llvm/test/CodeGen/AMDGPU/m0-spill.ll
Nicolai Haehnle ea7a0c0467 AMDGPU: Add a shader calling convention
This makes it possible to distinguish between mesa shaders
and other kernels even in the presence of compute shaders.

Patch By: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>

Differential Revision: http://reviews.llvm.org/D18559

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@265589 91177308-0d34-0410-b5e6-96231b3b80d8
2016-04-06 19:40:20 +00:00

36 lines
1.2 KiB
LLVM

; RUN: llc < %s -march=amdgcn -mcpu=SI -verify-machineinstrs | FileCheck %s
; RUN: llc < %s -march=amdgcn -mcpu=tonga -verify-machineinstrs | FileCheck %s
@lds = external addrspace(3) global [64 x float]
; CHECK-LABEL: {{^}}main:
; CHECK-NOT: v_readlane_b32 m0
define amdgpu_ps void @main(<16 x i8> addrspace(2)* inreg, <16 x i8> addrspace(2)* inreg, <32 x i8> addrspace(2)* inreg, i32 inreg) {
main_body:
%4 = call float @llvm.SI.fs.constant(i32 0, i32 0, i32 %3)
%cmp = fcmp ueq float 0.0, %4
br i1 %cmp, label %if, label %else
if:
%lds_ptr = getelementptr [64 x float], [64 x float] addrspace(3)* @lds, i32 0, i32 0
%lds_data = load float, float addrspace(3)* %lds_ptr
br label %endif
else:
%interp = call float @llvm.SI.fs.constant(i32 0, i32 0, i32 %3)
br label %endif
endif:
%export = phi float [%lds_data, %if], [%interp, %else]
%5 = call i32 @llvm.SI.packf16(float %export, float %export)
%6 = bitcast i32 %5 to float
call void @llvm.SI.export(i32 15, i32 1, i32 1, i32 0, i32 1, float %6, float %6, float %6, float %6)
ret void
}
declare float @llvm.SI.fs.constant(i32, i32, i32) readnone
declare i32 @llvm.SI.packf16(float, float) readnone
declare void @llvm.SI.export(i32, i32, i32, i32, i32, float, float, float, float)