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767bd9b70f
Catch objects with a displacement of zero do not initialize a catch object. The displacement is relative to %rsp at the end of the function's prologue for x86_64 targets. If we place an object at the top-of-stack, we will end up wit a displacement of zero resulting in our catch object remaining uninitialized. Address this by creating our catch objects as fixed objects. We will ensure that the UnwindHelp object is created after the catch objects so that no catch object will have a displacement of zero. Differential Revision: http://reviews.llvm.org/D17823 git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@262546 91177308-0d34-0410-b5e6-96231b3b80d8
809 lines
29 KiB
C++
809 lines
29 KiB
C++
//===-- StackColoring.cpp -------------------------------------------------===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This pass implements the stack-coloring optimization that looks for
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// lifetime markers machine instructions (LIFESTART_BEGIN and LIFESTART_END),
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// which represent the possible lifetime of stack slots. It attempts to
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// merge disjoint stack slots and reduce the used stack space.
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// NOTE: This pass is not StackSlotColoring, which optimizes spill slots.
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//
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// TODO: In the future we plan to improve stack coloring in the following ways:
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// 1. Allow merging multiple small slots into a single larger slot at different
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// offsets.
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// 2. Merge this pass with StackSlotColoring and allow merging of allocas with
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// spill slots.
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//
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//===----------------------------------------------------------------------===//
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#include "llvm/ADT/BitVector.h"
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#include "llvm/ADT/DepthFirstIterator.h"
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#include "llvm/ADT/PostOrderIterator.h"
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#include "llvm/ADT/SetVector.h"
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#include "llvm/ADT/SmallPtrSet.h"
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#include "llvm/ADT/SparseSet.h"
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#include "llvm/ADT/Statistic.h"
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#include "llvm/Analysis/ValueTracking.h"
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#include "llvm/CodeGen/LiveInterval.h"
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#include "llvm/CodeGen/MachineBasicBlock.h"
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#include "llvm/CodeGen/MachineBranchProbabilityInfo.h"
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#include "llvm/CodeGen/MachineDominators.h"
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#include "llvm/CodeGen/MachineFrameInfo.h"
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#include "llvm/CodeGen/MachineFunctionPass.h"
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#include "llvm/CodeGen/MachineLoopInfo.h"
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#include "llvm/CodeGen/MachineMemOperand.h"
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#include "llvm/CodeGen/MachineModuleInfo.h"
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#include "llvm/CodeGen/MachineRegisterInfo.h"
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#include "llvm/CodeGen/Passes.h"
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#include "llvm/CodeGen/PseudoSourceValue.h"
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#include "llvm/CodeGen/SlotIndexes.h"
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#include "llvm/CodeGen/StackProtector.h"
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#include "llvm/CodeGen/WinEHFuncInfo.h"
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#include "llvm/IR/DebugInfo.h"
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#include "llvm/IR/Dominators.h"
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#include "llvm/IR/Function.h"
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#include "llvm/IR/Instructions.h"
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#include "llvm/IR/IntrinsicInst.h"
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#include "llvm/IR/Module.h"
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#include "llvm/Support/CommandLine.h"
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#include "llvm/Support/Debug.h"
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#include "llvm/Support/raw_ostream.h"
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#include "llvm/Target/TargetInstrInfo.h"
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#include "llvm/Target/TargetRegisterInfo.h"
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using namespace llvm;
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#define DEBUG_TYPE "stackcoloring"
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static cl::opt<bool>
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DisableColoring("no-stack-coloring",
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cl::init(false), cl::Hidden,
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cl::desc("Disable stack coloring"));
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/// The user may write code that uses allocas outside of the declared lifetime
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/// zone. This can happen when the user returns a reference to a local
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/// data-structure. We can detect these cases and decide not to optimize the
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/// code. If this flag is enabled, we try to save the user.
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static cl::opt<bool>
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ProtectFromEscapedAllocas("protect-from-escaped-allocas",
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cl::init(false), cl::Hidden,
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cl::desc("Do not optimize lifetime zones that "
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"are broken"));
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STATISTIC(NumMarkerSeen, "Number of lifetime markers found.");
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STATISTIC(StackSpaceSaved, "Number of bytes saved due to merging slots.");
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STATISTIC(StackSlotMerged, "Number of stack slot merged.");
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STATISTIC(EscapedAllocas, "Number of allocas that escaped the lifetime region");
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//===----------------------------------------------------------------------===//
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// StackColoring Pass
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//===----------------------------------------------------------------------===//
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namespace {
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/// StackColoring - A machine pass for merging disjoint stack allocations,
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/// marked by the LIFETIME_START and LIFETIME_END pseudo instructions.
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class StackColoring : public MachineFunctionPass {
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MachineFrameInfo *MFI;
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MachineFunction *MF;
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/// A class representing liveness information for a single basic block.
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/// Each bit in the BitVector represents the liveness property
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/// for a different stack slot.
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struct BlockLifetimeInfo {
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/// Which slots BEGINs in each basic block.
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BitVector Begin;
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/// Which slots ENDs in each basic block.
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BitVector End;
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/// Which slots are marked as LIVE_IN, coming into each basic block.
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BitVector LiveIn;
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/// Which slots are marked as LIVE_OUT, coming out of each basic block.
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BitVector LiveOut;
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};
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/// Maps active slots (per bit) for each basic block.
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typedef DenseMap<const MachineBasicBlock*, BlockLifetimeInfo> LivenessMap;
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LivenessMap BlockLiveness;
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/// Maps serial numbers to basic blocks.
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DenseMap<const MachineBasicBlock*, int> BasicBlocks;
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/// Maps basic blocks to a serial number.
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SmallVector<const MachineBasicBlock*, 8> BasicBlockNumbering;
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/// Maps liveness intervals for each slot.
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SmallVector<std::unique_ptr<LiveInterval>, 16> Intervals;
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/// VNInfo is used for the construction of LiveIntervals.
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VNInfo::Allocator VNInfoAllocator;
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/// SlotIndex analysis object.
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SlotIndexes *Indexes;
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/// The stack protector object.
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StackProtector *SP;
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/// The list of lifetime markers found. These markers are to be removed
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/// once the coloring is done.
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SmallVector<MachineInstr*, 8> Markers;
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public:
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static char ID;
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StackColoring() : MachineFunctionPass(ID) {
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initializeStackColoringPass(*PassRegistry::getPassRegistry());
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}
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void getAnalysisUsage(AnalysisUsage &AU) const override;
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bool runOnMachineFunction(MachineFunction &MF) override;
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private:
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/// Debug.
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void dump() const;
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/// Removes all of the lifetime marker instructions from the function.
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/// \returns true if any markers were removed.
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bool removeAllMarkers();
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/// Scan the machine function and find all of the lifetime markers.
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/// Record the findings in the BEGIN and END vectors.
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/// \returns the number of markers found.
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unsigned collectMarkers(unsigned NumSlot);
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/// Perform the dataflow calculation and calculate the lifetime for each of
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/// the slots, based on the BEGIN/END vectors. Set the LifetimeLIVE_IN and
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/// LifetimeLIVE_OUT maps that represent which stack slots are live coming
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/// in and out blocks.
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void calculateLocalLiveness();
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/// Construct the LiveIntervals for the slots.
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void calculateLiveIntervals(unsigned NumSlots);
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/// Go over the machine function and change instructions which use stack
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/// slots to use the joint slots.
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void remapInstructions(DenseMap<int, int> &SlotRemap);
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/// The input program may contain instructions which are not inside lifetime
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/// markers. This can happen due to a bug in the compiler or due to a bug in
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/// user code (for example, returning a reference to a local variable).
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/// This procedure checks all of the instructions in the function and
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/// invalidates lifetime ranges which do not contain all of the instructions
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/// which access that frame slot.
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void removeInvalidSlotRanges();
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/// Map entries which point to other entries to their destination.
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/// A->B->C becomes A->C.
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void expungeSlotMap(DenseMap<int, int> &SlotRemap, unsigned NumSlots);
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};
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} // end anonymous namespace
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char StackColoring::ID = 0;
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char &llvm::StackColoringID = StackColoring::ID;
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INITIALIZE_PASS_BEGIN(StackColoring,
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"stack-coloring", "Merge disjoint stack slots", false, false)
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INITIALIZE_PASS_DEPENDENCY(MachineDominatorTree)
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INITIALIZE_PASS_DEPENDENCY(SlotIndexes)
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INITIALIZE_PASS_DEPENDENCY(StackProtector)
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INITIALIZE_PASS_END(StackColoring,
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"stack-coloring", "Merge disjoint stack slots", false, false)
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void StackColoring::getAnalysisUsage(AnalysisUsage &AU) const {
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AU.addRequired<MachineDominatorTree>();
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AU.addPreserved<MachineDominatorTree>();
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AU.addRequired<SlotIndexes>();
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AU.addRequired<StackProtector>();
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MachineFunctionPass::getAnalysisUsage(AU);
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}
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LLVM_DUMP_METHOD void StackColoring::dump() const {
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for (MachineBasicBlock *MBB : depth_first(MF)) {
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DEBUG(dbgs() << "Inspecting block #" << BasicBlocks.lookup(MBB) << " ["
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<< MBB->getName() << "]\n");
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LivenessMap::const_iterator BI = BlockLiveness.find(MBB);
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assert(BI != BlockLiveness.end() && "Block not found");
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const BlockLifetimeInfo &BlockInfo = BI->second;
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DEBUG(dbgs()<<"BEGIN : {");
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for (unsigned i=0; i < BlockInfo.Begin.size(); ++i)
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DEBUG(dbgs()<<BlockInfo.Begin.test(i)<<" ");
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DEBUG(dbgs()<<"}\n");
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DEBUG(dbgs()<<"END : {");
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for (unsigned i=0; i < BlockInfo.End.size(); ++i)
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DEBUG(dbgs()<<BlockInfo.End.test(i)<<" ");
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DEBUG(dbgs()<<"}\n");
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DEBUG(dbgs()<<"LIVE_IN: {");
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for (unsigned i=0; i < BlockInfo.LiveIn.size(); ++i)
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DEBUG(dbgs()<<BlockInfo.LiveIn.test(i)<<" ");
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DEBUG(dbgs()<<"}\n");
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DEBUG(dbgs()<<"LIVEOUT: {");
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for (unsigned i=0; i < BlockInfo.LiveOut.size(); ++i)
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DEBUG(dbgs()<<BlockInfo.LiveOut.test(i)<<" ");
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DEBUG(dbgs()<<"}\n");
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}
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}
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unsigned StackColoring::collectMarkers(unsigned NumSlot) {
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unsigned MarkersFound = 0;
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// Scan the function to find all lifetime markers.
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// NOTE: We use a reverse-post-order iteration to ensure that we obtain a
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// deterministic numbering, and because we'll need a post-order iteration
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// later for solving the liveness dataflow problem.
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for (MachineBasicBlock *MBB : depth_first(MF)) {
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// Assign a serial number to this basic block.
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BasicBlocks[MBB] = BasicBlockNumbering.size();
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BasicBlockNumbering.push_back(MBB);
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// Keep a reference to avoid repeated lookups.
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BlockLifetimeInfo &BlockInfo = BlockLiveness[MBB];
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BlockInfo.Begin.resize(NumSlot);
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BlockInfo.End.resize(NumSlot);
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for (MachineInstr &MI : *MBB) {
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if (MI.getOpcode() != TargetOpcode::LIFETIME_START &&
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MI.getOpcode() != TargetOpcode::LIFETIME_END)
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continue;
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bool IsStart = MI.getOpcode() == TargetOpcode::LIFETIME_START;
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const MachineOperand &MO = MI.getOperand(0);
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int Slot = MO.getIndex();
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if (Slot < 0)
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continue;
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Markers.push_back(&MI);
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MarkersFound++;
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const AllocaInst *Allocation = MFI->getObjectAllocation(Slot);
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if (Allocation) {
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DEBUG(dbgs()<<"Found a lifetime marker for slot #"<<Slot<<
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" with allocation: "<< Allocation->getName()<<"\n");
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}
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if (IsStart) {
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BlockInfo.Begin.set(Slot);
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} else {
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if (BlockInfo.Begin.test(Slot)) {
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// Allocas that start and end within a single block are handled
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// specially when computing the LiveIntervals to avoid pessimizing
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// the liveness propagation.
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BlockInfo.Begin.reset(Slot);
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} else {
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BlockInfo.End.set(Slot);
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}
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}
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}
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}
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// Update statistics.
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NumMarkerSeen += MarkersFound;
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return MarkersFound;
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}
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void StackColoring::calculateLocalLiveness() {
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// Perform a standard reverse dataflow computation to solve for
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// global liveness. The BEGIN set here is equivalent to KILL in the standard
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// formulation, and END is equivalent to GEN. The result of this computation
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// is a map from blocks to bitvectors where the bitvectors represent which
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// allocas are live in/out of that block.
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SmallPtrSet<const MachineBasicBlock*, 8> BBSet(BasicBlockNumbering.begin(),
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BasicBlockNumbering.end());
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unsigned NumSSMIters = 0;
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bool changed = true;
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while (changed) {
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changed = false;
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++NumSSMIters;
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SmallPtrSet<const MachineBasicBlock*, 8> NextBBSet;
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for (const MachineBasicBlock *BB : BasicBlockNumbering) {
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if (!BBSet.count(BB)) continue;
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// Use an iterator to avoid repeated lookups.
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LivenessMap::iterator BI = BlockLiveness.find(BB);
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assert(BI != BlockLiveness.end() && "Block not found");
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BlockLifetimeInfo &BlockInfo = BI->second;
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BitVector LocalLiveIn;
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BitVector LocalLiveOut;
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// Forward propagation from begins to ends.
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for (MachineBasicBlock::const_pred_iterator PI = BB->pred_begin(),
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PE = BB->pred_end(); PI != PE; ++PI) {
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LivenessMap::const_iterator I = BlockLiveness.find(*PI);
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assert(I != BlockLiveness.end() && "Predecessor not found");
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LocalLiveIn |= I->second.LiveOut;
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}
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LocalLiveIn |= BlockInfo.End;
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LocalLiveIn.reset(BlockInfo.Begin);
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// Reverse propagation from ends to begins.
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for (MachineBasicBlock::const_succ_iterator SI = BB->succ_begin(),
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SE = BB->succ_end(); SI != SE; ++SI) {
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LivenessMap::const_iterator I = BlockLiveness.find(*SI);
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assert(I != BlockLiveness.end() && "Successor not found");
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LocalLiveOut |= I->second.LiveIn;
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}
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LocalLiveOut |= BlockInfo.Begin;
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LocalLiveOut.reset(BlockInfo.End);
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LocalLiveIn |= LocalLiveOut;
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LocalLiveOut |= LocalLiveIn;
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// After adopting the live bits, we need to turn-off the bits which
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// are de-activated in this block.
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LocalLiveOut.reset(BlockInfo.End);
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LocalLiveIn.reset(BlockInfo.Begin);
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// If we have both BEGIN and END markers in the same basic block then
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// we know that the BEGIN marker comes after the END, because we already
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// handle the case where the BEGIN comes before the END when collecting
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// the markers (and building the BEGIN/END vectore).
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// Want to enable the LIVE_IN and LIVE_OUT of slots that have both
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// BEGIN and END because it means that the value lives before and after
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// this basic block.
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BitVector LocalEndBegin = BlockInfo.End;
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LocalEndBegin &= BlockInfo.Begin;
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LocalLiveIn |= LocalEndBegin;
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LocalLiveOut |= LocalEndBegin;
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if (LocalLiveIn.test(BlockInfo.LiveIn)) {
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changed = true;
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BlockInfo.LiveIn |= LocalLiveIn;
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NextBBSet.insert(BB->pred_begin(), BB->pred_end());
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}
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if (LocalLiveOut.test(BlockInfo.LiveOut)) {
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changed = true;
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BlockInfo.LiveOut |= LocalLiveOut;
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NextBBSet.insert(BB->succ_begin(), BB->succ_end());
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}
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}
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BBSet = std::move(NextBBSet);
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}// while changed.
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}
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void StackColoring::calculateLiveIntervals(unsigned NumSlots) {
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SmallVector<SlotIndex, 16> Starts;
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SmallVector<SlotIndex, 16> Finishes;
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// For each block, find which slots are active within this block
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// and update the live intervals.
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for (const MachineBasicBlock &MBB : *MF) {
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Starts.clear();
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Starts.resize(NumSlots);
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Finishes.clear();
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Finishes.resize(NumSlots);
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// Create the interval for the basic blocks with lifetime markers in them.
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for (const MachineInstr *MI : Markers) {
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if (MI->getParent() != &MBB)
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continue;
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assert((MI->getOpcode() == TargetOpcode::LIFETIME_START ||
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MI->getOpcode() == TargetOpcode::LIFETIME_END) &&
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"Invalid Lifetime marker");
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bool IsStart = MI->getOpcode() == TargetOpcode::LIFETIME_START;
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const MachineOperand &Mo = MI->getOperand(0);
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int Slot = Mo.getIndex();
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if (Slot < 0)
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continue;
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SlotIndex ThisIndex = Indexes->getInstructionIndex(*MI);
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if (IsStart) {
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if (!Starts[Slot].isValid() || Starts[Slot] > ThisIndex)
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Starts[Slot] = ThisIndex;
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} else {
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if (!Finishes[Slot].isValid() || Finishes[Slot] < ThisIndex)
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Finishes[Slot] = ThisIndex;
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}
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}
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// Create the interval of the blocks that we previously found to be 'alive'.
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BlockLifetimeInfo &MBBLiveness = BlockLiveness[&MBB];
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for (int pos = MBBLiveness.LiveIn.find_first(); pos != -1;
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pos = MBBLiveness.LiveIn.find_next(pos)) {
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Starts[pos] = Indexes->getMBBStartIdx(&MBB);
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}
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for (int pos = MBBLiveness.LiveOut.find_first(); pos != -1;
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pos = MBBLiveness.LiveOut.find_next(pos)) {
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Finishes[pos] = Indexes->getMBBEndIdx(&MBB);
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}
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for (unsigned i = 0; i < NumSlots; ++i) {
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assert(Starts[i].isValid() == Finishes[i].isValid() && "Unmatched range");
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if (!Starts[i].isValid())
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continue;
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assert(Starts[i] && Finishes[i] && "Invalid interval");
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VNInfo *ValNum = Intervals[i]->getValNumInfo(0);
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SlotIndex S = Starts[i];
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SlotIndex F = Finishes[i];
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if (S < F) {
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// We have a single consecutive region.
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Intervals[i]->addSegment(LiveInterval::Segment(S, F, ValNum));
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} else {
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// We have two non-consecutive regions. This happens when
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// LIFETIME_START appears after the LIFETIME_END marker.
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SlotIndex NewStart = Indexes->getMBBStartIdx(&MBB);
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SlotIndex NewFin = Indexes->getMBBEndIdx(&MBB);
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Intervals[i]->addSegment(LiveInterval::Segment(NewStart, F, ValNum));
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Intervals[i]->addSegment(LiveInterval::Segment(S, NewFin, ValNum));
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}
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}
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}
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}
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bool StackColoring::removeAllMarkers() {
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unsigned Count = 0;
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for (MachineInstr *MI : Markers) {
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MI->eraseFromParent();
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Count++;
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}
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Markers.clear();
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DEBUG(dbgs()<<"Removed "<<Count<<" markers.\n");
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return Count;
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}
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void StackColoring::remapInstructions(DenseMap<int, int> &SlotRemap) {
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unsigned FixedInstr = 0;
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unsigned FixedMemOp = 0;
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unsigned FixedDbg = 0;
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MachineModuleInfo *MMI = &MF->getMMI();
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// Remap debug information that refers to stack slots.
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for (auto &VI : MMI->getVariableDbgInfo()) {
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if (!VI.Var)
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continue;
|
|
if (SlotRemap.count(VI.Slot)) {
|
|
DEBUG(dbgs() << "Remapping debug info for ["
|
|
<< cast<DILocalVariable>(VI.Var)->getName() << "].\n");
|
|
VI.Slot = SlotRemap[VI.Slot];
|
|
FixedDbg++;
|
|
}
|
|
}
|
|
|
|
// Keep a list of *allocas* which need to be remapped.
|
|
DenseMap<const AllocaInst*, const AllocaInst*> Allocas;
|
|
for (const std::pair<int, int> &SI : SlotRemap) {
|
|
const AllocaInst *From = MFI->getObjectAllocation(SI.first);
|
|
const AllocaInst *To = MFI->getObjectAllocation(SI.second);
|
|
assert(To && From && "Invalid allocation object");
|
|
Allocas[From] = To;
|
|
|
|
// AA might be used later for instruction scheduling, and we need it to be
|
|
// able to deduce the correct aliasing releationships between pointers
|
|
// derived from the alloca being remapped and the target of that remapping.
|
|
// The only safe way, without directly informing AA about the remapping
|
|
// somehow, is to directly update the IR to reflect the change being made
|
|
// here.
|
|
Instruction *Inst = const_cast<AllocaInst *>(To);
|
|
if (From->getType() != To->getType()) {
|
|
BitCastInst *Cast = new BitCastInst(Inst, From->getType());
|
|
Cast->insertAfter(Inst);
|
|
Inst = Cast;
|
|
}
|
|
|
|
// Allow the stack protector to adjust its value map to account for the
|
|
// upcoming replacement.
|
|
SP->adjustForColoring(From, To);
|
|
|
|
// The new alloca might not be valid in a llvm.dbg.declare for this
|
|
// variable, so undef out the use to make the verifier happy.
|
|
AllocaInst *FromAI = const_cast<AllocaInst *>(From);
|
|
if (FromAI->isUsedByMetadata())
|
|
ValueAsMetadata::handleRAUW(FromAI, UndefValue::get(FromAI->getType()));
|
|
for (auto &Use : FromAI->uses()) {
|
|
if (BitCastInst *BCI = dyn_cast<BitCastInst>(Use.get()))
|
|
if (BCI->isUsedByMetadata())
|
|
ValueAsMetadata::handleRAUW(BCI, UndefValue::get(BCI->getType()));
|
|
}
|
|
|
|
// Note that this will not replace uses in MMOs (which we'll update below),
|
|
// or anywhere else (which is why we won't delete the original
|
|
// instruction).
|
|
FromAI->replaceAllUsesWith(Inst);
|
|
}
|
|
|
|
// Remap all instructions to the new stack slots.
|
|
for (MachineBasicBlock &BB : *MF)
|
|
for (MachineInstr &I : BB) {
|
|
// Skip lifetime markers. We'll remove them soon.
|
|
if (I.getOpcode() == TargetOpcode::LIFETIME_START ||
|
|
I.getOpcode() == TargetOpcode::LIFETIME_END)
|
|
continue;
|
|
|
|
// Update the MachineMemOperand to use the new alloca.
|
|
for (MachineMemOperand *MMO : I.memoperands()) {
|
|
// FIXME: In order to enable the use of TBAA when using AA in CodeGen,
|
|
// we'll also need to update the TBAA nodes in MMOs with values
|
|
// derived from the merged allocas. When doing this, we'll need to use
|
|
// the same variant of GetUnderlyingObjects that is used by the
|
|
// instruction scheduler (that can look through ptrtoint/inttoptr
|
|
// pairs).
|
|
|
|
// We've replaced IR-level uses of the remapped allocas, so we only
|
|
// need to replace direct uses here.
|
|
const AllocaInst *AI = dyn_cast_or_null<AllocaInst>(MMO->getValue());
|
|
if (!AI)
|
|
continue;
|
|
|
|
if (!Allocas.count(AI))
|
|
continue;
|
|
|
|
MMO->setValue(Allocas[AI]);
|
|
FixedMemOp++;
|
|
}
|
|
|
|
// Update all of the machine instruction operands.
|
|
for (MachineOperand &MO : I.operands()) {
|
|
if (!MO.isFI())
|
|
continue;
|
|
int FromSlot = MO.getIndex();
|
|
|
|
// Don't touch arguments.
|
|
if (FromSlot<0)
|
|
continue;
|
|
|
|
// Only look at mapped slots.
|
|
if (!SlotRemap.count(FromSlot))
|
|
continue;
|
|
|
|
// In a debug build, check that the instruction that we are modifying is
|
|
// inside the expected live range. If the instruction is not inside
|
|
// the calculated range then it means that the alloca usage moved
|
|
// outside of the lifetime markers, or that the user has a bug.
|
|
// NOTE: Alloca address calculations which happen outside the lifetime
|
|
// zone are are okay, despite the fact that we don't have a good way
|
|
// for validating all of the usages of the calculation.
|
|
#ifndef NDEBUG
|
|
bool TouchesMemory = I.mayLoad() || I.mayStore();
|
|
// If we *don't* protect the user from escaped allocas, don't bother
|
|
// validating the instructions.
|
|
if (!I.isDebugValue() && TouchesMemory && ProtectFromEscapedAllocas) {
|
|
SlotIndex Index = Indexes->getInstructionIndex(I);
|
|
const LiveInterval *Interval = &*Intervals[FromSlot];
|
|
assert(Interval->find(Index) != Interval->end() &&
|
|
"Found instruction usage outside of live range.");
|
|
}
|
|
#endif
|
|
|
|
// Fix the machine instructions.
|
|
int ToSlot = SlotRemap[FromSlot];
|
|
MO.setIndex(ToSlot);
|
|
FixedInstr++;
|
|
}
|
|
}
|
|
|
|
// Update the location of C++ catch objects for the MSVC personality routine.
|
|
if (WinEHFuncInfo *EHInfo = MF->getWinEHFuncInfo())
|
|
for (WinEHTryBlockMapEntry &TBME : EHInfo->TryBlockMap)
|
|
for (WinEHHandlerType &H : TBME.HandlerArray)
|
|
if (H.CatchObj.FrameIndex != INT_MAX &&
|
|
SlotRemap.count(H.CatchObj.FrameIndex))
|
|
H.CatchObj.FrameIndex = SlotRemap[H.CatchObj.FrameIndex];
|
|
|
|
DEBUG(dbgs()<<"Fixed "<<FixedMemOp<<" machine memory operands.\n");
|
|
DEBUG(dbgs()<<"Fixed "<<FixedDbg<<" debug locations.\n");
|
|
DEBUG(dbgs()<<"Fixed "<<FixedInstr<<" machine instructions.\n");
|
|
}
|
|
|
|
void StackColoring::removeInvalidSlotRanges() {
|
|
for (MachineBasicBlock &BB : *MF)
|
|
for (MachineInstr &I : BB) {
|
|
if (I.getOpcode() == TargetOpcode::LIFETIME_START ||
|
|
I.getOpcode() == TargetOpcode::LIFETIME_END || I.isDebugValue())
|
|
continue;
|
|
|
|
// Some intervals are suspicious! In some cases we find address
|
|
// calculations outside of the lifetime zone, but not actual memory
|
|
// read or write. Memory accesses outside of the lifetime zone are a clear
|
|
// violation, but address calculations are okay. This can happen when
|
|
// GEPs are hoisted outside of the lifetime zone.
|
|
// So, in here we only check instructions which can read or write memory.
|
|
if (!I.mayLoad() && !I.mayStore())
|
|
continue;
|
|
|
|
// Check all of the machine operands.
|
|
for (const MachineOperand &MO : I.operands()) {
|
|
if (!MO.isFI())
|
|
continue;
|
|
|
|
int Slot = MO.getIndex();
|
|
|
|
if (Slot<0)
|
|
continue;
|
|
|
|
if (Intervals[Slot]->empty())
|
|
continue;
|
|
|
|
// Check that the used slot is inside the calculated lifetime range.
|
|
// If it is not, warn about it and invalidate the range.
|
|
LiveInterval *Interval = &*Intervals[Slot];
|
|
SlotIndex Index = Indexes->getInstructionIndex(I);
|
|
if (Interval->find(Index) == Interval->end()) {
|
|
Interval->clear();
|
|
DEBUG(dbgs()<<"Invalidating range #"<<Slot<<"\n");
|
|
EscapedAllocas++;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void StackColoring::expungeSlotMap(DenseMap<int, int> &SlotRemap,
|
|
unsigned NumSlots) {
|
|
// Expunge slot remap map.
|
|
for (unsigned i=0; i < NumSlots; ++i) {
|
|
// If we are remapping i
|
|
if (SlotRemap.count(i)) {
|
|
int Target = SlotRemap[i];
|
|
// As long as our target is mapped to something else, follow it.
|
|
while (SlotRemap.count(Target)) {
|
|
Target = SlotRemap[Target];
|
|
SlotRemap[i] = Target;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
bool StackColoring::runOnMachineFunction(MachineFunction &Func) {
|
|
if (skipOptnoneFunction(*Func.getFunction()))
|
|
return false;
|
|
|
|
DEBUG(dbgs() << "********** Stack Coloring **********\n"
|
|
<< "********** Function: "
|
|
<< ((const Value*)Func.getFunction())->getName() << '\n');
|
|
MF = &Func;
|
|
MFI = MF->getFrameInfo();
|
|
Indexes = &getAnalysis<SlotIndexes>();
|
|
SP = &getAnalysis<StackProtector>();
|
|
BlockLiveness.clear();
|
|
BasicBlocks.clear();
|
|
BasicBlockNumbering.clear();
|
|
Markers.clear();
|
|
Intervals.clear();
|
|
VNInfoAllocator.Reset();
|
|
|
|
unsigned NumSlots = MFI->getObjectIndexEnd();
|
|
|
|
// If there are no stack slots then there are no markers to remove.
|
|
if (!NumSlots)
|
|
return false;
|
|
|
|
SmallVector<int, 8> SortedSlots;
|
|
|
|
SortedSlots.reserve(NumSlots);
|
|
Intervals.reserve(NumSlots);
|
|
|
|
unsigned NumMarkers = collectMarkers(NumSlots);
|
|
|
|
unsigned TotalSize = 0;
|
|
DEBUG(dbgs()<<"Found "<<NumMarkers<<" markers and "<<NumSlots<<" slots\n");
|
|
DEBUG(dbgs()<<"Slot structure:\n");
|
|
|
|
for (int i=0; i < MFI->getObjectIndexEnd(); ++i) {
|
|
DEBUG(dbgs()<<"Slot #"<<i<<" - "<<MFI->getObjectSize(i)<<" bytes.\n");
|
|
TotalSize += MFI->getObjectSize(i);
|
|
}
|
|
|
|
DEBUG(dbgs()<<"Total Stack size: "<<TotalSize<<" bytes\n\n");
|
|
|
|
// Don't continue because there are not enough lifetime markers, or the
|
|
// stack is too small, or we are told not to optimize the slots.
|
|
if (NumMarkers < 2 || TotalSize < 16 || DisableColoring) {
|
|
DEBUG(dbgs()<<"Will not try to merge slots.\n");
|
|
return removeAllMarkers();
|
|
}
|
|
|
|
for (unsigned i=0; i < NumSlots; ++i) {
|
|
std::unique_ptr<LiveInterval> LI(new LiveInterval(i, 0));
|
|
LI->getNextValue(Indexes->getZeroIndex(), VNInfoAllocator);
|
|
Intervals.push_back(std::move(LI));
|
|
SortedSlots.push_back(i);
|
|
}
|
|
|
|
// Calculate the liveness of each block.
|
|
calculateLocalLiveness();
|
|
|
|
// Propagate the liveness information.
|
|
calculateLiveIntervals(NumSlots);
|
|
|
|
// Search for allocas which are used outside of the declared lifetime
|
|
// markers.
|
|
if (ProtectFromEscapedAllocas)
|
|
removeInvalidSlotRanges();
|
|
|
|
// Maps old slots to new slots.
|
|
DenseMap<int, int> SlotRemap;
|
|
unsigned RemovedSlots = 0;
|
|
unsigned ReducedSize = 0;
|
|
|
|
// Do not bother looking at empty intervals.
|
|
for (unsigned I = 0; I < NumSlots; ++I) {
|
|
if (Intervals[SortedSlots[I]]->empty())
|
|
SortedSlots[I] = -1;
|
|
}
|
|
|
|
// This is a simple greedy algorithm for merging allocas. First, sort the
|
|
// slots, placing the largest slots first. Next, perform an n^2 scan and look
|
|
// for disjoint slots. When you find disjoint slots, merge the samller one
|
|
// into the bigger one and update the live interval. Remove the small alloca
|
|
// and continue.
|
|
|
|
// Sort the slots according to their size. Place unused slots at the end.
|
|
// Use stable sort to guarantee deterministic code generation.
|
|
std::stable_sort(SortedSlots.begin(), SortedSlots.end(),
|
|
[this](int LHS, int RHS) {
|
|
// We use -1 to denote a uninteresting slot. Place these slots at the end.
|
|
if (LHS == -1) return false;
|
|
if (RHS == -1) return true;
|
|
// Sort according to size.
|
|
return MFI->getObjectSize(LHS) > MFI->getObjectSize(RHS);
|
|
});
|
|
|
|
bool Changed = true;
|
|
while (Changed) {
|
|
Changed = false;
|
|
for (unsigned I = 0; I < NumSlots; ++I) {
|
|
if (SortedSlots[I] == -1)
|
|
continue;
|
|
|
|
for (unsigned J=I+1; J < NumSlots; ++J) {
|
|
if (SortedSlots[J] == -1)
|
|
continue;
|
|
|
|
int FirstSlot = SortedSlots[I];
|
|
int SecondSlot = SortedSlots[J];
|
|
LiveInterval *First = &*Intervals[FirstSlot];
|
|
LiveInterval *Second = &*Intervals[SecondSlot];
|
|
assert (!First->empty() && !Second->empty() && "Found an empty range");
|
|
|
|
// Merge disjoint slots.
|
|
if (!First->overlaps(*Second)) {
|
|
Changed = true;
|
|
First->MergeSegmentsInAsValue(*Second, First->getValNumInfo(0));
|
|
SlotRemap[SecondSlot] = FirstSlot;
|
|
SortedSlots[J] = -1;
|
|
DEBUG(dbgs()<<"Merging #"<<FirstSlot<<" and slots #"<<
|
|
SecondSlot<<" together.\n");
|
|
unsigned MaxAlignment = std::max(MFI->getObjectAlignment(FirstSlot),
|
|
MFI->getObjectAlignment(SecondSlot));
|
|
|
|
assert(MFI->getObjectSize(FirstSlot) >=
|
|
MFI->getObjectSize(SecondSlot) &&
|
|
"Merging a small object into a larger one");
|
|
|
|
RemovedSlots+=1;
|
|
ReducedSize += MFI->getObjectSize(SecondSlot);
|
|
MFI->setObjectAlignment(FirstSlot, MaxAlignment);
|
|
MFI->RemoveStackObject(SecondSlot);
|
|
}
|
|
}
|
|
}
|
|
}// While changed.
|
|
|
|
// Record statistics.
|
|
StackSpaceSaved += ReducedSize;
|
|
StackSlotMerged += RemovedSlots;
|
|
DEBUG(dbgs()<<"Merge "<<RemovedSlots<<" slots. Saved "<<
|
|
ReducedSize<<" bytes\n");
|
|
|
|
// Scan the entire function and update all machine operands that use frame
|
|
// indices to use the remapped frame index.
|
|
expungeSlotMap(SlotRemap, NumSlots);
|
|
remapInstructions(SlotRemap);
|
|
|
|
return removeAllMarkers();
|
|
}
|