llvm/lib/Support/Threading.cpp
Chandler Carruth 8290382d1f This is yet another attempt to re-instate r220932 as discussed in
D19271.

Previous attempt was broken by NetBSD, so in this version I've made the
fallback path generic rather than Windows specific and sent both Windows
and NetBSD to it.

I've also re-formatted the code some, and used an exact clone of the
code in PassSupport.h for doing manual call-once using our atomics
rather than rolling a new one.

If this sticks, we can replace the fallback path for Windows with
a Windows-specific implementation that is more reliable.

Original commit message:
This patch adds an llvm_call_once which is a wrapper around
std::call_once on platforms where it is available and devoid
of bugs. The patch also migrates the ManagedStatic mutex to
be allocated using llvm_call_once.

These changes are philosophically equivalent to the changes
added in r219638, which were reverted due to a hang on Win32
which was the result of a bug in the Windows implementation
of std::call_once.

Differential Revision: http://reviews.llvm.org/D5922

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@271558 91177308-0d34-0410-b5e6-96231b3b80d8
2016-06-02 18:22:12 +00:00

141 lines
3.9 KiB
C++

//===-- llvm/Support/Threading.cpp- Control multithreading mode --*- C++ -*-==//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file defines helper functions for running LLVM in a multi-threaded
// environment.
//
//===----------------------------------------------------------------------===//
#include "llvm/Support/Threading.h"
#include "llvm/Config/config.h"
#include "llvm/Support/Atomic.h"
#include "llvm/Support/Mutex.h"
#include "llvm/Support/thread.h"
#include <cassert>
using namespace llvm;
bool llvm::llvm_is_multithreaded() {
#if LLVM_ENABLE_THREADS != 0
return true;
#else
return false;
#endif
}
#if LLVM_ENABLE_THREADS != 0 && defined(HAVE_PTHREAD_H)
#include <pthread.h>
struct ThreadInfo {
void (*UserFn)(void *);
void *UserData;
};
static void *ExecuteOnThread_Dispatch(void *Arg) {
ThreadInfo *TI = reinterpret_cast<ThreadInfo*>(Arg);
TI->UserFn(TI->UserData);
return nullptr;
}
void llvm::llvm_execute_on_thread(void (*Fn)(void*), void *UserData,
unsigned RequestedStackSize) {
ThreadInfo Info = { Fn, UserData };
pthread_attr_t Attr;
pthread_t Thread;
// Construct the attributes object.
if (::pthread_attr_init(&Attr) != 0)
return;
// Set the requested stack size, if given.
if (RequestedStackSize != 0) {
if (::pthread_attr_setstacksize(&Attr, RequestedStackSize) != 0)
goto error;
}
// Construct and execute the thread.
if (::pthread_create(&Thread, &Attr, ExecuteOnThread_Dispatch, &Info) != 0)
goto error;
// Wait for the thread and clean up.
::pthread_join(Thread, nullptr);
error:
::pthread_attr_destroy(&Attr);
}
#elif LLVM_ENABLE_THREADS!=0 && defined(LLVM_ON_WIN32)
#include "Windows/WindowsSupport.h"
#include <process.h>
struct ThreadInfo {
void (*func)(void*);
void *param;
};
static unsigned __stdcall ThreadCallback(void *param) {
struct ThreadInfo *info = reinterpret_cast<struct ThreadInfo *>(param);
info->func(info->param);
return 0;
}
void llvm::llvm_execute_on_thread(void (*Fn)(void*), void *UserData,
unsigned RequestedStackSize) {
struct ThreadInfo param = { Fn, UserData };
HANDLE hThread = (HANDLE)::_beginthreadex(NULL,
RequestedStackSize, ThreadCallback,
&param, 0, NULL);
if (hThread) {
// We actually don't care whether the wait succeeds or fails, in
// the same way we don't care whether the pthread_join call succeeds
// or fails. There's not much we could do if this were to fail. But
// on success, this call will wait until the thread finishes executing
// before returning.
(void)::WaitForSingleObject(hThread, INFINITE);
::CloseHandle(hThread);
}
}
#else
// Support for non-Win32, non-pthread implementation.
void llvm::llvm_execute_on_thread(void (*Fn)(void*), void *UserData,
unsigned RequestedStackSize) {
(void) RequestedStackSize;
Fn(UserData);
}
#endif
void llvm::call_once(once_flag &flag, void (*fptr)(void)) {
#if LLVM_THREADING_USE_STD_CALL_ONCE
std::call_once(flag, fptr);
#else
// For other platforms we use a generic (if brittle) version based on our
// atomics.
sys::cas_flag old_val = sys::CompareAndSwap(&flag, Wait, Uninitialized);
if (old_val == Uninitialized) {
fptr();
sys::MemoryFence();
TsanIgnoreWritesBegin();
TsanHappensBefore(&flag);
flag = Done;
TsanIgnoreWritesEnd();
} else {
// Wait until any thread doing the call has finished.
sys::cas_flag tmp = flag;
sys::MemoryFence();
while (tmp != Done) {
tmp = flag;
sys::MemoryFence();
}
}
TsanHappensAfter(&flag);
#endif
}