llvm/lib/CodeGen/CallingConvLower.cpp
Chandler Carruth 0b8c9a80f2 Move all of the header files which are involved in modelling the LLVM IR
into their new header subdirectory: include/llvm/IR. This matches the
directory structure of lib, and begins to correct a long standing point
of file layout clutter in LLVM.

There are still more header files to move here, but I wanted to handle
them in separate commits to make tracking what files make sense at each
layer easier.

The only really questionable files here are the target intrinsic
tablegen files. But that's a battle I'd rather not fight today.

I've updated both CMake and Makefile build systems (I think, and my
tests think, but I may have missed something).

I've also re-sorted the includes throughout the project. I'll be
committing updates to Clang, DragonEgg, and Polly momentarily.

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@171366 91177308-0d34-0410-b5e6-96231b3b80d8
2013-01-02 11:36:10 +00:00

181 lines
6.4 KiB
C++

//===-- CallingConvLower.cpp - Calling Conventions ------------------------===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file implements the CCState class, used for lowering and implementing
// calling conventions.
//
//===----------------------------------------------------------------------===//
#include "llvm/CodeGen/CallingConvLower.h"
#include "llvm/CodeGen/MachineFrameInfo.h"
#include "llvm/IR/DataLayout.h"
#include "llvm/Support/Debug.h"
#include "llvm/Support/ErrorHandling.h"
#include "llvm/Support/raw_ostream.h"
#include "llvm/Target/TargetLowering.h"
#include "llvm/Target/TargetMachine.h"
#include "llvm/Target/TargetRegisterInfo.h"
using namespace llvm;
CCState::CCState(CallingConv::ID CC, bool isVarArg, MachineFunction &mf,
const TargetMachine &tm, SmallVector<CCValAssign, 16> &locs,
LLVMContext &C)
: CallingConv(CC), IsVarArg(isVarArg), MF(mf), TM(tm),
TRI(*TM.getRegisterInfo()), Locs(locs), Context(C),
CallOrPrologue(Unknown) {
// No stack is used.
StackOffset = 0;
clearFirstByValReg();
UsedRegs.resize((TRI.getNumRegs()+31)/32);
}
// HandleByVal - Allocate space on the stack large enough to pass an argument
// by value. The size and alignment information of the argument is encoded in
// its parameter attribute.
void CCState::HandleByVal(unsigned ValNo, MVT ValVT,
MVT LocVT, CCValAssign::LocInfo LocInfo,
int MinSize, int MinAlign,
ISD::ArgFlagsTy ArgFlags) {
unsigned Align = ArgFlags.getByValAlign();
unsigned Size = ArgFlags.getByValSize();
if (MinSize > (int)Size)
Size = MinSize;
if (MinAlign > (int)Align)
Align = MinAlign;
MF.getFrameInfo()->ensureMaxAlignment(Align);
TM.getTargetLowering()->HandleByVal(this, Size, Align);
unsigned Offset = AllocateStack(Size, Align);
addLoc(CCValAssign::getMem(ValNo, ValVT, Offset, LocVT, LocInfo));
}
/// MarkAllocated - Mark a register and all of its aliases as allocated.
void CCState::MarkAllocated(unsigned Reg) {
for (MCRegAliasIterator AI(Reg, &TRI, true); AI.isValid(); ++AI)
UsedRegs[*AI/32] |= 1 << (*AI&31);
}
/// AnalyzeFormalArguments - Analyze an array of argument values,
/// incorporating info about the formals into this state.
void
CCState::AnalyzeFormalArguments(const SmallVectorImpl<ISD::InputArg> &Ins,
CCAssignFn Fn) {
unsigned NumArgs = Ins.size();
for (unsigned i = 0; i != NumArgs; ++i) {
MVT ArgVT = Ins[i].VT;
ISD::ArgFlagsTy ArgFlags = Ins[i].Flags;
if (Fn(i, ArgVT, ArgVT, CCValAssign::Full, ArgFlags, *this)) {
#ifndef NDEBUG
dbgs() << "Formal argument #" << i << " has unhandled type "
<< EVT(ArgVT).getEVTString() << '\n';
#endif
llvm_unreachable(0);
}
}
}
/// CheckReturn - Analyze the return values of a function, returning true if
/// the return can be performed without sret-demotion, and false otherwise.
bool CCState::CheckReturn(const SmallVectorImpl<ISD::OutputArg> &Outs,
CCAssignFn Fn) {
// Determine which register each value should be copied into.
for (unsigned i = 0, e = Outs.size(); i != e; ++i) {
MVT VT = Outs[i].VT;
ISD::ArgFlagsTy ArgFlags = Outs[i].Flags;
if (Fn(i, VT, VT, CCValAssign::Full, ArgFlags, *this))
return false;
}
return true;
}
/// AnalyzeReturn - Analyze the returned values of a return,
/// incorporating info about the result values into this state.
void CCState::AnalyzeReturn(const SmallVectorImpl<ISD::OutputArg> &Outs,
CCAssignFn Fn) {
// Determine which register each value should be copied into.
for (unsigned i = 0, e = Outs.size(); i != e; ++i) {
MVT VT = Outs[i].VT;
ISD::ArgFlagsTy ArgFlags = Outs[i].Flags;
if (Fn(i, VT, VT, CCValAssign::Full, ArgFlags, *this)) {
#ifndef NDEBUG
dbgs() << "Return operand #" << i << " has unhandled type "
<< EVT(VT).getEVTString() << '\n';
#endif
llvm_unreachable(0);
}
}
}
/// AnalyzeCallOperands - Analyze the outgoing arguments to a call,
/// incorporating info about the passed values into this state.
void CCState::AnalyzeCallOperands(const SmallVectorImpl<ISD::OutputArg> &Outs,
CCAssignFn Fn) {
unsigned NumOps = Outs.size();
for (unsigned i = 0; i != NumOps; ++i) {
MVT ArgVT = Outs[i].VT;
ISD::ArgFlagsTy ArgFlags = Outs[i].Flags;
if (Fn(i, ArgVT, ArgVT, CCValAssign::Full, ArgFlags, *this)) {
#ifndef NDEBUG
dbgs() << "Call operand #" << i << " has unhandled type "
<< EVT(ArgVT).getEVTString() << '\n';
#endif
llvm_unreachable(0);
}
}
}
/// AnalyzeCallOperands - Same as above except it takes vectors of types
/// and argument flags.
void CCState::AnalyzeCallOperands(SmallVectorImpl<MVT> &ArgVTs,
SmallVectorImpl<ISD::ArgFlagsTy> &Flags,
CCAssignFn Fn) {
unsigned NumOps = ArgVTs.size();
for (unsigned i = 0; i != NumOps; ++i) {
MVT ArgVT = ArgVTs[i];
ISD::ArgFlagsTy ArgFlags = Flags[i];
if (Fn(i, ArgVT, ArgVT, CCValAssign::Full, ArgFlags, *this)) {
#ifndef NDEBUG
dbgs() << "Call operand #" << i << " has unhandled type "
<< EVT(ArgVT).getEVTString() << '\n';
#endif
llvm_unreachable(0);
}
}
}
/// AnalyzeCallResult - Analyze the return values of a call,
/// incorporating info about the passed values into this state.
void CCState::AnalyzeCallResult(const SmallVectorImpl<ISD::InputArg> &Ins,
CCAssignFn Fn) {
for (unsigned i = 0, e = Ins.size(); i != e; ++i) {
MVT VT = Ins[i].VT;
ISD::ArgFlagsTy Flags = Ins[i].Flags;
if (Fn(i, VT, VT, CCValAssign::Full, Flags, *this)) {
#ifndef NDEBUG
dbgs() << "Call result #" << i << " has unhandled type "
<< EVT(VT).getEVTString() << '\n';
#endif
llvm_unreachable(0);
}
}
}
/// AnalyzeCallResult - Same as above except it's specialized for calls which
/// produce a single value.
void CCState::AnalyzeCallResult(MVT VT, CCAssignFn Fn) {
if (Fn(0, VT, VT, CCValAssign::Full, ISD::ArgFlagsTy(), *this)) {
#ifndef NDEBUG
dbgs() << "Call result has unhandled type "
<< EVT(VT).getEVTString() << '\n';
#endif
llvm_unreachable(0);
}
}