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bd0b681bbd
Summary: This is admittedly something that you could only run into by manually playing around with shader assembly because the SITypeWriter pass is skipped for compute. Reviewers: arsenm, tstellarAMD Subscribers: arsenm, llvm-commits Differential Revision: http://reviews.llvm.org/D15902 git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@256980 91177308-0d34-0410-b5e6-96231b3b80d8
24 lines
580 B
LLVM
24 lines
580 B
LLVM
; RUN: llc < %s -march=amdgcn -mcpu=SI -verify-machineinstrs | FileCheck %s
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; RUN: llc < %s -march=amdgcn -mcpu=tonga -verify-machineinstrs | FileCheck %s
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; CHECK: {{^}}inline_asm:
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; CHECK: s_endpgm
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; CHECK: s_endpgm
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define void @inline_asm(i32 addrspace(1)* %out) {
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entry:
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store i32 5, i32 addrspace(1)* %out
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call void asm sideeffect "s_endpgm", ""()
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ret void
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}
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; CHECK: {{^}}inline_asm_shader:
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; CHECK: s_endpgm
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; CHECK: s_endpgm
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define void @inline_asm_shader() #0 {
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entry:
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call void asm sideeffect "s_endpgm", ""()
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ret void
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}
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attributes #0 = { "ShaderType"="0" }
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