llvm/test/CodeGen/AMDGPU/inline-asm.ll
Nicolai Haehnle bd0b681bbd AMDGPU/SI: Fix crash when inline assembly is used in a graphics shader
Summary:
This is admittedly something that you could only run into by manually
playing around with shader assembly because the SITypeWriter pass is
skipped for compute.

Reviewers: arsenm, tstellarAMD

Subscribers: arsenm, llvm-commits

Differential Revision: http://reviews.llvm.org/D15902

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@256980 91177308-0d34-0410-b5e6-96231b3b80d8
2016-01-06 22:01:04 +00:00

24 lines
580 B
LLVM

; RUN: llc < %s -march=amdgcn -mcpu=SI -verify-machineinstrs | FileCheck %s
; RUN: llc < %s -march=amdgcn -mcpu=tonga -verify-machineinstrs | FileCheck %s
; CHECK: {{^}}inline_asm:
; CHECK: s_endpgm
; CHECK: s_endpgm
define void @inline_asm(i32 addrspace(1)* %out) {
entry:
store i32 5, i32 addrspace(1)* %out
call void asm sideeffect "s_endpgm", ""()
ret void
}
; CHECK: {{^}}inline_asm_shader:
; CHECK: s_endpgm
; CHECK: s_endpgm
define void @inline_asm_shader() #0 {
entry:
call void asm sideeffect "s_endpgm", ""()
ret void
}
attributes #0 = { "ShaderType"="0" }