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On certain architectures we can support efficient vectorized version of instructions if the operand value is uniform (splat) or a constant scalar. An example of this is a vector shift on x86. We can efficiently support for (i = 0 ; i < ; i += 4) w[0:3] = v[0:3] << <2, 2, 2, 2> but not for (i = 0; i < ; i += 4) w[0:3] = v[0:3] << x[0:3] This patch adds a parameter to getArithmeticInstrCost to further qualify operand values as uniform or uniform constant. Targets can then choose to return a different cost for instructions with such operand values. A follow-up commit will test this feature on x86. radar://13576547 git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@178807 91177308-0d34-0410-b5e6-96231b3b80d8 |
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