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git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@242619 91177308-0d34-0410-b5e6-96231b3b80d8
263 lines
8.9 KiB
C++
263 lines
8.9 KiB
C++
//===-- GlobalDCE.cpp - DCE unreachable internal functions ----------------===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This transform is designed to eliminate unreachable internal globals from the
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// program. It uses an aggressive algorithm, searching out globals that are
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// known to be alive. After it finds all of the globals which are needed, it
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// deletes whatever is left over. This allows it to delete recursive chunks of
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// the program which are unreachable.
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//
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//===----------------------------------------------------------------------===//
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#include "llvm/Transforms/IPO.h"
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#include "llvm/ADT/SmallPtrSet.h"
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#include "llvm/ADT/Statistic.h"
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#include "llvm/IR/Constants.h"
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#include "llvm/IR/Instructions.h"
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#include "llvm/IR/Module.h"
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#include "llvm/Transforms/Utils/CtorUtils.h"
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#include "llvm/Transforms/Utils/GlobalStatus.h"
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#include "llvm/Pass.h"
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#include <unordered_map>
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using namespace llvm;
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#define DEBUG_TYPE "globaldce"
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STATISTIC(NumAliases , "Number of global aliases removed");
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STATISTIC(NumFunctions, "Number of functions removed");
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STATISTIC(NumVariables, "Number of global variables removed");
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namespace {
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struct GlobalDCE : public ModulePass {
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static char ID; // Pass identification, replacement for typeid
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GlobalDCE() : ModulePass(ID) {
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initializeGlobalDCEPass(*PassRegistry::getPassRegistry());
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}
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// run - Do the GlobalDCE pass on the specified module, optionally updating
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// the specified callgraph to reflect the changes.
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//
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bool runOnModule(Module &M) override;
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private:
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SmallPtrSet<GlobalValue*, 32> AliveGlobals;
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SmallPtrSet<Constant *, 8> SeenConstants;
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std::unordered_multimap<Comdat *, GlobalValue *> ComdatMembers;
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/// GlobalIsNeeded - mark the specific global value as needed, and
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/// recursively mark anything that it uses as also needed.
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void GlobalIsNeeded(GlobalValue *GV);
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void MarkUsedGlobalsAsNeeded(Constant *C);
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bool RemoveUnusedGlobalValue(GlobalValue &GV);
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};
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}
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/// Returns true if F contains only a single "ret" instruction.
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static bool isEmptyFunction(Function *F) {
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BasicBlock &Entry = F->getEntryBlock();
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if (Entry.size() != 1 || !isa<ReturnInst>(Entry.front()))
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return false;
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ReturnInst &RI = cast<ReturnInst>(Entry.front());
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return RI.getReturnValue() == nullptr;
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}
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char GlobalDCE::ID = 0;
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INITIALIZE_PASS(GlobalDCE, "globaldce",
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"Dead Global Elimination", false, false)
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ModulePass *llvm::createGlobalDCEPass() { return new GlobalDCE(); }
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bool GlobalDCE::runOnModule(Module &M) {
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bool Changed = false;
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// Remove empty functions from the global ctors list.
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Changed |= optimizeGlobalCtorsList(M, isEmptyFunction);
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// Collect the set of members for each comdat.
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for (Function &F : M)
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if (Comdat *C = F.getComdat())
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ComdatMembers.insert(std::make_pair(C, &F));
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for (GlobalVariable &GV : M.globals())
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if (Comdat *C = GV.getComdat())
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ComdatMembers.insert(std::make_pair(C, &GV));
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for (GlobalAlias &GA : M.aliases())
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if (Comdat *C = GA.getComdat())
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ComdatMembers.insert(std::make_pair(C, &GA));
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// Loop over the module, adding globals which are obviously necessary.
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for (Function &F : M) {
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Changed |= RemoveUnusedGlobalValue(F);
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// Functions with external linkage are needed if they have a body
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if (!F.isDeclaration() && !F.hasAvailableExternallyLinkage())
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if (!F.isDiscardableIfUnused())
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GlobalIsNeeded(&F);
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}
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for (GlobalVariable &GV : M.globals()) {
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Changed |= RemoveUnusedGlobalValue(GV);
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// Externally visible & appending globals are needed, if they have an
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// initializer.
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if (!GV.isDeclaration() && !GV.hasAvailableExternallyLinkage())
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if (!GV.isDiscardableIfUnused())
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GlobalIsNeeded(&GV);
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}
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for (GlobalAlias &GA : M.aliases()) {
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Changed |= RemoveUnusedGlobalValue(GA);
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// Externally visible aliases are needed.
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if (!GA.isDiscardableIfUnused())
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GlobalIsNeeded(&GA);
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}
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// Now that all globals which are needed are in the AliveGlobals set, we loop
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// through the program, deleting those which are not alive.
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//
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// The first pass is to drop initializers of global variables which are dead.
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std::vector<GlobalVariable *> DeadGlobalVars; // Keep track of dead globals
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for (GlobalVariable &GV : M.globals())
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if (!AliveGlobals.count(&GV)) {
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DeadGlobalVars.push_back(&GV); // Keep track of dead globals
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if (GV.hasInitializer()) {
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Constant *Init = GV.getInitializer();
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GV.setInitializer(nullptr);
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if (isSafeToDestroyConstant(Init))
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Init->destroyConstant();
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}
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}
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// The second pass drops the bodies of functions which are dead...
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std::vector<Function *> DeadFunctions;
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for (Function &F : M)
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if (!AliveGlobals.count(&F)) {
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DeadFunctions.push_back(&F); // Keep track of dead globals
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if (!F.isDeclaration())
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F.deleteBody();
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}
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// The third pass drops targets of aliases which are dead...
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std::vector<GlobalAlias*> DeadAliases;
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for (GlobalAlias &GA : M.aliases())
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if (!AliveGlobals.count(&GA)) {
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DeadAliases.push_back(&GA);
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GA.setAliasee(nullptr);
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}
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if (!DeadFunctions.empty()) {
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// Now that all interferences have been dropped, delete the actual objects
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// themselves.
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for (Function *F : DeadFunctions) {
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RemoveUnusedGlobalValue(*F);
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M.getFunctionList().erase(F);
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}
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NumFunctions += DeadFunctions.size();
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Changed = true;
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}
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if (!DeadGlobalVars.empty()) {
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for (GlobalVariable *GV : DeadGlobalVars) {
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RemoveUnusedGlobalValue(*GV);
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M.getGlobalList().erase(GV);
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}
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NumVariables += DeadGlobalVars.size();
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Changed = true;
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}
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// Now delete any dead aliases.
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if (!DeadAliases.empty()) {
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for (GlobalAlias *GA : DeadAliases) {
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RemoveUnusedGlobalValue(*GA);
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M.getAliasList().erase(GA);
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}
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NumAliases += DeadAliases.size();
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Changed = true;
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}
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// Make sure that all memory is released
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AliveGlobals.clear();
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SeenConstants.clear();
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ComdatMembers.clear();
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return Changed;
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}
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/// GlobalIsNeeded - the specific global value as needed, and
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/// recursively mark anything that it uses as also needed.
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void GlobalDCE::GlobalIsNeeded(GlobalValue *G) {
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// If the global is already in the set, no need to reprocess it.
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if (!AliveGlobals.insert(G).second)
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return;
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if (Comdat *C = G->getComdat()) {
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for (auto &&CM : make_range(ComdatMembers.equal_range(C)))
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GlobalIsNeeded(CM.second);
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}
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if (GlobalVariable *GV = dyn_cast<GlobalVariable>(G)) {
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// If this is a global variable, we must make sure to add any global values
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// referenced by the initializer to the alive set.
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if (GV->hasInitializer())
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MarkUsedGlobalsAsNeeded(GV->getInitializer());
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} else if (GlobalAlias *GA = dyn_cast<GlobalAlias>(G)) {
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// The target of a global alias is needed.
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MarkUsedGlobalsAsNeeded(GA->getAliasee());
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} else {
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// Otherwise this must be a function object. We have to scan the body of
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// the function looking for constants and global values which are used as
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// operands. Any operands of these types must be processed to ensure that
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// any globals used will be marked as needed.
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Function *F = cast<Function>(G);
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if (F->hasPrefixData())
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MarkUsedGlobalsAsNeeded(F->getPrefixData());
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if (F->hasPrologueData())
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MarkUsedGlobalsAsNeeded(F->getPrologueData());
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if (F->hasPersonalityFn())
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MarkUsedGlobalsAsNeeded(F->getPersonalityFn());
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for (BasicBlock &BB : *F)
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for (Instruction &I : BB)
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for (Use &U : I.operands())
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if (GlobalValue *GV = dyn_cast<GlobalValue>(U))
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GlobalIsNeeded(GV);
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else if (Constant *C = dyn_cast<Constant>(U))
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MarkUsedGlobalsAsNeeded(C);
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}
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}
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void GlobalDCE::MarkUsedGlobalsAsNeeded(Constant *C) {
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if (GlobalValue *GV = dyn_cast<GlobalValue>(C))
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return GlobalIsNeeded(GV);
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// Loop over all of the operands of the constant, adding any globals they
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// use to the list of needed globals.
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for (Use &U : C->operands()) {
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// If we've already processed this constant there's no need to do it again.
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Constant *Op = dyn_cast<Constant>(U);
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if (Op && SeenConstants.insert(Op).second)
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MarkUsedGlobalsAsNeeded(Op);
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}
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}
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// RemoveUnusedGlobalValue - Loop over all of the uses of the specified
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// GlobalValue, looking for the constant pointer ref that may be pointing to it.
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// If found, check to see if the constant pointer ref is safe to destroy, and if
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// so, nuke it. This will reduce the reference count on the global value, which
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// might make it deader.
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//
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bool GlobalDCE::RemoveUnusedGlobalValue(GlobalValue &GV) {
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if (GV.use_empty())
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return false;
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GV.removeDeadConstantUsers();
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return GV.use_empty();
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}
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