llvm/lib/CodeGen/BranchFolding.cpp
Duncan P. N. Exon Smith 9de77c7eca CodeGen: Canonicalize access to function attributes, NFC
Canonicalize access to function attributes to use the simpler API.

getAttributes().getAttribute(AttributeSet::FunctionIndex, Kind)
  => getFnAttribute(Kind)

getAttributes().hasAttribute(AttributeSet::FunctionIndex, Kind)
  => hasFnAttribute(Kind)

Also, add `Function::getFnStackAlignment()`, and canonicalize:

getAttributes().getStackAlignment(AttributeSet::FunctionIndex)
  => getFnStackAlignment()

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@229208 91177308-0d34-0410-b5e6-96231b3b80d8
2015-02-14 01:44:41 +00:00

1812 lines
67 KiB
C++

//===-- BranchFolding.cpp - Fold machine code branch instructions ---------===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This pass forwards branches to unconditional branches to make them branch
// directly to the target block. This pass often results in dead MBB's, which
// it then removes.
//
// Note that this pass must be run after register allocation, it cannot handle
// SSA form.
//
//===----------------------------------------------------------------------===//
#include "BranchFolding.h"
#include "llvm/ADT/STLExtras.h"
#include "llvm/ADT/SmallSet.h"
#include "llvm/ADT/Statistic.h"
#include "llvm/CodeGen/MachineBlockFrequencyInfo.h"
#include "llvm/CodeGen/MachineBranchProbabilityInfo.h"
#include "llvm/CodeGen/MachineFunctionPass.h"
#include "llvm/CodeGen/MachineJumpTableInfo.h"
#include "llvm/CodeGen/MachineModuleInfo.h"
#include "llvm/CodeGen/MachineRegisterInfo.h"
#include "llvm/CodeGen/Passes.h"
#include "llvm/CodeGen/RegisterScavenging.h"
#include "llvm/IR/Function.h"
#include "llvm/Support/CommandLine.h"
#include "llvm/Support/Debug.h"
#include "llvm/Support/ErrorHandling.h"
#include "llvm/Support/raw_ostream.h"
#include "llvm/Target/TargetInstrInfo.h"
#include "llvm/Target/TargetRegisterInfo.h"
#include "llvm/Target/TargetSubtargetInfo.h"
#include <algorithm>
using namespace llvm;
#define DEBUG_TYPE "branchfolding"
STATISTIC(NumDeadBlocks, "Number of dead blocks removed");
STATISTIC(NumBranchOpts, "Number of branches optimized");
STATISTIC(NumTailMerge , "Number of block tails merged");
STATISTIC(NumHoist , "Number of times common instructions are hoisted");
static cl::opt<cl::boolOrDefault> FlagEnableTailMerge("enable-tail-merge",
cl::init(cl::BOU_UNSET), cl::Hidden);
// Throttle for huge numbers of predecessors (compile speed problems)
static cl::opt<unsigned>
TailMergeThreshold("tail-merge-threshold",
cl::desc("Max number of predecessors to consider tail merging"),
cl::init(150), cl::Hidden);
// Heuristic for tail merging (and, inversely, tail duplication).
// TODO: This should be replaced with a target query.
static cl::opt<unsigned>
TailMergeSize("tail-merge-size",
cl::desc("Min number of instructions to consider tail merging"),
cl::init(3), cl::Hidden);
namespace {
/// BranchFolderPass - Wrap branch folder in a machine function pass.
class BranchFolderPass : public MachineFunctionPass {
public:
static char ID;
explicit BranchFolderPass(): MachineFunctionPass(ID) {}
bool runOnMachineFunction(MachineFunction &MF) override;
void getAnalysisUsage(AnalysisUsage &AU) const override {
AU.addRequired<MachineBlockFrequencyInfo>();
AU.addRequired<MachineBranchProbabilityInfo>();
AU.addRequired<TargetPassConfig>();
MachineFunctionPass::getAnalysisUsage(AU);
}
};
}
char BranchFolderPass::ID = 0;
char &llvm::BranchFolderPassID = BranchFolderPass::ID;
INITIALIZE_PASS(BranchFolderPass, "branch-folder",
"Control Flow Optimizer", false, false)
bool BranchFolderPass::runOnMachineFunction(MachineFunction &MF) {
if (skipOptnoneFunction(*MF.getFunction()))
return false;
TargetPassConfig *PassConfig = &getAnalysis<TargetPassConfig>();
// TailMerge can create jump into if branches that make CFG irreducible for
// HW that requires structurized CFG.
bool EnableTailMerge = !MF.getTarget().requiresStructuredCFG() &&
PassConfig->getEnableTailMerge();
BranchFolder Folder(EnableTailMerge, /*CommonHoist=*/true,
getAnalysis<MachineBlockFrequencyInfo>(),
getAnalysis<MachineBranchProbabilityInfo>());
return Folder.OptimizeFunction(MF, MF.getSubtarget().getInstrInfo(),
MF.getSubtarget().getRegisterInfo(),
getAnalysisIfAvailable<MachineModuleInfo>());
}
BranchFolder::BranchFolder(bool defaultEnableTailMerge, bool CommonHoist,
const MachineBlockFrequencyInfo &FreqInfo,
const MachineBranchProbabilityInfo &ProbInfo)
: EnableHoistCommonCode(CommonHoist), MBBFreqInfo(FreqInfo),
MBPI(ProbInfo) {
switch (FlagEnableTailMerge) {
case cl::BOU_UNSET: EnableTailMerge = defaultEnableTailMerge; break;
case cl::BOU_TRUE: EnableTailMerge = true; break;
case cl::BOU_FALSE: EnableTailMerge = false; break;
}
}
/// RemoveDeadBlock - Remove the specified dead machine basic block from the
/// function, updating the CFG.
void BranchFolder::RemoveDeadBlock(MachineBasicBlock *MBB) {
assert(MBB->pred_empty() && "MBB must be dead!");
DEBUG(dbgs() << "\nRemoving MBB: " << *MBB);
MachineFunction *MF = MBB->getParent();
// drop all successors.
while (!MBB->succ_empty())
MBB->removeSuccessor(MBB->succ_end()-1);
// Avoid matching if this pointer gets reused.
TriedMerging.erase(MBB);
// Remove the block.
MF->erase(MBB);
}
/// OptimizeImpDefsBlock - If a basic block is just a bunch of implicit_def
/// followed by terminators, and if the implicitly defined registers are not
/// used by the terminators, remove those implicit_def's. e.g.
/// BB1:
/// r0 = implicit_def
/// r1 = implicit_def
/// br
/// This block can be optimized away later if the implicit instructions are
/// removed.
bool BranchFolder::OptimizeImpDefsBlock(MachineBasicBlock *MBB) {
SmallSet<unsigned, 4> ImpDefRegs;
MachineBasicBlock::iterator I = MBB->begin();
while (I != MBB->end()) {
if (!I->isImplicitDef())
break;
unsigned Reg = I->getOperand(0).getReg();
for (MCSubRegIterator SubRegs(Reg, TRI, /*IncludeSelf=*/true);
SubRegs.isValid(); ++SubRegs)
ImpDefRegs.insert(*SubRegs);
++I;
}
if (ImpDefRegs.empty())
return false;
MachineBasicBlock::iterator FirstTerm = I;
while (I != MBB->end()) {
if (!TII->isUnpredicatedTerminator(I))
return false;
// See if it uses any of the implicitly defined registers.
for (unsigned i = 0, e = I->getNumOperands(); i != e; ++i) {
MachineOperand &MO = I->getOperand(i);
if (!MO.isReg() || !MO.isUse())
continue;
unsigned Reg = MO.getReg();
if (ImpDefRegs.count(Reg))
return false;
}
++I;
}
I = MBB->begin();
while (I != FirstTerm) {
MachineInstr *ImpDefMI = &*I;
++I;
MBB->erase(ImpDefMI);
}
return true;
}
/// OptimizeFunction - Perhaps branch folding, tail merging and other
/// CFG optimizations on the given function.
bool BranchFolder::OptimizeFunction(MachineFunction &MF,
const TargetInstrInfo *tii,
const TargetRegisterInfo *tri,
MachineModuleInfo *mmi) {
if (!tii) return false;
TriedMerging.clear();
TII = tii;
TRI = tri;
MMI = mmi;
RS = nullptr;
// Use a RegScavenger to help update liveness when required.
MachineRegisterInfo &MRI = MF.getRegInfo();
if (MRI.tracksLiveness() && TRI->trackLivenessAfterRegAlloc(MF))
RS = new RegScavenger();
else
MRI.invalidateLiveness();
// Fix CFG. The later algorithms expect it to be right.
bool MadeChange = false;
for (MachineFunction::iterator I = MF.begin(), E = MF.end(); I != E; I++) {
MachineBasicBlock *MBB = I, *TBB = nullptr, *FBB = nullptr;
SmallVector<MachineOperand, 4> Cond;
if (!TII->AnalyzeBranch(*MBB, TBB, FBB, Cond, true))
MadeChange |= MBB->CorrectExtraCFGEdges(TBB, FBB, !Cond.empty());
MadeChange |= OptimizeImpDefsBlock(MBB);
}
bool MadeChangeThisIteration = true;
while (MadeChangeThisIteration) {
MadeChangeThisIteration = TailMergeBlocks(MF);
MadeChangeThisIteration |= OptimizeBranches(MF);
if (EnableHoistCommonCode)
MadeChangeThisIteration |= HoistCommonCode(MF);
MadeChange |= MadeChangeThisIteration;
}
// See if any jump tables have become dead as the code generator
// did its thing.
MachineJumpTableInfo *JTI = MF.getJumpTableInfo();
if (!JTI) {
delete RS;
return MadeChange;
}
// Walk the function to find jump tables that are live.
BitVector JTIsLive(JTI->getJumpTables().size());
for (MachineFunction::iterator BB = MF.begin(), E = MF.end();
BB != E; ++BB) {
for (MachineBasicBlock::iterator I = BB->begin(), E = BB->end();
I != E; ++I)
for (unsigned op = 0, e = I->getNumOperands(); op != e; ++op) {
MachineOperand &Op = I->getOperand(op);
if (!Op.isJTI()) continue;
// Remember that this JT is live.
JTIsLive.set(Op.getIndex());
}
}
// Finally, remove dead jump tables. This happens when the
// indirect jump was unreachable (and thus deleted).
for (unsigned i = 0, e = JTIsLive.size(); i != e; ++i)
if (!JTIsLive.test(i)) {
JTI->RemoveJumpTable(i);
MadeChange = true;
}
delete RS;
return MadeChange;
}
//===----------------------------------------------------------------------===//
// Tail Merging of Blocks
//===----------------------------------------------------------------------===//
/// HashMachineInstr - Compute a hash value for MI and its operands.
static unsigned HashMachineInstr(const MachineInstr *MI) {
unsigned Hash = MI->getOpcode();
for (unsigned i = 0, e = MI->getNumOperands(); i != e; ++i) {
const MachineOperand &Op = MI->getOperand(i);
// Merge in bits from the operand if easy.
unsigned OperandHash = 0;
switch (Op.getType()) {
case MachineOperand::MO_Register: OperandHash = Op.getReg(); break;
case MachineOperand::MO_Immediate: OperandHash = Op.getImm(); break;
case MachineOperand::MO_MachineBasicBlock:
OperandHash = Op.getMBB()->getNumber();
break;
case MachineOperand::MO_FrameIndex:
case MachineOperand::MO_ConstantPoolIndex:
case MachineOperand::MO_JumpTableIndex:
OperandHash = Op.getIndex();
break;
case MachineOperand::MO_GlobalAddress:
case MachineOperand::MO_ExternalSymbol:
// Global address / external symbol are too hard, don't bother, but do
// pull in the offset.
OperandHash = Op.getOffset();
break;
default: break;
}
Hash += ((OperandHash << 3) | Op.getType()) << (i&31);
}
return Hash;
}
/// HashEndOfMBB - Hash the last instruction in the MBB.
static unsigned HashEndOfMBB(const MachineBasicBlock *MBB) {
MachineBasicBlock::const_iterator I = MBB->end();
if (I == MBB->begin())
return 0; // Empty MBB.
--I;
// Skip debug info so it will not affect codegen.
while (I->isDebugValue()) {
if (I==MBB->begin())
return 0; // MBB empty except for debug info.
--I;
}
return HashMachineInstr(I);
}
/// ComputeCommonTailLength - Given two machine basic blocks, compute the number
/// of instructions they actually have in common together at their end. Return
/// iterators for the first shared instruction in each block.
static unsigned ComputeCommonTailLength(MachineBasicBlock *MBB1,
MachineBasicBlock *MBB2,
MachineBasicBlock::iterator &I1,
MachineBasicBlock::iterator &I2) {
I1 = MBB1->end();
I2 = MBB2->end();
unsigned TailLen = 0;
while (I1 != MBB1->begin() && I2 != MBB2->begin()) {
--I1; --I2;
// Skip debugging pseudos; necessary to avoid changing the code.
while (I1->isDebugValue()) {
if (I1==MBB1->begin()) {
while (I2->isDebugValue()) {
if (I2==MBB2->begin())
// I1==DBG at begin; I2==DBG at begin
return TailLen;
--I2;
}
++I2;
// I1==DBG at begin; I2==non-DBG, or first of DBGs not at begin
return TailLen;
}
--I1;
}
// I1==first (untested) non-DBG preceding known match
while (I2->isDebugValue()) {
if (I2==MBB2->begin()) {
++I1;
// I1==non-DBG, or first of DBGs not at begin; I2==DBG at begin
return TailLen;
}
--I2;
}
// I1, I2==first (untested) non-DBGs preceding known match
if (!I1->isIdenticalTo(I2) ||
// FIXME: This check is dubious. It's used to get around a problem where
// people incorrectly expect inline asm directives to remain in the same
// relative order. This is untenable because normal compiler
// optimizations (like this one) may reorder and/or merge these
// directives.
I1->isInlineAsm()) {
++I1; ++I2;
break;
}
++TailLen;
}
// Back past possible debugging pseudos at beginning of block. This matters
// when one block differs from the other only by whether debugging pseudos
// are present at the beginning. (This way, the various checks later for
// I1==MBB1->begin() work as expected.)
if (I1 == MBB1->begin() && I2 != MBB2->begin()) {
--I2;
while (I2->isDebugValue()) {
if (I2 == MBB2->begin())
return TailLen;
--I2;
}
++I2;
}
if (I2 == MBB2->begin() && I1 != MBB1->begin()) {
--I1;
while (I1->isDebugValue()) {
if (I1 == MBB1->begin())
return TailLen;
--I1;
}
++I1;
}
return TailLen;
}
void BranchFolder::MaintainLiveIns(MachineBasicBlock *CurMBB,
MachineBasicBlock *NewMBB) {
if (RS) {
RS->enterBasicBlock(CurMBB);
if (!CurMBB->empty())
RS->forward(std::prev(CurMBB->end()));
for (unsigned int i = 1, e = TRI->getNumRegs(); i != e; i++)
if (RS->isRegUsed(i, false))
NewMBB->addLiveIn(i);
}
}
/// ReplaceTailWithBranchTo - Delete the instruction OldInst and everything
/// after it, replacing it with an unconditional branch to NewDest.
void BranchFolder::ReplaceTailWithBranchTo(MachineBasicBlock::iterator OldInst,
MachineBasicBlock *NewDest) {
MachineBasicBlock *CurMBB = OldInst->getParent();
TII->ReplaceTailWithBranchTo(OldInst, NewDest);
// For targets that use the register scavenger, we must maintain LiveIns.
MaintainLiveIns(CurMBB, NewDest);
++NumTailMerge;
}
/// SplitMBBAt - Given a machine basic block and an iterator into it, split the
/// MBB so that the part before the iterator falls into the part starting at the
/// iterator. This returns the new MBB.
MachineBasicBlock *BranchFolder::SplitMBBAt(MachineBasicBlock &CurMBB,
MachineBasicBlock::iterator BBI1,
const BasicBlock *BB) {
if (!TII->isLegalToSplitMBBAt(CurMBB, BBI1))
return nullptr;
MachineFunction &MF = *CurMBB.getParent();
// Create the fall-through block.
MachineFunction::iterator MBBI = &CurMBB;
MachineBasicBlock *NewMBB =MF.CreateMachineBasicBlock(BB);
CurMBB.getParent()->insert(++MBBI, NewMBB);
// Move all the successors of this block to the specified block.
NewMBB->transferSuccessors(&CurMBB);
// Add an edge from CurMBB to NewMBB for the fall-through.
CurMBB.addSuccessor(NewMBB);
// Splice the code over.
NewMBB->splice(NewMBB->end(), &CurMBB, BBI1, CurMBB.end());
// NewMBB inherits CurMBB's block frequency.
MBBFreqInfo.setBlockFreq(NewMBB, MBBFreqInfo.getBlockFreq(&CurMBB));
// For targets that use the register scavenger, we must maintain LiveIns.
MaintainLiveIns(&CurMBB, NewMBB);
return NewMBB;
}
/// EstimateRuntime - Make a rough estimate for how long it will take to run
/// the specified code.
static unsigned EstimateRuntime(MachineBasicBlock::iterator I,
MachineBasicBlock::iterator E) {
unsigned Time = 0;
for (; I != E; ++I) {
if (I->isDebugValue())
continue;
if (I->isCall())
Time += 10;
else if (I->mayLoad() || I->mayStore())
Time += 2;
else
++Time;
}
return Time;
}
// CurMBB needs to add an unconditional branch to SuccMBB (we removed these
// branches temporarily for tail merging). In the case where CurMBB ends
// with a conditional branch to the next block, optimize by reversing the
// test and conditionally branching to SuccMBB instead.
static void FixTail(MachineBasicBlock *CurMBB, MachineBasicBlock *SuccBB,
const TargetInstrInfo *TII) {
MachineFunction *MF = CurMBB->getParent();
MachineFunction::iterator I = std::next(MachineFunction::iterator(CurMBB));
MachineBasicBlock *TBB = nullptr, *FBB = nullptr;
SmallVector<MachineOperand, 4> Cond;
DebugLoc dl; // FIXME: this is nowhere
if (I != MF->end() &&
!TII->AnalyzeBranch(*CurMBB, TBB, FBB, Cond, true)) {
MachineBasicBlock *NextBB = I;
if (TBB == NextBB && !Cond.empty() && !FBB) {
if (!TII->ReverseBranchCondition(Cond)) {
TII->RemoveBranch(*CurMBB);
TII->InsertBranch(*CurMBB, SuccBB, nullptr, Cond, dl);
return;
}
}
}
TII->InsertBranch(*CurMBB, SuccBB, nullptr,
SmallVector<MachineOperand, 0>(), dl);
}
bool
BranchFolder::MergePotentialsElt::operator<(const MergePotentialsElt &o) const {
if (getHash() < o.getHash())
return true;
if (getHash() > o.getHash())
return false;
if (getBlock()->getNumber() < o.getBlock()->getNumber())
return true;
if (getBlock()->getNumber() > o.getBlock()->getNumber())
return false;
// _GLIBCXX_DEBUG checks strict weak ordering, which involves comparing
// an object with itself.
#ifndef _GLIBCXX_DEBUG
llvm_unreachable("Predecessor appears twice");
#else
return false;
#endif
}
BlockFrequency
BranchFolder::MBFIWrapper::getBlockFreq(const MachineBasicBlock *MBB) const {
auto I = MergedBBFreq.find(MBB);
if (I != MergedBBFreq.end())
return I->second;
return MBFI.getBlockFreq(MBB);
}
void BranchFolder::MBFIWrapper::setBlockFreq(const MachineBasicBlock *MBB,
BlockFrequency F) {
MergedBBFreq[MBB] = F;
}
/// CountTerminators - Count the number of terminators in the given
/// block and set I to the position of the first non-terminator, if there
/// is one, or MBB->end() otherwise.
static unsigned CountTerminators(MachineBasicBlock *MBB,
MachineBasicBlock::iterator &I) {
I = MBB->end();
unsigned NumTerms = 0;
for (;;) {
if (I == MBB->begin()) {
I = MBB->end();
break;
}
--I;
if (!I->isTerminator()) break;
++NumTerms;
}
return NumTerms;
}
/// ProfitableToMerge - Check if two machine basic blocks have a common tail
/// and decide if it would be profitable to merge those tails. Return the
/// length of the common tail and iterators to the first common instruction
/// in each block.
static bool ProfitableToMerge(MachineBasicBlock *MBB1,
MachineBasicBlock *MBB2,
unsigned minCommonTailLength,
unsigned &CommonTailLen,
MachineBasicBlock::iterator &I1,
MachineBasicBlock::iterator &I2,
MachineBasicBlock *SuccBB,
MachineBasicBlock *PredBB) {
CommonTailLen = ComputeCommonTailLength(MBB1, MBB2, I1, I2);
if (CommonTailLen == 0)
return false;
DEBUG(dbgs() << "Common tail length of BB#" << MBB1->getNumber()
<< " and BB#" << MBB2->getNumber() << " is " << CommonTailLen
<< '\n');
// It's almost always profitable to merge any number of non-terminator
// instructions with the block that falls through into the common successor.
if (MBB1 == PredBB || MBB2 == PredBB) {
MachineBasicBlock::iterator I;
unsigned NumTerms = CountTerminators(MBB1 == PredBB ? MBB2 : MBB1, I);
if (CommonTailLen > NumTerms)
return true;
}
// If one of the blocks can be completely merged and happens to be in
// a position where the other could fall through into it, merge any number
// of instructions, because it can be done without a branch.
// TODO: If the blocks are not adjacent, move one of them so that they are?
if (MBB1->isLayoutSuccessor(MBB2) && I2 == MBB2->begin())
return true;
if (MBB2->isLayoutSuccessor(MBB1) && I1 == MBB1->begin())
return true;
// If both blocks have an unconditional branch temporarily stripped out,
// count that as an additional common instruction for the following
// heuristics.
unsigned EffectiveTailLen = CommonTailLen;
if (SuccBB && MBB1 != PredBB && MBB2 != PredBB &&
!MBB1->back().isBarrier() &&
!MBB2->back().isBarrier())
++EffectiveTailLen;
// Check if the common tail is long enough to be worthwhile.
if (EffectiveTailLen >= minCommonTailLength)
return true;
// If we are optimizing for code size, 2 instructions in common is enough if
// we don't have to split a block. At worst we will be introducing 1 new
// branch instruction, which is likely to be smaller than the 2
// instructions that would be deleted in the merge.
MachineFunction *MF = MBB1->getParent();
if (EffectiveTailLen >= 2 &&
MF->getFunction()->hasFnAttribute(Attribute::OptimizeForSize) &&
(I1 == MBB1->begin() || I2 == MBB2->begin()))
return true;
return false;
}
/// ComputeSameTails - Look through all the blocks in MergePotentials that have
/// hash CurHash (guaranteed to match the last element). Build the vector
/// SameTails of all those that have the (same) largest number of instructions
/// in common of any pair of these blocks. SameTails entries contain an
/// iterator into MergePotentials (from which the MachineBasicBlock can be
/// found) and a MachineBasicBlock::iterator into that MBB indicating the
/// instruction where the matching code sequence begins.
/// Order of elements in SameTails is the reverse of the order in which
/// those blocks appear in MergePotentials (where they are not necessarily
/// consecutive).
unsigned BranchFolder::ComputeSameTails(unsigned CurHash,
unsigned minCommonTailLength,
MachineBasicBlock *SuccBB,
MachineBasicBlock *PredBB) {
unsigned maxCommonTailLength = 0U;
SameTails.clear();
MachineBasicBlock::iterator TrialBBI1, TrialBBI2;
MPIterator HighestMPIter = std::prev(MergePotentials.end());
for (MPIterator CurMPIter = std::prev(MergePotentials.end()),
B = MergePotentials.begin();
CurMPIter != B && CurMPIter->getHash() == CurHash; --CurMPIter) {
for (MPIterator I = std::prev(CurMPIter); I->getHash() == CurHash; --I) {
unsigned CommonTailLen;
if (ProfitableToMerge(CurMPIter->getBlock(), I->getBlock(),
minCommonTailLength,
CommonTailLen, TrialBBI1, TrialBBI2,
SuccBB, PredBB)) {
if (CommonTailLen > maxCommonTailLength) {
SameTails.clear();
maxCommonTailLength = CommonTailLen;
HighestMPIter = CurMPIter;
SameTails.push_back(SameTailElt(CurMPIter, TrialBBI1));
}
if (HighestMPIter == CurMPIter &&
CommonTailLen == maxCommonTailLength)
SameTails.push_back(SameTailElt(I, TrialBBI2));
}
if (I == B)
break;
}
}
return maxCommonTailLength;
}
/// RemoveBlocksWithHash - Remove all blocks with hash CurHash from
/// MergePotentials, restoring branches at ends of blocks as appropriate.
void BranchFolder::RemoveBlocksWithHash(unsigned CurHash,
MachineBasicBlock *SuccBB,
MachineBasicBlock *PredBB) {
MPIterator CurMPIter, B;
for (CurMPIter = std::prev(MergePotentials.end()),
B = MergePotentials.begin();
CurMPIter->getHash() == CurHash; --CurMPIter) {
// Put the unconditional branch back, if we need one.
MachineBasicBlock *CurMBB = CurMPIter->getBlock();
if (SuccBB && CurMBB != PredBB)
FixTail(CurMBB, SuccBB, TII);
if (CurMPIter == B)
break;
}
if (CurMPIter->getHash() != CurHash)
CurMPIter++;
MergePotentials.erase(CurMPIter, MergePotentials.end());
}
/// CreateCommonTailOnlyBlock - None of the blocks to be tail-merged consist
/// only of the common tail. Create a block that does by splitting one.
bool BranchFolder::CreateCommonTailOnlyBlock(MachineBasicBlock *&PredBB,
MachineBasicBlock *SuccBB,
unsigned maxCommonTailLength,
unsigned &commonTailIndex) {
commonTailIndex = 0;
unsigned TimeEstimate = ~0U;
for (unsigned i = 0, e = SameTails.size(); i != e; ++i) {
// Use PredBB if possible; that doesn't require a new branch.
if (SameTails[i].getBlock() == PredBB) {
commonTailIndex = i;
break;
}
// Otherwise, make a (fairly bogus) choice based on estimate of
// how long it will take the various blocks to execute.
unsigned t = EstimateRuntime(SameTails[i].getBlock()->begin(),
SameTails[i].getTailStartPos());
if (t <= TimeEstimate) {
TimeEstimate = t;
commonTailIndex = i;
}
}
MachineBasicBlock::iterator BBI =
SameTails[commonTailIndex].getTailStartPos();
MachineBasicBlock *MBB = SameTails[commonTailIndex].getBlock();
// If the common tail includes any debug info we will take it pretty
// randomly from one of the inputs. Might be better to remove it?
DEBUG(dbgs() << "\nSplitting BB#" << MBB->getNumber() << ", size "
<< maxCommonTailLength);
// If the split block unconditionally falls-thru to SuccBB, it will be
// merged. In control flow terms it should then take SuccBB's name. e.g. If
// SuccBB is an inner loop, the common tail is still part of the inner loop.
const BasicBlock *BB = (SuccBB && MBB->succ_size() == 1) ?
SuccBB->getBasicBlock() : MBB->getBasicBlock();
MachineBasicBlock *newMBB = SplitMBBAt(*MBB, BBI, BB);
if (!newMBB) {
DEBUG(dbgs() << "... failed!");
return false;
}
SameTails[commonTailIndex].setBlock(newMBB);
SameTails[commonTailIndex].setTailStartPos(newMBB->begin());
// If we split PredBB, newMBB is the new predecessor.
if (PredBB == MBB)
PredBB = newMBB;
return true;
}
// See if any of the blocks in MergePotentials (which all have a common single
// successor, or all have no successor) can be tail-merged. If there is a
// successor, any blocks in MergePotentials that are not tail-merged and
// are not immediately before Succ must have an unconditional branch to
// Succ added (but the predecessor/successor lists need no adjustment).
// The lone predecessor of Succ that falls through into Succ,
// if any, is given in PredBB.
bool BranchFolder::TryTailMergeBlocks(MachineBasicBlock *SuccBB,
MachineBasicBlock *PredBB) {
bool MadeChange = false;
// Except for the special cases below, tail-merge if there are at least
// this many instructions in common.
unsigned minCommonTailLength = TailMergeSize;
DEBUG(dbgs() << "\nTryTailMergeBlocks: ";
for (unsigned i = 0, e = MergePotentials.size(); i != e; ++i)
dbgs() << "BB#" << MergePotentials[i].getBlock()->getNumber()
<< (i == e-1 ? "" : ", ");
dbgs() << "\n";
if (SuccBB) {
dbgs() << " with successor BB#" << SuccBB->getNumber() << '\n';
if (PredBB)
dbgs() << " which has fall-through from BB#"
<< PredBB->getNumber() << "\n";
}
dbgs() << "Looking for common tails of at least "
<< minCommonTailLength << " instruction"
<< (minCommonTailLength == 1 ? "" : "s") << '\n';
);
// Sort by hash value so that blocks with identical end sequences sort
// together.
std::stable_sort(MergePotentials.begin(), MergePotentials.end());
// Walk through equivalence sets looking for actual exact matches.
while (MergePotentials.size() > 1) {
unsigned CurHash = MergePotentials.back().getHash();
// Build SameTails, identifying the set of blocks with this hash code
// and with the maximum number of instructions in common.
unsigned maxCommonTailLength = ComputeSameTails(CurHash,
minCommonTailLength,
SuccBB, PredBB);
// If we didn't find any pair that has at least minCommonTailLength
// instructions in common, remove all blocks with this hash code and retry.
if (SameTails.empty()) {
RemoveBlocksWithHash(CurHash, SuccBB, PredBB);
continue;
}
// If one of the blocks is the entire common tail (and not the entry
// block, which we can't jump to), we can treat all blocks with this same
// tail at once. Use PredBB if that is one of the possibilities, as that
// will not introduce any extra branches.
MachineBasicBlock *EntryBB = MergePotentials.begin()->getBlock()->
getParent()->begin();
unsigned commonTailIndex = SameTails.size();
// If there are two blocks, check to see if one can be made to fall through
// into the other.
if (SameTails.size() == 2 &&
SameTails[0].getBlock()->isLayoutSuccessor(SameTails[1].getBlock()) &&
SameTails[1].tailIsWholeBlock())
commonTailIndex = 1;
else if (SameTails.size() == 2 &&
SameTails[1].getBlock()->isLayoutSuccessor(
SameTails[0].getBlock()) &&
SameTails[0].tailIsWholeBlock())
commonTailIndex = 0;
else {
// Otherwise just pick one, favoring the fall-through predecessor if
// there is one.
for (unsigned i = 0, e = SameTails.size(); i != e; ++i) {
MachineBasicBlock *MBB = SameTails[i].getBlock();
if (MBB == EntryBB && SameTails[i].tailIsWholeBlock())
continue;
if (MBB == PredBB) {
commonTailIndex = i;
break;
}
if (SameTails[i].tailIsWholeBlock())
commonTailIndex = i;
}
}
if (commonTailIndex == SameTails.size() ||
(SameTails[commonTailIndex].getBlock() == PredBB &&
!SameTails[commonTailIndex].tailIsWholeBlock())) {
// None of the blocks consist entirely of the common tail.
// Split a block so that one does.
if (!CreateCommonTailOnlyBlock(PredBB, SuccBB,
maxCommonTailLength, commonTailIndex)) {
RemoveBlocksWithHash(CurHash, SuccBB, PredBB);
continue;
}
}
MachineBasicBlock *MBB = SameTails[commonTailIndex].getBlock();
// Recompute commont tail MBB's edge weights and block frequency.
setCommonTailEdgeWeights(*MBB);
// MBB is common tail. Adjust all other BB's to jump to this one.
// Traversal must be forwards so erases work.
DEBUG(dbgs() << "\nUsing common tail in BB#" << MBB->getNumber()
<< " for ");
for (unsigned int i=0, e = SameTails.size(); i != e; ++i) {
if (commonTailIndex == i)
continue;
DEBUG(dbgs() << "BB#" << SameTails[i].getBlock()->getNumber()
<< (i == e-1 ? "" : ", "));
// Hack the end off BB i, making it jump to BB commonTailIndex instead.
ReplaceTailWithBranchTo(SameTails[i].getTailStartPos(), MBB);
// BB i is no longer a predecessor of SuccBB; remove it from the worklist.
MergePotentials.erase(SameTails[i].getMPIter());
}
DEBUG(dbgs() << "\n");
// We leave commonTailIndex in the worklist in case there are other blocks
// that match it with a smaller number of instructions.
MadeChange = true;
}
return MadeChange;
}
bool BranchFolder::TailMergeBlocks(MachineFunction &MF) {
bool MadeChange = false;
if (!EnableTailMerge) return MadeChange;
// First find blocks with no successors.
MergePotentials.clear();
for (MachineFunction::iterator I = MF.begin(), E = MF.end();
I != E && MergePotentials.size() < TailMergeThreshold; ++I) {
if (TriedMerging.count(I))
continue;
if (I->succ_empty())
MergePotentials.push_back(MergePotentialsElt(HashEndOfMBB(I), I));
}
// If this is a large problem, avoid visiting the same basic blocks
// multiple times.
if (MergePotentials.size() == TailMergeThreshold)
for (unsigned i = 0, e = MergePotentials.size(); i != e; ++i)
TriedMerging.insert(MergePotentials[i].getBlock());
// See if we can do any tail merging on those.
if (MergePotentials.size() >= 2)
MadeChange |= TryTailMergeBlocks(nullptr, nullptr);
// Look at blocks (IBB) with multiple predecessors (PBB).
// We change each predecessor to a canonical form, by
// (1) temporarily removing any unconditional branch from the predecessor
// to IBB, and
// (2) alter conditional branches so they branch to the other block
// not IBB; this may require adding back an unconditional branch to IBB
// later, where there wasn't one coming in. E.g.
// Bcc IBB
// fallthrough to QBB
// here becomes
// Bncc QBB
// with a conceptual B to IBB after that, which never actually exists.
// With those changes, we see whether the predecessors' tails match,
// and merge them if so. We change things out of canonical form and
// back to the way they were later in the process. (OptimizeBranches
// would undo some of this, but we can't use it, because we'd get into
// a compile-time infinite loop repeatedly doing and undoing the same
// transformations.)
for (MachineFunction::iterator I = std::next(MF.begin()), E = MF.end();
I != E; ++I) {
if (I->pred_size() < 2) continue;
SmallPtrSet<MachineBasicBlock *, 8> UniquePreds;
MachineBasicBlock *IBB = I;
MachineBasicBlock *PredBB = std::prev(I);
MergePotentials.clear();
for (MachineBasicBlock::pred_iterator P = I->pred_begin(),
E2 = I->pred_end();
P != E2 && MergePotentials.size() < TailMergeThreshold; ++P) {
MachineBasicBlock *PBB = *P;
if (TriedMerging.count(PBB))
continue;
// Skip blocks that loop to themselves, can't tail merge these.
if (PBB == IBB)
continue;
// Visit each predecessor only once.
if (!UniquePreds.insert(PBB).second)
continue;
// Skip blocks which may jump to a landing pad. Can't tail merge these.
if (PBB->getLandingPadSuccessor())
continue;
MachineBasicBlock *TBB = nullptr, *FBB = nullptr;
SmallVector<MachineOperand, 4> Cond;
if (!TII->AnalyzeBranch(*PBB, TBB, FBB, Cond, true)) {
// Failing case: IBB is the target of a cbr, and we cannot reverse the
// branch.
SmallVector<MachineOperand, 4> NewCond(Cond);
if (!Cond.empty() && TBB == IBB) {
if (TII->ReverseBranchCondition(NewCond))
continue;
// This is the QBB case described above
if (!FBB)
FBB = std::next(MachineFunction::iterator(PBB));
}
// Failing case: the only way IBB can be reached from PBB is via
// exception handling. Happens for landing pads. Would be nice to have
// a bit in the edge so we didn't have to do all this.
if (IBB->isLandingPad()) {
MachineFunction::iterator IP = PBB; IP++;
MachineBasicBlock *PredNextBB = nullptr;
if (IP != MF.end())
PredNextBB = IP;
if (!TBB) {
if (IBB != PredNextBB) // fallthrough
continue;
} else if (FBB) {
if (TBB != IBB && FBB != IBB) // cbr then ubr
continue;
} else if (Cond.empty()) {
if (TBB != IBB) // ubr
continue;
} else {
if (TBB != IBB && IBB != PredNextBB) // cbr
continue;
}
}
// Remove the unconditional branch at the end, if any.
if (TBB && (Cond.empty() || FBB)) {
DebugLoc dl; // FIXME: this is nowhere
TII->RemoveBranch(*PBB);
if (!Cond.empty())
// reinsert conditional branch only, for now
TII->InsertBranch(*PBB, (TBB == IBB) ? FBB : TBB, nullptr,
NewCond, dl);
}
MergePotentials.push_back(MergePotentialsElt(HashEndOfMBB(PBB), *P));
}
}
// If this is a large problem, avoid visiting the same basic blocks multiple
// times.
if (MergePotentials.size() == TailMergeThreshold)
for (unsigned i = 0, e = MergePotentials.size(); i != e; ++i)
TriedMerging.insert(MergePotentials[i].getBlock());
if (MergePotentials.size() >= 2)
MadeChange |= TryTailMergeBlocks(IBB, PredBB);
// Reinsert an unconditional branch if needed. The 1 below can occur as a
// result of removing blocks in TryTailMergeBlocks.
PredBB = std::prev(I); // this may have been changed in TryTailMergeBlocks
if (MergePotentials.size() == 1 &&
MergePotentials.begin()->getBlock() != PredBB)
FixTail(MergePotentials.begin()->getBlock(), IBB, TII);
}
return MadeChange;
}
void BranchFolder::setCommonTailEdgeWeights(MachineBasicBlock &TailMBB) {
SmallVector<BlockFrequency, 2> EdgeFreqLs(TailMBB.succ_size());
BlockFrequency AccumulatedMBBFreq;
// Aggregate edge frequency of successor edge j:
// edgeFreq(j) = sum (freq(bb) * edgeProb(bb, j)),
// where bb is a basic block that is in SameTails.
for (const auto &Src : SameTails) {
const MachineBasicBlock *SrcMBB = Src.getBlock();
BlockFrequency BlockFreq = MBBFreqInfo.getBlockFreq(SrcMBB);
AccumulatedMBBFreq += BlockFreq;
// It is not necessary to recompute edge weights if TailBB has less than two
// successors.
if (TailMBB.succ_size() <= 1)
continue;
auto EdgeFreq = EdgeFreqLs.begin();
for (auto SuccI = TailMBB.succ_begin(), SuccE = TailMBB.succ_end();
SuccI != SuccE; ++SuccI, ++EdgeFreq)
*EdgeFreq += BlockFreq * MBPI.getEdgeProbability(SrcMBB, *SuccI);
}
MBBFreqInfo.setBlockFreq(&TailMBB, AccumulatedMBBFreq);
if (TailMBB.succ_size() <= 1)
return;
auto MaxEdgeFreq = *std::max_element(EdgeFreqLs.begin(), EdgeFreqLs.end());
uint64_t Scale = MaxEdgeFreq.getFrequency() / UINT32_MAX + 1;
auto EdgeFreq = EdgeFreqLs.begin();
for (auto SuccI = TailMBB.succ_begin(), SuccE = TailMBB.succ_end();
SuccI != SuccE; ++SuccI, ++EdgeFreq)
TailMBB.setSuccWeight(SuccI, EdgeFreq->getFrequency() / Scale);
}
//===----------------------------------------------------------------------===//
// Branch Optimization
//===----------------------------------------------------------------------===//
bool BranchFolder::OptimizeBranches(MachineFunction &MF) {
bool MadeChange = false;
// Make sure blocks are numbered in order
MF.RenumberBlocks();
for (MachineFunction::iterator I = std::next(MF.begin()), E = MF.end();
I != E; ) {
MachineBasicBlock *MBB = I++;
MadeChange |= OptimizeBlock(MBB);
// If it is dead, remove it.
if (MBB->pred_empty()) {
RemoveDeadBlock(MBB);
MadeChange = true;
++NumDeadBlocks;
}
}
return MadeChange;
}
// Blocks should be considered empty if they contain only debug info;
// else the debug info would affect codegen.
static bool IsEmptyBlock(MachineBasicBlock *MBB) {
if (MBB->empty())
return true;
for (MachineBasicBlock::iterator MBBI = MBB->begin(), MBBE = MBB->end();
MBBI!=MBBE; ++MBBI) {
if (!MBBI->isDebugValue())
return false;
}
return true;
}
// Blocks with only debug info and branches should be considered the same
// as blocks with only branches.
static bool IsBranchOnlyBlock(MachineBasicBlock *MBB) {
MachineBasicBlock::iterator MBBI, MBBE;
for (MBBI = MBB->begin(), MBBE = MBB->end(); MBBI!=MBBE; ++MBBI) {
if (!MBBI->isDebugValue())
break;
}
return (MBBI->isBranch());
}
/// IsBetterFallthrough - Return true if it would be clearly better to
/// fall-through to MBB1 than to fall through into MBB2. This has to return
/// a strict ordering, returning true for both (MBB1,MBB2) and (MBB2,MBB1) will
/// result in infinite loops.
static bool IsBetterFallthrough(MachineBasicBlock *MBB1,
MachineBasicBlock *MBB2) {
// Right now, we use a simple heuristic. If MBB2 ends with a call, and
// MBB1 doesn't, we prefer to fall through into MBB1. This allows us to
// optimize branches that branch to either a return block or an assert block
// into a fallthrough to the return.
if (IsEmptyBlock(MBB1) || IsEmptyBlock(MBB2)) return false;
// If there is a clear successor ordering we make sure that one block
// will fall through to the next
if (MBB1->isSuccessor(MBB2)) return true;
if (MBB2->isSuccessor(MBB1)) return false;
// Neither block consists entirely of debug info (per IsEmptyBlock check),
// so we needn't test for falling off the beginning here.
MachineBasicBlock::iterator MBB1I = --MBB1->end();
while (MBB1I->isDebugValue())
--MBB1I;
MachineBasicBlock::iterator MBB2I = --MBB2->end();
while (MBB2I->isDebugValue())
--MBB2I;
return MBB2I->isCall() && !MBB1I->isCall();
}
/// getBranchDebugLoc - Find and return, if any, the DebugLoc of the branch
/// instructions on the block. Always use the DebugLoc of the first
/// branching instruction found unless its absent, in which case use the
/// DebugLoc of the second if present.
static DebugLoc getBranchDebugLoc(MachineBasicBlock &MBB) {
MachineBasicBlock::iterator I = MBB.end();
if (I == MBB.begin())
return DebugLoc();
--I;
while (I->isDebugValue() && I != MBB.begin())
--I;
if (I->isBranch())
return I->getDebugLoc();
return DebugLoc();
}
/// OptimizeBlock - Analyze and optimize control flow related to the specified
/// block. This is never called on the entry block.
bool BranchFolder::OptimizeBlock(MachineBasicBlock *MBB) {
bool MadeChange = false;
MachineFunction &MF = *MBB->getParent();
ReoptimizeBlock:
MachineFunction::iterator FallThrough = MBB;
++FallThrough;
// If this block is empty, make everyone use its fall-through, not the block
// explicitly. Landing pads should not do this since the landing-pad table
// points to this block. Blocks with their addresses taken shouldn't be
// optimized away.
if (IsEmptyBlock(MBB) && !MBB->isLandingPad() && !MBB->hasAddressTaken()) {
// Dead block? Leave for cleanup later.
if (MBB->pred_empty()) return MadeChange;
if (FallThrough == MF.end()) {
// TODO: Simplify preds to not branch here if possible!
} else {
// Rewrite all predecessors of the old block to go to the fallthrough
// instead.
while (!MBB->pred_empty()) {
MachineBasicBlock *Pred = *(MBB->pred_end()-1);
Pred->ReplaceUsesOfBlockWith(MBB, FallThrough);
}
// If MBB was the target of a jump table, update jump tables to go to the
// fallthrough instead.
if (MachineJumpTableInfo *MJTI = MF.getJumpTableInfo())
MJTI->ReplaceMBBInJumpTables(MBB, FallThrough);
MadeChange = true;
}
return MadeChange;
}
// Check to see if we can simplify the terminator of the block before this
// one.
MachineBasicBlock &PrevBB = *std::prev(MachineFunction::iterator(MBB));
MachineBasicBlock *PriorTBB = nullptr, *PriorFBB = nullptr;
SmallVector<MachineOperand, 4> PriorCond;
bool PriorUnAnalyzable =
TII->AnalyzeBranch(PrevBB, PriorTBB, PriorFBB, PriorCond, true);
if (!PriorUnAnalyzable) {
// If the CFG for the prior block has extra edges, remove them.
MadeChange |= PrevBB.CorrectExtraCFGEdges(PriorTBB, PriorFBB,
!PriorCond.empty());
// If the previous branch is conditional and both conditions go to the same
// destination, remove the branch, replacing it with an unconditional one or
// a fall-through.
if (PriorTBB && PriorTBB == PriorFBB) {
DebugLoc dl = getBranchDebugLoc(PrevBB);
TII->RemoveBranch(PrevBB);
PriorCond.clear();
if (PriorTBB != MBB)
TII->InsertBranch(PrevBB, PriorTBB, nullptr, PriorCond, dl);
MadeChange = true;
++NumBranchOpts;
goto ReoptimizeBlock;
}
// If the previous block unconditionally falls through to this block and
// this block has no other predecessors, move the contents of this block
// into the prior block. This doesn't usually happen when SimplifyCFG
// has been used, but it can happen if tail merging splits a fall-through
// predecessor of a block.
// This has to check PrevBB->succ_size() because EH edges are ignored by
// AnalyzeBranch.
if (PriorCond.empty() && !PriorTBB && MBB->pred_size() == 1 &&
PrevBB.succ_size() == 1 &&
!MBB->hasAddressTaken() && !MBB->isLandingPad()) {
DEBUG(dbgs() << "\nMerging into block: " << PrevBB
<< "From MBB: " << *MBB);
// Remove redundant DBG_VALUEs first.
if (PrevBB.begin() != PrevBB.end()) {
MachineBasicBlock::iterator PrevBBIter = PrevBB.end();
--PrevBBIter;
MachineBasicBlock::iterator MBBIter = MBB->begin();
// Check if DBG_VALUE at the end of PrevBB is identical to the
// DBG_VALUE at the beginning of MBB.
while (PrevBBIter != PrevBB.begin() && MBBIter != MBB->end()
&& PrevBBIter->isDebugValue() && MBBIter->isDebugValue()) {
if (!MBBIter->isIdenticalTo(PrevBBIter))
break;
MachineInstr *DuplicateDbg = MBBIter;
++MBBIter; -- PrevBBIter;
DuplicateDbg->eraseFromParent();
}
}
PrevBB.splice(PrevBB.end(), MBB, MBB->begin(), MBB->end());
PrevBB.removeSuccessor(PrevBB.succ_begin());
assert(PrevBB.succ_empty());
PrevBB.transferSuccessors(MBB);
MadeChange = true;
return MadeChange;
}
// If the previous branch *only* branches to *this* block (conditional or
// not) remove the branch.
if (PriorTBB == MBB && !PriorFBB) {
TII->RemoveBranch(PrevBB);
MadeChange = true;
++NumBranchOpts;
goto ReoptimizeBlock;
}
// If the prior block branches somewhere else on the condition and here if
// the condition is false, remove the uncond second branch.
if (PriorFBB == MBB) {
DebugLoc dl = getBranchDebugLoc(PrevBB);
TII->RemoveBranch(PrevBB);
TII->InsertBranch(PrevBB, PriorTBB, nullptr, PriorCond, dl);
MadeChange = true;
++NumBranchOpts;
goto ReoptimizeBlock;
}
// If the prior block branches here on true and somewhere else on false, and
// if the branch condition is reversible, reverse the branch to create a
// fall-through.
if (PriorTBB == MBB) {
SmallVector<MachineOperand, 4> NewPriorCond(PriorCond);
if (!TII->ReverseBranchCondition(NewPriorCond)) {
DebugLoc dl = getBranchDebugLoc(PrevBB);
TII->RemoveBranch(PrevBB);
TII->InsertBranch(PrevBB, PriorFBB, nullptr, NewPriorCond, dl);
MadeChange = true;
++NumBranchOpts;
goto ReoptimizeBlock;
}
}
// If this block has no successors (e.g. it is a return block or ends with
// a call to a no-return function like abort or __cxa_throw) and if the pred
// falls through into this block, and if it would otherwise fall through
// into the block after this, move this block to the end of the function.
//
// We consider it more likely that execution will stay in the function (e.g.
// due to loops) than it is to exit it. This asserts in loops etc, moving
// the assert condition out of the loop body.
if (MBB->succ_empty() && !PriorCond.empty() && !PriorFBB &&
MachineFunction::iterator(PriorTBB) == FallThrough &&
!MBB->canFallThrough()) {
bool DoTransform = true;
// We have to be careful that the succs of PredBB aren't both no-successor
// blocks. If neither have successors and if PredBB is the second from
// last block in the function, we'd just keep swapping the two blocks for
// last. Only do the swap if one is clearly better to fall through than
// the other.
if (FallThrough == --MF.end() &&
!IsBetterFallthrough(PriorTBB, MBB))
DoTransform = false;
if (DoTransform) {
// Reverse the branch so we will fall through on the previous true cond.
SmallVector<MachineOperand, 4> NewPriorCond(PriorCond);
if (!TII->ReverseBranchCondition(NewPriorCond)) {
DEBUG(dbgs() << "\nMoving MBB: " << *MBB
<< "To make fallthrough to: " << *PriorTBB << "\n");
DebugLoc dl = getBranchDebugLoc(PrevBB);
TII->RemoveBranch(PrevBB);
TII->InsertBranch(PrevBB, MBB, nullptr, NewPriorCond, dl);
// Move this block to the end of the function.
MBB->moveAfter(--MF.end());
MadeChange = true;
++NumBranchOpts;
return MadeChange;
}
}
}
}
// Analyze the branch in the current block.
MachineBasicBlock *CurTBB = nullptr, *CurFBB = nullptr;
SmallVector<MachineOperand, 4> CurCond;
bool CurUnAnalyzable= TII->AnalyzeBranch(*MBB, CurTBB, CurFBB, CurCond, true);
if (!CurUnAnalyzable) {
// If the CFG for the prior block has extra edges, remove them.
MadeChange |= MBB->CorrectExtraCFGEdges(CurTBB, CurFBB, !CurCond.empty());
// If this is a two-way branch, and the FBB branches to this block, reverse
// the condition so the single-basic-block loop is faster. Instead of:
// Loop: xxx; jcc Out; jmp Loop
// we want:
// Loop: xxx; jncc Loop; jmp Out
if (CurTBB && CurFBB && CurFBB == MBB && CurTBB != MBB) {
SmallVector<MachineOperand, 4> NewCond(CurCond);
if (!TII->ReverseBranchCondition(NewCond)) {
DebugLoc dl = getBranchDebugLoc(*MBB);
TII->RemoveBranch(*MBB);
TII->InsertBranch(*MBB, CurFBB, CurTBB, NewCond, dl);
MadeChange = true;
++NumBranchOpts;
goto ReoptimizeBlock;
}
}
// If this branch is the only thing in its block, see if we can forward
// other blocks across it.
if (CurTBB && CurCond.empty() && !CurFBB &&
IsBranchOnlyBlock(MBB) && CurTBB != MBB &&
!MBB->hasAddressTaken()) {
DebugLoc dl = getBranchDebugLoc(*MBB);
// This block may contain just an unconditional branch. Because there can
// be 'non-branch terminators' in the block, try removing the branch and
// then seeing if the block is empty.
TII->RemoveBranch(*MBB);
// If the only things remaining in the block are debug info, remove these
// as well, so this will behave the same as an empty block in non-debug
// mode.
if (!MBB->empty()) {
bool NonDebugInfoFound = false;
for (MachineBasicBlock::iterator I = MBB->begin(), E = MBB->end();
I != E; ++I) {
if (!I->isDebugValue()) {
NonDebugInfoFound = true;
break;
}
}
if (!NonDebugInfoFound)
// Make the block empty, losing the debug info (we could probably
// improve this in some cases.)
MBB->erase(MBB->begin(), MBB->end());
}
// If this block is just an unconditional branch to CurTBB, we can
// usually completely eliminate the block. The only case we cannot
// completely eliminate the block is when the block before this one
// falls through into MBB and we can't understand the prior block's branch
// condition.
if (MBB->empty()) {
bool PredHasNoFallThrough = !PrevBB.canFallThrough();
if (PredHasNoFallThrough || !PriorUnAnalyzable ||
!PrevBB.isSuccessor(MBB)) {
// If the prior block falls through into us, turn it into an
// explicit branch to us to make updates simpler.
if (!PredHasNoFallThrough && PrevBB.isSuccessor(MBB) &&
PriorTBB != MBB && PriorFBB != MBB) {
if (!PriorTBB) {
assert(PriorCond.empty() && !PriorFBB &&
"Bad branch analysis");
PriorTBB = MBB;
} else {
assert(!PriorFBB && "Machine CFG out of date!");
PriorFBB = MBB;
}
DebugLoc pdl = getBranchDebugLoc(PrevBB);
TII->RemoveBranch(PrevBB);
TII->InsertBranch(PrevBB, PriorTBB, PriorFBB, PriorCond, pdl);
}
// Iterate through all the predecessors, revectoring each in-turn.
size_t PI = 0;
bool DidChange = false;
bool HasBranchToSelf = false;
while(PI != MBB->pred_size()) {
MachineBasicBlock *PMBB = *(MBB->pred_begin() + PI);
if (PMBB == MBB) {
// If this block has an uncond branch to itself, leave it.
++PI;
HasBranchToSelf = true;
} else {
DidChange = true;
PMBB->ReplaceUsesOfBlockWith(MBB, CurTBB);
// If this change resulted in PMBB ending in a conditional
// branch where both conditions go to the same destination,
// change this to an unconditional branch (and fix the CFG).
MachineBasicBlock *NewCurTBB = nullptr, *NewCurFBB = nullptr;
SmallVector<MachineOperand, 4> NewCurCond;
bool NewCurUnAnalyzable = TII->AnalyzeBranch(*PMBB, NewCurTBB,
NewCurFBB, NewCurCond, true);
if (!NewCurUnAnalyzable && NewCurTBB && NewCurTBB == NewCurFBB) {
DebugLoc pdl = getBranchDebugLoc(*PMBB);
TII->RemoveBranch(*PMBB);
NewCurCond.clear();
TII->InsertBranch(*PMBB, NewCurTBB, nullptr, NewCurCond, pdl);
MadeChange = true;
++NumBranchOpts;
PMBB->CorrectExtraCFGEdges(NewCurTBB, nullptr, false);
}
}
}
// Change any jumptables to go to the new MBB.
if (MachineJumpTableInfo *MJTI = MF.getJumpTableInfo())
MJTI->ReplaceMBBInJumpTables(MBB, CurTBB);
if (DidChange) {
++NumBranchOpts;
MadeChange = true;
if (!HasBranchToSelf) return MadeChange;
}
}
}
// Add the branch back if the block is more than just an uncond branch.
TII->InsertBranch(*MBB, CurTBB, nullptr, CurCond, dl);
}
}
// If the prior block doesn't fall through into this block, and if this
// block doesn't fall through into some other block, see if we can find a
// place to move this block where a fall-through will happen.
if (!PrevBB.canFallThrough()) {
// Now we know that there was no fall-through into this block, check to
// see if it has a fall-through into its successor.
bool CurFallsThru = MBB->canFallThrough();
if (!MBB->isLandingPad()) {
// Check all the predecessors of this block. If one of them has no fall
// throughs, move this block right after it.
for (MachineBasicBlock::pred_iterator PI = MBB->pred_begin(),
E = MBB->pred_end(); PI != E; ++PI) {
// Analyze the branch at the end of the pred.
MachineBasicBlock *PredBB = *PI;
MachineFunction::iterator PredFallthrough = PredBB; ++PredFallthrough;
MachineBasicBlock *PredTBB = nullptr, *PredFBB = nullptr;
SmallVector<MachineOperand, 4> PredCond;
if (PredBB != MBB && !PredBB->canFallThrough() &&
!TII->AnalyzeBranch(*PredBB, PredTBB, PredFBB, PredCond, true)
&& (!CurFallsThru || !CurTBB || !CurFBB)
&& (!CurFallsThru || MBB->getNumber() >= PredBB->getNumber())) {
// If the current block doesn't fall through, just move it.
// If the current block can fall through and does not end with a
// conditional branch, we need to append an unconditional jump to
// the (current) next block. To avoid a possible compile-time
// infinite loop, move blocks only backward in this case.
// Also, if there are already 2 branches here, we cannot add a third;
// this means we have the case
// Bcc next
// B elsewhere
// next:
if (CurFallsThru) {
MachineBasicBlock *NextBB =
std::next(MachineFunction::iterator(MBB));
CurCond.clear();
TII->InsertBranch(*MBB, NextBB, nullptr, CurCond, DebugLoc());
}
MBB->moveAfter(PredBB);
MadeChange = true;
goto ReoptimizeBlock;
}
}
}
if (!CurFallsThru) {
// Check all successors to see if we can move this block before it.
for (MachineBasicBlock::succ_iterator SI = MBB->succ_begin(),
E = MBB->succ_end(); SI != E; ++SI) {
// Analyze the branch at the end of the block before the succ.
MachineBasicBlock *SuccBB = *SI;
MachineFunction::iterator SuccPrev = SuccBB; --SuccPrev;
// If this block doesn't already fall-through to that successor, and if
// the succ doesn't already have a block that can fall through into it,
// and if the successor isn't an EH destination, we can arrange for the
// fallthrough to happen.
if (SuccBB != MBB && &*SuccPrev != MBB &&
!SuccPrev->canFallThrough() && !CurUnAnalyzable &&
!SuccBB->isLandingPad()) {
MBB->moveBefore(SuccBB);
MadeChange = true;
goto ReoptimizeBlock;
}
}
// Okay, there is no really great place to put this block. If, however,
// the block before this one would be a fall-through if this block were
// removed, move this block to the end of the function.
MachineBasicBlock *PrevTBB = nullptr, *PrevFBB = nullptr;
SmallVector<MachineOperand, 4> PrevCond;
if (FallThrough != MF.end() &&
!TII->AnalyzeBranch(PrevBB, PrevTBB, PrevFBB, PrevCond, true) &&
PrevBB.isSuccessor(FallThrough)) {
MBB->moveAfter(--MF.end());
MadeChange = true;
return MadeChange;
}
}
}
return MadeChange;
}
//===----------------------------------------------------------------------===//
// Hoist Common Code
//===----------------------------------------------------------------------===//
/// HoistCommonCode - Hoist common instruction sequences at the start of basic
/// blocks to their common predecessor.
bool BranchFolder::HoistCommonCode(MachineFunction &MF) {
bool MadeChange = false;
for (MachineFunction::iterator I = MF.begin(), E = MF.end(); I != E; ) {
MachineBasicBlock *MBB = I++;
MadeChange |= HoistCommonCodeInSuccs(MBB);
}
return MadeChange;
}
/// findFalseBlock - BB has a fallthrough. Find its 'false' successor given
/// its 'true' successor.
static MachineBasicBlock *findFalseBlock(MachineBasicBlock *BB,
MachineBasicBlock *TrueBB) {
for (MachineBasicBlock::succ_iterator SI = BB->succ_begin(),
E = BB->succ_end(); SI != E; ++SI) {
MachineBasicBlock *SuccBB = *SI;
if (SuccBB != TrueBB)
return SuccBB;
}
return nullptr;
}
/// findHoistingInsertPosAndDeps - Find the location to move common instructions
/// in successors to. The location is usually just before the terminator,
/// however if the terminator is a conditional branch and its previous
/// instruction is the flag setting instruction, the previous instruction is
/// the preferred location. This function also gathers uses and defs of the
/// instructions from the insertion point to the end of the block. The data is
/// used by HoistCommonCodeInSuccs to ensure safety.
static
MachineBasicBlock::iterator findHoistingInsertPosAndDeps(MachineBasicBlock *MBB,
const TargetInstrInfo *TII,
const TargetRegisterInfo *TRI,
SmallSet<unsigned,4> &Uses,
SmallSet<unsigned,4> &Defs) {
MachineBasicBlock::iterator Loc = MBB->getFirstTerminator();
if (!TII->isUnpredicatedTerminator(Loc))
return MBB->end();
for (unsigned i = 0, e = Loc->getNumOperands(); i != e; ++i) {
const MachineOperand &MO = Loc->getOperand(i);
if (!MO.isReg())
continue;
unsigned Reg = MO.getReg();
if (!Reg)
continue;
if (MO.isUse()) {
for (MCRegAliasIterator AI(Reg, TRI, true); AI.isValid(); ++AI)
Uses.insert(*AI);
} else {
if (!MO.isDead())
// Don't try to hoist code in the rare case the terminator defines a
// register that is later used.
return MBB->end();
// If the terminator defines a register, make sure we don't hoist
// the instruction whose def might be clobbered by the terminator.
for (MCRegAliasIterator AI(Reg, TRI, true); AI.isValid(); ++AI)
Defs.insert(*AI);
}
}
if (Uses.empty())
return Loc;
if (Loc == MBB->begin())
return MBB->end();
// The terminator is probably a conditional branch, try not to separate the
// branch from condition setting instruction.
MachineBasicBlock::iterator PI = Loc;
--PI;
while (PI != MBB->begin() && PI->isDebugValue())
--PI;
bool IsDef = false;
for (unsigned i = 0, e = PI->getNumOperands(); !IsDef && i != e; ++i) {
const MachineOperand &MO = PI->getOperand(i);
// If PI has a regmask operand, it is probably a call. Separate away.
if (MO.isRegMask())
return Loc;
if (!MO.isReg() || MO.isUse())
continue;
unsigned Reg = MO.getReg();
if (!Reg)
continue;
if (Uses.count(Reg))
IsDef = true;
}
if (!IsDef)
// The condition setting instruction is not just before the conditional
// branch.
return Loc;
// Be conservative, don't insert instruction above something that may have
// side-effects. And since it's potentially bad to separate flag setting
// instruction from the conditional branch, just abort the optimization
// completely.
// Also avoid moving code above predicated instruction since it's hard to
// reason about register liveness with predicated instruction.
bool DontMoveAcrossStore = true;
if (!PI->isSafeToMove(TII, nullptr, DontMoveAcrossStore) ||
TII->isPredicated(PI))
return MBB->end();
// Find out what registers are live. Note this routine is ignoring other live
// registers which are only used by instructions in successor blocks.
for (unsigned i = 0, e = PI->getNumOperands(); i != e; ++i) {
const MachineOperand &MO = PI->getOperand(i);
if (!MO.isReg())
continue;
unsigned Reg = MO.getReg();
if (!Reg)
continue;
if (MO.isUse()) {
for (MCRegAliasIterator AI(Reg, TRI, true); AI.isValid(); ++AI)
Uses.insert(*AI);
} else {
if (Uses.erase(Reg)) {
for (MCSubRegIterator SubRegs(Reg, TRI); SubRegs.isValid(); ++SubRegs)
Uses.erase(*SubRegs); // Use sub-registers to be conservative
}
for (MCRegAliasIterator AI(Reg, TRI, true); AI.isValid(); ++AI)
Defs.insert(*AI);
}
}
return PI;
}
/// HoistCommonCodeInSuccs - If the successors of MBB has common instruction
/// sequence at the start of the function, move the instructions before MBB
/// terminator if it's legal.
bool BranchFolder::HoistCommonCodeInSuccs(MachineBasicBlock *MBB) {
MachineBasicBlock *TBB = nullptr, *FBB = nullptr;
SmallVector<MachineOperand, 4> Cond;
if (TII->AnalyzeBranch(*MBB, TBB, FBB, Cond, true) || !TBB || Cond.empty())
return false;
if (!FBB) FBB = findFalseBlock(MBB, TBB);
if (!FBB)
// Malformed bcc? True and false blocks are the same?
return false;
// Restrict the optimization to cases where MBB is the only predecessor,
// it is an obvious win.
if (TBB->pred_size() > 1 || FBB->pred_size() > 1)
return false;
// Find a suitable position to hoist the common instructions to. Also figure
// out which registers are used or defined by instructions from the insertion
// point to the end of the block.
SmallSet<unsigned, 4> Uses, Defs;
MachineBasicBlock::iterator Loc =
findHoistingInsertPosAndDeps(MBB, TII, TRI, Uses, Defs);
if (Loc == MBB->end())
return false;
bool HasDups = false;
SmallVector<unsigned, 4> LocalDefs;
SmallSet<unsigned, 4> LocalDefsSet;
MachineBasicBlock::iterator TIB = TBB->begin();
MachineBasicBlock::iterator FIB = FBB->begin();
MachineBasicBlock::iterator TIE = TBB->end();
MachineBasicBlock::iterator FIE = FBB->end();
while (TIB != TIE && FIB != FIE) {
// Skip dbg_value instructions. These do not count.
if (TIB->isDebugValue()) {
while (TIB != TIE && TIB->isDebugValue())
++TIB;
if (TIB == TIE)
break;
}
if (FIB->isDebugValue()) {
while (FIB != FIE && FIB->isDebugValue())
++FIB;
if (FIB == FIE)
break;
}
if (!TIB->isIdenticalTo(FIB, MachineInstr::CheckKillDead))
break;
if (TII->isPredicated(TIB))
// Hard to reason about register liveness with predicated instruction.
break;
bool IsSafe = true;
for (unsigned i = 0, e = TIB->getNumOperands(); i != e; ++i) {
MachineOperand &MO = TIB->getOperand(i);
// Don't attempt to hoist instructions with register masks.
if (MO.isRegMask()) {
IsSafe = false;
break;
}
if (!MO.isReg())
continue;
unsigned Reg = MO.getReg();
if (!Reg)
continue;
if (MO.isDef()) {
if (Uses.count(Reg)) {
// Avoid clobbering a register that's used by the instruction at
// the point of insertion.
IsSafe = false;
break;
}
if (Defs.count(Reg) && !MO.isDead()) {
// Don't hoist the instruction if the def would be clobber by the
// instruction at the point insertion. FIXME: This is overly
// conservative. It should be possible to hoist the instructions
// in BB2 in the following example:
// BB1:
// r1, eflag = op1 r2, r3
// brcc eflag
//
// BB2:
// r1 = op2, ...
// = op3, r1<kill>
IsSafe = false;
break;
}
} else if (!LocalDefsSet.count(Reg)) {
if (Defs.count(Reg)) {
// Use is defined by the instruction at the point of insertion.
IsSafe = false;
break;
}
if (MO.isKill() && Uses.count(Reg))
// Kills a register that's read by the instruction at the point of
// insertion. Remove the kill marker.
MO.setIsKill(false);
}
}
if (!IsSafe)
break;
bool DontMoveAcrossStore = true;
if (!TIB->isSafeToMove(TII, nullptr, DontMoveAcrossStore))
break;
// Remove kills from LocalDefsSet, these registers had short live ranges.
for (unsigned i = 0, e = TIB->getNumOperands(); i != e; ++i) {
MachineOperand &MO = TIB->getOperand(i);
if (!MO.isReg() || !MO.isUse() || !MO.isKill())
continue;
unsigned Reg = MO.getReg();
if (!Reg || !LocalDefsSet.count(Reg))
continue;
for (MCRegAliasIterator AI(Reg, TRI, true); AI.isValid(); ++AI)
LocalDefsSet.erase(*AI);
}
// Track local defs so we can update liveins.
for (unsigned i = 0, e = TIB->getNumOperands(); i != e; ++i) {
MachineOperand &MO = TIB->getOperand(i);
if (!MO.isReg() || !MO.isDef() || MO.isDead())
continue;
unsigned Reg = MO.getReg();
if (!Reg)
continue;
LocalDefs.push_back(Reg);
for (MCRegAliasIterator AI(Reg, TRI, true); AI.isValid(); ++AI)
LocalDefsSet.insert(*AI);
}
HasDups = true;
++TIB;
++FIB;
}
if (!HasDups)
return false;
MBB->splice(Loc, TBB, TBB->begin(), TIB);
FBB->erase(FBB->begin(), FIB);
// Update livein's.
for (unsigned i = 0, e = LocalDefs.size(); i != e; ++i) {
unsigned Def = LocalDefs[i];
if (LocalDefsSet.count(Def)) {
TBB->addLiveIn(Def);
FBB->addLiveIn(Def);
}
}
++NumHoist;
return true;
}