llvm/lib/Transforms/IPO/GlobalDCE.cpp
Yaron Keren 3171fba5b2 Rangify for loops in GlobalDCE, NFC.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@242619 91177308-0d34-0410-b5e6-96231b3b80d8
2015-07-18 19:57:34 +00:00

263 lines
8.9 KiB
C++

//===-- GlobalDCE.cpp - DCE unreachable internal functions ----------------===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This transform is designed to eliminate unreachable internal globals from the
// program. It uses an aggressive algorithm, searching out globals that are
// known to be alive. After it finds all of the globals which are needed, it
// deletes whatever is left over. This allows it to delete recursive chunks of
// the program which are unreachable.
//
//===----------------------------------------------------------------------===//
#include "llvm/Transforms/IPO.h"
#include "llvm/ADT/SmallPtrSet.h"
#include "llvm/ADT/Statistic.h"
#include "llvm/IR/Constants.h"
#include "llvm/IR/Instructions.h"
#include "llvm/IR/Module.h"
#include "llvm/Transforms/Utils/CtorUtils.h"
#include "llvm/Transforms/Utils/GlobalStatus.h"
#include "llvm/Pass.h"
#include <unordered_map>
using namespace llvm;
#define DEBUG_TYPE "globaldce"
STATISTIC(NumAliases , "Number of global aliases removed");
STATISTIC(NumFunctions, "Number of functions removed");
STATISTIC(NumVariables, "Number of global variables removed");
namespace {
struct GlobalDCE : public ModulePass {
static char ID; // Pass identification, replacement for typeid
GlobalDCE() : ModulePass(ID) {
initializeGlobalDCEPass(*PassRegistry::getPassRegistry());
}
// run - Do the GlobalDCE pass on the specified module, optionally updating
// the specified callgraph to reflect the changes.
//
bool runOnModule(Module &M) override;
private:
SmallPtrSet<GlobalValue*, 32> AliveGlobals;
SmallPtrSet<Constant *, 8> SeenConstants;
std::unordered_multimap<Comdat *, GlobalValue *> ComdatMembers;
/// GlobalIsNeeded - mark the specific global value as needed, and
/// recursively mark anything that it uses as also needed.
void GlobalIsNeeded(GlobalValue *GV);
void MarkUsedGlobalsAsNeeded(Constant *C);
bool RemoveUnusedGlobalValue(GlobalValue &GV);
};
}
/// Returns true if F contains only a single "ret" instruction.
static bool isEmptyFunction(Function *F) {
BasicBlock &Entry = F->getEntryBlock();
if (Entry.size() != 1 || !isa<ReturnInst>(Entry.front()))
return false;
ReturnInst &RI = cast<ReturnInst>(Entry.front());
return RI.getReturnValue() == nullptr;
}
char GlobalDCE::ID = 0;
INITIALIZE_PASS(GlobalDCE, "globaldce",
"Dead Global Elimination", false, false)
ModulePass *llvm::createGlobalDCEPass() { return new GlobalDCE(); }
bool GlobalDCE::runOnModule(Module &M) {
bool Changed = false;
// Remove empty functions from the global ctors list.
Changed |= optimizeGlobalCtorsList(M, isEmptyFunction);
// Collect the set of members for each comdat.
for (Function &F : M)
if (Comdat *C = F.getComdat())
ComdatMembers.insert(std::make_pair(C, &F));
for (GlobalVariable &GV : M.globals())
if (Comdat *C = GV.getComdat())
ComdatMembers.insert(std::make_pair(C, &GV));
for (GlobalAlias &GA : M.aliases())
if (Comdat *C = GA.getComdat())
ComdatMembers.insert(std::make_pair(C, &GA));
// Loop over the module, adding globals which are obviously necessary.
for (Function &F : M) {
Changed |= RemoveUnusedGlobalValue(F);
// Functions with external linkage are needed if they have a body
if (!F.isDeclaration() && !F.hasAvailableExternallyLinkage())
if (!F.isDiscardableIfUnused())
GlobalIsNeeded(&F);
}
for (GlobalVariable &GV : M.globals()) {
Changed |= RemoveUnusedGlobalValue(GV);
// Externally visible & appending globals are needed, if they have an
// initializer.
if (!GV.isDeclaration() && !GV.hasAvailableExternallyLinkage())
if (!GV.isDiscardableIfUnused())
GlobalIsNeeded(&GV);
}
for (GlobalAlias &GA : M.aliases()) {
Changed |= RemoveUnusedGlobalValue(GA);
// Externally visible aliases are needed.
if (!GA.isDiscardableIfUnused())
GlobalIsNeeded(&GA);
}
// Now that all globals which are needed are in the AliveGlobals set, we loop
// through the program, deleting those which are not alive.
//
// The first pass is to drop initializers of global variables which are dead.
std::vector<GlobalVariable *> DeadGlobalVars; // Keep track of dead globals
for (GlobalVariable &GV : M.globals())
if (!AliveGlobals.count(&GV)) {
DeadGlobalVars.push_back(&GV); // Keep track of dead globals
if (GV.hasInitializer()) {
Constant *Init = GV.getInitializer();
GV.setInitializer(nullptr);
if (isSafeToDestroyConstant(Init))
Init->destroyConstant();
}
}
// The second pass drops the bodies of functions which are dead...
std::vector<Function *> DeadFunctions;
for (Function &F : M)
if (!AliveGlobals.count(&F)) {
DeadFunctions.push_back(&F); // Keep track of dead globals
if (!F.isDeclaration())
F.deleteBody();
}
// The third pass drops targets of aliases which are dead...
std::vector<GlobalAlias*> DeadAliases;
for (GlobalAlias &GA : M.aliases())
if (!AliveGlobals.count(&GA)) {
DeadAliases.push_back(&GA);
GA.setAliasee(nullptr);
}
if (!DeadFunctions.empty()) {
// Now that all interferences have been dropped, delete the actual objects
// themselves.
for (Function *F : DeadFunctions) {
RemoveUnusedGlobalValue(*F);
M.getFunctionList().erase(F);
}
NumFunctions += DeadFunctions.size();
Changed = true;
}
if (!DeadGlobalVars.empty()) {
for (GlobalVariable *GV : DeadGlobalVars) {
RemoveUnusedGlobalValue(*GV);
M.getGlobalList().erase(GV);
}
NumVariables += DeadGlobalVars.size();
Changed = true;
}
// Now delete any dead aliases.
if (!DeadAliases.empty()) {
for (GlobalAlias *GA : DeadAliases) {
RemoveUnusedGlobalValue(*GA);
M.getAliasList().erase(GA);
}
NumAliases += DeadAliases.size();
Changed = true;
}
// Make sure that all memory is released
AliveGlobals.clear();
SeenConstants.clear();
ComdatMembers.clear();
return Changed;
}
/// GlobalIsNeeded - the specific global value as needed, and
/// recursively mark anything that it uses as also needed.
void GlobalDCE::GlobalIsNeeded(GlobalValue *G) {
// If the global is already in the set, no need to reprocess it.
if (!AliveGlobals.insert(G).second)
return;
if (Comdat *C = G->getComdat()) {
for (auto &&CM : make_range(ComdatMembers.equal_range(C)))
GlobalIsNeeded(CM.second);
}
if (GlobalVariable *GV = dyn_cast<GlobalVariable>(G)) {
// If this is a global variable, we must make sure to add any global values
// referenced by the initializer to the alive set.
if (GV->hasInitializer())
MarkUsedGlobalsAsNeeded(GV->getInitializer());
} else if (GlobalAlias *GA = dyn_cast<GlobalAlias>(G)) {
// The target of a global alias is needed.
MarkUsedGlobalsAsNeeded(GA->getAliasee());
} else {
// Otherwise this must be a function object. We have to scan the body of
// the function looking for constants and global values which are used as
// operands. Any operands of these types must be processed to ensure that
// any globals used will be marked as needed.
Function *F = cast<Function>(G);
if (F->hasPrefixData())
MarkUsedGlobalsAsNeeded(F->getPrefixData());
if (F->hasPrologueData())
MarkUsedGlobalsAsNeeded(F->getPrologueData());
if (F->hasPersonalityFn())
MarkUsedGlobalsAsNeeded(F->getPersonalityFn());
for (BasicBlock &BB : *F)
for (Instruction &I : BB)
for (Use &U : I.operands())
if (GlobalValue *GV = dyn_cast<GlobalValue>(U))
GlobalIsNeeded(GV);
else if (Constant *C = dyn_cast<Constant>(U))
MarkUsedGlobalsAsNeeded(C);
}
}
void GlobalDCE::MarkUsedGlobalsAsNeeded(Constant *C) {
if (GlobalValue *GV = dyn_cast<GlobalValue>(C))
return GlobalIsNeeded(GV);
// Loop over all of the operands of the constant, adding any globals they
// use to the list of needed globals.
for (Use &U : C->operands()) {
// If we've already processed this constant there's no need to do it again.
Constant *Op = dyn_cast<Constant>(U);
if (Op && SeenConstants.insert(Op).second)
MarkUsedGlobalsAsNeeded(Op);
}
}
// RemoveUnusedGlobalValue - Loop over all of the uses of the specified
// GlobalValue, looking for the constant pointer ref that may be pointing to it.
// If found, check to see if the constant pointer ref is safe to destroy, and if
// so, nuke it. This will reduce the reference count on the global value, which
// might make it deader.
//
bool GlobalDCE::RemoveUnusedGlobalValue(GlobalValue &GV) {
if (GV.use_empty())
return false;
GV.removeDeadConstantUsers();
return GV.use_empty();
}