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42e18357c5
Take MachineInstr by reference instead of by pointer in SlotIndexes and the SlotIndex wrappers in LiveIntervals. The MachineInstrs here are never null, so this cleans up the API a bit. It also incidentally removes a few implicit conversions from MachineInstrBundleIterator to MachineInstr* (see PR26753). At a couple of call sites it was convenient to convert to a range-based for loop over MachineBasicBlock::instr_begin/instr_end, so I added MachineBasicBlock::instrs. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@262115 91177308-0d34-0410-b5e6-96231b3b80d8
251 lines
8.2 KiB
C++
251 lines
8.2 KiB
C++
//===-- SlotIndexes.cpp - Slot Indexes Pass ------------------------------===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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#include "llvm/CodeGen/SlotIndexes.h"
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#include "llvm/ADT/Statistic.h"
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#include "llvm/CodeGen/MachineFunction.h"
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#include "llvm/Support/Debug.h"
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#include "llvm/Support/raw_ostream.h"
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#include "llvm/Target/TargetInstrInfo.h"
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using namespace llvm;
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#define DEBUG_TYPE "slotindexes"
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char SlotIndexes::ID = 0;
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INITIALIZE_PASS(SlotIndexes, "slotindexes",
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"Slot index numbering", false, false)
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STATISTIC(NumLocalRenum, "Number of local renumberings");
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STATISTIC(NumGlobalRenum, "Number of global renumberings");
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void SlotIndexes::getAnalysisUsage(AnalysisUsage &au) const {
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au.setPreservesAll();
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MachineFunctionPass::getAnalysisUsage(au);
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}
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void SlotIndexes::releaseMemory() {
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mi2iMap.clear();
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MBBRanges.clear();
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idx2MBBMap.clear();
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indexList.clear();
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ileAllocator.Reset();
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}
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bool SlotIndexes::runOnMachineFunction(MachineFunction &fn) {
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// Compute numbering as follows:
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// Grab an iterator to the start of the index list.
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// Iterate over all MBBs, and within each MBB all MIs, keeping the MI
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// iterator in lock-step (though skipping it over indexes which have
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// null pointers in the instruction field).
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// At each iteration assert that the instruction pointed to in the index
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// is the same one pointed to by the MI iterator. This
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// FIXME: This can be simplified. The mi2iMap_, Idx2MBBMap, etc. should
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// only need to be set up once after the first numbering is computed.
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mf = &fn;
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// Check that the list contains only the sentinal.
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assert(indexList.empty() && "Index list non-empty at initial numbering?");
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assert(idx2MBBMap.empty() &&
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"Index -> MBB mapping non-empty at initial numbering?");
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assert(MBBRanges.empty() &&
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"MBB -> Index mapping non-empty at initial numbering?");
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assert(mi2iMap.empty() &&
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"MachineInstr -> Index mapping non-empty at initial numbering?");
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unsigned index = 0;
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MBBRanges.resize(mf->getNumBlockIDs());
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idx2MBBMap.reserve(mf->size());
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indexList.push_back(createEntry(nullptr, index));
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// Iterate over the function.
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for (MachineFunction::iterator mbbItr = mf->begin(), mbbEnd = mf->end();
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mbbItr != mbbEnd; ++mbbItr) {
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MachineBasicBlock *mbb = &*mbbItr;
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// Insert an index for the MBB start.
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SlotIndex blockStartIndex(&indexList.back(), SlotIndex::Slot_Block);
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for (MachineBasicBlock::iterator miItr = mbb->begin(), miEnd = mbb->end();
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miItr != miEnd; ++miItr) {
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MachineInstr *mi = miItr;
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if (mi->isDebugValue())
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continue;
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// Insert a store index for the instr.
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indexList.push_back(createEntry(mi, index += SlotIndex::InstrDist));
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// Save this base index in the maps.
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mi2iMap.insert(std::make_pair(mi, SlotIndex(&indexList.back(),
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SlotIndex::Slot_Block)));
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}
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// We insert one blank instructions between basic blocks.
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indexList.push_back(createEntry(nullptr, index += SlotIndex::InstrDist));
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MBBRanges[mbb->getNumber()].first = blockStartIndex;
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MBBRanges[mbb->getNumber()].second = SlotIndex(&indexList.back(),
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SlotIndex::Slot_Block);
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idx2MBBMap.push_back(IdxMBBPair(blockStartIndex, mbb));
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}
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// Sort the Idx2MBBMap
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std::sort(idx2MBBMap.begin(), idx2MBBMap.end(), Idx2MBBCompare());
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DEBUG(mf->print(dbgs(), this));
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// And we're done!
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return false;
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}
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void SlotIndexes::renumberIndexes() {
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// Renumber updates the index of every element of the index list.
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DEBUG(dbgs() << "\n*** Renumbering SlotIndexes ***\n");
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++NumGlobalRenum;
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unsigned index = 0;
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for (IndexList::iterator I = indexList.begin(), E = indexList.end();
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I != E; ++I) {
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I->setIndex(index);
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index += SlotIndex::InstrDist;
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}
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}
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// Renumber indexes locally after curItr was inserted, but failed to get a new
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// index.
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void SlotIndexes::renumberIndexes(IndexList::iterator curItr) {
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// Number indexes with half the default spacing so we can catch up quickly.
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const unsigned Space = SlotIndex::InstrDist/2;
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static_assert((Space & 3) == 0, "InstrDist must be a multiple of 2*NUM");
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IndexList::iterator startItr = std::prev(curItr);
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unsigned index = startItr->getIndex();
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do {
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curItr->setIndex(index += Space);
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++curItr;
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// If the next index is bigger, we have caught up.
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} while (curItr != indexList.end() && curItr->getIndex() <= index);
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DEBUG(dbgs() << "\n*** Renumbered SlotIndexes " << startItr->getIndex() << '-'
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<< index << " ***\n");
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++NumLocalRenum;
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}
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// Repair indexes after adding and removing instructions.
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void SlotIndexes::repairIndexesInRange(MachineBasicBlock *MBB,
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MachineBasicBlock::iterator Begin,
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MachineBasicBlock::iterator End) {
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// FIXME: Is this really necessary? The only caller repairIntervalsForRange()
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// does the same thing.
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// Find anchor points, which are at the beginning/end of blocks or at
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// instructions that already have indexes.
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while (Begin != MBB->begin() && !hasIndex(*Begin))
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--Begin;
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while (End != MBB->end() && !hasIndex(*End))
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++End;
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bool includeStart = (Begin == MBB->begin());
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SlotIndex startIdx;
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if (includeStart)
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startIdx = getMBBStartIdx(MBB);
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else
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startIdx = getInstructionIndex(*Begin);
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SlotIndex endIdx;
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if (End == MBB->end())
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endIdx = getMBBEndIdx(MBB);
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else
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endIdx = getInstructionIndex(*End);
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// FIXME: Conceptually, this code is implementing an iterator on MBB that
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// optionally includes an additional position prior to MBB->begin(), indicated
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// by the includeStart flag. This is done so that we can iterate MIs in a MBB
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// in parallel with SlotIndexes, but there should be a better way to do this.
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IndexList::iterator ListB = startIdx.listEntry()->getIterator();
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IndexList::iterator ListI = endIdx.listEntry()->getIterator();
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MachineBasicBlock::iterator MBBI = End;
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bool pastStart = false;
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while (ListI != ListB || MBBI != Begin || (includeStart && !pastStart)) {
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assert(ListI->getIndex() >= startIdx.getIndex() &&
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(includeStart || !pastStart) &&
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"Decremented past the beginning of region to repair.");
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MachineInstr *SlotMI = ListI->getInstr();
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MachineInstr *MI = (MBBI != MBB->end() && !pastStart) ? MBBI : nullptr;
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bool MBBIAtBegin = MBBI == Begin && (!includeStart || pastStart);
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if (SlotMI == MI && !MBBIAtBegin) {
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--ListI;
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if (MBBI != Begin)
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--MBBI;
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else
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pastStart = true;
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} else if (MI && mi2iMap.find(MI) == mi2iMap.end()) {
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if (MBBI != Begin)
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--MBBI;
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else
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pastStart = true;
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} else {
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--ListI;
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if (SlotMI)
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removeMachineInstrFromMaps(*SlotMI);
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}
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}
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// In theory this could be combined with the previous loop, but it is tricky
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// to update the IndexList while we are iterating it.
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for (MachineBasicBlock::iterator I = End; I != Begin;) {
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--I;
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MachineInstr *MI = I;
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if (!MI->isDebugValue() && mi2iMap.find(MI) == mi2iMap.end())
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insertMachineInstrInMaps(*MI);
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}
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}
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#if !defined(NDEBUG) || defined(LLVM_ENABLE_DUMP)
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LLVM_DUMP_METHOD void SlotIndexes::dump() const {
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for (IndexList::const_iterator itr = indexList.begin();
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itr != indexList.end(); ++itr) {
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dbgs() << itr->getIndex() << " ";
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if (itr->getInstr()) {
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dbgs() << *itr->getInstr();
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} else {
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dbgs() << "\n";
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}
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}
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for (unsigned i = 0, e = MBBRanges.size(); i != e; ++i)
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dbgs() << "BB#" << i << "\t[" << MBBRanges[i].first << ';'
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<< MBBRanges[i].second << ")\n";
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}
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#endif
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// Print a SlotIndex to a raw_ostream.
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void SlotIndex::print(raw_ostream &os) const {
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if (isValid())
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os << listEntry()->getIndex() << "Berd"[getSlot()];
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else
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os << "invalid";
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}
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#if !defined(NDEBUG) || defined(LLVM_ENABLE_DUMP)
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// Dump a SlotIndex to stderr.
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LLVM_DUMP_METHOD void SlotIndex::dump() const {
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print(dbgs());
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dbgs() << "\n";
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}
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#endif
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