mirror of
https://github.com/RPCSX/llvm.git
synced 2025-02-10 22:43:46 +00:00
![Chandler Carruth](/assets/img/avatar_default.png)
architecture string is something quite weird. Similarly delay calling the BPF parsing code, although that is more reasonable. To understand why I was motivated to make this change, it cuts the time for running the ADT TripleTest unittests by a factor of two in non-optimized builds (the developer default) and reduces my 'check-llvm' time by a full 15 seconds. The implementation of parseARMArch is *that* slow. I tried to fix it in the prior series of commits, but frankly, I have no idea how to finish fixing it. The entire premise of the function (to allow 'v7a-unknown-linux' or some such to parse as an 'arm-unknown-linux' triple) seems completely insane to me, but I'll let the ARM folks sort that out. At least it is now out of the critical path of every developer working on LLVM. It also will likely make some other folks' code significantly faster as I've heard reports of 2% of time spent in triple parsing even in optimized builds! I'm not done making this code faster, but I am done trying to improve the ARM target parsing code. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@246378 91177308-0d34-0410-b5e6-96231b3b80d8
Design Of lib/System ==================== The software in this directory is designed to completely shield LLVM from any and all operating system specific functionality. It is not intended to be a complete operating system wrapper (such as ACE), but only to provide the functionality necessary to support LLVM. The software located here, of necessity, has very specific and stringent design rules. Violation of these rules means that cracks in the shield could form and the primary goal of the library is defeated. By consistently using this library, LLVM becomes more easily ported to new platforms since the only thing requiring porting is this library. Complete documentation for the library can be found in the file: llvm/docs/SystemLibrary.html or at this URL: http://llvm.org/docs/SystemLibrary.html While we recommend that you read the more detailed documentation, for the impatient, here's a high level summary of the library's requirements. 1. No system header files are to be exposed through the interface. 2. Std C++ and Std C header files are okay to be exposed through the interface. 3. No exposed system-specific functions. 4. No exposed system-specific data. 5. Data in lib/System classes must use only simple C++ intrinsic types. 6. Errors are handled by returning "true" and setting an optional std::string 7. Library must not throw any exceptions, period. 8. Interface functions must not have throw() specifications. 9. No duplicate function impementations are permitted within an operating system class. To accomplish these requirements, the library has numerous design criteria that must be satisfied. Here's a high level summary of the library's design criteria: 1. No unused functionality (only what LLVM needs) 2. High-Level Interfaces 3. Use Opaque Classes 4. Common Implementations 5. Multiple Implementations 6. Minimize Memory Allocation 7. No Virtual Methods