llvm/lib/Analysis/CostModel.cpp
Jonas Paulsson c33bdfa7b1 [SystemZ] TargetTransformInfo cost functions implemented.
getArithmeticInstrCost(), getShuffleCost(), getCastInstrCost(),
getCmpSelInstrCost(), getVectorInstrCost(), getMemoryOpCost(),
getInterleavedMemoryOpCost() implemented.

Interleaved access vectorization enabled.

BasicTTIImpl::getCastInstrCost() improved to check for legal extending loads,
in which case the cost of the z/sext instruction becomes 0.

Review: Ulrich Weigand, Renato Golin.
https://reviews.llvm.org/D29631

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@300052 91177308-0d34-0410-b5e6-96231b3b80d8
2017-04-12 11:49:08 +00:00

577 lines
19 KiB
C++

//===- CostModel.cpp ------ Cost Model Analysis ---------------------------===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file defines the cost model analysis. It provides a very basic cost
// estimation for LLVM-IR. This analysis uses the services of the codegen
// to approximate the cost of any IR instruction when lowered to machine
// instructions. The cost results are unit-less and the cost number represents
// the throughput of the machine assuming that all loads hit the cache, all
// branches are predicted, etc. The cost numbers can be added in order to
// compare two or more transformation alternatives.
//
//===----------------------------------------------------------------------===//
#include "llvm/ADT/STLExtras.h"
#include "llvm/Analysis/Passes.h"
#include "llvm/Analysis/TargetTransformInfo.h"
#include "llvm/Analysis/VectorUtils.h"
#include "llvm/IR/Function.h"
#include "llvm/IR/Instructions.h"
#include "llvm/IR/IntrinsicInst.h"
#include "llvm/IR/Value.h"
#include "llvm/Pass.h"
#include "llvm/Support/CommandLine.h"
#include "llvm/Support/Debug.h"
#include "llvm/Support/raw_ostream.h"
using namespace llvm;
#define CM_NAME "cost-model"
#define DEBUG_TYPE CM_NAME
static cl::opt<bool> EnableReduxCost("costmodel-reduxcost", cl::init(false),
cl::Hidden,
cl::desc("Recognize reduction patterns."));
namespace {
class CostModelAnalysis : public FunctionPass {
public:
static char ID; // Class identification, replacement for typeinfo
CostModelAnalysis() : FunctionPass(ID), F(nullptr), TTI(nullptr) {
initializeCostModelAnalysisPass(
*PassRegistry::getPassRegistry());
}
/// Returns the expected cost of the instruction.
/// Returns -1 if the cost is unknown.
/// Note, this method does not cache the cost calculation and it
/// can be expensive in some cases.
unsigned getInstructionCost(const Instruction *I) const;
private:
void getAnalysisUsage(AnalysisUsage &AU) const override;
bool runOnFunction(Function &F) override;
void print(raw_ostream &OS, const Module*) const override;
/// The function that we analyze.
Function *F;
/// Target information.
const TargetTransformInfo *TTI;
};
} // End of anonymous namespace
// Register this pass.
char CostModelAnalysis::ID = 0;
static const char cm_name[] = "Cost Model Analysis";
INITIALIZE_PASS_BEGIN(CostModelAnalysis, CM_NAME, cm_name, false, true)
INITIALIZE_PASS_END (CostModelAnalysis, CM_NAME, cm_name, false, true)
FunctionPass *llvm::createCostModelAnalysisPass() {
return new CostModelAnalysis();
}
void
CostModelAnalysis::getAnalysisUsage(AnalysisUsage &AU) const {
AU.setPreservesAll();
}
bool
CostModelAnalysis::runOnFunction(Function &F) {
this->F = &F;
auto *TTIWP = getAnalysisIfAvailable<TargetTransformInfoWrapperPass>();
TTI = TTIWP ? &TTIWP->getTTI(F) : nullptr;
return false;
}
static bool isReverseVectorMask(ArrayRef<int> Mask) {
for (unsigned i = 0, MaskSize = Mask.size(); i < MaskSize; ++i)
if (Mask[i] >= 0 && Mask[i] != (int)(MaskSize - 1 - i))
return false;
return true;
}
static bool isSingleSourceVectorMask(ArrayRef<int> Mask) {
bool Vec0 = false;
bool Vec1 = false;
for (unsigned i = 0, NumVecElts = Mask.size(); i < NumVecElts; ++i) {
if (Mask[i] >= 0) {
if ((unsigned)Mask[i] >= NumVecElts)
Vec1 = true;
else
Vec0 = true;
}
}
return !(Vec0 && Vec1);
}
static bool isZeroEltBroadcastVectorMask(ArrayRef<int> Mask) {
for (unsigned i = 0; i < Mask.size(); ++i)
if (Mask[i] > 0)
return false;
return true;
}
static bool isAlternateVectorMask(ArrayRef<int> Mask) {
bool isAlternate = true;
unsigned MaskSize = Mask.size();
// Example: shufflevector A, B, <0,5,2,7>
for (unsigned i = 0; i < MaskSize && isAlternate; ++i) {
if (Mask[i] < 0)
continue;
isAlternate = Mask[i] == (int)((i & 1) ? MaskSize + i : i);
}
if (isAlternate)
return true;
isAlternate = true;
// Example: shufflevector A, B, <4,1,6,3>
for (unsigned i = 0; i < MaskSize && isAlternate; ++i) {
if (Mask[i] < 0)
continue;
isAlternate = Mask[i] == (int)((i & 1) ? i : MaskSize + i);
}
return isAlternate;
}
static TargetTransformInfo::OperandValueKind getOperandInfo(Value *V) {
TargetTransformInfo::OperandValueKind OpInfo =
TargetTransformInfo::OK_AnyValue;
// Check for a splat of a constant or for a non uniform vector of constants.
if (isa<ConstantVector>(V) || isa<ConstantDataVector>(V)) {
OpInfo = TargetTransformInfo::OK_NonUniformConstantValue;
if (cast<Constant>(V)->getSplatValue() != nullptr)
OpInfo = TargetTransformInfo::OK_UniformConstantValue;
}
// Check for a splat of a uniform value. This is not loop aware, so return
// true only for the obviously uniform cases (argument, globalvalue)
const Value *Splat = getSplatValue(V);
if (Splat && (isa<Argument>(Splat) || isa<GlobalValue>(Splat)))
OpInfo = TargetTransformInfo::OK_UniformValue;
return OpInfo;
}
static bool matchPairwiseShuffleMask(ShuffleVectorInst *SI, bool IsLeft,
unsigned Level) {
// We don't need a shuffle if we just want to have element 0 in position 0 of
// the vector.
if (!SI && Level == 0 && IsLeft)
return true;
else if (!SI)
return false;
SmallVector<int, 32> Mask(SI->getType()->getVectorNumElements(), -1);
// Build a mask of 0, 2, ... (left) or 1, 3, ... (right) depending on whether
// we look at the left or right side.
for (unsigned i = 0, e = (1 << Level), val = !IsLeft; i != e; ++i, val += 2)
Mask[i] = val;
SmallVector<int, 16> ActualMask = SI->getShuffleMask();
return Mask == ActualMask;
}
static bool matchPairwiseReductionAtLevel(const BinaryOperator *BinOp,
unsigned Level, unsigned NumLevels) {
// Match one level of pairwise operations.
// %rdx.shuf.0.0 = shufflevector <4 x float> %rdx, <4 x float> undef,
// <4 x i32> <i32 0, i32 2 , i32 undef, i32 undef>
// %rdx.shuf.0.1 = shufflevector <4 x float> %rdx, <4 x float> undef,
// <4 x i32> <i32 1, i32 3, i32 undef, i32 undef>
// %bin.rdx.0 = fadd <4 x float> %rdx.shuf.0.0, %rdx.shuf.0.1
if (BinOp == nullptr)
return false;
assert(BinOp->getType()->isVectorTy() && "Expecting a vector type");
unsigned Opcode = BinOp->getOpcode();
Value *L = BinOp->getOperand(0);
Value *R = BinOp->getOperand(1);
ShuffleVectorInst *LS = dyn_cast<ShuffleVectorInst>(L);
if (!LS && Level)
return false;
ShuffleVectorInst *RS = dyn_cast<ShuffleVectorInst>(R);
if (!RS && Level)
return false;
// On level 0 we can omit one shufflevector instruction.
if (!Level && !RS && !LS)
return false;
// Shuffle inputs must match.
Value *NextLevelOpL = LS ? LS->getOperand(0) : nullptr;
Value *NextLevelOpR = RS ? RS->getOperand(0) : nullptr;
Value *NextLevelOp = nullptr;
if (NextLevelOpR && NextLevelOpL) {
// If we have two shuffles their operands must match.
if (NextLevelOpL != NextLevelOpR)
return false;
NextLevelOp = NextLevelOpL;
} else if (Level == 0 && (NextLevelOpR || NextLevelOpL)) {
// On the first level we can omit the shufflevector <0, undef,...>. So the
// input to the other shufflevector <1, undef> must match with one of the
// inputs to the current binary operation.
// Example:
// %NextLevelOpL = shufflevector %R, <1, undef ...>
// %BinOp = fadd %NextLevelOpL, %R
if (NextLevelOpL && NextLevelOpL != R)
return false;
else if (NextLevelOpR && NextLevelOpR != L)
return false;
NextLevelOp = NextLevelOpL ? R : L;
} else
return false;
// Check that the next levels binary operation exists and matches with the
// current one.
BinaryOperator *NextLevelBinOp = nullptr;
if (Level + 1 != NumLevels) {
if (!(NextLevelBinOp = dyn_cast<BinaryOperator>(NextLevelOp)))
return false;
else if (NextLevelBinOp->getOpcode() != Opcode)
return false;
}
// Shuffle mask for pairwise operation must match.
if (matchPairwiseShuffleMask(LS, true, Level)) {
if (!matchPairwiseShuffleMask(RS, false, Level))
return false;
} else if (matchPairwiseShuffleMask(RS, true, Level)) {
if (!matchPairwiseShuffleMask(LS, false, Level))
return false;
} else
return false;
if (++Level == NumLevels)
return true;
// Match next level.
return matchPairwiseReductionAtLevel(NextLevelBinOp, Level, NumLevels);
}
static bool matchPairwiseReduction(const ExtractElementInst *ReduxRoot,
unsigned &Opcode, Type *&Ty) {
if (!EnableReduxCost)
return false;
// Need to extract the first element.
ConstantInt *CI = dyn_cast<ConstantInt>(ReduxRoot->getOperand(1));
unsigned Idx = ~0u;
if (CI)
Idx = CI->getZExtValue();
if (Idx != 0)
return false;
BinaryOperator *RdxStart = dyn_cast<BinaryOperator>(ReduxRoot->getOperand(0));
if (!RdxStart)
return false;
Type *VecTy = ReduxRoot->getOperand(0)->getType();
unsigned NumVecElems = VecTy->getVectorNumElements();
if (!isPowerOf2_32(NumVecElems))
return false;
// We look for a sequence of shuffle,shuffle,add triples like the following
// that builds a pairwise reduction tree.
//
// (X0, X1, X2, X3)
// (X0 + X1, X2 + X3, undef, undef)
// ((X0 + X1) + (X2 + X3), undef, undef, undef)
//
// %rdx.shuf.0.0 = shufflevector <4 x float> %rdx, <4 x float> undef,
// <4 x i32> <i32 0, i32 2 , i32 undef, i32 undef>
// %rdx.shuf.0.1 = shufflevector <4 x float> %rdx, <4 x float> undef,
// <4 x i32> <i32 1, i32 3, i32 undef, i32 undef>
// %bin.rdx.0 = fadd <4 x float> %rdx.shuf.0.0, %rdx.shuf.0.1
// %rdx.shuf.1.0 = shufflevector <4 x float> %bin.rdx.0, <4 x float> undef,
// <4 x i32> <i32 0, i32 undef, i32 undef, i32 undef>
// %rdx.shuf.1.1 = shufflevector <4 x float> %bin.rdx.0, <4 x float> undef,
// <4 x i32> <i32 1, i32 undef, i32 undef, i32 undef>
// %bin.rdx8 = fadd <4 x float> %rdx.shuf.1.0, %rdx.shuf.1.1
// %r = extractelement <4 x float> %bin.rdx8, i32 0
if (!matchPairwiseReductionAtLevel(RdxStart, 0, Log2_32(NumVecElems)))
return false;
Opcode = RdxStart->getOpcode();
Ty = VecTy;
return true;
}
static std::pair<Value *, ShuffleVectorInst *>
getShuffleAndOtherOprd(BinaryOperator *B) {
Value *L = B->getOperand(0);
Value *R = B->getOperand(1);
ShuffleVectorInst *S = nullptr;
if ((S = dyn_cast<ShuffleVectorInst>(L)))
return std::make_pair(R, S);
S = dyn_cast<ShuffleVectorInst>(R);
return std::make_pair(L, S);
}
static bool matchVectorSplittingReduction(const ExtractElementInst *ReduxRoot,
unsigned &Opcode, Type *&Ty) {
if (!EnableReduxCost)
return false;
// Need to extract the first element.
ConstantInt *CI = dyn_cast<ConstantInt>(ReduxRoot->getOperand(1));
unsigned Idx = ~0u;
if (CI)
Idx = CI->getZExtValue();
if (Idx != 0)
return false;
BinaryOperator *RdxStart = dyn_cast<BinaryOperator>(ReduxRoot->getOperand(0));
if (!RdxStart)
return false;
unsigned RdxOpcode = RdxStart->getOpcode();
Type *VecTy = ReduxRoot->getOperand(0)->getType();
unsigned NumVecElems = VecTy->getVectorNumElements();
if (!isPowerOf2_32(NumVecElems))
return false;
// We look for a sequence of shuffles and adds like the following matching one
// fadd, shuffle vector pair at a time.
//
// %rdx.shuf = shufflevector <4 x float> %rdx, <4 x float> undef,
// <4 x i32> <i32 2, i32 3, i32 undef, i32 undef>
// %bin.rdx = fadd <4 x float> %rdx, %rdx.shuf
// %rdx.shuf7 = shufflevector <4 x float> %bin.rdx, <4 x float> undef,
// <4 x i32> <i32 1, i32 undef, i32 undef, i32 undef>
// %bin.rdx8 = fadd <4 x float> %bin.rdx, %rdx.shuf7
// %r = extractelement <4 x float> %bin.rdx8, i32 0
unsigned MaskStart = 1;
Value *RdxOp = RdxStart;
SmallVector<int, 32> ShuffleMask(NumVecElems, 0);
unsigned NumVecElemsRemain = NumVecElems;
while (NumVecElemsRemain - 1) {
// Check for the right reduction operation.
BinaryOperator *BinOp;
if (!(BinOp = dyn_cast<BinaryOperator>(RdxOp)))
return false;
if (BinOp->getOpcode() != RdxOpcode)
return false;
Value *NextRdxOp;
ShuffleVectorInst *Shuffle;
std::tie(NextRdxOp, Shuffle) = getShuffleAndOtherOprd(BinOp);
// Check the current reduction operation and the shuffle use the same value.
if (Shuffle == nullptr)
return false;
if (Shuffle->getOperand(0) != NextRdxOp)
return false;
// Check that shuffle masks matches.
for (unsigned j = 0; j != MaskStart; ++j)
ShuffleMask[j] = MaskStart + j;
// Fill the rest of the mask with -1 for undef.
std::fill(&ShuffleMask[MaskStart], ShuffleMask.end(), -1);
SmallVector<int, 16> Mask = Shuffle->getShuffleMask();
if (ShuffleMask != Mask)
return false;
RdxOp = NextRdxOp;
NumVecElemsRemain /= 2;
MaskStart *= 2;
}
Opcode = RdxOpcode;
Ty = VecTy;
return true;
}
unsigned CostModelAnalysis::getInstructionCost(const Instruction *I) const {
if (!TTI)
return -1;
switch (I->getOpcode()) {
case Instruction::GetElementPtr:
return TTI->getUserCost(I);
case Instruction::Ret:
case Instruction::PHI:
case Instruction::Br: {
return TTI->getCFInstrCost(I->getOpcode());
}
case Instruction::Add:
case Instruction::FAdd:
case Instruction::Sub:
case Instruction::FSub:
case Instruction::Mul:
case Instruction::FMul:
case Instruction::UDiv:
case Instruction::SDiv:
case Instruction::FDiv:
case Instruction::URem:
case Instruction::SRem:
case Instruction::FRem:
case Instruction::Shl:
case Instruction::LShr:
case Instruction::AShr:
case Instruction::And:
case Instruction::Or:
case Instruction::Xor: {
TargetTransformInfo::OperandValueKind Op1VK =
getOperandInfo(I->getOperand(0));
TargetTransformInfo::OperandValueKind Op2VK =
getOperandInfo(I->getOperand(1));
SmallVector<const Value*, 2> Operands(I->operand_values());
return TTI->getArithmeticInstrCost(I->getOpcode(), I->getType(), Op1VK,
Op2VK, TargetTransformInfo::OP_None,
TargetTransformInfo::OP_None,
Operands);
}
case Instruction::Select: {
const SelectInst *SI = cast<SelectInst>(I);
Type *CondTy = SI->getCondition()->getType();
return TTI->getCmpSelInstrCost(I->getOpcode(), I->getType(), CondTy, I);
}
case Instruction::ICmp:
case Instruction::FCmp: {
Type *ValTy = I->getOperand(0)->getType();
return TTI->getCmpSelInstrCost(I->getOpcode(), ValTy, I->getType(), I);
}
case Instruction::Store: {
const StoreInst *SI = cast<StoreInst>(I);
Type *ValTy = SI->getValueOperand()->getType();
return TTI->getMemoryOpCost(I->getOpcode(), ValTy,
SI->getAlignment(),
SI->getPointerAddressSpace(), I);
}
case Instruction::Load: {
const LoadInst *LI = cast<LoadInst>(I);
return TTI->getMemoryOpCost(I->getOpcode(), I->getType(),
LI->getAlignment(),
LI->getPointerAddressSpace(), I);
}
case Instruction::ZExt:
case Instruction::SExt:
case Instruction::FPToUI:
case Instruction::FPToSI:
case Instruction::FPExt:
case Instruction::PtrToInt:
case Instruction::IntToPtr:
case Instruction::SIToFP:
case Instruction::UIToFP:
case Instruction::Trunc:
case Instruction::FPTrunc:
case Instruction::BitCast:
case Instruction::AddrSpaceCast: {
Type *SrcTy = I->getOperand(0)->getType();
return TTI->getCastInstrCost(I->getOpcode(), I->getType(), SrcTy, I);
}
case Instruction::ExtractElement: {
const ExtractElementInst * EEI = cast<ExtractElementInst>(I);
ConstantInt *CI = dyn_cast<ConstantInt>(I->getOperand(1));
unsigned Idx = -1;
if (CI)
Idx = CI->getZExtValue();
// Try to match a reduction sequence (series of shufflevector and vector
// adds followed by a extractelement).
unsigned ReduxOpCode;
Type *ReduxType;
if (matchVectorSplittingReduction(EEI, ReduxOpCode, ReduxType))
return TTI->getReductionCost(ReduxOpCode, ReduxType, false);
else if (matchPairwiseReduction(EEI, ReduxOpCode, ReduxType))
return TTI->getReductionCost(ReduxOpCode, ReduxType, true);
return TTI->getVectorInstrCost(I->getOpcode(),
EEI->getOperand(0)->getType(), Idx);
}
case Instruction::InsertElement: {
const InsertElementInst * IE = cast<InsertElementInst>(I);
ConstantInt *CI = dyn_cast<ConstantInt>(IE->getOperand(2));
unsigned Idx = -1;
if (CI)
Idx = CI->getZExtValue();
return TTI->getVectorInstrCost(I->getOpcode(),
IE->getType(), Idx);
}
case Instruction::ShuffleVector: {
const ShuffleVectorInst *Shuffle = cast<ShuffleVectorInst>(I);
Type *VecTypOp0 = Shuffle->getOperand(0)->getType();
unsigned NumVecElems = VecTypOp0->getVectorNumElements();
SmallVector<int, 16> Mask = Shuffle->getShuffleMask();
if (NumVecElems == Mask.size()) {
if (isReverseVectorMask(Mask))
return TTI->getShuffleCost(TargetTransformInfo::SK_Reverse, VecTypOp0,
0, nullptr);
if (isAlternateVectorMask(Mask))
return TTI->getShuffleCost(TargetTransformInfo::SK_Alternate,
VecTypOp0, 0, nullptr);
if (isZeroEltBroadcastVectorMask(Mask))
return TTI->getShuffleCost(TargetTransformInfo::SK_Broadcast,
VecTypOp0, 0, nullptr);
if (isSingleSourceVectorMask(Mask))
return TTI->getShuffleCost(TargetTransformInfo::SK_PermuteSingleSrc,
VecTypOp0, 0, nullptr);
return TTI->getShuffleCost(TargetTransformInfo::SK_PermuteTwoSrc,
VecTypOp0, 0, nullptr);
}
return -1;
}
case Instruction::Call:
if (const IntrinsicInst *II = dyn_cast<IntrinsicInst>(I)) {
SmallVector<Value *, 4> Args(II->arg_operands());
FastMathFlags FMF;
if (auto *FPMO = dyn_cast<FPMathOperator>(II))
FMF = FPMO->getFastMathFlags();
return TTI->getIntrinsicInstrCost(II->getIntrinsicID(), II->getType(),
Args, FMF);
}
return -1;
default:
// We don't have any information on this instruction.
return -1;
}
}
void CostModelAnalysis::print(raw_ostream &OS, const Module*) const {
if (!F)
return;
for (BasicBlock &B : *F) {
for (Instruction &Inst : B) {
unsigned Cost = getInstructionCost(&Inst);
if (Cost != (unsigned)-1)
OS << "Cost Model: Found an estimated cost of " << Cost;
else
OS << "Cost Model: Unknown cost";
OS << " for instruction: " << Inst << "\n";
}
}
}