llvm/lib/Transforms/IPO/GlobalDCE.cpp
John Criswell 7d3c5795f9 Fixed a segfault in gccld.
The original code does not work because the value from WorkList.end() is
invalidated once WorkList.erase() is called.  To ensure proper functionality,
we must ensure that WorkList.erase() is always called before WorkList.end().


git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@7673 91177308-0d34-0410-b5e6-96231b3b80d8
2003-08-07 14:43:13 +00:00

259 lines
9.1 KiB
C++

//===-- GlobalDCE.cpp - DCE unreachable internal functions ----------------===//
//
// This transform is designed to eliminate unreachable internal globals
// FIXME: GlobalDCE should update the callgraph, not destroy it!
//
//===----------------------------------------------------------------------===//
#include "llvm/Transforms/IPO.h"
#include "llvm/Module.h"
#include "llvm/Constants.h"
#include "llvm/DerivedTypes.h"
#include "llvm/Analysis/CallGraph.h"
#include "Support/DepthFirstIterator.h"
#include "Support/Statistic.h"
#include <algorithm>
namespace {
Statistic<> NumFunctions("globaldce","Number of functions removed");
Statistic<> NumVariables("globaldce","Number of global variables removed");
Statistic<> NumCPRs("globaldce", "Number of const pointer refs removed");
Statistic<> NumConsts("globaldce", "Number of init constants removed");
bool RemoveUnreachableFunctions(Module &M, CallGraph &CallGraph) {
// Calculate which functions are reachable from the external functions in
// the call graph.
//
std::set<CallGraphNode*> ReachableNodes(df_begin(&CallGraph),
df_end(&CallGraph));
// Loop over the functions in the module twice. The first time is used to
// drop references that functions have to each other before they are
// deleted. The second pass removes the functions that need to be removed.
//
std::vector<CallGraphNode*> FunctionsToDelete; // Track unused functions
for (Module::iterator I = M.begin(), E = M.end(); I != E; ++I) {
CallGraphNode *N = CallGraph[I];
if (!ReachableNodes.count(N)) { // Not reachable??
I->dropAllReferences();
N->removeAllCalledFunctions();
FunctionsToDelete.push_back(N);
++NumFunctions;
}
}
// Nothing to do if no unreachable functions have been found...
if (FunctionsToDelete.empty()) return false;
// Unreachable functions have been found and should have no references to
// them, delete them now.
//
for (std::vector<CallGraphNode*>::iterator I = FunctionsToDelete.begin(),
E = FunctionsToDelete.end(); I != E; ++I)
delete CallGraph.removeFunctionFromModule(*I);
// Walk the function list, removing prototypes for functions which are not
// used.
for (Module::iterator I = M.begin(), E = M.end(); I != E; ++I)
if (I->use_size() == 0 && I->isExternal())
delete CallGraph.removeFunctionFromModule(I);
return true;
}
struct GlobalDCE : public Pass {
// run - Do the GlobalDCE pass on the specified module, optionally updating
// the specified callgraph to reflect the changes.
//
bool run(Module &M) {
return RemoveUnreachableFunctions(M, getAnalysis<CallGraph>()) |
RemoveUnreachableGlobalVariables(M);
}
// getAnalysisUsage - This function works on the call graph of a module.
// It is capable of updating the call graph to reflect the new state of the
// module.
//
virtual void getAnalysisUsage(AnalysisUsage &AU) const {
AU.addRequired<CallGraph>();
}
private:
std::vector<GlobalValue*> WorkList;
inline bool RemoveIfDead(GlobalValue *GV);
void DestroyInitializer(Constant *C);
bool RemoveUnreachableGlobalVariables(Module &M);
bool RemoveUnusedConstantPointerRef(GlobalValue &GV);
bool SafeToDestroyConstant(Constant *C);
};
RegisterOpt<GlobalDCE> X("globaldce", "Dead Global Elimination");
}
Pass *createGlobalDCEPass() { return new GlobalDCE(); }
// RemoveIfDead - If this global value is dead, remove it from the current
// module and return true.
//
bool GlobalDCE::RemoveIfDead(GlobalValue *GV) {
// If there is only one use of the global value, it might be a
// ConstantPointerRef... which means that this global might actually be
// dead.
if (GV->use_size() == 1)
RemoveUnusedConstantPointerRef(*GV);
if (!GV->use_empty()) return false;
if (GlobalVariable *GVar = dyn_cast<GlobalVariable>(GV)) {
// Eliminate all global variables that are unused, and that are internal, or
// do not have an initializer.
//
if (GVar->hasInternalLinkage() || GVar->isExternal()) {
Constant *Init = GVar->hasInitializer() ? GVar->getInitializer() : 0;
GV->getParent()->getGlobalList().erase(GVar);
++NumVariables;
// If there was an initializer for the global variable, try to destroy it
// now.
if (Init) DestroyInitializer(Init);
// If the global variable is still on the worklist, remove it now.
std::vector<GlobalValue*>::iterator I = std::find(WorkList.begin(),
WorkList.end(), GV);
while (I != WorkList.end()) {
I = WorkList.erase(I);
I = std::find(I, WorkList.end(), GV);
}
return true;
}
} else {
Function *F = cast<Function>(GV);
// FIXME: TODO
}
return false;
}
// DestroyInitializer - A global variable was just destroyed and C is its
// initializer. If we can, destroy C and all of the constants it refers to.
//
void GlobalDCE::DestroyInitializer(Constant *C) {
// Cannot destroy constants still being used, and cannot destroy primitive
// types.
if (!C->use_empty() || C->getType()->isPrimitiveType()) return;
// If this is a CPR, the global value referred to may be dead now! Add it to
// the worklist.
//
if (ConstantPointerRef *CPR = dyn_cast<ConstantPointerRef>(C)) {
WorkList.push_back(CPR->getValue());
C->destroyConstant();
++NumCPRs;
} else {
bool DestroyContents = true;
// As an optimization to the GlobalDCE algorithm, do attempt to destroy the
// contents of an array of primitive types, because we know that this will
// never succeed, and there could be a lot of them.
//
if (ConstantArray *CA = dyn_cast<ConstantArray>(C))
if (CA->getType()->getElementType()->isPrimitiveType())
DestroyContents = false; // Nothing we can do with the subcontents
// All other constants refer to other constants. Destroy them if possible
// as well.
//
std::vector<Value*> SubConstants;
if (DestroyContents) SubConstants.insert(SubConstants.end(),
C->op_begin(), C->op_end());
// Destroy the actual constant...
C->destroyConstant();
++NumConsts;
if (DestroyContents) {
// Remove duplicates from SubConstants, so that we do not call
// DestroyInitializer on the same constant twice (the first call might
// delete it, so this would be bad)
//
std::sort(SubConstants.begin(), SubConstants.end());
SubConstants.erase(std::unique(SubConstants.begin(), SubConstants.end()),
SubConstants.end());
// Loop over the subconstants, destroying them as well.
for (unsigned i = 0, e = SubConstants.size(); i != e; ++i)
DestroyInitializer(cast<Constant>(SubConstants[i]));
}
}
}
bool GlobalDCE::RemoveUnreachableGlobalVariables(Module &M) {
bool Changed = false;
WorkList.reserve(M.gsize());
// Insert all of the globals into the WorkList, making sure to run
// RemoveUnusedConstantPointerRef at least once on all globals...
//
for (Module::iterator I = M.begin(), E = M.end(); I != E; ++I) {
Changed |= RemoveUnusedConstantPointerRef(*I);
WorkList.push_back(I);
}
for (Module::giterator I = M.gbegin(), E = M.gend(); I != E; ++I) {
Changed |= RemoveUnusedConstantPointerRef(*I);
WorkList.push_back(I);
}
// Loop over the worklist, deleting global objects that we can. Whenever we
// delete something that might make something else dead, it gets added to the
// worklist.
//
while (!WorkList.empty()) {
GlobalValue *GV = WorkList.back();
WorkList.pop_back();
Changed |= RemoveIfDead(GV);
}
// Make sure that all memory is free'd from the worklist...
std::vector<GlobalValue*>().swap(WorkList);
return Changed;
}
// RemoveUnusedConstantPointerRef - Loop over all of the uses of the specified
// GlobalValue, looking for the constant pointer ref that may be pointing to it.
// If found, check to see if the constant pointer ref is safe to destroy, and if
// so, nuke it. This will reduce the reference count on the global value, which
// might make it deader.
//
bool GlobalDCE::RemoveUnusedConstantPointerRef(GlobalValue &GV) {
for (Value::use_iterator I = GV.use_begin(), E = GV.use_end(); I != E; ++I)
if (ConstantPointerRef *CPR = dyn_cast<ConstantPointerRef>(*I))
if (SafeToDestroyConstant(CPR)) { // Only if unreferenced...
CPR->destroyConstant();
++NumCPRs;
return true;
}
return false;
}
// SafeToDestroyConstant - It is safe to destroy a constant iff it is only used
// by constants itself. Note that constants cannot be cyclic, so this test is
// pretty easy to implement recursively.
//
bool GlobalDCE::SafeToDestroyConstant(Constant *C) {
for (Value::use_iterator I = C->use_begin(), E = C->use_end(); I != E; ++I)
if (Constant *User = dyn_cast<Constant>(*I)) {
if (!SafeToDestroyConstant(User)) return false;
} else {
return false;
}
return true;
}