llvm/test/CodeGen/AMDGPU/si-literal-folding.ll
Nicolai Haehnle ea7a0c0467 AMDGPU: Add a shader calling convention
This makes it possible to distinguish between mesa shaders
and other kernels even in the presence of compute shaders.

Patch By: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>

Differential Revision: http://reviews.llvm.org/D18559

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@265589 91177308-0d34-0410-b5e6-96231b3b80d8
2016-04-06 19:40:20 +00:00

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LLVM

; XFAIL: *
; RUN: llc -march=amdgcn -mcpu=SI -verify-machineinstrs < %s | FileCheck %s
; CHECK-LABEL: {{^}}main:
; CHECK-NOT: v_mov_b32_e32 v{{[0-9]+}}, 0xbf4353f8
define amdgpu_vs void @main(float) {
main_body:
%1 = fmul float %0, 0x3FE86A7F00000000
%2 = fmul float %0, 0xBFE86A7F00000000
call void @llvm.SI.export(i32 15, i32 0, i32 1, i32 12, i32 0, float %1, float %1, float %2, float %2)
ret void
}
declare void @llvm.SI.export(i32, i32, i32, i32, i32, float, float, float, float)