llvm/test/CodeGen/R600/smrd.ll
Tom Stellard 22274378d5 R600/SI: Use immediates offsets for SMRD instructions whenever possible
There was a problem with the old pattern, so we were copying some
larger immediates into registers when we could have been encoding
them in the instruction.

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@200932 91177308-0d34-0410-b5e6-96231b3b80d8
2014-02-06 18:36:34 +00:00

81 lines
3.8 KiB
LLVM

; RUN: llc < %s -march=r600 -mcpu=SI -show-mc-encoding -verify-machineinstrs | FileCheck %s
; SMRD load with an immediate offset.
; CHECK-LABEL: @smrd0
; CHECK: S_LOAD_DWORD s{{[0-9]}}, s[{{[0-9]:[0-9]}}], 1 ; encoding: [0x01
define void @smrd0(i32 addrspace(1)* %out, i32 addrspace(2)* %ptr) {
entry:
%0 = getelementptr i32 addrspace(2)* %ptr, i64 1
%1 = load i32 addrspace(2)* %0
store i32 %1, i32 addrspace(1)* %out
ret void
}
; SMRD load with the largest possible immediate offset.
; CHECK-LABEL: @smrd1
; CHECK: S_LOAD_DWORD s{{[0-9]}}, s[{{[0-9]:[0-9]}}], 255 ; encoding: [0xff
define void @smrd1(i32 addrspace(1)* %out, i32 addrspace(2)* %ptr) {
entry:
%0 = getelementptr i32 addrspace(2)* %ptr, i64 255
%1 = load i32 addrspace(2)* %0
store i32 %1, i32 addrspace(1)* %out
ret void
}
; SMRD load with an offset greater than the largest possible immediate.
; CHECK-LABEL: @smrd2
; CHECK: S_MOV_B32 s[[OFFSET:[0-9]]], 1024
; CHECK: S_LOAD_DWORD s{{[0-9]}}, s[{{[0-9]:[0-9]}}], s[[OFFSET]] ; encoding: [0x0[[OFFSET]]
define void @smrd2(i32 addrspace(1)* %out, i32 addrspace(2)* %ptr) {
entry:
%0 = getelementptr i32 addrspace(2)* %ptr, i64 256
%1 = load i32 addrspace(2)* %0
store i32 %1, i32 addrspace(1)* %out
ret void
}
; SMRD load using the load.const intrinsic with an immediate offset
; CHECK-LABEL: @smrd_load_const0
; CHECK: S_BUFFER_LOAD_DWORD s{{[0-9]}}, s[{{[0-9]:[0-9]}}], 4 ; encoding: [0x04
define void @smrd_load_const0(<16 x i8> addrspace(2)* inreg, <16 x i8> addrspace(2)* inreg, <32 x i8> addrspace(2)* inreg, i32 inreg, <2 x i32>, <2 x i32>, <2 x i32>, <3 x i32>, <2 x i32>, <2 x i32>, <2 x i32>, float, float, float, float, float, float, float, float, float) #0 {
main_body:
%20 = getelementptr <16 x i8> addrspace(2)* %0, i32 0
%21 = load <16 x i8> addrspace(2)* %20
%22 = call float @llvm.SI.load.const(<16 x i8> %21, i32 16)
call void @llvm.SI.export(i32 15, i32 1, i32 1, i32 0, i32 0, float %22, float %22, float %22, float %22)
ret void
}
; SMRD load using the load.const intrinsic with an offset greater largest possible
; immediate offset.
; CHECK-LABEL: @smrd_load_const1
; CHECK: S_BUFFER_LOAD_DWORD s{{[0-9]}}, s[{{[0-9]:[0-9]}}], 255 ; encoding: [0xff
define void @smrd_load_const1(<16 x i8> addrspace(2)* inreg, <16 x i8> addrspace(2)* inreg, <32 x i8> addrspace(2)* inreg, i32 inreg, <2 x i32>, <2 x i32>, <2 x i32>, <3 x i32>, <2 x i32>, <2 x i32>, <2 x i32>, float, float, float, float, float, float, float, float, float) #0 {
main_body:
%20 = getelementptr <16 x i8> addrspace(2)* %0, i32 0
%21 = load <16 x i8> addrspace(2)* %20
%22 = call float @llvm.SI.load.const(<16 x i8> %21, i32 1020)
call void @llvm.SI.export(i32 15, i32 1, i32 1, i32 0, i32 0, float %22, float %22, float %22, float %22)
ret void
}
; SMRD load using the load.const intrinsic with the largetst possible
; immediate offset.
; CHECK-LABEL: @smrd_load_const2
; CHECK: S_BUFFER_LOAD_DWORD s{{[0-9]}}, s[{{[0-9]:[0-9]}}], s[[OFFSET]] ; encoding: [0x0[[OFFSET]]
define void @smrd_load_const2(<16 x i8> addrspace(2)* inreg, <16 x i8> addrspace(2)* inreg, <32 x i8> addrspace(2)* inreg, i32 inreg, <2 x i32>, <2 x i32>, <2 x i32>, <3 x i32>, <2 x i32>, <2 x i32>, <2 x i32>, float, float, float, float, float, float, float, float, float) #0 {
main_body:
%20 = getelementptr <16 x i8> addrspace(2)* %0, i32 0
%21 = load <16 x i8> addrspace(2)* %20
%22 = call float @llvm.SI.load.const(<16 x i8> %21, i32 1024)
call void @llvm.SI.export(i32 15, i32 1, i32 1, i32 0, i32 0, float %22, float %22, float %22, float %22)
ret void
}
; Function Attrs: nounwind readnone
declare float @llvm.SI.load.const(<16 x i8>, i32) #1
declare void @llvm.SI.export(i32, i32, i32, i32, i32, float, float, float, float)
attributes #0 = { "ShaderType"="0" }
attributes #1 = { nounwind readnone }