llvm/test/CodeGen/ARM/2009-10-02-NEONSubregsBug.ll
David Blaikie 7c9c6ed761 [opaque pointer type] Add textual IR support for explicit type parameter to load instruction
Essentially the same as the GEP change in r230786.

A similar migration script can be used to update test cases, though a few more
test case improvements/changes were required this time around: (r229269-r229278)

import fileinput
import sys
import re

pat = re.compile(r"((?:=|:|^)\s*load (?:atomic )?(?:volatile )?(.*?))(| addrspace\(\d+\) *)\*($| *(?:%|@|null|undef|blockaddress|getelementptr|addrspacecast|bitcast|inttoptr|\[\[[a-zA-Z]|\{\{).*$)")

for line in sys.stdin:
  sys.stdout.write(re.sub(pat, r"\1, \2\3*\4", line))

Reviewers: rafael, dexonsmith, grosser

Differential Revision: http://reviews.llvm.org/D7649

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@230794 91177308-0d34-0410-b5e6-96231b3b80d8
2015-02-27 21:17:42 +00:00

64 lines
5.0 KiB
LLVM

; RUN: llc -mtriple=armv7-eabi -mcpu=cortex-a8 -enable-unsafe-fp-math < %s
; PR5367
define arm_aapcs_vfpcc void @_Z27Benchmark_SceDualQuaternionPvm(i8* nocapture %pBuffer, i32 %numItems) nounwind {
entry:
br i1 undef, label %return, label %bb
bb: ; preds = %bb, %entry
%0 = load float, float* undef, align 4 ; <float> [#uses=1]
%1 = load float, float* null, align 4 ; <float> [#uses=1]
%2 = insertelement <4 x float> undef, float undef, i32 1 ; <<4 x float>> [#uses=1]
%3 = insertelement <4 x float> %2, float %1, i32 2 ; <<4 x float>> [#uses=2]
%4 = insertelement <4 x float> undef, float %0, i32 2 ; <<4 x float>> [#uses=1]
%5 = insertelement <4 x float> %4, float 0.000000e+00, i32 3 ; <<4 x float>> [#uses=4]
%6 = fsub <4 x float> zeroinitializer, %3 ; <<4 x float>> [#uses=1]
%7 = shufflevector <4 x float> %6, <4 x float> undef, <4 x i32> zeroinitializer ; <<4 x float>> [#uses=2]
%8 = shufflevector <4 x float> %5, <4 x float> undef, <2 x i32> <i32 0, i32 1> ; <<2 x float>> [#uses=1]
%9 = shufflevector <2 x float> %8, <2 x float> undef, <4 x i32> <i32 1, i32 1, i32 1, i32 1> ; <<4 x float>> [#uses=2]
%10 = fmul <4 x float> %7, %9 ; <<4 x float>> [#uses=1]
%11 = shufflevector <4 x float> zeroinitializer, <4 x float> undef, <4 x i32> zeroinitializer ; <<4 x float>> [#uses=1]
%12 = shufflevector <4 x float> %5, <4 x float> undef, <2 x i32> <i32 2, i32 3> ; <<2 x float>> [#uses=2]
%13 = shufflevector <2 x float> %12, <2 x float> undef, <4 x i32> zeroinitializer ; <<4 x float>> [#uses=1]
%14 = fmul <4 x float> %11, %13 ; <<4 x float>> [#uses=1]
%15 = fadd <4 x float> %10, %14 ; <<4 x float>> [#uses=1]
%16 = shufflevector <2 x float> %12, <2 x float> undef, <4 x i32> <i32 1, i32 1, i32 1, i32 1> ; <<4 x float>> [#uses=1]
%17 = fadd <4 x float> %15, zeroinitializer ; <<4 x float>> [#uses=1]
%18 = shufflevector <4 x float> %17, <4 x float> zeroinitializer, <4 x i32> <i32 0, i32 5, i32 undef, i32 undef> ; <<4 x float>> [#uses=1]
%19 = fmul <4 x float> %7, %16 ; <<4 x float>> [#uses=1]
%20 = fadd <4 x float> %19, zeroinitializer ; <<4 x float>> [#uses=1]
%21 = shufflevector <4 x float> %3, <4 x float> undef, <4 x i32> <i32 2, i32 undef, i32 undef, i32 undef> ; <<4 x float>> [#uses=1]
%22 = shufflevector <4 x float> %21, <4 x float> undef, <4 x i32> zeroinitializer ; <<4 x float>> [#uses=1]
%23 = fmul <4 x float> %22, %9 ; <<4 x float>> [#uses=1]
%24 = fadd <4 x float> %20, %23 ; <<4 x float>> [#uses=1]
%25 = shufflevector <4 x float> %18, <4 x float> %24, <4 x i32> <i32 0, i32 1, i32 6, i32 undef> ; <<4 x float>> [#uses=1]
%26 = shufflevector <4 x float> %25, <4 x float> undef, <4 x i32> <i32 0, i32 1, i32 2, i32 7> ; <<4 x float>> [#uses=1]
%27 = fmul <4 x float> %26, <float 5.000000e-01, float 5.000000e-01, float 5.000000e-01, float 5.000000e-01> ; <<4 x float>> [#uses=1]
%28 = fsub <4 x float> <float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00>, %5 ; <<4 x float>> [#uses=1]
%29 = tail call <4 x float> @llvm.arm.neon.vrecpe.v4f32(<4 x float> zeroinitializer) nounwind ; <<4 x float>> [#uses=1]
%30 = fmul <4 x float> zeroinitializer, %29 ; <<4 x float>> [#uses=1]
%31 = fmul <4 x float> %30, <float 2.000000e+00, float 2.000000e+00, float 2.000000e+00, float 2.000000e+00> ; <<4 x float>> [#uses=1]
%32 = shufflevector <4 x float> %27, <4 x float> undef, <4 x i32> zeroinitializer ; <<4 x float>> [#uses=1]
%33 = shufflevector <4 x float> %28, <4 x float> undef, <2 x i32> <i32 2, i32 3> ; <<2 x float>> [#uses=1]
%34 = shufflevector <2 x float> %33, <2 x float> undef, <4 x i32> <i32 1, i32 1, i32 1, i32 1> ; <<4 x float>> [#uses=1]
%35 = fmul <4 x float> %32, %34 ; <<4 x float>> [#uses=1]
%36 = fadd <4 x float> %35, zeroinitializer ; <<4 x float>> [#uses=1]
%37 = shufflevector <4 x float> %5, <4 x float> undef, <4 x i32> <i32 1, i32 undef, i32 undef, i32 undef> ; <<4 x float>> [#uses=1]
%38 = shufflevector <4 x float> %37, <4 x float> undef, <4 x i32> zeroinitializer ; <<4 x float>> [#uses=1]
%39 = fmul <4 x float> zeroinitializer, %38 ; <<4 x float>> [#uses=1]
%40 = fadd <4 x float> %36, %39 ; <<4 x float>> [#uses=1]
%41 = fadd <4 x float> %40, zeroinitializer ; <<4 x float>> [#uses=1]
%42 = shufflevector <4 x float> undef, <4 x float> %41, <4 x i32> <i32 0, i32 1, i32 6, i32 3> ; <<4 x float>> [#uses=1]
%43 = fmul <4 x float> %42, %31 ; <<4 x float>> [#uses=1]
store float undef, float* undef, align 4
store float 0.000000e+00, float* null, align 4
%44 = extractelement <4 x float> %43, i32 1 ; <float> [#uses=1]
store float %44, float* undef, align 4
br i1 undef, label %return, label %bb
return: ; preds = %bb, %entry
ret void
}
declare <4 x float> @llvm.arm.neon.vrecpe.v4f32(<4 x float>) nounwind readnone