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Summary: The analysis of shader inputs was completely wrong. We were passing the wrong index to AttributeSet::hasAttribute() and the logic for which inputs where in SGPRs was wrong too. Reviewers: arsenm Subscribers: arsenm, llvm-commits Differential Revision: http://reviews.llvm.org/D15608 git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@256082 91177308-0d34-0410-b5e6-96231b3b80d8 |
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