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9d9b7c829a
Summary: Different JITs and other clients of LLVM may have different needs in how symbol resolution should occur. Reviewers: v.g.vassilev, lhames, karies Reviewed By: v.g.vassilev Subscribers: pcanal, llvm-commits Differential Revision: https://reviews.llvm.org/D33529 git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@307849 91177308-0d34-0410-b5e6-96231b3b80d8
217 lines
6.2 KiB
C++
217 lines
6.2 KiB
C++
//===-- DynamicLibrary.cpp - Runtime link/load libraries --------*- C++ -*-===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file implements the operating system DynamicLibrary concept.
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//
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//===----------------------------------------------------------------------===//
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#include "llvm/Support/DynamicLibrary.h"
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#include "llvm-c/Support.h"
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#include "llvm/ADT/DenseSet.h"
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#include "llvm/ADT/STLExtras.h"
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#include "llvm/ADT/StringMap.h"
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#include "llvm/Config/config.h"
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#include "llvm/Support/ManagedStatic.h"
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#include "llvm/Support/Mutex.h"
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#include <cstdio>
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#include <cstring>
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#include <vector>
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using namespace llvm;
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using namespace llvm::sys;
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// All methods for HandleSet should be used holding SymbolsMutex.
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class DynamicLibrary::HandleSet {
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typedef std::vector<void *> HandleList;
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HandleList Handles;
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void *Process;
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public:
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static void *DLOpen(const char *Filename, std::string *Err);
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static void DLClose(void *Handle);
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static void *DLSym(void *Handle, const char *Symbol);
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HandleSet() : Process(nullptr) {}
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~HandleSet();
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HandleList::iterator Find(void *Handle) {
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return std::find(Handles.begin(), Handles.end(), Handle);
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}
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bool Contains(void *Handle) {
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return Handle == Process || Find(Handle) != Handles.end();
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}
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bool AddLibrary(void *Handle, bool IsProcess = false, bool CanClose = true) {
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#ifdef LLVM_ON_WIN32
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assert((Handle == this ? IsProcess : !IsProcess) && "Bad Handle.");
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#endif
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if (LLVM_LIKELY(!IsProcess)) {
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if (Find(Handle) != Handles.end()) {
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if (CanClose)
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DLClose(Handle);
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return false;
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}
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Handles.push_back(Handle);
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} else {
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#ifndef LLVM_ON_WIN32
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if (Process) {
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if (CanClose)
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DLClose(Process);
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if (Process == Handle)
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return false;
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}
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#endif
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Process = Handle;
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}
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return true;
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}
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void *LibLookup(const char *Symbol, DynamicLibrary::SearchOrdering Order) {
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if (Order & SO_LoadOrder) {
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for (void *Handle : Handles) {
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if (void *Ptr = DLSym(Handle, Symbol))
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return Ptr;
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}
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} else {
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for (void *Handle : llvm::reverse(Handles)) {
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if (void *Ptr = DLSym(Handle, Symbol))
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return Ptr;
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}
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}
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return nullptr;
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}
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void *Lookup(const char *Symbol, DynamicLibrary::SearchOrdering Order) {
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assert(!((Order & SO_LoadedFirst) && (Order & SO_LoadedLast)) &&
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"Invalid Ordering");
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if (!Process || (Order & SO_LoadedFirst)) {
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if (void *Ptr = LibLookup(Symbol, Order))
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return Ptr;
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}
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if (Process) {
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// Use OS facilities to search the current binary and all loaded libs.
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if (void *Ptr = DLSym(Process, Symbol))
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return Ptr;
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// Search any libs that might have been skipped because of RTLD_LOCAL.
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if (Order & SO_LoadedLast) {
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if (void *Ptr = LibLookup(Symbol, Order))
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return Ptr;
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}
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}
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return nullptr;
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}
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};
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namespace {
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// Collection of symbol name/value pairs to be searched prior to any libraries.
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static llvm::ManagedStatic<llvm::StringMap<void *>> ExplicitSymbols;
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// Collection of known library handles.
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static llvm::ManagedStatic<DynamicLibrary::HandleSet> OpenedHandles;
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// Lock for ExplicitSymbols and OpenedHandles.
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static llvm::ManagedStatic<llvm::sys::SmartMutex<true>> SymbolsMutex;
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}
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#ifdef LLVM_ON_WIN32
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#include "Windows/DynamicLibrary.inc"
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#else
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#include "Unix/DynamicLibrary.inc"
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#endif
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char DynamicLibrary::Invalid;
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DynamicLibrary::SearchOrdering DynamicLibrary::SearchOrder =
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DynamicLibrary::SO_Linker;
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namespace llvm {
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void *SearchForAddressOfSpecialSymbol(const char *SymbolName) {
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return DoSearch(SymbolName); // DynamicLibrary.inc
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}
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}
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void DynamicLibrary::AddSymbol(StringRef SymbolName, void *SymbolValue) {
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SmartScopedLock<true> Lock(*SymbolsMutex);
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(*ExplicitSymbols)[SymbolName] = SymbolValue;
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}
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DynamicLibrary DynamicLibrary::getPermanentLibrary(const char *FileName,
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std::string *Err) {
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// Force OpenedHandles to be added into the ManagedStatic list before any
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// ManagedStatic can be added from static constructors in HandleSet::DLOpen.
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HandleSet& HS = *OpenedHandles;
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void *Handle = HandleSet::DLOpen(FileName, Err);
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if (Handle != &Invalid) {
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SmartScopedLock<true> Lock(*SymbolsMutex);
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HS.AddLibrary(Handle, /*IsProcess*/ FileName == nullptr);
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}
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return DynamicLibrary(Handle);
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}
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DynamicLibrary DynamicLibrary::addPermanentLibrary(void *Handle,
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std::string *Err) {
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SmartScopedLock<true> Lock(*SymbolsMutex);
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// If we've already loaded this library, tell the caller.
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if (!OpenedHandles->AddLibrary(Handle, /*IsProcess*/false, /*CanClose*/false))
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*Err = "Library already loaded";
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return DynamicLibrary(Handle);
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}
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void *DynamicLibrary::getAddressOfSymbol(const char *SymbolName) {
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if (!isValid())
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return nullptr;
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return HandleSet::DLSym(Data, SymbolName);
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}
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void *DynamicLibrary::SearchForAddressOfSymbol(const char *SymbolName) {
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{
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SmartScopedLock<true> Lock(*SymbolsMutex);
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// First check symbols added via AddSymbol().
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if (ExplicitSymbols.isConstructed()) {
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StringMap<void *>::iterator i = ExplicitSymbols->find(SymbolName);
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if (i != ExplicitSymbols->end())
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return i->second;
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}
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// Now search the libraries.
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if (OpenedHandles.isConstructed()) {
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if (void *Ptr = OpenedHandles->Lookup(SymbolName, SearchOrder))
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return Ptr;
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}
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}
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return llvm::SearchForAddressOfSpecialSymbol(SymbolName);
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}
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//===----------------------------------------------------------------------===//
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// C API.
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//===----------------------------------------------------------------------===//
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LLVMBool LLVMLoadLibraryPermanently(const char *Filename) {
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return llvm::sys::DynamicLibrary::LoadLibraryPermanently(Filename);
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}
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void *LLVMSearchForAddressOfSymbol(const char *symbolName) {
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return llvm::sys::DynamicLibrary::SearchForAddressOfSymbol(symbolName);
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}
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void LLVMAddSymbol(const char *symbolName, void *symbolValue) {
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return llvm::sys::DynamicLibrary::AddSymbol(symbolName, symbolValue);
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}
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