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d254d3111e
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@196634 91177308-0d34-0410-b5e6-96231b3b80d8
53 lines
2.1 KiB
LLVM
53 lines
2.1 KiB
LLVM
;RUN: llc < %s -march=r600 -mcpu=redwood | FileCheck %s
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; CHECK: JUMP @6
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; CHECK: EXPORT
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; CHECK-NOT: EXPORT
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define void @main() #0 {
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main_body:
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%0 = load <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>] addrspace(8)* null, i64 0, i32 1)
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%1 = extractelement <4 x float> %0, i32 0
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%2 = bitcast float %1 to i32
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%3 = icmp eq i32 %2, 0
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%4 = sext i1 %3 to i32
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%5 = bitcast i32 %4 to float
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%6 = bitcast float %5 to i32
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%7 = icmp ne i32 %6, 0
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br i1 %7, label %ENDIF, label %ELSE
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ELSE: ; preds = %main_body
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%8 = load <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>] addrspace(8)* null, i64 0, i32 1)
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%9 = extractelement <4 x float> %8, i32 0
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%10 = bitcast float %9 to i32
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%11 = icmp eq i32 %10, 1
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%12 = sext i1 %11 to i32
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%13 = bitcast i32 %12 to float
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%14 = bitcast float %13 to i32
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%15 = icmp ne i32 %14, 0
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br i1 %15, label %IF13, label %ENDIF
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ENDIF: ; preds = %IF13, %ELSE, %main_body
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%temp.0 = phi float [ 0xFFF8000000000000, %main_body ], [ 0.000000e+00, %ELSE ], [ 0.000000e+00, %IF13 ]
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%temp1.0 = phi float [ 0.000000e+00, %main_body ], [ %23, %IF13 ], [ 0.000000e+00, %ELSE ]
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%temp2.0 = phi float [ 1.000000e+00, %main_body ], [ 0.000000e+00, %ELSE ], [ 0.000000e+00, %IF13 ]
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%temp3.0 = phi float [ 5.000000e-01, %main_body ], [ 0.000000e+00, %ELSE ], [ 0.000000e+00, %IF13 ]
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%16 = insertelement <4 x float> undef, float %temp.0, i32 0
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%17 = insertelement <4 x float> %16, float %temp1.0, i32 1
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%18 = insertelement <4 x float> %17, float %temp2.0, i32 2
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%19 = insertelement <4 x float> %18, float %temp3.0, i32 3
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call void @llvm.R600.store.swizzle(<4 x float> %19, i32 0, i32 0)
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ret void
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IF13: ; preds = %ELSE
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%20 = load <4 x float> addrspace(8)* null
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%21 = extractelement <4 x float> %20, i32 0
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%22 = fsub float -0.000000e+00, %21
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%23 = fadd float 0xFFF8000000000000, %22
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br label %ENDIF
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}
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declare void @llvm.R600.store.swizzle(<4 x float>, i32, i32)
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attributes #0 = { "ShaderType"="0" }
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