llvm/test/CodeGen/R600/elf.ll
Tom Stellard 99d8179a9b R600: Initialize AMDGPUMachineFunction::ShaderType to ShaderType::COMPUTE
We need to intialize this to something and since clang does not set
the shader type attribute and clang is used only for compute shaders,
initializing it to COMPUTE seems like the best choice.

Reviewed-by: Christian König <christian.koenig@amd.com>

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@180620 91177308-0d34-0410-b5e6-96231b3b80d8
2013-04-26 18:32:24 +00:00

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LLVM

; RUN: llc < %s -march=r600 -mcpu=SI -filetype=obj | llvm-readobj -s - | FileCheck --check-prefix=ELF-CHECK %s
; RUN: llc < %s -march=r600 -mcpu=SI -o - | FileCheck --check-prefix=CONFIG-CHECK %s
; ELF-CHECK: Format: ELF32
; ELF-CHECK: Name: .AMDGPU.config
; ELF-CHECK: Type: SHT_PROGBITS
; CONFIG-CHECK: .section .AMDGPU.config
; CONFIG-CHECK-NEXT: .long 45096
; CONFIG-CHECK-NEXT: .long 0
define void @test(i32 %p) #0 {
%i = add i32 %p, 2
%r = bitcast i32 %i to float
call void @llvm.SI.export(i32 15, i32 0, i32 1, i32 12, i32 0, float %r, float %r, float %r, float %r)
ret void
}
declare void @llvm.SI.export(i32, i32, i32, i32, i32, float, float, float, float)
attributes #0 = { "ShaderType"="0" } ; Pixel Shader