsigned NumEntries) {
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for (unsigned i = 0; i != NumEntries-1; ++i)
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if (!(Table[i] < Table[i+1])) return false;
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return true;
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}
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static int Lookup(const TableEntry *Table, unsigned N, unsigned Opcode) {
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const TableEntry *I = std::lower_bound(Table, Table+N, Opcode);
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if (I != Table+N && I->from == Opcode)
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return I->to;
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return -1;
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}
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#define ARRAY_SIZE(TABLE) \
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(sizeof(TABLE)/sizeof(TABLE[0]))
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#ifdef NDEBUG
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#define ASSERT_SORTED(TABLE)
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#else
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#define ASSERT_SORTED(TABLE) \
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{ static bool TABLE##Checked = false; \
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if (!TABLE##Checked) \
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assert(TableIsSorted(TABLE, ARRAY_SIZE(TABLE)) && \
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"All lookup tables must be sorted for efficient access!"); \
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}
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#endif
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//===----------------------------------------------------------------------===//
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// Helper Methods
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//===----------------------------------------------------------------------===//
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// PopTable - Sorted map of instructions to their popping version. The first
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// element is an instruction, the second is the version which pops.
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//
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static const TableEntry PopTable[] = {
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{ X86::FADDrST0 , X86::FADDPrST0 },
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{ X86::FDIVRrST0, X86::FDIVRPrST0 },
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{ X86::FDIVrST0 , X86::FDIVPrST0 },
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{ X86::FISTr16 , X86::FISTPr16 },
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{ X86::FISTr32 , X86::FISTPr32 },
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{ X86::FMULrST0 , X86::FMULPrST0 },
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{ X86::FSTr32 , X86::FSTPr32 },
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{ X86::FSTr64 , X86::FSTPr64 },
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{ X86::FSTrr , X86::FSTPrr },
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{ X86::FSUBRrST0, X86::FSUBRPrST0 },
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{ X86::FSUBrST0 , X86::FSUBPrST0 },
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{ X86::FUCOMPr , X86::FUCOMPPr },
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{ X86::FUCOMr , X86::FUCOMPr },
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};
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/// popStackAfter - Pop the current value off of the top of the FP stack after
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/// the specified instruction. This attempts to be sneaky and combine the pop
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/// into the instruction itself if possible. The iterator is left pointing to
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/// the last instruction, be it a new pop instruction inserted, or the old
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/// instruction if it was modified in place.
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///
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void FPS::popStackAfter(MachineBasicBlock::iterator &I) {
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ASSERT_SORTED(PopTable);
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assert(StackTop > 0 && "Cannot pop empty stack!");
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RegMap[Stack[--StackTop]] = ~0; // Update state
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// Check to see if there is a popping version of this instruction...
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int Opcode = Lookup(PopTable, ARRAY_SIZE(PopTable), (*I)->getOpcode());
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if (Opcode != -1) {
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(*I)->setOpcode(Opcode);
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if (Opcode == X86::FUCOMPPr)
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(*I)->RemoveOperand(0);
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} else { // Insert an explicit pop
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MachineInstr *MI = BuildMI(X86::FSTPrr, 1).addReg(X86::ST0);
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I = MBB->insert(I+1, MI);
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}
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}
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static unsigned getFPReg(const MachineOperand &MO) {
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assert(MO.isPhysicalRegister() && "Expected an FP register!");
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unsigned Reg = MO.getReg();
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assert(Reg >= X86::FP0 && Reg <= X86::FP6 && "Expected FP register!");
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return Reg - X86::FP0;
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}
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//===----------------------------------------------------------------------===//
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// Instruction transformation implementation
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//===----------------------------------------------------------------------===//
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/// handleZeroArgFP - ST(0) = fld0 ST(0) = flds <mem>
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//
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void FPS::handleZeroArgFP(MachineBasicBlock::iterator &I) {
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MachineInstr *MI = *I;
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unsigned DestReg = getFPReg(MI->getOperand(0));
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MI->RemoveOperand(0); // Remove the explicit ST(0) operand
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// Result gets pushed on the stack...
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pushReg(DestReg);
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}
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/// handleOneArgFP - fst ST(0), <mem>
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//
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void FPS::handleOneArgFP(MachineBasicBlock::iterator &I) {
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MachineInstr *MI = *I;
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assert(MI->getNumOperands() == 5 && "Can only handle fst* instructions!");
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unsigned Reg = getFPReg(MI->getOperand(4));
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bool KillsSrc = false;
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for (LiveVariables::killed_iterator KI = LV->killed_begin(MI),
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E = LV->killed_end(MI); KI != E; ++KI)
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KillsSrc |= KI->second == X86::FP0+Reg;
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// FSTPr80 and FISTPr64 are strange because there are no non-popping versions.
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// If we have one _and_ we don't want to pop the operand, duplicate the value
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// on the stack instead of moving it. This ensure that popping the value is
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// always ok.
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//
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if ((MI->getOpcode() == X86::FSTPr80 ||
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MI->getOpcode() == X86::FISTPr64) && !KillsSrc) {
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duplicateToTop(Reg, 7 /*temp register*/, I);
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} else {
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moveToTop(Reg, I); // Move to the top of the stack...
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}
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MI->RemoveOperand(4); // Remove explicit ST(0) operand
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if (MI->getOpcode() == X86::FSTPr80 || MI->getOpcode() == X86::FISTPr64) {
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assert(StackTop > 0 && "Stack empty??");
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--StackTop;
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} else if (KillsSrc) { // Last use of operand?
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popStackAfter(I);
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}
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}
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//===----------------------------------------------------------------------===//
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// Define tables of various ways to map pseudo instructions
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//
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// ForwardST0Table - Map: A = B op C into: ST(0) = ST(0) op ST(i)
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static const TableEntry ForwardST0Table[] = {
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{ X86::FpADD, X86::FADDST0r },
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{ X86::FpDIV, X86::FDIVST0r },
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{ X86::FpMUL, X86::FMULST0r },
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{ X86::FpSUB, X86::FSUBST0r },
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{ X86::FpUCOM, X86::FUCOMr },
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};
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// ReverseST0Table - Map: A = B op C into: ST(0) = ST(i) op ST(0)
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static const TableEntry ReverseST0Table[] = {
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{ X86::FpADD, X86::FADDST0r }, // commutative
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{ X86::FpDIV, X86::FDIVRST0r },
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{ X86::FpMUL, X86::FMULST0r }, // commutative
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{ X86::FpSUB, X86::FSUBRST0r },
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{ X86::FpUCOM, ~0 },
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};
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// ForwardSTiTable - Map: A = B op C into: ST(i) = ST(0) op ST(i)
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static const TableEntry ForwardSTiTable[] = {
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{ X86::FpADD, X86::FADDrST0 }, // commutative
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{ X86::FpDIV, X86::FDIVRrST0 },
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{ X86::FpMUL, X86::FMULrST0 }, // commutative
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{ X86::FpSUB, X86::FSUBRrST0 },
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{ X86::FpUCOM, X86::FUCOMr },
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};
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// ReverseSTiTable - Map: A = B op C into: ST(i) = ST(i) op ST(0)
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static const TableEntry ReverseSTiTable[] = {
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{ X86::FpADD, X86::FADDrST0 },
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{ X86::FpDIV, X86::FDIVrST0 },
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{ X86::FpMUL, X86::FMULrST0 },
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{ X86::FpSUB, X86::FSUBrST0 },
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{ X86::FpUCOM, ~0 },
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};
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/// handleTwoArgFP - Handle instructions like FADD and friends which are virtual
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/// instructions which need to be simplified and possibly transformed.
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///
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/// Result: ST(0) = fsub ST(0), ST(i)
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/// ST(i) = fsub ST(0), ST(i)
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/// ST(0) = fsubr ST(0), ST(i)
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/// ST(i) = fsubr ST(0), ST(i)
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///
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/// In addition to three address instructions, this also handles the FpUCOM
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/// instruction which only has two operands, but no destination. This
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/// instruction is also annoying because there is no "reverse" form of it
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/// available.
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///
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void FPS::handleTwoArgFP(MachineBasicBlock::iterator &I) {
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ASSERT_SORTED(ForwardST0Table); ASSERT_SORTED(ReverseST0Table);
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ASSERT_SORTED(ForwardSTiTable); ASSERT_SORTED(ReverseSTiTable);
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MachineInstr *MI = *I;
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unsigned NumOperands = MI->getNumOperands();
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assert(NumOperands == 3 ||
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(NumOperands == 2 && MI->getOpcode() == X86::FpUCOM) &&
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"Illegal TwoArgFP instruction!");
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unsigned Dest = getFPReg(MI->getOperand(0));
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unsigned Op0 = getFPReg(MI->getOperand(NumOperands-2));
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unsigned Op1 = getFPReg(MI->getOperand(NumOperands-1));
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bool KillsOp0 = false, KillsOp1 = false;
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for (LiveVariables::killed_iterator KI = LV->killed_begin(MI),
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E = LV->killed_end(MI); KI != E; ++KI) {
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KillsOp0 |= (KI->second == X86::FP0+Op0);
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KillsOp1 |= (KI->second == X86::FP0+Op1);
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}
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// If this is an FpUCOM instruction, we must make sure the first operand is on
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// the top of stack, the other one can be anywhere...
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if (MI->getOpcode() == X86::FpUCOM)
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moveToTop(Op0, I);
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unsigned TOS = getStackEntry(0);
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// One of our operands must be on the top of the stack. If neither is yet, we
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// need to move one.
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if (Op0 != TOS && Op1 != TOS) { // No operand at TOS?
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// We can choose to move either operand to the top of the stack. If one of
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// the operands is killed by this instruction, we want that one so that we
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// can update right on top of the old version.
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if (KillsOp0) {
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moveToTop(Op0, I); // Move dead operand to TOS.
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TOS = Op0;
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} else if (KillsOp1) {
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moveToTop(Op1, I);
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TOS = Op1;
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} else {
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// All of the operands are live after this instruction executes, so we
|
|
// cannot update on top of any operand. Because of this, we must
|
|
// duplicate one of the stack elements to the top. It doesn't matter
|
|
// which one we pick.
|
|
//
|
|
duplicateToTop(Op0, Dest, I);
|
|
Op0 = TOS = Dest;
|
|
KillsOp0 = true;
|
|
}
|
|
} else if (!KillsOp0 && !KillsOp1 && MI->getOpcode() != X86::FpUCOM) {
|
|
// If we DO have one of our operands at the top of the stack, but we don't
|
|
// have a dead operand, we must duplicate one of the operands to a new slot
|
|
// on the stack.
|
|
duplicateToTop(Op0, Dest, I);
|
|
Op0 = TOS = Dest;
|
|
KillsOp0 = true;
|
|
}
|
|
|
|
// Now we know that one of our operands is on the top of the stack, and at
|
|
// least one of our operands is killed by this instruction.
|
|
assert((TOS == Op0 || TOS == Op1) &&
|
|
(KillsOp0 || KillsOp1 || MI->getOpcode() == X86::FpUCOM) &&
|
|
"Stack conditions not set up right!");
|
|
|
|
// We decide which form to use based on what is on the top of the stack, and
|
|
// which operand is killed by this instruction.
|
|
const TableEntry *InstTable;
|
|
bool isForward = TOS == Op0;
|
|
bool updateST0 = (TOS == Op0 && !KillsOp1) || (TOS == Op1 && !KillsOp0);
|
|
if (updateST0) {
|
|
if (isForward)
|
|
InstTable = ForwardST0Table;
|
|
else
|
|
InstTable = ReverseST0Table;
|
|
} else {
|
|
if (isForward)
|
|
InstTable = ForwardSTiTable;
|
|
else
|
|
InstTable = ReverseSTiTable;
|
|
}
|
|
|
|
int Opcode = Lookup(InstTable, ARRAY_SIZE(ForwardST0Table), MI->getOpcode());
|
|
assert(Opcode != -1 && "Unknown TwoArgFP pseudo instruction!");
|
|
|
|
// NotTOS - The register which is not on the top of stack...
|
|
unsigned NotTOS = (TOS == Op0) ? Op1 : Op0;
|
|
|
|
// Replace the old instruction with a new instruction
|
|
*I = BuildMI(Opcode, 1).addReg(getSTReg(NotTOS));
|
|
|
|
// If both operands are killed, pop one off of the stack in addition to
|
|
// overwriting the other one.
|
|
if (KillsOp0 && KillsOp1 && Op0 != Op1) {
|
|
assert(!updateST0 && "Should have updated other operand!");
|
|
popStackAfter(I); // Pop the top of stack
|
|
}
|
|
|
|
// Insert an explicit pop of the "updated" operand for FUCOM
|
|
if (MI->getOpcode() == X86::FpUCOM) {
|
|
if (KillsOp0 && !KillsOp1)
|
|
popStackAfter(I); // If we kill the first operand, pop it!
|
|
else if (KillsOp1 && Op0 != Op1) {
|
|
if (getStackEntry(0) == Op1) {
|
|
popStackAfter(I); // If it's right at the top of stack, just pop it
|
|
} else {
|
|
// Otherwise, move the top of stack into the dead slot, killing the
|
|
// operand without having to add in an explicit xchg then pop.
|
|
//
|
|
unsigned STReg = getSTReg(Op1);
|
|
unsigned OldSlot = getSlot(Op1);
|
|
unsigned TopReg = Stack[StackTop-1];
|
|
Stack[OldSlot] = TopReg;
|
|
RegMap[TopReg] = OldSlot;
|
|
RegMap[Op1] = ~0;
|
|
Stack[--StackTop] = ~0;
|
|
|
|
MachineInstr *MI = BuildMI(X86::FSTPrr, 1).addReg(STReg);
|
|
I = MBB->insert(I+1, MI);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Update stack information so that we know the destination register is now on
|
|
// the stack.
|
|
if (MI->getOpcode() != X86::FpUCOM) {
|
|
unsigned UpdatedSlot = getSlot(updateST0 ? TOS : NotTOS);
|
|
assert(UpdatedSlot < StackTop && Dest < 7);
|
|
Stack[UpdatedSlot] = Dest;
|
|
RegMap[Dest] = UpdatedSlot;
|
|
}
|
|
delete MI; // Remove the old instruction
|
|
}
|
|
|
|
|
|
/// handleSpecialFP - Handle special instructions which behave unlike other
|
|
/// floating point instructions. This is primarily inteaded for use by pseudo
|
|
/// instructions.
|
|
///
|
|
void FPS::handleSpecialFP(MachineBasicBlock::iterator &I) {
|
|
MachineInstr *MI = *I;
|
|
switch (MI->getOpcode()) {
|
|
default: assert(0 && "Unknown SpecialFP instruction!");
|
|
case X86::FpGETRESULT: // Appears immediately after a call returning FP type!
|
|
assert(StackTop == 0 && "Stack should be empty after a call!");
|
|
pushReg(getFPReg(MI->getOperand(0)));
|
|
break;
|
|
case X86::FpSETRESULT:
|
|
assert(StackTop == 1 && "Stack should have one element on it to return!");
|
|
--StackTop; // "Forget" we have something on the top of stack!
|
|
break;
|
|
case X86::FpMOV: {
|
|
unsigned SrcReg = getFPReg(MI->getOperand(1));
|
|
unsigned DestReg = getFPReg(MI->getOperand(0));
|
|
bool KillsSrc = false;
|
|
for (LiveVariables::killed_iterator KI = LV->killed_begin(MI),
|
|
E = LV->killed_end(MI); KI != E; ++KI)
|
|
KillsSrc |= KI->second == X86::FP0+SrcReg;
|
|
|
|
if (KillsSrc) {
|
|
// If the input operand is killed, we can just change the owner of the
|
|
// incoming stack slot into the result.
|
|
unsigned Slot = getSlot(SrcReg);
|
|
assert(Slot < 7 && DestReg < 7 && "FpMOV operands invalid!");
|
|
Stack[Slot] = DestReg;
|
|
RegMap[DestReg] = Slot;
|
|
|
|
} else {
|
|
// For FMOV we just duplicate the specified value to a new stack slot.
|
|
// This could be made better, but would require substantial changes.
|
|
duplicateToTop(SrcReg, DestReg, I);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
I = MBB->erase(I)-1; // Remove the pseudo instruction
|
|
}
|