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must be called in the pass's constructor. This function uses static dependency declarations to recursively initialize the pass's dependencies. Clients that only create passes through the createFooPass() APIs will require no changes. Clients that want to use the CommandLine options for passes will need to manually call the appropriate initialization functions in PassInitialization.h before parsing commandline arguments. I have tested this with all standard configurations of clang and llvm-gcc on Darwin. It is possible that there are problems with the static dependencies that will only be visible with non-standard options. If you encounter any crash in pass registration/creation, please send the testcase to me directly. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@116820 91177308-0d34-0410-b5e6-96231b3b80d8
245 lines
8.4 KiB
C++
245 lines
8.4 KiB
C++
//===-- StackProtector.cpp - Stack Protector Insertion --------------------===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This pass inserts stack protectors into functions which need them. A variable
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// with a random value in it is stored onto the stack before the local variables
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// are allocated. Upon exiting the block, the stored value is checked. If it's
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// changed, then there was some sort of violation and the program aborts.
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//
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//===----------------------------------------------------------------------===//
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#define DEBUG_TYPE "stack-protector"
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#include "llvm/CodeGen/Passes.h"
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#include "llvm/Attributes.h"
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#include "llvm/Constants.h"
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#include "llvm/DerivedTypes.h"
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#include "llvm/Function.h"
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#include "llvm/Instructions.h"
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#include "llvm/Intrinsics.h"
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#include "llvm/Module.h"
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#include "llvm/Pass.h"
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#include "llvm/Support/CommandLine.h"
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#include "llvm/Target/TargetData.h"
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#include "llvm/Target/TargetLowering.h"
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using namespace llvm;
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// SSPBufferSize - The lower bound for a buffer to be considered for stack
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// smashing protection.
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static cl::opt<unsigned>
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SSPBufferSize("stack-protector-buffer-size", cl::init(8),
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cl::desc("Lower bound for a buffer to be considered for "
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"stack protection"));
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namespace {
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class StackProtector : public FunctionPass {
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/// TLI - Keep a pointer of a TargetLowering to consult for determining
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/// target type sizes.
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const TargetLowering *TLI;
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Function *F;
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Module *M;
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/// InsertStackProtectors - Insert code into the prologue and epilogue of
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/// the function.
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///
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/// - The prologue code loads and stores the stack guard onto the stack.
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/// - The epilogue checks the value stored in the prologue against the
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/// original value. It calls __stack_chk_fail if they differ.
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bool InsertStackProtectors();
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/// CreateFailBB - Create a basic block to jump to when the stack protector
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/// check fails.
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BasicBlock *CreateFailBB();
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/// RequiresStackProtector - Check whether or not this function needs a
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/// stack protector based upon the stack protector level.
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bool RequiresStackProtector() const;
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public:
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static char ID; // Pass identification, replacement for typeid.
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StackProtector() : FunctionPass(ID), TLI(0) {
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initializeStackProtectorPass(*PassRegistry::getPassRegistry());
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}
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StackProtector(const TargetLowering *tli)
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: FunctionPass(ID), TLI(tli) {
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initializeStackProtectorPass(*PassRegistry::getPassRegistry());
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}
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virtual bool runOnFunction(Function &Fn);
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};
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} // end anonymous namespace
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char StackProtector::ID = 0;
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INITIALIZE_PASS(StackProtector, "stack-protector",
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"Insert stack protectors", false, false)
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FunctionPass *llvm::createStackProtectorPass(const TargetLowering *tli) {
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return new StackProtector(tli);
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}
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bool StackProtector::runOnFunction(Function &Fn) {
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F = &Fn;
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M = F->getParent();
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if (!RequiresStackProtector()) return false;
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return InsertStackProtectors();
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}
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/// RequiresStackProtector - Check whether or not this function needs a stack
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/// protector based upon the stack protector level. The heuristic we use is to
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/// add a guard variable to functions that call alloca, and functions with
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/// buffers larger than SSPBufferSize bytes.
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bool StackProtector::RequiresStackProtector() const {
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if (F->hasFnAttr(Attribute::StackProtectReq))
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return true;
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if (!F->hasFnAttr(Attribute::StackProtect))
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return false;
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const TargetData *TD = TLI->getTargetData();
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for (Function::iterator I = F->begin(), E = F->end(); I != E; ++I) {
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BasicBlock *BB = I;
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for (BasicBlock::iterator
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II = BB->begin(), IE = BB->end(); II != IE; ++II)
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if (AllocaInst *AI = dyn_cast<AllocaInst>(II)) {
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if (AI->isArrayAllocation())
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// This is a call to alloca with a variable size. Emit stack
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// protectors.
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return true;
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if (const ArrayType *AT = dyn_cast<ArrayType>(AI->getAllocatedType())) {
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// We apparently only care about character arrays.
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if (!AT->getElementType()->isIntegerTy(8))
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continue;
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// If an array has more than SSPBufferSize bytes of allocated space,
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// then we emit stack protectors.
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if (SSPBufferSize <= TD->getTypeAllocSize(AT))
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return true;
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}
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}
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}
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return false;
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}
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/// InsertStackProtectors - Insert code into the prologue and epilogue of the
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/// function.
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///
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/// - The prologue code loads and stores the stack guard onto the stack.
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/// - The epilogue checks the value stored in the prologue against the original
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/// value. It calls __stack_chk_fail if they differ.
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bool StackProtector::InsertStackProtectors() {
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BasicBlock *FailBB = 0; // The basic block to jump to if check fails.
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AllocaInst *AI = 0; // Place on stack that stores the stack guard.
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Value *StackGuardVar = 0; // The stack guard variable.
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for (Function::iterator I = F->begin(), E = F->end(); I != E; ) {
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BasicBlock *BB = I++;
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ReturnInst *RI = dyn_cast<ReturnInst>(BB->getTerminator());
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if (!RI) continue;
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if (!FailBB) {
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// Insert code into the entry block that stores the __stack_chk_guard
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// variable onto the stack:
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//
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// entry:
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// StackGuardSlot = alloca i8*
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// StackGuard = load __stack_chk_guard
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// call void @llvm.stackprotect.create(StackGuard, StackGuardSlot)
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//
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const PointerType *PtrTy = Type::getInt8PtrTy(RI->getContext());
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unsigned AddressSpace, Offset;
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if (TLI->getStackCookieLocation(AddressSpace, Offset)) {
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Constant *OffsetVal =
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ConstantInt::get(Type::getInt32Ty(RI->getContext()), Offset);
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StackGuardVar = ConstantExpr::getIntToPtr(OffsetVal,
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PointerType::get(PtrTy, AddressSpace));
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} else {
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StackGuardVar = M->getOrInsertGlobal("__stack_chk_guard", PtrTy);
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}
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BasicBlock &Entry = F->getEntryBlock();
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Instruction *InsPt = &Entry.front();
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AI = new AllocaInst(PtrTy, "StackGuardSlot", InsPt);
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LoadInst *LI = new LoadInst(StackGuardVar, "StackGuard", false, InsPt);
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Value *Args[] = { LI, AI };
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CallInst::
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Create(Intrinsic::getDeclaration(M, Intrinsic::stackprotector),
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&Args[0], array_endof(Args), "", InsPt);
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// Create the basic block to jump to when the guard check fails.
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FailBB = CreateFailBB();
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}
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// For each block with a return instruction, convert this:
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//
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// return:
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// ...
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// ret ...
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//
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// into this:
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//
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// return:
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// ...
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// %1 = load __stack_chk_guard
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// %2 = load StackGuardSlot
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// %3 = cmp i1 %1, %2
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// br i1 %3, label %SP_return, label %CallStackCheckFailBlk
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//
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// SP_return:
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// ret ...
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//
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// CallStackCheckFailBlk:
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// call void @__stack_chk_fail()
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// unreachable
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// Split the basic block before the return instruction.
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BasicBlock *NewBB = BB->splitBasicBlock(RI, "SP_return");
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// Remove default branch instruction to the new BB.
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BB->getTerminator()->eraseFromParent();
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// Move the newly created basic block to the point right after the old basic
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// block so that it's in the "fall through" position.
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NewBB->moveAfter(BB);
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// Generate the stack protector instructions in the old basic block.
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LoadInst *LI1 = new LoadInst(StackGuardVar, "", false, BB);
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LoadInst *LI2 = new LoadInst(AI, "", true, BB);
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ICmpInst *Cmp = new ICmpInst(*BB, CmpInst::ICMP_EQ, LI1, LI2, "");
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BranchInst::Create(NewBB, FailBB, Cmp, BB);
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}
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// Return if we didn't modify any basic blocks. I.e., there are no return
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// statements in the function.
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if (!FailBB) return false;
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return true;
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}
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/// CreateFailBB - Create a basic block to jump to when the stack protector
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/// check fails.
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BasicBlock *StackProtector::CreateFailBB() {
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BasicBlock *FailBB = BasicBlock::Create(F->getContext(),
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"CallStackCheckFailBlk", F);
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Constant *StackChkFail =
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M->getOrInsertFunction("__stack_chk_fail",
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Type::getVoidTy(F->getContext()), NULL);
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CallInst::Create(StackChkFail, "", FailBB);
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new UnreachableInst(F->getContext(), FailBB);
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return FailBB;
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}
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