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X86. The pass optimizes as a unit the entire wide load + shuffles pattern produced by interleaved vectorization. This initial patch optimizes one pattern (64-bit elements interleaved by a factor of 4). Future patches will generalize to additional patterns. Patch by Farhana Aleen Differential revision: http://reviews.llvm.org/D24681 git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@284260 91177308-0d34-0410-b5e6-96231b3b80d8
392 lines
13 KiB
C++
392 lines
13 KiB
C++
//===--------------------- InterleavedAccessPass.cpp ----------------------===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file implements the Interleaved Access pass, which identifies
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// interleaved memory accesses and transforms them into target specific
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// intrinsics.
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//
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// An interleaved load reads data from memory into several vectors, with
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// DE-interleaving the data on a factor. An interleaved store writes several
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// vectors to memory with RE-interleaving the data on a factor.
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//
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// As interleaved accesses are difficult to identified in CodeGen (mainly
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// because the VECTOR_SHUFFLE DAG node is quite different from the shufflevector
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// IR), we identify and transform them to intrinsics in this pass so the
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// intrinsics can be easily matched into target specific instructions later in
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// CodeGen.
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//
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// E.g. An interleaved load (Factor = 2):
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// %wide.vec = load <8 x i32>, <8 x i32>* %ptr
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// %v0 = shuffle <8 x i32> %wide.vec, <8 x i32> undef, <0, 2, 4, 6>
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// %v1 = shuffle <8 x i32> %wide.vec, <8 x i32> undef, <1, 3, 5, 7>
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//
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// It could be transformed into a ld2 intrinsic in AArch64 backend or a vld2
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// intrinsic in ARM backend.
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//
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// In X86, this can be further optimized into a set of target
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// specific loads followed by an optimized sequence of shuffles.
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//
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// E.g. An interleaved store (Factor = 3):
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// %i.vec = shuffle <8 x i32> %v0, <8 x i32> %v1,
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// <0, 4, 8, 1, 5, 9, 2, 6, 10, 3, 7, 11>
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// store <12 x i32> %i.vec, <12 x i32>* %ptr
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//
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// It could be transformed into a st3 intrinsic in AArch64 backend or a vst3
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// intrinsic in ARM backend.
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//
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// Similarly, a set of interleaved stores can be transformed into an optimized
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// sequence of shuffles followed by a set of target specific stores for X86.
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//===----------------------------------------------------------------------===//
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#include "llvm/CodeGen/Passes.h"
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#include "llvm/IR/Dominators.h"
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#include "llvm/IR/InstIterator.h"
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#include "llvm/Support/Debug.h"
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#include "llvm/Support/MathExtras.h"
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#include "llvm/Support/raw_ostream.h"
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#include "llvm/Target/TargetLowering.h"
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#include "llvm/Target/TargetSubtargetInfo.h"
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using namespace llvm;
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#define DEBUG_TYPE "interleaved-access"
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static cl::opt<bool> LowerInterleavedAccesses(
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"lower-interleaved-accesses",
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cl::desc("Enable lowering interleaved accesses to intrinsics"),
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cl::init(true), cl::Hidden);
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static unsigned MaxFactor; // The maximum supported interleave factor.
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namespace {
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class InterleavedAccess : public FunctionPass {
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public:
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static char ID;
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InterleavedAccess(const TargetMachine *TM = nullptr)
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: FunctionPass(ID), DT(nullptr), TM(TM), TLI(nullptr) {
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initializeInterleavedAccessPass(*PassRegistry::getPassRegistry());
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}
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StringRef getPassName() const override { return "Interleaved Access Pass"; }
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bool runOnFunction(Function &F) override;
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void getAnalysisUsage(AnalysisUsage &AU) const override {
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AU.addRequired<DominatorTreeWrapperPass>();
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AU.addPreserved<DominatorTreeWrapperPass>();
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}
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private:
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DominatorTree *DT;
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const TargetMachine *TM;
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const TargetLowering *TLI;
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/// \brief Transform an interleaved load into target specific intrinsics.
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bool lowerInterleavedLoad(LoadInst *LI,
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SmallVector<Instruction *, 32> &DeadInsts);
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/// \brief Transform an interleaved store into target specific intrinsics.
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bool lowerInterleavedStore(StoreInst *SI,
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SmallVector<Instruction *, 32> &DeadInsts);
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/// \brief Returns true if the uses of an interleaved load by the
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/// extractelement instructions in \p Extracts can be replaced by uses of the
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/// shufflevector instructions in \p Shuffles instead. If so, the necessary
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/// replacements are also performed.
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bool tryReplaceExtracts(ArrayRef<ExtractElementInst *> Extracts,
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ArrayRef<ShuffleVectorInst *> Shuffles);
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};
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} // end anonymous namespace.
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char InterleavedAccess::ID = 0;
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INITIALIZE_TM_PASS_BEGIN(
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InterleavedAccess, "interleaved-access",
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"Lower interleaved memory accesses to target specific intrinsics", false,
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false)
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INITIALIZE_PASS_DEPENDENCY(DominatorTreeWrapperPass)
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INITIALIZE_TM_PASS_END(
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InterleavedAccess, "interleaved-access",
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"Lower interleaved memory accesses to target specific intrinsics", false,
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false)
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FunctionPass *llvm::createInterleavedAccessPass(const TargetMachine *TM) {
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return new InterleavedAccess(TM);
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}
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/// \brief Check if the mask is a DE-interleave mask of the given factor
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/// \p Factor like:
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/// <Index, Index+Factor, ..., Index+(NumElts-1)*Factor>
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static bool isDeInterleaveMaskOfFactor(ArrayRef<int> Mask, unsigned Factor,
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unsigned &Index) {
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// Check all potential start indices from 0 to (Factor - 1).
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for (Index = 0; Index < Factor; Index++) {
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unsigned i = 0;
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// Check that elements are in ascending order by Factor. Ignore undef
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// elements.
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for (; i < Mask.size(); i++)
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if (Mask[i] >= 0 && static_cast<unsigned>(Mask[i]) != Index + i * Factor)
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break;
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if (i == Mask.size())
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return true;
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}
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return false;
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}
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/// \brief Check if the mask is a DE-interleave mask for an interleaved load.
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///
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/// E.g. DE-interleave masks (Factor = 2) could be:
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/// <0, 2, 4, 6> (mask of index 0 to extract even elements)
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/// <1, 3, 5, 7> (mask of index 1 to extract odd elements)
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static bool isDeInterleaveMask(ArrayRef<int> Mask, unsigned &Factor,
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unsigned &Index) {
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if (Mask.size() < 2)
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return false;
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// Check potential Factors.
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for (Factor = 2; Factor <= MaxFactor; Factor++)
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if (isDeInterleaveMaskOfFactor(Mask, Factor, Index))
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return true;
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return false;
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}
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/// \brief Check if the mask is RE-interleave mask for an interleaved store.
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///
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/// I.e. <0, NumSubElts, ... , NumSubElts*(Factor - 1), 1, NumSubElts + 1, ...>
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///
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/// E.g. The RE-interleave mask (Factor = 2) could be:
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/// <0, 4, 1, 5, 2, 6, 3, 7>
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static bool isReInterleaveMask(ArrayRef<int> Mask, unsigned &Factor) {
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unsigned NumElts = Mask.size();
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if (NumElts < 4)
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return false;
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// Check potential Factors.
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for (Factor = 2; Factor <= MaxFactor; Factor++) {
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if (NumElts % Factor)
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continue;
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unsigned NumSubElts = NumElts / Factor;
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if (!isPowerOf2_32(NumSubElts))
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continue;
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// Check whether each element matchs the RE-interleaved rule. Ignore undef
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// elements.
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unsigned i = 0;
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for (; i < NumElts; i++)
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if (Mask[i] >= 0 &&
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static_cast<unsigned>(Mask[i]) !=
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(i % Factor) * NumSubElts + i / Factor)
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break;
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// Find a RE-interleaved mask of current factor.
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if (i == NumElts)
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return true;
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}
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return false;
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}
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bool InterleavedAccess::lowerInterleavedLoad(
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LoadInst *LI, SmallVector<Instruction *, 32> &DeadInsts) {
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if (!LI->isSimple())
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return false;
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SmallVector<ShuffleVectorInst *, 4> Shuffles;
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SmallVector<ExtractElementInst *, 4> Extracts;
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// Check if all users of this load are shufflevectors. If we encounter any
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// users that are extractelement instructions, we save them to later check if
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// they can be modifed to extract from one of the shufflevectors instead of
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// the load.
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for (auto UI = LI->user_begin(), E = LI->user_end(); UI != E; UI++) {
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auto *Extract = dyn_cast<ExtractElementInst>(*UI);
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if (Extract && isa<ConstantInt>(Extract->getIndexOperand())) {
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Extracts.push_back(Extract);
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continue;
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}
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ShuffleVectorInst *SVI = dyn_cast<ShuffleVectorInst>(*UI);
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if (!SVI || !isa<UndefValue>(SVI->getOperand(1)))
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return false;
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Shuffles.push_back(SVI);
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}
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if (Shuffles.empty())
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return false;
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unsigned Factor, Index;
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// Check if the first shufflevector is DE-interleave shuffle.
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if (!isDeInterleaveMask(Shuffles[0]->getShuffleMask(), Factor, Index))
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return false;
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// Holds the corresponding index for each DE-interleave shuffle.
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SmallVector<unsigned, 4> Indices;
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Indices.push_back(Index);
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Type *VecTy = Shuffles[0]->getType();
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// Check if other shufflevectors are also DE-interleaved of the same type
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// and factor as the first shufflevector.
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for (unsigned i = 1; i < Shuffles.size(); i++) {
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if (Shuffles[i]->getType() != VecTy)
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return false;
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if (!isDeInterleaveMaskOfFactor(Shuffles[i]->getShuffleMask(), Factor,
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Index))
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return false;
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Indices.push_back(Index);
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}
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// Try and modify users of the load that are extractelement instructions to
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// use the shufflevector instructions instead of the load.
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if (!tryReplaceExtracts(Extracts, Shuffles))
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return false;
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DEBUG(dbgs() << "IA: Found an interleaved load: " << *LI << "\n");
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// Try to create target specific intrinsics to replace the load and shuffles.
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if (!TLI->lowerInterleavedLoad(LI, Shuffles, Indices, Factor))
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return false;
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for (auto SVI : Shuffles)
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DeadInsts.push_back(SVI);
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DeadInsts.push_back(LI);
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return true;
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}
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bool InterleavedAccess::tryReplaceExtracts(
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ArrayRef<ExtractElementInst *> Extracts,
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ArrayRef<ShuffleVectorInst *> Shuffles) {
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// If there aren't any extractelement instructions to modify, there's nothing
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// to do.
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if (Extracts.empty())
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return true;
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// Maps extractelement instructions to vector-index pairs. The extractlement
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// instructions will be modified to use the new vector and index operands.
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DenseMap<ExtractElementInst *, std::pair<Value *, int>> ReplacementMap;
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for (auto *Extract : Extracts) {
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// The vector index that is extracted.
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auto *IndexOperand = cast<ConstantInt>(Extract->getIndexOperand());
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auto Index = IndexOperand->getSExtValue();
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// Look for a suitable shufflevector instruction. The goal is to modify the
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// extractelement instruction (which uses an interleaved load) to use one
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// of the shufflevector instructions instead of the load.
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for (auto *Shuffle : Shuffles) {
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// If the shufflevector instruction doesn't dominate the extract, we
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// can't create a use of it.
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if (!DT->dominates(Shuffle, Extract))
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continue;
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// Inspect the indices of the shufflevector instruction. If the shuffle
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// selects the same index that is extracted, we can modify the
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// extractelement instruction.
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SmallVector<int, 4> Indices;
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Shuffle->getShuffleMask(Indices);
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for (unsigned I = 0; I < Indices.size(); ++I)
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if (Indices[I] == Index) {
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assert(Extract->getOperand(0) == Shuffle->getOperand(0) &&
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"Vector operations do not match");
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ReplacementMap[Extract] = std::make_pair(Shuffle, I);
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break;
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}
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// If we found a suitable shufflevector instruction, stop looking.
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if (ReplacementMap.count(Extract))
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break;
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}
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// If we did not find a suitable shufflevector instruction, the
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// extractelement instruction cannot be modified, so we must give up.
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if (!ReplacementMap.count(Extract))
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return false;
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}
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// Finally, perform the replacements.
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IRBuilder<> Builder(Extracts[0]->getContext());
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for (auto &Replacement : ReplacementMap) {
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auto *Extract = Replacement.first;
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auto *Vector = Replacement.second.first;
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auto Index = Replacement.second.second;
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Builder.SetInsertPoint(Extract);
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Extract->replaceAllUsesWith(Builder.CreateExtractElement(Vector, Index));
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Extract->eraseFromParent();
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}
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return true;
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}
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bool InterleavedAccess::lowerInterleavedStore(
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StoreInst *SI, SmallVector<Instruction *, 32> &DeadInsts) {
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if (!SI->isSimple())
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return false;
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ShuffleVectorInst *SVI = dyn_cast<ShuffleVectorInst>(SI->getValueOperand());
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if (!SVI || !SVI->hasOneUse())
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return false;
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// Check if the shufflevector is RE-interleave shuffle.
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unsigned Factor;
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if (!isReInterleaveMask(SVI->getShuffleMask(), Factor))
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return false;
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DEBUG(dbgs() << "IA: Found an interleaved store: " << *SI << "\n");
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// Try to create target specific intrinsics to replace the store and shuffle.
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if (!TLI->lowerInterleavedStore(SI, SVI, Factor))
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return false;
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// Already have a new target specific interleaved store. Erase the old store.
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DeadInsts.push_back(SI);
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DeadInsts.push_back(SVI);
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return true;
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}
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bool InterleavedAccess::runOnFunction(Function &F) {
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if (!TM || !LowerInterleavedAccesses)
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return false;
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DEBUG(dbgs() << "*** " << getPassName() << ": " << F.getName() << "\n");
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DT = &getAnalysis<DominatorTreeWrapperPass>().getDomTree();
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TLI = TM->getSubtargetImpl(F)->getTargetLowering();
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MaxFactor = TLI->getMaxSupportedInterleaveFactor();
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// Holds dead instructions that will be erased later.
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SmallVector<Instruction *, 32> DeadInsts;
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bool Changed = false;
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for (auto &I : instructions(F)) {
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if (LoadInst *LI = dyn_cast<LoadInst>(&I))
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Changed |= lowerInterleavedLoad(LI, DeadInsts);
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if (StoreInst *SI = dyn_cast<StoreInst>(&I))
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Changed |= lowerInterleavedStore(SI, DeadInsts);
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}
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for (auto I : DeadInsts)
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I->eraseFromParent();
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return Changed;
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}
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