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2926869b4a
actually *removes* one of the operands, instead of just assigning both operands the same register. This make reasoning about instructions unnecessarily complex, because you need to know if you are before or after register allocation to match up operand #'s with the target description file. Changing this also gets rid of a bunch of hacky code in various places. This patch also includes changes to fold loads into cmp/test instructions in the X86 backend, along with a significant simplification to the X86 spill folding code. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@30108 91177308-0d34-0410-b5e6-96231b3b80d8
864 lines
35 KiB
C++
864 lines
35 KiB
C++
//===-- llvm/CodeGen/VirtRegMap.cpp - Virtual Register Map ----------------===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file was developed by the LLVM research group and is distributed under
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// the University of Illinois Open Source License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file implements the VirtRegMap class.
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//
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// It also contains implementations of the the Spiller interface, which, given a
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// virtual register map and a machine function, eliminates all virtual
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// references by replacing them with physical register references - adding spill
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// code as necessary.
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//
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//===----------------------------------------------------------------------===//
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#define DEBUG_TYPE "spiller"
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#include "VirtRegMap.h"
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#include "llvm/Function.h"
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#include "llvm/CodeGen/MachineFrameInfo.h"
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#include "llvm/CodeGen/MachineFunction.h"
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#include "llvm/CodeGen/SSARegMap.h"
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#include "llvm/Target/TargetMachine.h"
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#include "llvm/Target/TargetInstrInfo.h"
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#include "llvm/Support/CommandLine.h"
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#include "llvm/Support/Debug.h"
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#include "llvm/Support/Compiler.h"
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#include "llvm/ADT/Statistic.h"
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#include "llvm/ADT/STLExtras.h"
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#include <algorithm>
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#include <iostream>
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using namespace llvm;
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namespace {
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static Statistic<> NumSpills("spiller", "Number of register spills");
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static Statistic<> NumStores("spiller", "Number of stores added");
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static Statistic<> NumLoads ("spiller", "Number of loads added");
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static Statistic<> NumReused("spiller", "Number of values reused");
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static Statistic<> NumDSE ("spiller", "Number of dead stores elided");
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static Statistic<> NumDCE ("spiller", "Number of copies elided");
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enum SpillerName { simple, local };
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static cl::opt<SpillerName>
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SpillerOpt("spiller",
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cl::desc("Spiller to use: (default: local)"),
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cl::Prefix,
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cl::values(clEnumVal(simple, " simple spiller"),
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clEnumVal(local, " local spiller"),
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clEnumValEnd),
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cl::init(local));
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}
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//===----------------------------------------------------------------------===//
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// VirtRegMap implementation
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//===----------------------------------------------------------------------===//
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VirtRegMap::VirtRegMap(MachineFunction &mf)
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: TII(*mf.getTarget().getInstrInfo()), MF(mf),
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Virt2PhysMap(NO_PHYS_REG), Virt2StackSlotMap(NO_STACK_SLOT) {
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grow();
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}
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void VirtRegMap::grow() {
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Virt2PhysMap.grow(MF.getSSARegMap()->getLastVirtReg());
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Virt2StackSlotMap.grow(MF.getSSARegMap()->getLastVirtReg());
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}
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int VirtRegMap::assignVirt2StackSlot(unsigned virtReg) {
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assert(MRegisterInfo::isVirtualRegister(virtReg));
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assert(Virt2StackSlotMap[virtReg] == NO_STACK_SLOT &&
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"attempt to assign stack slot to already spilled register");
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const TargetRegisterClass* RC = MF.getSSARegMap()->getRegClass(virtReg);
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int frameIndex = MF.getFrameInfo()->CreateStackObject(RC->getSize(),
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RC->getAlignment());
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Virt2StackSlotMap[virtReg] = frameIndex;
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++NumSpills;
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return frameIndex;
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}
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void VirtRegMap::assignVirt2StackSlot(unsigned virtReg, int frameIndex) {
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assert(MRegisterInfo::isVirtualRegister(virtReg));
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assert(Virt2StackSlotMap[virtReg] == NO_STACK_SLOT &&
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"attempt to assign stack slot to already spilled register");
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Virt2StackSlotMap[virtReg] = frameIndex;
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}
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void VirtRegMap::virtFolded(unsigned VirtReg, MachineInstr *OldMI,
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unsigned OpNo, MachineInstr *NewMI) {
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// Move previous memory references folded to new instruction.
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MI2VirtMapTy::iterator IP = MI2VirtMap.lower_bound(NewMI);
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for (MI2VirtMapTy::iterator I = MI2VirtMap.lower_bound(OldMI),
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E = MI2VirtMap.end(); I != E && I->first == OldMI; ) {
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MI2VirtMap.insert(IP, std::make_pair(NewMI, I->second));
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MI2VirtMap.erase(I++);
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}
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ModRef MRInfo;
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if (OpNo < 2 && TII.isTwoAddrInstr(OldMI->getOpcode())) {
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// Folded a two-address operand.
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MRInfo = isModRef;
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} else if (OldMI->getOperand(OpNo).isDef()) {
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MRInfo = isMod;
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} else {
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MRInfo = isRef;
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}
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// add new memory reference
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MI2VirtMap.insert(IP, std::make_pair(NewMI, std::make_pair(VirtReg, MRInfo)));
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}
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void VirtRegMap::print(std::ostream &OS) const {
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const MRegisterInfo* MRI = MF.getTarget().getRegisterInfo();
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OS << "********** REGISTER MAP **********\n";
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for (unsigned i = MRegisterInfo::FirstVirtualRegister,
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e = MF.getSSARegMap()->getLastVirtReg(); i <= e; ++i) {
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if (Virt2PhysMap[i] != (unsigned)VirtRegMap::NO_PHYS_REG)
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OS << "[reg" << i << " -> " << MRI->getName(Virt2PhysMap[i]) << "]\n";
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}
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for (unsigned i = MRegisterInfo::FirstVirtualRegister,
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e = MF.getSSARegMap()->getLastVirtReg(); i <= e; ++i)
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if (Virt2StackSlotMap[i] != VirtRegMap::NO_STACK_SLOT)
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OS << "[reg" << i << " -> fi#" << Virt2StackSlotMap[i] << "]\n";
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OS << '\n';
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}
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void VirtRegMap::dump() const { print(std::cerr); }
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//===----------------------------------------------------------------------===//
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// Simple Spiller Implementation
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//===----------------------------------------------------------------------===//
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Spiller::~Spiller() {}
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namespace {
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struct VISIBILITY_HIDDEN SimpleSpiller : public Spiller {
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bool runOnMachineFunction(MachineFunction& mf, VirtRegMap &VRM);
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};
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}
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bool SimpleSpiller::runOnMachineFunction(MachineFunction &MF, VirtRegMap &VRM) {
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DEBUG(std::cerr << "********** REWRITE MACHINE CODE **********\n");
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DEBUG(std::cerr << "********** Function: "
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<< MF.getFunction()->getName() << '\n');
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const TargetMachine &TM = MF.getTarget();
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const MRegisterInfo &MRI = *TM.getRegisterInfo();
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bool *PhysRegsUsed = MF.getUsedPhysregs();
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// LoadedRegs - Keep track of which vregs are loaded, so that we only load
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// each vreg once (in the case where a spilled vreg is used by multiple
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// operands). This is always smaller than the number of operands to the
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// current machine instr, so it should be small.
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std::vector<unsigned> LoadedRegs;
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for (MachineFunction::iterator MBBI = MF.begin(), E = MF.end();
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MBBI != E; ++MBBI) {
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DEBUG(std::cerr << MBBI->getBasicBlock()->getName() << ":\n");
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MachineBasicBlock &MBB = *MBBI;
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for (MachineBasicBlock::iterator MII = MBB.begin(),
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E = MBB.end(); MII != E; ++MII) {
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MachineInstr &MI = *MII;
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for (unsigned i = 0, e = MI.getNumOperands(); i != e; ++i) {
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MachineOperand &MO = MI.getOperand(i);
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if (MO.isRegister() && MO.getReg())
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if (MRegisterInfo::isVirtualRegister(MO.getReg())) {
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unsigned VirtReg = MO.getReg();
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unsigned PhysReg = VRM.getPhys(VirtReg);
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if (VRM.hasStackSlot(VirtReg)) {
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int StackSlot = VRM.getStackSlot(VirtReg);
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const TargetRegisterClass* RC =
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MF.getSSARegMap()->getRegClass(VirtReg);
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if (MO.isUse() &&
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std::find(LoadedRegs.begin(), LoadedRegs.end(), VirtReg)
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== LoadedRegs.end()) {
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MRI.loadRegFromStackSlot(MBB, &MI, PhysReg, StackSlot, RC);
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LoadedRegs.push_back(VirtReg);
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++NumLoads;
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DEBUG(std::cerr << '\t' << *prior(MII));
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}
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if (MO.isDef()) {
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MRI.storeRegToStackSlot(MBB, next(MII), PhysReg, StackSlot, RC);
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++NumStores;
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}
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}
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PhysRegsUsed[PhysReg] = true;
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MI.getOperand(i).setReg(PhysReg);
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} else {
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PhysRegsUsed[MO.getReg()] = true;
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}
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}
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DEBUG(std::cerr << '\t' << MI);
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LoadedRegs.clear();
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}
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}
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return true;
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}
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//===----------------------------------------------------------------------===//
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// Local Spiller Implementation
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//===----------------------------------------------------------------------===//
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namespace {
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/// LocalSpiller - This spiller does a simple pass over the machine basic
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/// block to attempt to keep spills in registers as much as possible for
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/// blocks that have low register pressure (the vreg may be spilled due to
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/// register pressure in other blocks).
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class VISIBILITY_HIDDEN LocalSpiller : public Spiller {
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const MRegisterInfo *MRI;
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const TargetInstrInfo *TII;
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public:
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bool runOnMachineFunction(MachineFunction &MF, VirtRegMap &VRM) {
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MRI = MF.getTarget().getRegisterInfo();
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TII = MF.getTarget().getInstrInfo();
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DEBUG(std::cerr << "\n**** Local spiller rewriting function '"
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<< MF.getFunction()->getName() << "':\n");
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for (MachineFunction::iterator MBB = MF.begin(), E = MF.end();
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MBB != E; ++MBB)
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RewriteMBB(*MBB, VRM);
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return true;
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}
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private:
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void RewriteMBB(MachineBasicBlock &MBB, VirtRegMap &VRM);
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void ClobberPhysReg(unsigned PR, std::map<int, unsigned> &SpillSlots,
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std::multimap<unsigned, int> &PhysRegs);
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void ClobberPhysRegOnly(unsigned PR, std::map<int, unsigned> &SpillSlots,
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std::multimap<unsigned, int> &PhysRegs);
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void ModifyStackSlot(int Slot, std::map<int, unsigned> &SpillSlots,
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std::multimap<unsigned, int> &PhysRegs);
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};
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}
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/// AvailableSpills - As the local spiller is scanning and rewriting an MBB from
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/// top down, keep track of which spills slots are available in each register.
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///
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/// Note that not all physregs are created equal here. In particular, some
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/// physregs are reloads that we are allowed to clobber or ignore at any time.
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/// Other physregs are values that the register allocated program is using that
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/// we cannot CHANGE, but we can read if we like. We keep track of this on a
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/// per-stack-slot basis as the low bit in the value of the SpillSlotsAvailable
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/// entries. The predicate 'canClobberPhysReg()' checks this bit and
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/// addAvailable sets it if.
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namespace {
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class VISIBILITY_HIDDEN AvailableSpills {
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const MRegisterInfo *MRI;
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const TargetInstrInfo *TII;
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// SpillSlotsAvailable - This map keeps track of all of the spilled virtual
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// register values that are still available, due to being loaded or stored to,
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// but not invalidated yet.
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std::map<int, unsigned> SpillSlotsAvailable;
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// PhysRegsAvailable - This is the inverse of SpillSlotsAvailable, indicating
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// which stack slot values are currently held by a physreg. This is used to
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// invalidate entries in SpillSlotsAvailable when a physreg is modified.
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std::multimap<unsigned, int> PhysRegsAvailable;
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void ClobberPhysRegOnly(unsigned PhysReg);
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public:
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AvailableSpills(const MRegisterInfo *mri, const TargetInstrInfo *tii)
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: MRI(mri), TII(tii) {
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}
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/// getSpillSlotPhysReg - If the specified stack slot is available in a
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/// physical register, return that PhysReg, otherwise return 0.
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unsigned getSpillSlotPhysReg(int Slot) const {
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std::map<int, unsigned>::const_iterator I = SpillSlotsAvailable.find(Slot);
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if (I != SpillSlotsAvailable.end())
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return I->second >> 1; // Remove the CanClobber bit.
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return 0;
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}
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const MRegisterInfo *getRegInfo() const { return MRI; }
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/// addAvailable - Mark that the specified stack slot is available in the
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/// specified physreg. If CanClobber is true, the physreg can be modified at
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/// any time without changing the semantics of the program.
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void addAvailable(int Slot, unsigned Reg, bool CanClobber = true) {
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// If this stack slot is thought to be available in some other physreg,
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// remove its record.
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ModifyStackSlot(Slot);
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PhysRegsAvailable.insert(std::make_pair(Reg, Slot));
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SpillSlotsAvailable[Slot] = (Reg << 1) | (unsigned)CanClobber;
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DEBUG(std::cerr << "Remembering SS#" << Slot << " in physreg "
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<< MRI->getName(Reg) << "\n");
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}
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/// canClobberPhysReg - Return true if the spiller is allowed to change the
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/// value of the specified stackslot register if it desires. The specified
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/// stack slot must be available in a physreg for this query to make sense.
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bool canClobberPhysReg(int Slot) const {
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assert(SpillSlotsAvailable.count(Slot) && "Slot not available!");
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return SpillSlotsAvailable.find(Slot)->second & 1;
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}
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/// ClobberPhysReg - This is called when the specified physreg changes
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/// value. We use this to invalidate any info about stuff we thing lives in
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/// it and any of its aliases.
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void ClobberPhysReg(unsigned PhysReg);
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/// ModifyStackSlot - This method is called when the value in a stack slot
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/// changes. This removes information about which register the previous value
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/// for this slot lives in (as the previous value is dead now).
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void ModifyStackSlot(int Slot);
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};
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}
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/// ClobberPhysRegOnly - This is called when the specified physreg changes
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/// value. We use this to invalidate any info about stuff we thing lives in it.
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void AvailableSpills::ClobberPhysRegOnly(unsigned PhysReg) {
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std::multimap<unsigned, int>::iterator I =
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PhysRegsAvailable.lower_bound(PhysReg);
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while (I != PhysRegsAvailable.end() && I->first == PhysReg) {
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int Slot = I->second;
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PhysRegsAvailable.erase(I++);
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assert((SpillSlotsAvailable[Slot] >> 1) == PhysReg &&
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"Bidirectional map mismatch!");
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SpillSlotsAvailable.erase(Slot);
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DEBUG(std::cerr << "PhysReg " << MRI->getName(PhysReg)
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<< " clobbered, invalidating SS#" << Slot << "\n");
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}
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}
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/// ClobberPhysReg - This is called when the specified physreg changes
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/// value. We use this to invalidate any info about stuff we thing lives in
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/// it and any of its aliases.
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void AvailableSpills::ClobberPhysReg(unsigned PhysReg) {
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for (const unsigned *AS = MRI->getAliasSet(PhysReg); *AS; ++AS)
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ClobberPhysRegOnly(*AS);
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ClobberPhysRegOnly(PhysReg);
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}
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/// ModifyStackSlot - This method is called when the value in a stack slot
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/// changes. This removes information about which register the previous value
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/// for this slot lives in (as the previous value is dead now).
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void AvailableSpills::ModifyStackSlot(int Slot) {
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std::map<int, unsigned>::iterator It = SpillSlotsAvailable.find(Slot);
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if (It == SpillSlotsAvailable.end()) return;
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unsigned Reg = It->second >> 1;
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SpillSlotsAvailable.erase(It);
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// This register may hold the value of multiple stack slots, only remove this
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// stack slot from the set of values the register contains.
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std::multimap<unsigned, int>::iterator I = PhysRegsAvailable.lower_bound(Reg);
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for (; ; ++I) {
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assert(I != PhysRegsAvailable.end() && I->first == Reg &&
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"Map inverse broken!");
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if (I->second == Slot) break;
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}
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PhysRegsAvailable.erase(I);
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}
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// ReusedOp - For each reused operand, we keep track of a bit of information, in
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// case we need to rollback upon processing a new operand. See comments below.
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namespace {
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struct ReusedOp {
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// The MachineInstr operand that reused an available value.
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unsigned Operand;
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// StackSlot - The spill slot of the value being reused.
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unsigned StackSlot;
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// PhysRegReused - The physical register the value was available in.
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unsigned PhysRegReused;
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// AssignedPhysReg - The physreg that was assigned for use by the reload.
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unsigned AssignedPhysReg;
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// VirtReg - The virtual register itself.
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unsigned VirtReg;
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ReusedOp(unsigned o, unsigned ss, unsigned prr, unsigned apr,
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unsigned vreg)
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: Operand(o), StackSlot(ss), PhysRegReused(prr), AssignedPhysReg(apr),
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VirtReg(vreg) {}
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};
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/// ReuseInfo - This maintains a collection of ReuseOp's for each operand that
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/// is reused instead of reloaded.
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class VISIBILITY_HIDDEN ReuseInfo {
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MachineInstr &MI;
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std::vector<ReusedOp> Reuses;
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public:
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ReuseInfo(MachineInstr &mi) : MI(mi) {}
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bool hasReuses() const {
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return !Reuses.empty();
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}
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/// addReuse - If we choose to reuse a virtual register that is already
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/// available instead of reloading it, remember that we did so.
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void addReuse(unsigned OpNo, unsigned StackSlot,
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unsigned PhysRegReused, unsigned AssignedPhysReg,
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unsigned VirtReg) {
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// If the reload is to the assigned register anyway, no undo will be
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// required.
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if (PhysRegReused == AssignedPhysReg) return;
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// Otherwise, remember this.
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Reuses.push_back(ReusedOp(OpNo, StackSlot, PhysRegReused,
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AssignedPhysReg, VirtReg));
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}
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/// GetRegForReload - We are about to emit a reload into PhysReg. If there
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/// is some other operand that is using the specified register, either pick
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/// a new register to use, or evict the previous reload and use this reg.
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unsigned GetRegForReload(unsigned PhysReg, MachineInstr *MI,
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AvailableSpills &Spills,
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std::map<int, MachineInstr*> &MaybeDeadStores) {
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if (Reuses.empty()) return PhysReg; // This is most often empty.
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for (unsigned ro = 0, e = Reuses.size(); ro != e; ++ro) {
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ReusedOp &Op = Reuses[ro];
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// If we find some other reuse that was supposed to use this register
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// exactly for its reload, we can change this reload to use ITS reload
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// register.
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if (Op.PhysRegReused == PhysReg) {
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// Yup, use the reload register that we didn't use before.
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unsigned NewReg = Op.AssignedPhysReg;
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// Remove the record for the previous reuse. We know it can never be
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// invalidated now.
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Reuses.erase(Reuses.begin()+ro);
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return GetRegForReload(NewReg, MI, Spills, MaybeDeadStores);
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} else {
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// Otherwise, we might also have a problem if a previously reused
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// value aliases the new register. If so, codegen the previous reload
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// and use this one.
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unsigned PRRU = Op.PhysRegReused;
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const MRegisterInfo *MRI = Spills.getRegInfo();
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if (MRI->areAliases(PRRU, PhysReg)) {
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// Okay, we found out that an alias of a reused register
|
|
// was used. This isn't good because it means we have
|
|
// to undo a previous reuse.
|
|
MachineBasicBlock *MBB = MI->getParent();
|
|
const TargetRegisterClass *AliasRC =
|
|
MBB->getParent()->getSSARegMap()->getRegClass(Op.VirtReg);
|
|
|
|
// Copy Op out of the vector and remove it, we're going to insert an
|
|
// explicit load for it.
|
|
ReusedOp NewOp = Op;
|
|
Reuses.erase(Reuses.begin()+ro);
|
|
|
|
// Ok, we're going to try to reload the assigned physreg into the
|
|
// slot that we were supposed to in the first place. However, that
|
|
// register could hold a reuse. Check to see if it conflicts or
|
|
// would prefer us to use a different register.
|
|
unsigned NewPhysReg = GetRegForReload(NewOp.AssignedPhysReg,
|
|
MI, Spills, MaybeDeadStores);
|
|
|
|
MRI->loadRegFromStackSlot(*MBB, MI, NewPhysReg,
|
|
NewOp.StackSlot, AliasRC);
|
|
Spills.ClobberPhysReg(NewPhysReg);
|
|
Spills.ClobberPhysReg(NewOp.PhysRegReused);
|
|
|
|
// Any stores to this stack slot are not dead anymore.
|
|
MaybeDeadStores.erase(NewOp.StackSlot);
|
|
|
|
MI->getOperand(NewOp.Operand).setReg(NewPhysReg);
|
|
|
|
Spills.addAvailable(NewOp.StackSlot, NewPhysReg);
|
|
++NumLoads;
|
|
DEBUG(MachineBasicBlock::iterator MII = MI;
|
|
std::cerr << '\t' << *prior(MII));
|
|
|
|
DEBUG(std::cerr << "Reuse undone!\n");
|
|
--NumReused;
|
|
|
|
// Finally, PhysReg is now available, go ahead and use it.
|
|
return PhysReg;
|
|
}
|
|
}
|
|
}
|
|
return PhysReg;
|
|
}
|
|
};
|
|
}
|
|
|
|
|
|
/// rewriteMBB - Keep track of which spills are available even after the
|
|
/// register allocator is done with them. If possible, avoid reloading vregs.
|
|
void LocalSpiller::RewriteMBB(MachineBasicBlock &MBB, VirtRegMap &VRM) {
|
|
|
|
DEBUG(std::cerr << MBB.getBasicBlock()->getName() << ":\n");
|
|
|
|
// Spills - Keep track of which spilled values are available in physregs so
|
|
// that we can choose to reuse the physregs instead of emitting reloads.
|
|
AvailableSpills Spills(MRI, TII);
|
|
|
|
// MaybeDeadStores - When we need to write a value back into a stack slot,
|
|
// keep track of the inserted store. If the stack slot value is never read
|
|
// (because the value was used from some available register, for example), and
|
|
// subsequently stored to, the original store is dead. This map keeps track
|
|
// of inserted stores that are not used. If we see a subsequent store to the
|
|
// same stack slot, the original store is deleted.
|
|
std::map<int, MachineInstr*> MaybeDeadStores;
|
|
|
|
bool *PhysRegsUsed = MBB.getParent()->getUsedPhysregs();
|
|
|
|
for (MachineBasicBlock::iterator MII = MBB.begin(), E = MBB.end();
|
|
MII != E; ) {
|
|
MachineInstr &MI = *MII;
|
|
MachineBasicBlock::iterator NextMII = MII; ++NextMII;
|
|
|
|
/// ReusedOperands - Keep track of operand reuse in case we need to undo
|
|
/// reuse.
|
|
ReuseInfo ReusedOperands(MI);
|
|
|
|
// Process all of the spilled uses and all non spilled reg references.
|
|
for (unsigned i = 0, e = MI.getNumOperands(); i != e; ++i) {
|
|
MachineOperand &MO = MI.getOperand(i);
|
|
if (!MO.isRegister() || MO.getReg() == 0)
|
|
continue; // Ignore non-register operands.
|
|
|
|
if (MRegisterInfo::isPhysicalRegister(MO.getReg())) {
|
|
// Ignore physregs for spilling, but remember that it is used by this
|
|
// function.
|
|
PhysRegsUsed[MO.getReg()] = true;
|
|
continue;
|
|
}
|
|
|
|
assert(MRegisterInfo::isVirtualRegister(MO.getReg()) &&
|
|
"Not a virtual or a physical register?");
|
|
|
|
unsigned VirtReg = MO.getReg();
|
|
if (!VRM.hasStackSlot(VirtReg)) {
|
|
// This virtual register was assigned a physreg!
|
|
unsigned Phys = VRM.getPhys(VirtReg);
|
|
PhysRegsUsed[Phys] = true;
|
|
MI.getOperand(i).setReg(Phys);
|
|
continue;
|
|
}
|
|
|
|
// This virtual register is now known to be a spilled value.
|
|
if (!MO.isUse())
|
|
continue; // Handle defs in the loop below (handle use&def here though)
|
|
|
|
int StackSlot = VRM.getStackSlot(VirtReg);
|
|
unsigned PhysReg;
|
|
|
|
// Check to see if this stack slot is available.
|
|
if ((PhysReg = Spills.getSpillSlotPhysReg(StackSlot))) {
|
|
|
|
// This spilled operand might be part of a two-address operand. If this
|
|
// is the case, then changing it will necessarily require changing the
|
|
// def part of the instruction as well. However, in some cases, we
|
|
// aren't allowed to modify the reused register. If none of these cases
|
|
// apply, reuse it.
|
|
bool CanReuse = true;
|
|
if (i == 1 && MI.getOperand(0).isReg() &&
|
|
MI.getOperand(0).getReg() == VirtReg &&
|
|
TII->isTwoAddrInstr(MI.getOpcode())) {
|
|
// Okay, we have a two address operand. We can reuse this physreg as
|
|
// long as we are allowed to clobber the value.
|
|
CanReuse = Spills.canClobberPhysReg(StackSlot);
|
|
}
|
|
|
|
if (CanReuse) {
|
|
// If this stack slot value is already available, reuse it!
|
|
DEBUG(std::cerr << "Reusing SS#" << StackSlot << " from physreg "
|
|
<< MRI->getName(PhysReg) << " for vreg"
|
|
<< VirtReg <<" instead of reloading into physreg "
|
|
<< MRI->getName(VRM.getPhys(VirtReg)) << "\n");
|
|
MI.getOperand(i).setReg(PhysReg);
|
|
|
|
// The only technical detail we have is that we don't know that
|
|
// PhysReg won't be clobbered by a reloaded stack slot that occurs
|
|
// later in the instruction. In particular, consider 'op V1, V2'.
|
|
// If V1 is available in physreg R0, we would choose to reuse it
|
|
// here, instead of reloading it into the register the allocator
|
|
// indicated (say R1). However, V2 might have to be reloaded
|
|
// later, and it might indicate that it needs to live in R0. When
|
|
// this occurs, we need to have information available that
|
|
// indicates it is safe to use R1 for the reload instead of R0.
|
|
//
|
|
// To further complicate matters, we might conflict with an alias,
|
|
// or R0 and R1 might not be compatible with each other. In this
|
|
// case, we actually insert a reload for V1 in R1, ensuring that
|
|
// we can get at R0 or its alias.
|
|
ReusedOperands.addReuse(i, StackSlot, PhysReg,
|
|
VRM.getPhys(VirtReg), VirtReg);
|
|
++NumReused;
|
|
continue;
|
|
}
|
|
|
|
// Otherwise we have a situation where we have a two-address instruction
|
|
// whose mod/ref operand needs to be reloaded. This reload is already
|
|
// available in some register "PhysReg", but if we used PhysReg as the
|
|
// operand to our 2-addr instruction, the instruction would modify
|
|
// PhysReg. This isn't cool if something later uses PhysReg and expects
|
|
// to get its initial value.
|
|
//
|
|
// To avoid this problem, and to avoid doing a load right after a store,
|
|
// we emit a copy from PhysReg into the designated register for this
|
|
// operand.
|
|
unsigned DesignatedReg = VRM.getPhys(VirtReg);
|
|
assert(DesignatedReg && "Must map virtreg to physreg!");
|
|
|
|
// Note that, if we reused a register for a previous operand, the
|
|
// register we want to reload into might not actually be
|
|
// available. If this occurs, use the register indicated by the
|
|
// reuser.
|
|
if (ReusedOperands.hasReuses())
|
|
DesignatedReg = ReusedOperands.GetRegForReload(DesignatedReg, &MI,
|
|
Spills, MaybeDeadStores);
|
|
|
|
// If the mapped designated register is actually the physreg we have
|
|
// incoming, we don't need to inserted a dead copy.
|
|
if (DesignatedReg == PhysReg) {
|
|
// If this stack slot value is already available, reuse it!
|
|
DEBUG(std::cerr << "Reusing SS#" << StackSlot << " from physreg "
|
|
<< MRI->getName(PhysReg) << " for vreg"
|
|
<< VirtReg
|
|
<< " instead of reloading into same physreg.\n");
|
|
MI.getOperand(i).setReg(PhysReg);
|
|
++NumReused;
|
|
continue;
|
|
}
|
|
|
|
const TargetRegisterClass* RC =
|
|
MBB.getParent()->getSSARegMap()->getRegClass(VirtReg);
|
|
|
|
PhysRegsUsed[DesignatedReg] = true;
|
|
MRI->copyRegToReg(MBB, &MI, DesignatedReg, PhysReg, RC);
|
|
|
|
// This invalidates DesignatedReg.
|
|
Spills.ClobberPhysReg(DesignatedReg);
|
|
|
|
Spills.addAvailable(StackSlot, DesignatedReg);
|
|
MI.getOperand(i).setReg(DesignatedReg);
|
|
DEBUG(std::cerr << '\t' << *prior(MII));
|
|
++NumReused;
|
|
continue;
|
|
}
|
|
|
|
// Otherwise, reload it and remember that we have it.
|
|
PhysReg = VRM.getPhys(VirtReg);
|
|
assert(PhysReg && "Must map virtreg to physreg!");
|
|
const TargetRegisterClass* RC =
|
|
MBB.getParent()->getSSARegMap()->getRegClass(VirtReg);
|
|
|
|
// Note that, if we reused a register for a previous operand, the
|
|
// register we want to reload into might not actually be
|
|
// available. If this occurs, use the register indicated by the
|
|
// reuser.
|
|
if (ReusedOperands.hasReuses())
|
|
PhysReg = ReusedOperands.GetRegForReload(PhysReg, &MI,
|
|
Spills, MaybeDeadStores);
|
|
|
|
PhysRegsUsed[PhysReg] = true;
|
|
MRI->loadRegFromStackSlot(MBB, &MI, PhysReg, StackSlot, RC);
|
|
// This invalidates PhysReg.
|
|
Spills.ClobberPhysReg(PhysReg);
|
|
|
|
// Any stores to this stack slot are not dead anymore.
|
|
MaybeDeadStores.erase(StackSlot);
|
|
Spills.addAvailable(StackSlot, PhysReg);
|
|
++NumLoads;
|
|
MI.getOperand(i).setReg(PhysReg);
|
|
DEBUG(std::cerr << '\t' << *prior(MII));
|
|
}
|
|
|
|
// Loop over all of the implicit defs, clearing them from our available
|
|
// sets.
|
|
const unsigned *ImpDef = TII->getImplicitDefs(MI.getOpcode());
|
|
if (ImpDef) {
|
|
for ( ; *ImpDef; ++ImpDef) {
|
|
PhysRegsUsed[*ImpDef] = true;
|
|
Spills.ClobberPhysReg(*ImpDef);
|
|
}
|
|
}
|
|
|
|
DEBUG(std::cerr << '\t' << MI);
|
|
|
|
// If we have folded references to memory operands, make sure we clear all
|
|
// physical registers that may contain the value of the spilled virtual
|
|
// register
|
|
VirtRegMap::MI2VirtMapTy::const_iterator I, End;
|
|
for (tie(I, End) = VRM.getFoldedVirts(&MI); I != End; ++I) {
|
|
DEBUG(std::cerr << "Folded vreg: " << I->second.first << " MR: "
|
|
<< I->second.second);
|
|
unsigned VirtReg = I->second.first;
|
|
VirtRegMap::ModRef MR = I->second.second;
|
|
if (!VRM.hasStackSlot(VirtReg)) {
|
|
DEBUG(std::cerr << ": No stack slot!\n");
|
|
continue;
|
|
}
|
|
int SS = VRM.getStackSlot(VirtReg);
|
|
DEBUG(std::cerr << " - StackSlot: " << SS << "\n");
|
|
|
|
// If this folded instruction is just a use, check to see if it's a
|
|
// straight load from the virt reg slot.
|
|
if ((MR & VirtRegMap::isRef) && !(MR & VirtRegMap::isMod)) {
|
|
int FrameIdx;
|
|
if (unsigned DestReg = TII->isLoadFromStackSlot(&MI, FrameIdx)) {
|
|
// If this spill slot is available, turn it into a copy (or nothing)
|
|
// instead of leaving it as a load!
|
|
unsigned InReg;
|
|
if (FrameIdx == SS && (InReg = Spills.getSpillSlotPhysReg(SS))) {
|
|
DEBUG(std::cerr << "Promoted Load To Copy: " << MI);
|
|
MachineFunction &MF = *MBB.getParent();
|
|
if (DestReg != InReg) {
|
|
MRI->copyRegToReg(MBB, &MI, DestReg, InReg,
|
|
MF.getSSARegMap()->getRegClass(VirtReg));
|
|
// Revisit the copy so we make sure to notice the effects of the
|
|
// operation on the destreg (either needing to RA it if it's
|
|
// virtual or needing to clobber any values if it's physical).
|
|
NextMII = &MI;
|
|
--NextMII; // backtrack to the copy.
|
|
}
|
|
VRM.RemoveFromFoldedVirtMap(&MI);
|
|
MBB.erase(&MI);
|
|
goto ProcessNextInst;
|
|
}
|
|
}
|
|
}
|
|
|
|
// If this reference is not a use, any previous store is now dead.
|
|
// Otherwise, the store to this stack slot is not dead anymore.
|
|
std::map<int, MachineInstr*>::iterator MDSI = MaybeDeadStores.find(SS);
|
|
if (MDSI != MaybeDeadStores.end()) {
|
|
if (MR & VirtRegMap::isRef) // Previous store is not dead.
|
|
MaybeDeadStores.erase(MDSI);
|
|
else {
|
|
// If we get here, the store is dead, nuke it now.
|
|
assert(VirtRegMap::isMod && "Can't be modref!");
|
|
DEBUG(std::cerr << "Removed dead store:\t" << *MDSI->second);
|
|
MBB.erase(MDSI->second);
|
|
VRM.RemoveFromFoldedVirtMap(MDSI->second);
|
|
MaybeDeadStores.erase(MDSI);
|
|
++NumDSE;
|
|
}
|
|
}
|
|
|
|
// If the spill slot value is available, and this is a new definition of
|
|
// the value, the value is not available anymore.
|
|
if (MR & VirtRegMap::isMod) {
|
|
// Notice that the value in this stack slot has been modified.
|
|
Spills.ModifyStackSlot(SS);
|
|
|
|
// If this is *just* a mod of the value, check to see if this is just a
|
|
// store to the spill slot (i.e. the spill got merged into the copy). If
|
|
// so, realize that the vreg is available now, and add the store to the
|
|
// MaybeDeadStore info.
|
|
int StackSlot;
|
|
if (!(MR & VirtRegMap::isRef)) {
|
|
if (unsigned SrcReg = TII->isStoreToStackSlot(&MI, StackSlot)) {
|
|
assert(MRegisterInfo::isPhysicalRegister(SrcReg) &&
|
|
"Src hasn't been allocated yet?");
|
|
// Okay, this is certainly a store of SrcReg to [StackSlot]. Mark
|
|
// this as a potentially dead store in case there is a subsequent
|
|
// store into the stack slot without a read from it.
|
|
MaybeDeadStores[StackSlot] = &MI;
|
|
|
|
// If the stack slot value was previously available in some other
|
|
// register, change it now. Otherwise, make the register available,
|
|
// in PhysReg.
|
|
Spills.addAvailable(StackSlot, SrcReg, false /*don't clobber*/);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Process all of the spilled defs.
|
|
for (unsigned i = 0, e = MI.getNumOperands(); i != e; ++i) {
|
|
MachineOperand &MO = MI.getOperand(i);
|
|
if (MO.isRegister() && MO.getReg() && MO.isDef()) {
|
|
unsigned VirtReg = MO.getReg();
|
|
|
|
if (!MRegisterInfo::isVirtualRegister(VirtReg)) {
|
|
// Check to see if this is a noop copy. If so, eliminate the
|
|
// instruction before considering the dest reg to be changed.
|
|
unsigned Src, Dst;
|
|
if (TII->isMoveInstr(MI, Src, Dst) && Src == Dst) {
|
|
++NumDCE;
|
|
DEBUG(std::cerr << "Removing now-noop copy: " << MI);
|
|
MBB.erase(&MI);
|
|
VRM.RemoveFromFoldedVirtMap(&MI);
|
|
goto ProcessNextInst;
|
|
}
|
|
Spills.ClobberPhysReg(VirtReg);
|
|
continue;
|
|
}
|
|
|
|
// The only vregs left are stack slot definitions.
|
|
int StackSlot = VRM.getStackSlot(VirtReg);
|
|
const TargetRegisterClass *RC =
|
|
MBB.getParent()->getSSARegMap()->getRegClass(VirtReg);
|
|
|
|
// If this def is part of a two-address operand, make sure to execute
|
|
// the store from the correct physical register.
|
|
unsigned PhysReg;
|
|
if (i == 0 && TII->isTwoAddrInstr(MI.getOpcode()))
|
|
PhysReg = MI.getOperand(1).getReg();
|
|
else
|
|
PhysReg = VRM.getPhys(VirtReg);
|
|
|
|
PhysRegsUsed[PhysReg] = true;
|
|
MRI->storeRegToStackSlot(MBB, next(MII), PhysReg, StackSlot, RC);
|
|
DEBUG(std::cerr << "Store:\t" << *next(MII));
|
|
MI.getOperand(i).setReg(PhysReg);
|
|
|
|
// Check to see if this is a noop copy. If so, eliminate the
|
|
// instruction before considering the dest reg to be changed.
|
|
{
|
|
unsigned Src, Dst;
|
|
if (TII->isMoveInstr(MI, Src, Dst) && Src == Dst) {
|
|
++NumDCE;
|
|
DEBUG(std::cerr << "Removing now-noop copy: " << MI);
|
|
MBB.erase(&MI);
|
|
VRM.RemoveFromFoldedVirtMap(&MI);
|
|
goto ProcessNextInst;
|
|
}
|
|
}
|
|
|
|
// If there is a dead store to this stack slot, nuke it now.
|
|
MachineInstr *&LastStore = MaybeDeadStores[StackSlot];
|
|
if (LastStore) {
|
|
DEBUG(std::cerr << "Removed dead store:\t" << *LastStore);
|
|
++NumDSE;
|
|
MBB.erase(LastStore);
|
|
VRM.RemoveFromFoldedVirtMap(LastStore);
|
|
}
|
|
LastStore = next(MII);
|
|
|
|
// If the stack slot value was previously available in some other
|
|
// register, change it now. Otherwise, make the register available,
|
|
// in PhysReg.
|
|
Spills.ModifyStackSlot(StackSlot);
|
|
Spills.ClobberPhysReg(PhysReg);
|
|
Spills.addAvailable(StackSlot, PhysReg);
|
|
++NumStores;
|
|
}
|
|
}
|
|
ProcessNextInst:
|
|
MII = NextMII;
|
|
}
|
|
}
|
|
|
|
|
|
|
|
llvm::Spiller* llvm::createSpiller() {
|
|
switch (SpillerOpt) {
|
|
default: assert(0 && "Unreachable!");
|
|
case local:
|
|
return new LocalSpiller();
|
|
case simple:
|
|
return new SimpleSpiller();
|
|
}
|
|
}
|