llvm/test/CodeGen/PowerPC/qpx-unal-cons-lds.ll
Ehsan Amiri 38caf19333 Adding -verify-machineinstrs option to PowerPC tests
Currently we have a number of tests that fail with -verify-machineinstrs.
To detect this cases earlier we add the option to the testcases with the
exception of tests that will currently fail with this option. PR 27456 keeps
track of this failures.

No code review, as discussed with Hal Finkel.


git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@277624 91177308-0d34-0410-b5e6-96231b3b80d8
2016-08-03 18:17:35 +00:00

218 lines
12 KiB
LLVM

; RUN: llc -verify-machineinstrs < %s | FileCheck %s
target datalayout = "E-m:e-i64:64-n32:64"
target triple = "powerpc64-unknown-linux-gnu"
; Function Attrs: nounwind
define void @foo(double* noalias nocapture %a, double* noalias nocapture readonly %b) #0 {
entry:
br label %vector.body
; CHECK-LABEL: @foo
; Make sure that the offset constants we use are all even (only the last should be odd).
; CHECK-DAG: li {{[0-9]+}}, 1056
; CHECK-DAG: li {{[0-9]+}}, 1088
; CHECK-DAG: li {{[0-9]+}}, 1152
; CHECK-DAG: li {{[0-9]+}}, 1216
; CHECK-DAG: li {{[0-9]+}}, 1280
; CHECK-DAG: li {{[0-9]+}}, 1344
; CHECK-DAG: li {{[0-9]+}}, 1408
; CHECK-DAG: li {{[0-9]+}}, 1472
; CHECK-DAG: li {{[0-9]+}}, 1536
; CHECK-DAG: li {{[0-9]+}}, 1600
; CHECK-DAG: li {{[0-9]+}}, 1568
; CHECK-DAG: li {{[0-9]+}}, 1664
; CHECK-DAG: li {{[0-9]+}}, 1632
; CHECK-DAG: li {{[0-9]+}}, 1728
; CHECK-DAG: li {{[0-9]+}}, 1696
; CHECK-DAG: li {{[0-9]+}}, 1792
; CHECK-DAG: li {{[0-9]+}}, 1760
; CHECK-DAG: li {{[0-9]+}}, 1856
; CHECK-DAG: li {{[0-9]+}}, 1824
; CHECK-DAG: li {{[0-9]+}}, 1920
; CHECK-DAG: li {{[0-9]+}}, 1888
; CHECK-DAG: li {{[0-9]+}}, 1984
; CHECK-DAG: li {{[0-9]+}}, 1952
; CHECK-DAG: li {{[0-9]+}}, 2016
; CHECK-DAG: li {{[0-9]+}}, 1024
; CHECK-DAG: li {{[0-9]+}}, 1120
; CHECK-DAG: li {{[0-9]+}}, 1184
; CHECK-DAG: li {{[0-9]+}}, 1248
; CHECK-DAG: li {{[0-9]+}}, 1312
; CHECK-DAG: li {{[0-9]+}}, 1376
; CHECK-DAG: li {{[0-9]+}}, 1440
; CHECK-DAG: li {{[0-9]+}}, 1504
; CHECK-DAG: li {{[0-9]+}}, 2047
; CHECK: blr
vector.body: ; preds = %vector.body, %entry
%index = phi i64 [ 0, %entry ], [ %index.next.15, %vector.body ]
%0 = shl i64 %index, 1
%1 = getelementptr inbounds double, double* %b, i64 %0
%2 = bitcast double* %1 to <8 x double>*
%wide.vec = load <8 x double>, <8 x double>* %2, align 8
%strided.vec = shufflevector <8 x double> %wide.vec, <8 x double> undef, <4 x i32> <i32 0, i32 2, i32 4, i32 6>
%3 = fadd <4 x double> %strided.vec, <double 1.000000e+00, double 1.000000e+00, double 1.000000e+00, double 1.000000e+00>
%4 = getelementptr inbounds double, double* %a, i64 %index
%5 = bitcast double* %4 to <4 x double>*
store <4 x double> %3, <4 x double>* %5, align 8
%index.next = or i64 %index, 4
%6 = shl i64 %index.next, 1
%7 = getelementptr inbounds double, double* %b, i64 %6
%8 = bitcast double* %7 to <8 x double>*
%wide.vec.1 = load <8 x double>, <8 x double>* %8, align 8
%strided.vec.1 = shufflevector <8 x double> %wide.vec.1, <8 x double> undef, <4 x i32> <i32 0, i32 2, i32 4, i32 6>
%9 = fadd <4 x double> %strided.vec.1, <double 1.000000e+00, double 1.000000e+00, double 1.000000e+00, double 1.000000e+00>
%10 = getelementptr inbounds double, double* %a, i64 %index.next
%11 = bitcast double* %10 to <4 x double>*
store <4 x double> %9, <4 x double>* %11, align 8
%index.next.1 = or i64 %index, 8
%12 = shl i64 %index.next.1, 1
%13 = getelementptr inbounds double, double* %b, i64 %12
%14 = bitcast double* %13 to <8 x double>*
%wide.vec.2 = load <8 x double>, <8 x double>* %14, align 8
%strided.vec.2 = shufflevector <8 x double> %wide.vec.2, <8 x double> undef, <4 x i32> <i32 0, i32 2, i32 4, i32 6>
%15 = fadd <4 x double> %strided.vec.2, <double 1.000000e+00, double 1.000000e+00, double 1.000000e+00, double 1.000000e+00>
%16 = getelementptr inbounds double, double* %a, i64 %index.next.1
%17 = bitcast double* %16 to <4 x double>*
store <4 x double> %15, <4 x double>* %17, align 8
%index.next.2 = or i64 %index, 12
%18 = shl i64 %index.next.2, 1
%19 = getelementptr inbounds double, double* %b, i64 %18
%20 = bitcast double* %19 to <8 x double>*
%wide.vec.3 = load <8 x double>, <8 x double>* %20, align 8
%strided.vec.3 = shufflevector <8 x double> %wide.vec.3, <8 x double> undef, <4 x i32> <i32 0, i32 2, i32 4, i32 6>
%21 = fadd <4 x double> %strided.vec.3, <double 1.000000e+00, double 1.000000e+00, double 1.000000e+00, double 1.000000e+00>
%22 = getelementptr inbounds double, double* %a, i64 %index.next.2
%23 = bitcast double* %22 to <4 x double>*
store <4 x double> %21, <4 x double>* %23, align 8
%index.next.3 = or i64 %index, 16
%24 = shl i64 %index.next.3, 1
%25 = getelementptr inbounds double, double* %b, i64 %24
%26 = bitcast double* %25 to <8 x double>*
%wide.vec.4 = load <8 x double>, <8 x double>* %26, align 8
%strided.vec.4 = shufflevector <8 x double> %wide.vec.4, <8 x double> undef, <4 x i32> <i32 0, i32 2, i32 4, i32 6>
%27 = fadd <4 x double> %strided.vec.4, <double 1.000000e+00, double 1.000000e+00, double 1.000000e+00, double 1.000000e+00>
%28 = getelementptr inbounds double, double* %a, i64 %index.next.3
%29 = bitcast double* %28 to <4 x double>*
store <4 x double> %27, <4 x double>* %29, align 8
%index.next.4 = or i64 %index, 20
%30 = shl i64 %index.next.4, 1
%31 = getelementptr inbounds double, double* %b, i64 %30
%32 = bitcast double* %31 to <8 x double>*
%wide.vec.5 = load <8 x double>, <8 x double>* %32, align 8
%strided.vec.5 = shufflevector <8 x double> %wide.vec.5, <8 x double> undef, <4 x i32> <i32 0, i32 2, i32 4, i32 6>
%33 = fadd <4 x double> %strided.vec.5, <double 1.000000e+00, double 1.000000e+00, double 1.000000e+00, double 1.000000e+00>
%34 = getelementptr inbounds double, double* %a, i64 %index.next.4
%35 = bitcast double* %34 to <4 x double>*
store <4 x double> %33, <4 x double>* %35, align 8
%index.next.5 = or i64 %index, 24
%36 = shl i64 %index.next.5, 1
%37 = getelementptr inbounds double, double* %b, i64 %36
%38 = bitcast double* %37 to <8 x double>*
%wide.vec.6 = load <8 x double>, <8 x double>* %38, align 8
%strided.vec.6 = shufflevector <8 x double> %wide.vec.6, <8 x double> undef, <4 x i32> <i32 0, i32 2, i32 4, i32 6>
%39 = fadd <4 x double> %strided.vec.6, <double 1.000000e+00, double 1.000000e+00, double 1.000000e+00, double 1.000000e+00>
%40 = getelementptr inbounds double, double* %a, i64 %index.next.5
%41 = bitcast double* %40 to <4 x double>*
store <4 x double> %39, <4 x double>* %41, align 8
%index.next.6 = or i64 %index, 28
%42 = shl i64 %index.next.6, 1
%43 = getelementptr inbounds double, double* %b, i64 %42
%44 = bitcast double* %43 to <8 x double>*
%wide.vec.7 = load <8 x double>, <8 x double>* %44, align 8
%strided.vec.7 = shufflevector <8 x double> %wide.vec.7, <8 x double> undef, <4 x i32> <i32 0, i32 2, i32 4, i32 6>
%45 = fadd <4 x double> %strided.vec.7, <double 1.000000e+00, double 1.000000e+00, double 1.000000e+00, double 1.000000e+00>
%46 = getelementptr inbounds double, double* %a, i64 %index.next.6
%47 = bitcast double* %46 to <4 x double>*
store <4 x double> %45, <4 x double>* %47, align 8
%index.next.7 = or i64 %index, 32
%48 = shl i64 %index.next.7, 1
%49 = getelementptr inbounds double, double* %b, i64 %48
%50 = bitcast double* %49 to <8 x double>*
%wide.vec.8 = load <8 x double>, <8 x double>* %50, align 8
%strided.vec.8 = shufflevector <8 x double> %wide.vec.8, <8 x double> undef, <4 x i32> <i32 0, i32 2, i32 4, i32 6>
%51 = fadd <4 x double> %strided.vec.8, <double 1.000000e+00, double 1.000000e+00, double 1.000000e+00, double 1.000000e+00>
%52 = getelementptr inbounds double, double* %a, i64 %index.next.7
%53 = bitcast double* %52 to <4 x double>*
store <4 x double> %51, <4 x double>* %53, align 8
%index.next.8 = or i64 %index, 36
%54 = shl i64 %index.next.8, 1
%55 = getelementptr inbounds double, double* %b, i64 %54
%56 = bitcast double* %55 to <8 x double>*
%wide.vec.9 = load <8 x double>, <8 x double>* %56, align 8
%strided.vec.9 = shufflevector <8 x double> %wide.vec.9, <8 x double> undef, <4 x i32> <i32 0, i32 2, i32 4, i32 6>
%57 = fadd <4 x double> %strided.vec.9, <double 1.000000e+00, double 1.000000e+00, double 1.000000e+00, double 1.000000e+00>
%58 = getelementptr inbounds double, double* %a, i64 %index.next.8
%59 = bitcast double* %58 to <4 x double>*
store <4 x double> %57, <4 x double>* %59, align 8
%index.next.9 = or i64 %index, 40
%60 = shl i64 %index.next.9, 1
%61 = getelementptr inbounds double, double* %b, i64 %60
%62 = bitcast double* %61 to <8 x double>*
%wide.vec.10 = load <8 x double>, <8 x double>* %62, align 8
%strided.vec.10 = shufflevector <8 x double> %wide.vec.10, <8 x double> undef, <4 x i32> <i32 0, i32 2, i32 4, i32 6>
%63 = fadd <4 x double> %strided.vec.10, <double 1.000000e+00, double 1.000000e+00, double 1.000000e+00, double 1.000000e+00>
%64 = getelementptr inbounds double, double* %a, i64 %index.next.9
%65 = bitcast double* %64 to <4 x double>*
store <4 x double> %63, <4 x double>* %65, align 8
%index.next.10 = or i64 %index, 44
%66 = shl i64 %index.next.10, 1
%67 = getelementptr inbounds double, double* %b, i64 %66
%68 = bitcast double* %67 to <8 x double>*
%wide.vec.11 = load <8 x double>, <8 x double>* %68, align 8
%strided.vec.11 = shufflevector <8 x double> %wide.vec.11, <8 x double> undef, <4 x i32> <i32 0, i32 2, i32 4, i32 6>
%69 = fadd <4 x double> %strided.vec.11, <double 1.000000e+00, double 1.000000e+00, double 1.000000e+00, double 1.000000e+00>
%70 = getelementptr inbounds double, double* %a, i64 %index.next.10
%71 = bitcast double* %70 to <4 x double>*
store <4 x double> %69, <4 x double>* %71, align 8
%index.next.11 = or i64 %index, 48
%72 = shl i64 %index.next.11, 1
%73 = getelementptr inbounds double, double* %b, i64 %72
%74 = bitcast double* %73 to <8 x double>*
%wide.vec.12 = load <8 x double>, <8 x double>* %74, align 8
%strided.vec.12 = shufflevector <8 x double> %wide.vec.12, <8 x double> undef, <4 x i32> <i32 0, i32 2, i32 4, i32 6>
%75 = fadd <4 x double> %strided.vec.12, <double 1.000000e+00, double 1.000000e+00, double 1.000000e+00, double 1.000000e+00>
%76 = getelementptr inbounds double, double* %a, i64 %index.next.11
%77 = bitcast double* %76 to <4 x double>*
store <4 x double> %75, <4 x double>* %77, align 8
%index.next.12 = or i64 %index, 52
%78 = shl i64 %index.next.12, 1
%79 = getelementptr inbounds double, double* %b, i64 %78
%80 = bitcast double* %79 to <8 x double>*
%wide.vec.13 = load <8 x double>, <8 x double>* %80, align 8
%strided.vec.13 = shufflevector <8 x double> %wide.vec.13, <8 x double> undef, <4 x i32> <i32 0, i32 2, i32 4, i32 6>
%81 = fadd <4 x double> %strided.vec.13, <double 1.000000e+00, double 1.000000e+00, double 1.000000e+00, double 1.000000e+00>
%82 = getelementptr inbounds double, double* %a, i64 %index.next.12
%83 = bitcast double* %82 to <4 x double>*
store <4 x double> %81, <4 x double>* %83, align 8
%index.next.13 = or i64 %index, 56
%84 = shl i64 %index.next.13, 1
%85 = getelementptr inbounds double, double* %b, i64 %84
%86 = bitcast double* %85 to <8 x double>*
%wide.vec.14 = load <8 x double>, <8 x double>* %86, align 8
%strided.vec.14 = shufflevector <8 x double> %wide.vec.14, <8 x double> undef, <4 x i32> <i32 0, i32 2, i32 4, i32 6>
%87 = fadd <4 x double> %strided.vec.14, <double 1.000000e+00, double 1.000000e+00, double 1.000000e+00, double 1.000000e+00>
%88 = getelementptr inbounds double, double* %a, i64 %index.next.13
%89 = bitcast double* %88 to <4 x double>*
store <4 x double> %87, <4 x double>* %89, align 8
%index.next.14 = or i64 %index, 60
%90 = shl i64 %index.next.14, 1
%91 = getelementptr inbounds double, double* %b, i64 %90
%92 = bitcast double* %91 to <8 x double>*
%wide.vec.15 = load <8 x double>, <8 x double>* %92, align 8
%strided.vec.15 = shufflevector <8 x double> %wide.vec.15, <8 x double> undef, <4 x i32> <i32 0, i32 2, i32 4, i32 6>
%93 = fadd <4 x double> %strided.vec.15, <double 1.000000e+00, double 1.000000e+00, double 1.000000e+00, double 1.000000e+00>
%94 = getelementptr inbounds double, double* %a, i64 %index.next.14
%95 = bitcast double* %94 to <4 x double>*
store <4 x double> %93, <4 x double>* %95, align 8
%index.next.15 = add nsw i64 %index, 64
%96 = icmp eq i64 %index.next.15, 1600
br i1 %96, label %for.cond.cleanup, label %vector.body
for.cond.cleanup: ; preds = %vector.body
ret void
}
attributes #0 = { nounwind "target-cpu"="a2q" }