llvm/lib/System
2010-09-09 13:30:48 +00:00
..
Unix Issue a #error if the host doesn't have an implementation for 2010-09-07 18:26:49 +00:00
Win32 Add an interface for unregistering a file from the FilesToRemove list. 2010-09-01 14:17:34 +00:00
Alarm.cpp Remove uses of llvm/System/IncludeFile.h that are no longer needed. 2008-05-06 01:32:53 +00:00
Atomic.cpp Fixes the Atomic implementation if compiled by MSVC compiler. 2009-12-07 05:29:59 +00:00
CMakeLists.txt Tell Valgrind when we modify already-executed machine code so it knows 2010-03-15 04:57:55 +00:00
Disassembler.cpp Avoid "variable 'bits' set but not used [-Wunused-but-set-variable]" 2010-06-10 16:23:15 +00:00
DynamicLibrary.cpp Fix failure of unittests/ExecutionEngine/JIT/MultiJITTest.cpp on 2010-08-17 15:42:43 +00:00
Errno.cpp Oops, I #included errno.h from inside the llvm::sys namespace. 2009-07-06 16:50:27 +00:00
Host.cpp lib/System/Host.cpp: 7bit-ize. Eliminate "TM" and "(R)" in comments. 2010-09-09 13:30:48 +00:00
IncludeFile.cpp Specialize FORCE_DEFINING_FILE_TO_BE_LINKED using a GCC trick 2008-03-21 23:38:23 +00:00
Makefile mark some libraries that currently require RTTI. 2010-01-24 20:22:08 +00:00
Memory.cpp Tell Valgrind when we modify already-executed machine code so it knows 2010-03-15 04:57:55 +00:00
Mutex.cpp Tweak code into an equivalent form for which icc 2009-09-06 10:53:22 +00:00
Path.cpp Cleanup Whitespace. 2010-08-31 06:36:46 +00:00
Process.cpp Remove uses of llvm/System/IncludeFile.h that are no longer needed. 2008-05-06 01:32:53 +00:00
Program.cpp unnest from namespace. 2010-04-18 03:33:55 +00:00
README.txt For PR797: 2006-08-25 19:54:53 +00:00
RWMutex.cpp Mark this variable as used. 2010-08-10 10:39:25 +00:00
SearchForAddressOfSpecialSymbol.cpp Make clang bootstrap happier on OSX 10.5 by reducing the number of headers 2010-03-11 06:14:32 +00:00
Signals.cpp Remove uses of llvm/System/IncludeFile.h that are no longer needed. 2008-05-06 01:32:53 +00:00
Threading.cpp No need to double-include config.h 2009-07-06 21:24:37 +00:00
ThreadLocal.cpp Fix --disable-threads build, PR7949. 2010-08-20 20:54:37 +00:00
TimeValue.cpp Remove attribution from file headers, per discussion on llvmdev. 2007-12-29 20:36:04 +00:00
Valgrind.cpp Tell Valgrind when we modify already-executed machine code so it knows 2010-03-15 04:57:55 +00:00

Design Of lib/System
====================

The software in this directory is designed to completely shield LLVM from any
and all operating system specific functionality. It is not intended to be a
complete operating system wrapper (such as ACE), but only to provide the
functionality necessary to support LLVM.

The software located here, of necessity, has very specific and stringent design
rules. Violation of these rules means that cracks in the shield could form and
the primary goal of the library is defeated. By consistently using this library,
LLVM becomes more easily ported to new platforms since the only thing requiring 
porting is this library.

Complete documentation for the library can be found in the file:
  llvm/docs/SystemLibrary.html 
or at this URL:
  http://llvm.org/docs/SystemLibrary.html

While we recommend that you read the more detailed documentation, for the 
impatient, here's a high level summary of the library's requirements.

 1. No system header files are to be exposed through the interface.
 2. Std C++ and Std C header files are okay to be exposed through the interface.
 3. No exposed system-specific functions.
 4. No exposed system-specific data.
 5. Data in lib/System classes must use only simple C++ intrinsic types.
 6. Errors are handled by returning "true" and setting an optional std::string
 7. Library must not throw any exceptions, period.
 8. Interface functions must not have throw() specifications.
 9. No duplicate function impementations are permitted within an operating
    system class.

To accomplish these requirements, the library has numerous design criteria that 
must be satisfied. Here's a high level summary of the library's design criteria:

 1. No unused functionality (only what LLVM needs)
 2. High-Level Interfaces
 3. Use Opaque Classes
 4. Common Implementations</a></li>
 5. Multiple Implementations</a></li>
 6. Minimize Memory Allocation</a></li>
 7. No Virtual Methods