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8831c0605b
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@165465 91177308-0d34-0410-b5e6-96231b3b80d8
767 lines
23 KiB
C++
767 lines
23 KiB
C++
//===-- Attributes.cpp - Implement AttributesList -------------------------===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file implements the AttributesList class and Attribute utilities.
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//
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//===----------------------------------------------------------------------===//
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#include "llvm/Attributes.h"
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#include "LLVMContextImpl.h"
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#include "llvm/Type.h"
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#include "llvm/ADT/StringExtras.h"
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#include "llvm/ADT/FoldingSet.h"
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#include "llvm/Support/Atomic.h"
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#include "llvm/Support/Mutex.h"
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#include "llvm/Support/Debug.h"
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#include "llvm/Support/ManagedStatic.h"
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#include "llvm/Support/raw_ostream.h"
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using namespace llvm;
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//===----------------------------------------------------------------------===//
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// Attributes Implementation
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//===----------------------------------------------------------------------===//
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Attributes::Attributes(uint64_t Val) : Attrs(Val) {}
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Attributes::Attributes(Attribute::AttrConst Val) : Attrs(Val.v) {}
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Attributes::Attributes(AttributesImpl *A) : Attrs(A->Bits) {}
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Attributes::Attributes(const Attributes &A) : Attrs(A.Attrs) {}
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// FIXME: This is temporary until we have implemented the uniquified version of
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// AttributesImpl.
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Attributes Attributes::get(Attributes::Builder &B) {
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return Attributes(B.Bits);
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}
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Attributes Attributes::get(LLVMContext &Context, Attributes::Builder &B) {
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// If there are no attributes, return an empty Attributes class.
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if (B.Bits == 0)
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return Attributes();
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// Otherwise, build a key to look up the existing attributes.
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LLVMContextImpl *pImpl = Context.pImpl;
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FoldingSetNodeID ID;
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ID.AddInteger(B.Bits);
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void *InsertPoint;
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AttributesImpl *PA = pImpl->AttrsSet.FindNodeOrInsertPos(ID, InsertPoint);
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if (!PA) {
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// If we didn't find any existing attributes of the same shape then create a
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// new one and insert it.
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PA = new AttributesImpl(B.Bits);
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pImpl->AttrsSet.InsertNode(PA, InsertPoint);
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}
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// Return the AttributesList that we found or created.
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return Attributes(PA);
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}
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bool Attributes::hasAttributes(const Attributes &A) const {
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return Attrs.hasAttributes(A);
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}
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bool Attributes::hasAddressSafetyAttr() const {
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return Attrs.hasAttribute(Attribute::AddressSafety_i);
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}
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bool Attributes::hasAlignmentAttr() const {
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return Attrs.hasAttribute(Attribute::Alignment_i);
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}
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bool Attributes::hasAlwaysInlineAttr() const {
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return Attrs.hasAttribute(Attribute::AlwaysInline_i);
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}
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bool Attributes::hasByValAttr() const {
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return Attrs.hasAttribute(Attribute::ByVal_i);
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}
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bool Attributes::hasInlineHintAttr() const {
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return Attrs.hasAttribute(Attribute::InlineHint_i);
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}
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bool Attributes::hasInRegAttr() const {
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return Attrs.hasAttribute(Attribute::InReg_i);
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}
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bool Attributes::hasNakedAttr() const {
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return Attrs.hasAttribute(Attribute::Naked_i);
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}
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bool Attributes::hasNestAttr() const {
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return Attrs.hasAttribute(Attribute::Nest_i);
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}
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bool Attributes::hasNoAliasAttr() const {
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return Attrs.hasAttribute(Attribute::NoAlias_i);
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}
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bool Attributes::hasNoCaptureAttr() const {
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return Attrs.hasAttribute(Attribute::NoCapture_i);
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}
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bool Attributes::hasNoImplicitFloatAttr() const {
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return Attrs.hasAttribute(Attribute::NoImplicitFloat_i);
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}
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bool Attributes::hasNoInlineAttr() const {
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return Attrs.hasAttribute(Attribute::NoInline_i);
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}
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bool Attributes::hasNonLazyBindAttr() const {
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return Attrs.hasAttribute(Attribute::NonLazyBind_i);
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}
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bool Attributes::hasNoRedZoneAttr() const {
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return Attrs.hasAttribute(Attribute::NoRedZone_i);
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}
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bool Attributes::hasNoReturnAttr() const {
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return Attrs.hasAttribute(Attribute::NoReturn_i);
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}
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bool Attributes::hasNoUnwindAttr() const {
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return Attrs.hasAttribute(Attribute::NoUnwind_i);
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}
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bool Attributes::hasOptimizeForSizeAttr() const {
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return Attrs.hasAttribute(Attribute::OptimizeForSize_i);
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}
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bool Attributes::hasReadNoneAttr() const {
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return Attrs.hasAttribute(Attribute::ReadNone_i);
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}
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bool Attributes::hasReadOnlyAttr() const {
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return Attrs.hasAttribute(Attribute::ReadOnly_i);
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}
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bool Attributes::hasReturnsTwiceAttr() const {
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return Attrs.hasAttribute(Attribute::ReturnsTwice_i);
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}
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bool Attributes::hasSExtAttr() const {
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return Attrs.hasAttribute(Attribute::SExt_i);
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}
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bool Attributes::hasStackAlignmentAttr() const {
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return Attrs.hasAttribute(Attribute::StackAlignment_i);
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}
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bool Attributes::hasStackProtectAttr() const {
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return Attrs.hasAttribute(Attribute::StackProtect_i);
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}
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bool Attributes::hasStackProtectReqAttr() const {
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return Attrs.hasAttribute(Attribute::StackProtectReq_i);
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}
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bool Attributes::hasStructRetAttr() const {
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return Attrs.hasAttribute(Attribute::StructRet_i);
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}
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bool Attributes::hasUWTableAttr() const {
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return Attrs.hasAttribute(Attribute::UWTable_i);
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}
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bool Attributes::hasZExtAttr() const {
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return Attrs.hasAttribute(Attribute::ZExt_i);
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}
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/// This returns the alignment field of an attribute as a byte alignment value.
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unsigned Attributes::getAlignment() const {
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if (!hasAlignmentAttr())
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return 0;
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return 1U << ((Attrs.getAlignment() >> 16) - 1);
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}
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/// This returns the stack alignment field of an attribute as a byte alignment
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/// value.
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unsigned Attributes::getStackAlignment() const {
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if (!hasStackAlignmentAttr())
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return 0;
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return 1U << ((Attrs.getStackAlignment() >> 26) - 1);
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}
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bool Attributes::isEmptyOrSingleton() const {
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return Attrs.isEmptyOrSingleton();
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}
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Attributes Attributes::operator | (const Attributes &A) const {
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return Attributes(Raw() | A.Raw());
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}
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Attributes Attributes::operator & (const Attributes &A) const {
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return Attributes(Raw() & A.Raw());
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}
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Attributes Attributes::operator ^ (const Attributes &A) const {
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return Attributes(Raw() ^ A.Raw());
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}
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Attributes &Attributes::operator |= (const Attributes &A) {
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Attrs.Bits |= A.Raw();
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return *this;
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}
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Attributes &Attributes::operator &= (const Attributes &A) {
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Attrs.Bits &= A.Raw();
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return *this;
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}
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Attributes Attributes::operator ~ () const {
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return Attributes(~Raw());
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}
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uint64_t Attributes::Raw() const {
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return Attrs.Bits;
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}
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Attributes Attributes::typeIncompatible(Type *Ty) {
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Attributes::Builder Incompatible;
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if (!Ty->isIntegerTy()) {
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// Attributes that only apply to integers.
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Incompatible.addSExtAttr();
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Incompatible.addZExtAttr();
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}
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if (!Ty->isPointerTy()) {
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// Attributes that only apply to pointers.
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Incompatible.addByValAttr();
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Incompatible.addNestAttr();
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Incompatible.addNoAliasAttr();
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Incompatible.addNoCaptureAttr();
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Incompatible.addStructRetAttr();
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}
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return Attributes(Incompatible.Bits); // FIXME: Use Attributes::get().
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}
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std::string Attributes::getAsString() const {
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std::string Result;
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if (hasZExtAttr())
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Result += "zeroext ";
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if (hasSExtAttr())
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Result += "signext ";
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if (hasNoReturnAttr())
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Result += "noreturn ";
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if (hasNoUnwindAttr())
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Result += "nounwind ";
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if (hasUWTableAttr())
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Result += "uwtable ";
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if (hasReturnsTwiceAttr())
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Result += "returns_twice ";
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if (hasInRegAttr())
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Result += "inreg ";
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if (hasNoAliasAttr())
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Result += "noalias ";
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if (hasNoCaptureAttr())
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Result += "nocapture ";
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if (hasStructRetAttr())
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Result += "sret ";
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if (hasByValAttr())
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Result += "byval ";
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if (hasNestAttr())
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Result += "nest ";
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if (hasReadNoneAttr())
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Result += "readnone ";
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if (hasReadOnlyAttr())
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Result += "readonly ";
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if (hasOptimizeForSizeAttr())
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Result += "optsize ";
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if (hasNoInlineAttr())
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Result += "noinline ";
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if (hasInlineHintAttr())
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Result += "inlinehint ";
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if (hasAlwaysInlineAttr())
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Result += "alwaysinline ";
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if (hasStackProtectAttr())
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Result += "ssp ";
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if (hasStackProtectReqAttr())
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Result += "sspreq ";
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if (hasNoRedZoneAttr())
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Result += "noredzone ";
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if (hasNoImplicitFloatAttr())
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Result += "noimplicitfloat ";
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if (hasNakedAttr())
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Result += "naked ";
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if (hasNonLazyBindAttr())
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Result += "nonlazybind ";
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if (hasAddressSafetyAttr())
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Result += "address_safety ";
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if (hasStackAlignmentAttr()) {
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Result += "alignstack(";
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Result += utostr(getStackAlignment());
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Result += ") ";
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}
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if (hasAlignmentAttr()) {
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Result += "align ";
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Result += utostr(getAlignment());
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Result += " ";
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}
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// Trim the trailing space.
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assert(!Result.empty() && "Unknown attribute!");
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Result.erase(Result.end()-1);
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return Result;
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}
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//===----------------------------------------------------------------------===//
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// Attributes::Builder Implementation
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//===----------------------------------------------------------------------===//
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void Attributes::Builder::addAddressSafetyAttr() {
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Bits |= Attribute::AddressSafety_i;
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}
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void Attributes::Builder::addAlwaysInlineAttr() {
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Bits |= Attribute::AlwaysInline_i;
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}
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void Attributes::Builder::addByValAttr() {
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Bits |= Attribute::ByVal_i;
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}
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void Attributes::Builder::addInlineHintAttr() {
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Bits |= Attribute::InlineHint_i;
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}
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void Attributes::Builder::addInRegAttr() {
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Bits |= Attribute::InReg_i;
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}
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void Attributes::Builder::addNakedAttr() {
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Bits |= Attribute::Naked_i;
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}
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void Attributes::Builder::addNestAttr() {
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Bits |= Attribute::Nest_i;
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}
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void Attributes::Builder::addNoAliasAttr() {
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Bits |= Attribute::NoAlias_i;
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}
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void Attributes::Builder::addNoCaptureAttr() {
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Bits |= Attribute::NoCapture_i;
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}
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void Attributes::Builder::addNoImplicitFloatAttr() {
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Bits |= Attribute::NoImplicitFloat_i;
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}
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void Attributes::Builder::addNoInlineAttr() {
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Bits |= Attribute::NoInline_i;
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}
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void Attributes::Builder::addNonLazyBindAttr() {
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Bits |= Attribute::NonLazyBind_i;
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}
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void Attributes::Builder::addNoRedZoneAttr() {
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Bits |= Attribute::NoRedZone_i;
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}
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void Attributes::Builder::addNoReturnAttr() {
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Bits |= Attribute::NoReturn_i;
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}
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void Attributes::Builder::addNoUnwindAttr() {
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Bits |= Attribute::NoUnwind_i;
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}
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void Attributes::Builder::addOptimizeForSizeAttr() {
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Bits |= Attribute::OptimizeForSize_i;
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}
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void Attributes::Builder::addReadNoneAttr() {
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Bits |= Attribute::ReadNone_i;
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}
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void Attributes::Builder::addReadOnlyAttr() {
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Bits |= Attribute::ReadOnly_i;
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}
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void Attributes::Builder::addReturnsTwiceAttr() {
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Bits |= Attribute::ReturnsTwice_i;
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}
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void Attributes::Builder::addSExtAttr() {
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Bits |= Attribute::SExt_i;
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}
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void Attributes::Builder::addStackProtectAttr() {
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Bits |= Attribute::StackProtect_i;
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}
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void Attributes::Builder::addStackProtectReqAttr() {
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Bits |= Attribute::StackProtectReq_i;
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}
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void Attributes::Builder::addStructRetAttr() {
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Bits |= Attribute::StructRet_i;
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}
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void Attributes::Builder::addUWTableAttr() {
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Bits |= Attribute::UWTable_i;
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}
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void Attributes::Builder::addZExtAttr() {
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Bits |= Attribute::ZExt_i;
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}
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void Attributes::Builder::addAlignmentAttr(unsigned Align) {
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if (Align == 0) return;
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assert(isPowerOf2_32(Align) && "Alignment must be a power of two.");
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assert(Align <= 0x40000000 && "Alignment too large.");
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Bits |= (Log2_32(Align) + 1) << 16;
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}
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void Attributes::Builder::addStackAlignmentAttr(unsigned Align) {
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// Default alignment, allow the target to define how to align it.
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if (Align == 0) return;
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assert(isPowerOf2_32(Align) && "Alignment must be a power of two.");
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assert(Align <= 0x100 && "Alignment too large.");
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Bits |= (Log2_32(Align) + 1) << 26;
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}
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void Attributes::Builder::removeAttributes(const Attributes &A) {
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Bits &= ~A.Raw();
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}
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void Attributes::Builder::removeAddressSafetyAttr() {
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Bits &= ~Attribute::AddressSafety_i;
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}
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void Attributes::Builder::removeAlwaysInlineAttr() {
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Bits &= ~Attribute::AlwaysInline_i;
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}
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void Attributes::Builder::removeByValAttr() {
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Bits &= ~Attribute::ByVal_i;
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}
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void Attributes::Builder::removeInlineHintAttr() {
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Bits &= ~Attribute::InlineHint_i;
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}
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void Attributes::Builder::removeInRegAttr() {
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Bits &= ~Attribute::InReg_i;
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}
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void Attributes::Builder::removeNakedAttr() {
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Bits &= ~Attribute::Naked_i;
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}
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void Attributes::Builder::removeNestAttr() {
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Bits &= ~Attribute::Nest_i;
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}
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void Attributes::Builder::removeNoAliasAttr() {
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Bits &= ~Attribute::NoAlias_i;
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}
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void Attributes::Builder::removeNoCaptureAttr() {
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Bits &= ~Attribute::NoCapture_i;
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}
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void Attributes::Builder::removeNoImplicitFloatAttr() {
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Bits &= ~Attribute::NoImplicitFloat_i;
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}
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void Attributes::Builder::removeNoInlineAttr() {
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Bits &= ~Attribute::NoInline_i;
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}
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void Attributes::Builder::removeNonLazyBindAttr() {
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Bits &= ~Attribute::NonLazyBind_i;
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}
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void Attributes::Builder::removeNoRedZoneAttr() {
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Bits &= ~Attribute::NoRedZone_i;
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}
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void Attributes::Builder::removeNoReturnAttr() {
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Bits &= ~Attribute::NoReturn_i;
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}
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void Attributes::Builder::removeNoUnwindAttr() {
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Bits &= ~Attribute::NoUnwind_i;
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}
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void Attributes::Builder::removeOptimizeForSizeAttr() {
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Bits &= ~Attribute::OptimizeForSize_i;
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}
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void Attributes::Builder::removeReadNoneAttr() {
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Bits &= ~Attribute::ReadNone_i;
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}
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void Attributes::Builder::removeReadOnlyAttr() {
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Bits &= ~Attribute::ReadOnly_i;
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}
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void Attributes::Builder::removeReturnsTwiceAttr() {
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Bits &= ~Attribute::ReturnsTwice_i;
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}
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void Attributes::Builder::removeSExtAttr() {
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Bits &= ~Attribute::SExt_i;
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}
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void Attributes::Builder::removeStackProtectAttr() {
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Bits &= ~Attribute::StackProtect_i;
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}
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void Attributes::Builder::removeStackProtectReqAttr() {
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Bits &= ~Attribute::StackProtectReq_i;
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}
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void Attributes::Builder::removeStructRetAttr() {
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Bits &= ~Attribute::StructRet_i;
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}
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void Attributes::Builder::removeUWTableAttr() {
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Bits &= ~Attribute::UWTable_i;
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}
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void Attributes::Builder::removeZExtAttr() {
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Bits &= ~Attribute::ZExt_i;
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}
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void Attributes::Builder::removeAlignmentAttr() {
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Bits &= ~Attribute::Alignment_i;
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}
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void Attributes::Builder::removeStackAlignmentAttr() {
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Bits &= ~Attribute::StackAlignment_i;
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}
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bool Attributes::Builder::hasAttributes() const {
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return Bits != 0;
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}
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bool Attributes::Builder::hasAttributes(const Attributes &A) const {
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return Bits & A.Raw();
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}
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bool Attributes::Builder::hasAlignmentAttr() const {
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return Bits & Attribute::Alignment_i;
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}
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uint64_t Attributes::Builder::getAlignment() const {
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if (!hasAlignmentAttr())
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return 0;
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return 1U << (((Bits & Attribute::Alignment_i) >> 16) - 1);
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}
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//===----------------------------------------------------------------------===//
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// AttributeImpl Definition
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//===----------------------------------------------------------------------===//
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bool AttributesImpl::hasAttribute(uint64_t A) const {
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return (Bits & A) != 0;
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}
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bool AttributesImpl::hasAttributes() const {
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return Bits != 0;
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}
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bool AttributesImpl::hasAttributes(const Attributes &A) const {
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return Bits & A.Raw(); // FIXME: Raw() won't work here in the future.
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}
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uint64_t AttributesImpl::getAlignment() const {
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return Bits & Attribute::Alignment_i;
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}
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uint64_t AttributesImpl::getStackAlignment() const {
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return Bits & Attribute::StackAlignment_i;
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}
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bool AttributesImpl::isEmptyOrSingleton() const {
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return (Bits & (Bits - 1)) == 0;
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}
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//===----------------------------------------------------------------------===//
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// AttributeListImpl Definition
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//===----------------------------------------------------------------------===//
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namespace llvm {
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class AttributeListImpl;
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}
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static ManagedStatic<FoldingSet<AttributeListImpl> > AttributesLists;
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namespace llvm {
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static ManagedStatic<sys::SmartMutex<true> > ALMutex;
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class AttributeListImpl : public FoldingSetNode {
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sys::cas_flag RefCount;
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// AttributesList is uniqued, these should not be publicly available.
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void operator=(const AttributeListImpl &) LLVM_DELETED_FUNCTION;
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AttributeListImpl(const AttributeListImpl &) LLVM_DELETED_FUNCTION;
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~AttributeListImpl(); // Private implementation
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public:
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SmallVector<AttributeWithIndex, 4> Attrs;
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AttributeListImpl(ArrayRef<AttributeWithIndex> attrs)
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: Attrs(attrs.begin(), attrs.end()) {
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RefCount = 0;
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}
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void AddRef() {
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sys::SmartScopedLock<true> Lock(*ALMutex);
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++RefCount;
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}
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void DropRef() {
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sys::SmartScopedLock<true> Lock(*ALMutex);
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if (!AttributesLists.isConstructed())
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return;
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sys::cas_flag new_val = --RefCount;
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if (new_val == 0)
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delete this;
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}
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void Profile(FoldingSetNodeID &ID) const {
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Profile(ID, Attrs);
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}
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static void Profile(FoldingSetNodeID &ID, ArrayRef<AttributeWithIndex> Attrs){
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for (unsigned i = 0, e = Attrs.size(); i != e; ++i) {
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ID.AddInteger(Attrs[i].Attrs.Raw());
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ID.AddInteger(Attrs[i].Index);
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}
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}
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};
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}
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AttributeListImpl::~AttributeListImpl() {
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// NOTE: Lock must be acquired by caller.
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AttributesLists->RemoveNode(this);
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}
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AttrListPtr AttrListPtr::get(ArrayRef<AttributeWithIndex> Attrs) {
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// If there are no attributes then return a null AttributesList pointer.
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if (Attrs.empty())
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return AttrListPtr();
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#ifndef NDEBUG
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for (unsigned i = 0, e = Attrs.size(); i != e; ++i) {
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assert(Attrs[i].Attrs.hasAttributes() &&
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"Pointless attribute!");
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assert((!i || Attrs[i-1].Index < Attrs[i].Index) &&
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"Misordered AttributesList!");
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}
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#endif
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// Otherwise, build a key to look up the existing attributes.
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FoldingSetNodeID ID;
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AttributeListImpl::Profile(ID, Attrs);
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void *InsertPos;
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sys::SmartScopedLock<true> Lock(*ALMutex);
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AttributeListImpl *PAL =
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AttributesLists->FindNodeOrInsertPos(ID, InsertPos);
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// If we didn't find any existing attributes of the same shape then
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// create a new one and insert it.
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if (!PAL) {
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PAL = new AttributeListImpl(Attrs);
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AttributesLists->InsertNode(PAL, InsertPos);
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}
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// Return the AttributesList that we found or created.
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return AttrListPtr(PAL);
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}
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//===----------------------------------------------------------------------===//
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// AttrListPtr Method Implementations
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//===----------------------------------------------------------------------===//
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AttrListPtr::AttrListPtr(AttributeListImpl *LI) : AttrList(LI) {
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if (LI) LI->AddRef();
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}
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AttrListPtr::AttrListPtr(const AttrListPtr &P) : AttrList(P.AttrList) {
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if (AttrList) AttrList->AddRef();
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}
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const AttrListPtr &AttrListPtr::operator=(const AttrListPtr &RHS) {
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sys::SmartScopedLock<true> Lock(*ALMutex);
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if (AttrList == RHS.AttrList) return *this;
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if (AttrList) AttrList->DropRef();
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AttrList = RHS.AttrList;
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if (AttrList) AttrList->AddRef();
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return *this;
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}
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AttrListPtr::~AttrListPtr() {
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if (AttrList) AttrList->DropRef();
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}
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/// getNumSlots - Return the number of slots used in this attribute list.
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/// This is the number of arguments that have an attribute set on them
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/// (including the function itself).
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unsigned AttrListPtr::getNumSlots() const {
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return AttrList ? AttrList->Attrs.size() : 0;
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}
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/// getSlot - Return the AttributeWithIndex at the specified slot. This
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/// holds a number plus a set of attributes.
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const AttributeWithIndex &AttrListPtr::getSlot(unsigned Slot) const {
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assert(AttrList && Slot < AttrList->Attrs.size() && "Slot # out of range!");
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return AttrList->Attrs[Slot];
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}
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/// getAttributes - The attributes for the specified index are
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/// returned. Attributes for the result are denoted with Idx = 0.
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/// Function notes are denoted with idx = ~0.
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Attributes AttrListPtr::getAttributes(unsigned Idx) const {
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if (AttrList == 0) return Attributes();
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const SmallVector<AttributeWithIndex, 4> &Attrs = AttrList->Attrs;
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for (unsigned i = 0, e = Attrs.size(); i != e && Attrs[i].Index <= Idx; ++i)
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if (Attrs[i].Index == Idx)
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return Attrs[i].Attrs;
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return Attributes();
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}
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/// hasAttrSomewhere - Return true if the specified attribute is set for at
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/// least one parameter or for the return value.
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bool AttrListPtr::hasAttrSomewhere(Attributes Attr) const {
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if (AttrList == 0) return false;
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const SmallVector<AttributeWithIndex, 4> &Attrs = AttrList->Attrs;
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for (unsigned i = 0, e = Attrs.size(); i != e; ++i)
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if (Attrs[i].Attrs.hasAttributes(Attr))
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return true;
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return false;
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}
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unsigned AttrListPtr::getNumAttrs() const {
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return AttrList ? AttrList->Attrs.size() : 0;
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}
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Attributes &AttrListPtr::getAttributesAtIndex(unsigned i) const {
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assert(AttrList && "Trying to get an attribute from an empty list!");
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assert(i < AttrList->Attrs.size() && "Index out of range!");
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return AttrList->Attrs[i].Attrs;
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}
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AttrListPtr AttrListPtr::addAttr(unsigned Idx, Attributes Attrs) const {
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Attributes OldAttrs = getAttributes(Idx);
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#ifndef NDEBUG
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// FIXME it is not obvious how this should work for alignment.
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// For now, say we can't change a known alignment.
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unsigned OldAlign = OldAttrs.getAlignment();
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unsigned NewAlign = Attrs.getAlignment();
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assert((!OldAlign || !NewAlign || OldAlign == NewAlign) &&
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"Attempt to change alignment!");
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#endif
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Attributes NewAttrs = OldAttrs | Attrs;
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if (NewAttrs == OldAttrs)
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return *this;
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SmallVector<AttributeWithIndex, 8> NewAttrList;
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if (AttrList == 0)
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NewAttrList.push_back(AttributeWithIndex::get(Idx, Attrs));
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else {
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const SmallVector<AttributeWithIndex, 4> &OldAttrList = AttrList->Attrs;
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unsigned i = 0, e = OldAttrList.size();
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// Copy attributes for arguments before this one.
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for (; i != e && OldAttrList[i].Index < Idx; ++i)
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NewAttrList.push_back(OldAttrList[i]);
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// If there are attributes already at this index, merge them in.
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if (i != e && OldAttrList[i].Index == Idx) {
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Attrs |= OldAttrList[i].Attrs;
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++i;
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}
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NewAttrList.push_back(AttributeWithIndex::get(Idx, Attrs));
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// Copy attributes for arguments after this one.
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NewAttrList.insert(NewAttrList.end(),
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OldAttrList.begin()+i, OldAttrList.end());
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}
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return get(NewAttrList);
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}
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AttrListPtr AttrListPtr::removeAttr(unsigned Idx, Attributes Attrs) const {
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#ifndef NDEBUG
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// FIXME it is not obvious how this should work for alignment.
|
|
// For now, say we can't pass in alignment, which no current use does.
|
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assert(!Attrs.hasAlignmentAttr() && "Attempt to exclude alignment!");
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#endif
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if (AttrList == 0) return AttrListPtr();
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Attributes OldAttrs = getAttributes(Idx);
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Attributes NewAttrs = OldAttrs & ~Attrs;
|
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if (NewAttrs == OldAttrs)
|
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return *this;
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|
|
SmallVector<AttributeWithIndex, 8> NewAttrList;
|
|
const SmallVector<AttributeWithIndex, 4> &OldAttrList = AttrList->Attrs;
|
|
unsigned i = 0, e = OldAttrList.size();
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|
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// Copy attributes for arguments before this one.
|
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for (; i != e && OldAttrList[i].Index < Idx; ++i)
|
|
NewAttrList.push_back(OldAttrList[i]);
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|
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// If there are attributes already at this index, merge them in.
|
|
assert(OldAttrList[i].Index == Idx && "Attribute isn't set?");
|
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Attrs = OldAttrList[i].Attrs & ~Attrs;
|
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++i;
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if (Attrs) // If any attributes left for this parameter, add them.
|
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NewAttrList.push_back(AttributeWithIndex::get(Idx, Attrs));
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|
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// Copy attributes for arguments after this one.
|
|
NewAttrList.insert(NewAttrList.end(),
|
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OldAttrList.begin()+i, OldAttrList.end());
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|
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return get(NewAttrList);
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}
|
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|
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void AttrListPtr::dump() const {
|
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dbgs() << "PAL[ ";
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for (unsigned i = 0; i < getNumSlots(); ++i) {
|
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const AttributeWithIndex &PAWI = getSlot(i);
|
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dbgs() << "{" << PAWI.Index << "," << PAWI.Attrs << "} ";
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}
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|
|
dbgs() << "]\n";
|
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}
|