llvm/docs/CompileCudaWithLLVM.rst
Jingyue Wu e3e4ffd172 [doc] improve the doc for CUDA
1. Mentioned that CUDA support works best with trunk.
2. Simplified the example by removing its dependency on the CUDA samples.
3. Explain the --cuda-gpu-arch flag.


git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@259307 91177308-0d34-0410-b5e6-96231b3b80d8
2016-01-30 23:48:47 +00:00

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===================================
Compiling CUDA C/C++ with LLVM
===================================
.. contents::
:local:
Introduction
============
This document contains the user guides and the internals of compiling CUDA
C/C++ with LLVM. It is aimed at both users who want to compile CUDA with LLVM
and developers who want to improve LLVM for GPUs. This document assumes a basic
familiarity with CUDA. Information about CUDA programming can be found in the
`CUDA programming guide
<http://docs.nvidia.com/cuda/cuda-c-programming-guide/index.html>`_.
How to Build LLVM with CUDA Support
===================================
CUDA support is still in development and works the best in the trunk version
of LLVM. Below is a quick summary of downloading and building the trunk
version. Consult the `Getting Started
<http://llvm.org/docs/GettingStarted.html>`_ page for more details on setting
up LLVM.
#. Checkout LLVM
.. code-block:: console
$ cd where-you-want-llvm-to-live
$ svn co http://llvm.org/svn/llvm-project/llvm/trunk llvm
#. Checkout Clang
.. code-block:: console
$ cd where-you-want-llvm-to-live
$ cd llvm/tools
$ svn co http://llvm.org/svn/llvm-project/cfe/trunk clang
#. Configure and build LLVM and Clang
.. code-block:: console
$ cd where-you-want-llvm-to-live
$ mkdir build
$ cd build
$ cmake [options] ..
$ make
How to Compile CUDA C/C++ with LLVM
===================================
We assume you have installed the CUDA driver and runtime. Consult the `NVIDIA
CUDA installation Guide
<https://docs.nvidia.com/cuda/cuda-installation-guide-linux/index.html>`_ if
you have not.
Suppose you want to compile and run the following CUDA program (``axpy.cu``)
which multiplies a ``float`` array by a ``float`` scalar (AXPY).
.. code-block:: c++
#include <iostream>
__global__ void axpy(float a, float* x, float* y) {
y[threadIdx.x] = a * x[threadIdx.x];
}
int main(int argc, char* argv[]) {
const int kDataLen = 4;
float a = 2.0f;
float host_x[kDataLen] = {1.0f, 2.0f, 3.0f, 4.0f};
float host_y[kDataLen];
// Copy input data to device.
float* device_x;
float* device_y;
cudaMalloc(&device_x, kDataLen * sizeof(float));
cudaMalloc(&device_y, kDataLen * sizeof(float));
cudaMemcpy(device_x, host_x, kDataLen * sizeof(float),
cudaMemcpyHostToDevice);
// Launch the kernel.
axpy<<<1, kDataLen>>>(a, device_x, device_y);
// Copy output data to host.
cudaDeviceSynchronize();
cudaMemcpy(host_y, device_y, kDataLen * sizeof(float),
cudaMemcpyDeviceToHost);
// Print the results.
for (int i = 0; i < kDataLen; ++i) {
std::cout << "y[" << i << "] = " << host_y[i] << "\n";
}
cudaDeviceReset();
return 0;
}
The command line for compilation is similar to what you would use for C++.
.. code-block:: console
$ clang++ axpy.cu -o axpy --cuda-gpu-arch=<GPU arch> \
-L<CUDA install path>/<lib64 or lib> \
-lcudart_static -ldl -lrt -pthread
$ ./axpy
y[0] = 2
y[1] = 4
y[2] = 6
y[3] = 8
``<CUDA install path>`` is the root directory where you installed CUDA SDK,
typically ``/usr/local/cuda``. ``<GPU arch>`` is `the compute capability of
your GPU <https://developer.nvidia.com/cuda-gpus>`_. For example, if you want
to run your program on a GPU with compute capability of 3.5, you should specify
``--cuda-gpu-arch=sm_35``.
Optimizations
=============
CPU and GPU have different design philosophies and architectures. For example, a
typical CPU has branch prediction, out-of-order execution, and is superscalar,
whereas a typical GPU has none of these. Due to such differences, an
optimization pipeline well-tuned for CPUs may be not suitable for GPUs.
LLVM performs several general and CUDA-specific optimizations for GPUs. The
list below shows some of the more important optimizations for GPUs. Most of
them have been upstreamed to ``lib/Transforms/Scalar`` and
``lib/Target/NVPTX``. A few of them have not been upstreamed due to lack of a
customizable target-independent optimization pipeline.
* **Straight-line scalar optimizations**. These optimizations reduce redundancy
in straight-line code. Details can be found in the `design document for
straight-line scalar optimizations <https://goo.gl/4Rb9As>`_.
* **Inferring memory spaces**. `This optimization
<http://www.llvm.org/docs/doxygen/html/NVPTXFavorNonGenericAddrSpaces_8cpp_source.html>`_
infers the memory space of an address so that the backend can emit faster
special loads and stores from it. Details can be found in the `design
document for memory space inference <https://goo.gl/5wH2Ct>`_.
* **Aggressive loop unrooling and function inlining**. Loop unrolling and
function inlining need to be more aggressive for GPUs than for CPUs because
control flow transfer in GPU is more expensive. They also promote other
optimizations such as constant propagation and SROA which sometimes speed up
code by over 10x. An empirical inline threshold for GPUs is 1100. This
configuration has yet to be upstreamed with a target-specific optimization
pipeline. LLVM also provides `loop unrolling pragmas
<http://clang.llvm.org/docs/AttributeReference.html#pragma-unroll-pragma-nounroll>`_
and ``__attribute__((always_inline))`` for programmers to force unrolling and
inling.
* **Aggressive speculative execution**. `This transformation
<http://llvm.org/docs/doxygen/html/SpeculativeExecution_8cpp_source.html>`_ is
mainly for promoting straight-line scalar optimizations which are most
effective on code along dominator paths.
* **Memory-space alias analysis**. `This alias analysis
<http://reviews.llvm.org/D12414>`_ infers that two pointers in different
special memory spaces do not alias. It has yet to be integrated to the new
alias analysis infrastructure; the new infrastructure does not run
target-specific alias analysis.
* **Bypassing 64-bit divides**. `An existing optimization
<http://llvm.org/docs/doxygen/html/BypassSlowDivision_8cpp_source.html>`_
enabled in the NVPTX backend. 64-bit integer divides are much slower than
32-bit ones on NVIDIA GPUs due to lack of a divide unit. Many of the 64-bit
divides in our benchmarks have a divisor and dividend which fit in 32-bits at
runtime. This optimization provides a fast path for this common case.