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1. Mentioned that CUDA support works best with trunk. 2. Simplified the example by removing its dependency on the CUDA samples. 3. Explain the --cuda-gpu-arch flag. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@259307 91177308-0d34-0410-b5e6-96231b3b80d8
174 lines
6.3 KiB
ReStructuredText
174 lines
6.3 KiB
ReStructuredText
===================================
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Compiling CUDA C/C++ with LLVM
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===================================
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.. contents::
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:local:
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Introduction
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============
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This document contains the user guides and the internals of compiling CUDA
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C/C++ with LLVM. It is aimed at both users who want to compile CUDA with LLVM
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and developers who want to improve LLVM for GPUs. This document assumes a basic
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familiarity with CUDA. Information about CUDA programming can be found in the
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`CUDA programming guide
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<http://docs.nvidia.com/cuda/cuda-c-programming-guide/index.html>`_.
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How to Build LLVM with CUDA Support
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===================================
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CUDA support is still in development and works the best in the trunk version
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of LLVM. Below is a quick summary of downloading and building the trunk
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version. Consult the `Getting Started
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<http://llvm.org/docs/GettingStarted.html>`_ page for more details on setting
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up LLVM.
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#. Checkout LLVM
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.. code-block:: console
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$ cd where-you-want-llvm-to-live
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$ svn co http://llvm.org/svn/llvm-project/llvm/trunk llvm
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#. Checkout Clang
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.. code-block:: console
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$ cd where-you-want-llvm-to-live
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$ cd llvm/tools
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$ svn co http://llvm.org/svn/llvm-project/cfe/trunk clang
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#. Configure and build LLVM and Clang
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.. code-block:: console
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$ cd where-you-want-llvm-to-live
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$ mkdir build
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$ cd build
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$ cmake [options] ..
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$ make
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How to Compile CUDA C/C++ with LLVM
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===================================
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We assume you have installed the CUDA driver and runtime. Consult the `NVIDIA
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CUDA installation Guide
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<https://docs.nvidia.com/cuda/cuda-installation-guide-linux/index.html>`_ if
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you have not.
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Suppose you want to compile and run the following CUDA program (``axpy.cu``)
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which multiplies a ``float`` array by a ``float`` scalar (AXPY).
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.. code-block:: c++
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#include <iostream>
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__global__ void axpy(float a, float* x, float* y) {
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y[threadIdx.x] = a * x[threadIdx.x];
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}
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int main(int argc, char* argv[]) {
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const int kDataLen = 4;
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float a = 2.0f;
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float host_x[kDataLen] = {1.0f, 2.0f, 3.0f, 4.0f};
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float host_y[kDataLen];
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// Copy input data to device.
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float* device_x;
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float* device_y;
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cudaMalloc(&device_x, kDataLen * sizeof(float));
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cudaMalloc(&device_y, kDataLen * sizeof(float));
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cudaMemcpy(device_x, host_x, kDataLen * sizeof(float),
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cudaMemcpyHostToDevice);
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// Launch the kernel.
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axpy<<<1, kDataLen>>>(a, device_x, device_y);
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// Copy output data to host.
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cudaDeviceSynchronize();
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cudaMemcpy(host_y, device_y, kDataLen * sizeof(float),
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cudaMemcpyDeviceToHost);
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// Print the results.
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for (int i = 0; i < kDataLen; ++i) {
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std::cout << "y[" << i << "] = " << host_y[i] << "\n";
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}
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cudaDeviceReset();
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return 0;
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}
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The command line for compilation is similar to what you would use for C++.
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.. code-block:: console
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$ clang++ axpy.cu -o axpy --cuda-gpu-arch=<GPU arch> \
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-L<CUDA install path>/<lib64 or lib> \
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-lcudart_static -ldl -lrt -pthread
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$ ./axpy
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y[0] = 2
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y[1] = 4
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y[2] = 6
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y[3] = 8
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``<CUDA install path>`` is the root directory where you installed CUDA SDK,
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typically ``/usr/local/cuda``. ``<GPU arch>`` is `the compute capability of
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your GPU <https://developer.nvidia.com/cuda-gpus>`_. For example, if you want
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to run your program on a GPU with compute capability of 3.5, you should specify
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``--cuda-gpu-arch=sm_35``.
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Optimizations
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=============
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CPU and GPU have different design philosophies and architectures. For example, a
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typical CPU has branch prediction, out-of-order execution, and is superscalar,
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whereas a typical GPU has none of these. Due to such differences, an
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optimization pipeline well-tuned for CPUs may be not suitable for GPUs.
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LLVM performs several general and CUDA-specific optimizations for GPUs. The
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list below shows some of the more important optimizations for GPUs. Most of
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them have been upstreamed to ``lib/Transforms/Scalar`` and
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``lib/Target/NVPTX``. A few of them have not been upstreamed due to lack of a
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customizable target-independent optimization pipeline.
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* **Straight-line scalar optimizations**. These optimizations reduce redundancy
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in straight-line code. Details can be found in the `design document for
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straight-line scalar optimizations <https://goo.gl/4Rb9As>`_.
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* **Inferring memory spaces**. `This optimization
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<http://www.llvm.org/docs/doxygen/html/NVPTXFavorNonGenericAddrSpaces_8cpp_source.html>`_
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infers the memory space of an address so that the backend can emit faster
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special loads and stores from it. Details can be found in the `design
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document for memory space inference <https://goo.gl/5wH2Ct>`_.
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* **Aggressive loop unrooling and function inlining**. Loop unrolling and
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function inlining need to be more aggressive for GPUs than for CPUs because
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control flow transfer in GPU is more expensive. They also promote other
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optimizations such as constant propagation and SROA which sometimes speed up
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code by over 10x. An empirical inline threshold for GPUs is 1100. This
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configuration has yet to be upstreamed with a target-specific optimization
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pipeline. LLVM also provides `loop unrolling pragmas
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<http://clang.llvm.org/docs/AttributeReference.html#pragma-unroll-pragma-nounroll>`_
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and ``__attribute__((always_inline))`` for programmers to force unrolling and
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inling.
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* **Aggressive speculative execution**. `This transformation
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<http://llvm.org/docs/doxygen/html/SpeculativeExecution_8cpp_source.html>`_ is
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mainly for promoting straight-line scalar optimizations which are most
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effective on code along dominator paths.
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* **Memory-space alias analysis**. `This alias analysis
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<http://reviews.llvm.org/D12414>`_ infers that two pointers in different
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special memory spaces do not alias. It has yet to be integrated to the new
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alias analysis infrastructure; the new infrastructure does not run
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target-specific alias analysis.
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* **Bypassing 64-bit divides**. `An existing optimization
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<http://llvm.org/docs/doxygen/html/BypassSlowDivision_8cpp_source.html>`_
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enabled in the NVPTX backend. 64-bit integer divides are much slower than
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32-bit ones on NVIDIA GPUs due to lack of a divide unit. Many of the 64-bit
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divides in our benchmarks have a divisor and dividend which fit in 32-bits at
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runtime. This optimization provides a fast path for this common case.
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