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c6a6660c62
This patch introduces a possibility for Hexagon MI scheduler to perform some target specific post- processing on the scheduling DAG prior to scheduling. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@163903 91177308-0d34-0410-b5e6-96231b3b80d8
680 lines
22 KiB
C++
680 lines
22 KiB
C++
//===- HexagonMachineScheduler.cpp - MI Scheduler for Hexagon -------------===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// MachineScheduler schedules machine instructions after phi elimination. It
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// preserves LiveIntervals so it can be invoked before register allocation.
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//
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//===----------------------------------------------------------------------===//
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#define DEBUG_TYPE "misched"
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#include "HexagonMachineScheduler.h"
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#include <queue>
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using namespace llvm;
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/// Platform specific modifications to DAG.
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void VLIWMachineScheduler::postprocessDAG() {
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SUnit* LastSequentialCall = NULL;
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// Currently we only catch the situation when compare gets scheduled
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// before preceding call.
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for (unsigned su = 0, e = SUnits.size(); su != e; ++su) {
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// Remember the call.
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if (SUnits[su].getInstr()->isCall())
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LastSequentialCall = &(SUnits[su]);
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// Look for a compare that defines a predicate.
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else if (SUnits[su].getInstr()->isCompare() && LastSequentialCall)
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SUnits[su].addPred(SDep(LastSequentialCall, SDep::Order, 0, /*Reg=*/0,
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false));
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}
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}
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/// Check if scheduling of this SU is possible
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/// in the current packet.
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/// It is _not_ precise (statefull), it is more like
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/// another heuristic. Many corner cases are figured
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/// empirically.
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bool VLIWResourceModel::isResourceAvailable(SUnit *SU) {
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if (!SU || !SU->getInstr())
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return false;
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// First see if the pipeline could receive this instruction
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// in the current cycle.
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switch (SU->getInstr()->getOpcode()) {
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default:
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if (!ResourcesModel->canReserveResources(SU->getInstr()))
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return false;
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case TargetOpcode::EXTRACT_SUBREG:
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case TargetOpcode::INSERT_SUBREG:
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case TargetOpcode::SUBREG_TO_REG:
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case TargetOpcode::REG_SEQUENCE:
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case TargetOpcode::IMPLICIT_DEF:
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case TargetOpcode::COPY:
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case TargetOpcode::INLINEASM:
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break;
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}
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// Now see if there are no other dependencies to instructions already
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// in the packet.
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for (unsigned i = 0, e = Packet.size(); i != e; ++i) {
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if (Packet[i]->Succs.size() == 0)
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continue;
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for (SUnit::const_succ_iterator I = Packet[i]->Succs.begin(),
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E = Packet[i]->Succs.end(); I != E; ++I) {
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// Since we do not add pseudos to packets, might as well
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// ignore order dependencies.
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if (I->isCtrl())
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continue;
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if (I->getSUnit() == SU)
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return false;
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}
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}
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return true;
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}
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/// Keep track of available resources.
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bool VLIWResourceModel::reserveResources(SUnit *SU) {
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bool startNewCycle = false;
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// Artificially reset state.
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if (!SU) {
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ResourcesModel->clearResources();
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Packet.clear();
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TotalPackets++;
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return false;
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}
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// If this SU does not fit in the packet
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// start a new one.
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if (!isResourceAvailable(SU)) {
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ResourcesModel->clearResources();
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Packet.clear();
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TotalPackets++;
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startNewCycle = true;
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}
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switch (SU->getInstr()->getOpcode()) {
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default:
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ResourcesModel->reserveResources(SU->getInstr());
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break;
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case TargetOpcode::EXTRACT_SUBREG:
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case TargetOpcode::INSERT_SUBREG:
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case TargetOpcode::SUBREG_TO_REG:
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case TargetOpcode::REG_SEQUENCE:
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case TargetOpcode::IMPLICIT_DEF:
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case TargetOpcode::KILL:
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case TargetOpcode::PROLOG_LABEL:
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case TargetOpcode::EH_LABEL:
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case TargetOpcode::COPY:
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case TargetOpcode::INLINEASM:
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break;
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}
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Packet.push_back(SU);
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#ifndef NDEBUG
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DEBUG(dbgs() << "Packet[" << TotalPackets << "]:\n");
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for (unsigned i = 0, e = Packet.size(); i != e; ++i) {
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DEBUG(dbgs() << "\t[" << i << "] SU(");
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DEBUG(dbgs() << Packet[i]->NodeNum << ")\t");
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DEBUG(Packet[i]->getInstr()->dump());
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}
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#endif
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// If packet is now full, reset the state so in the next cycle
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// we start fresh.
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if (Packet.size() >= InstrItins->SchedModel->IssueWidth) {
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ResourcesModel->clearResources();
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Packet.clear();
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TotalPackets++;
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startNewCycle = true;
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}
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return startNewCycle;
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}
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/// schedule - Called back from MachineScheduler::runOnMachineFunction
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/// after setting up the current scheduling region. [RegionBegin, RegionEnd)
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/// only includes instructions that have DAG nodes, not scheduling boundaries.
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void VLIWMachineScheduler::schedule() {
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DEBUG(dbgs()
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<< "********** MI Converging Scheduling VLIW BB#" << BB->getNumber()
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<< " " << BB->getName()
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<< " in_func " << BB->getParent()->getFunction()->getName()
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<< " at loop depth " << MLI.getLoopDepth(BB)
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<< " \n");
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buildDAGWithRegPressure();
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// Postprocess the DAG to add platform specific artificial dependencies.
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postprocessDAG();
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// To view Height/Depth correctly, they should be accessed at least once.
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DEBUG(unsigned maxH = 0;
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for (unsigned su = 0, e = SUnits.size(); su != e; ++su)
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if (SUnits[su].getHeight() > maxH)
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maxH = SUnits[su].getHeight();
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dbgs() << "Max Height " << maxH << "\n";);
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DEBUG(unsigned maxD = 0;
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for (unsigned su = 0, e = SUnits.size(); su != e; ++su)
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if (SUnits[su].getDepth() > maxD)
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maxD = SUnits[su].getDepth();
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dbgs() << "Max Depth " << maxD << "\n";);
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DEBUG(for (unsigned su = 0, e = SUnits.size(); su != e; ++su)
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SUnits[su].dumpAll(this));
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initQueues();
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bool IsTopNode = false;
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while (SUnit *SU = SchedImpl->pickNode(IsTopNode)) {
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if (!checkSchedLimit())
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break;
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scheduleMI(SU, IsTopNode);
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updateQueues(SU, IsTopNode);
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}
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assert(CurrentTop == CurrentBottom && "Nonempty unscheduled zone.");
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placeDebugValues();
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}
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void ConvergingVLIWScheduler::initialize(ScheduleDAGMI *dag) {
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DAG = static_cast<VLIWMachineScheduler*>(dag);
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TRI = DAG->TRI;
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Top.DAG = DAG;
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Bot.DAG = DAG;
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// Initialize the HazardRecognizers.
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const TargetMachine &TM = DAG->MF.getTarget();
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const InstrItineraryData *Itin = TM.getInstrItineraryData();
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Top.HazardRec = TM.getInstrInfo()->CreateTargetMIHazardRecognizer(Itin, DAG);
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Bot.HazardRec = TM.getInstrInfo()->CreateTargetMIHazardRecognizer(Itin, DAG);
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Top.ResourceModel = new VLIWResourceModel(TM);
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Bot.ResourceModel = new VLIWResourceModel(TM);
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assert((!llvm::ForceTopDown || !llvm::ForceBottomUp) &&
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"-misched-topdown incompatible with -misched-bottomup");
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}
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void ConvergingVLIWScheduler::releaseTopNode(SUnit *SU) {
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if (SU->isScheduled)
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return;
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for (SUnit::succ_iterator I = SU->Preds.begin(), E = SU->Preds.end();
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I != E; ++I) {
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unsigned PredReadyCycle = I->getSUnit()->TopReadyCycle;
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unsigned MinLatency = I->getMinLatency();
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#ifndef NDEBUG
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Top.MaxMinLatency = std::max(MinLatency, Top.MaxMinLatency);
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#endif
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if (SU->TopReadyCycle < PredReadyCycle + MinLatency)
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SU->TopReadyCycle = PredReadyCycle + MinLatency;
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}
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Top.releaseNode(SU, SU->TopReadyCycle);
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}
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void ConvergingVLIWScheduler::releaseBottomNode(SUnit *SU) {
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if (SU->isScheduled)
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return;
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assert(SU->getInstr() && "Scheduled SUnit must have instr");
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for (SUnit::succ_iterator I = SU->Succs.begin(), E = SU->Succs.end();
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I != E; ++I) {
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unsigned SuccReadyCycle = I->getSUnit()->BotReadyCycle;
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unsigned MinLatency = I->getMinLatency();
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#ifndef NDEBUG
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Bot.MaxMinLatency = std::max(MinLatency, Bot.MaxMinLatency);
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#endif
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if (SU->BotReadyCycle < SuccReadyCycle + MinLatency)
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SU->BotReadyCycle = SuccReadyCycle + MinLatency;
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}
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Bot.releaseNode(SU, SU->BotReadyCycle);
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}
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/// Does this SU have a hazard within the current instruction group.
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///
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/// The scheduler supports two modes of hazard recognition. The first is the
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/// ScheduleHazardRecognizer API. It is a fully general hazard recognizer that
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/// supports highly complicated in-order reservation tables
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/// (ScoreboardHazardRecognizer) and arbitrary target-specific logic.
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///
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/// The second is a streamlined mechanism that checks for hazards based on
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/// simple counters that the scheduler itself maintains. It explicitly checks
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/// for instruction dispatch limitations, including the number of micro-ops that
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/// can dispatch per cycle.
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///
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/// TODO: Also check whether the SU must start a new group.
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bool ConvergingVLIWScheduler::SchedBoundary::checkHazard(SUnit *SU) {
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if (HazardRec->isEnabled())
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return HazardRec->getHazardType(SU) != ScheduleHazardRecognizer::NoHazard;
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if (IssueCount + DAG->getNumMicroOps(SU->getInstr()) > DAG->getIssueWidth())
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return true;
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return false;
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}
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void ConvergingVLIWScheduler::SchedBoundary::releaseNode(SUnit *SU,
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unsigned ReadyCycle) {
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if (ReadyCycle < MinReadyCycle)
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MinReadyCycle = ReadyCycle;
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// Check for interlocks first. For the purpose of other heuristics, an
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// instruction that cannot issue appears as if it's not in the ReadyQueue.
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if (ReadyCycle > CurrCycle || checkHazard(SU))
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Pending.push(SU);
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else
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Available.push(SU);
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}
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/// Move the boundary of scheduled code by one cycle.
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void ConvergingVLIWScheduler::SchedBoundary::bumpCycle() {
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unsigned Width = DAG->getIssueWidth();
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IssueCount = (IssueCount <= Width) ? 0 : IssueCount - Width;
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assert(MinReadyCycle < UINT_MAX && "MinReadyCycle uninitialized");
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unsigned NextCycle = std::max(CurrCycle + 1, MinReadyCycle);
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if (!HazardRec->isEnabled()) {
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// Bypass HazardRec virtual calls.
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CurrCycle = NextCycle;
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} else {
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// Bypass getHazardType calls in case of long latency.
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for (; CurrCycle != NextCycle; ++CurrCycle) {
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if (isTop())
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HazardRec->AdvanceCycle();
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else
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HazardRec->RecedeCycle();
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}
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}
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CheckPending = true;
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DEBUG(dbgs() << "*** " << Available.getName() << " cycle "
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<< CurrCycle << '\n');
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}
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/// Move the boundary of scheduled code by one SUnit.
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void ConvergingVLIWScheduler::SchedBoundary::bumpNode(SUnit *SU) {
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bool startNewCycle = false;
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// Update the reservation table.
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if (HazardRec->isEnabled()) {
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if (!isTop() && SU->isCall) {
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// Calls are scheduled with their preceding instructions. For bottom-up
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// scheduling, clear the pipeline state before emitting.
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HazardRec->Reset();
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}
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HazardRec->EmitInstruction(SU);
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}
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// Update DFA model.
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startNewCycle = ResourceModel->reserveResources(SU);
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// Check the instruction group dispatch limit.
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// TODO: Check if this SU must end a dispatch group.
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IssueCount += DAG->getNumMicroOps(SU->getInstr());
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if (startNewCycle) {
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DEBUG(dbgs() << "*** Max instrs at cycle " << CurrCycle << '\n');
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bumpCycle();
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}
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else
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DEBUG(dbgs() << "*** IssueCount " << IssueCount
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<< " at cycle " << CurrCycle << '\n');
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}
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/// Release pending ready nodes in to the available queue. This makes them
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/// visible to heuristics.
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void ConvergingVLIWScheduler::SchedBoundary::releasePending() {
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// If the available queue is empty, it is safe to reset MinReadyCycle.
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if (Available.empty())
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MinReadyCycle = UINT_MAX;
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// Check to see if any of the pending instructions are ready to issue. If
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// so, add them to the available queue.
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for (unsigned i = 0, e = Pending.size(); i != e; ++i) {
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SUnit *SU = *(Pending.begin()+i);
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unsigned ReadyCycle = isTop() ? SU->TopReadyCycle : SU->BotReadyCycle;
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if (ReadyCycle < MinReadyCycle)
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MinReadyCycle = ReadyCycle;
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if (ReadyCycle > CurrCycle)
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continue;
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if (checkHazard(SU))
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continue;
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Available.push(SU);
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Pending.remove(Pending.begin()+i);
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--i; --e;
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}
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CheckPending = false;
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}
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/// Remove SU from the ready set for this boundary.
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void ConvergingVLIWScheduler::SchedBoundary::removeReady(SUnit *SU) {
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if (Available.isInQueue(SU))
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Available.remove(Available.find(SU));
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else {
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assert(Pending.isInQueue(SU) && "bad ready count");
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Pending.remove(Pending.find(SU));
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}
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}
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/// If this queue only has one ready candidate, return it. As a side effect,
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/// advance the cycle until at least one node is ready. If multiple instructions
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/// are ready, return NULL.
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SUnit *ConvergingVLIWScheduler::SchedBoundary::pickOnlyChoice() {
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if (CheckPending)
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releasePending();
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for (unsigned i = 0; Available.empty(); ++i) {
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assert(i <= (HazardRec->getMaxLookAhead() + MaxMinLatency) &&
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"permanent hazard"); (void)i;
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ResourceModel->reserveResources(0);
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bumpCycle();
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releasePending();
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}
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if (Available.size() == 1)
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return *Available.begin();
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return NULL;
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}
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#ifndef NDEBUG
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void ConvergingVLIWScheduler::traceCandidate(const char *Label,
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const ReadyQueue &Q,
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SUnit *SU, PressureElement P) {
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dbgs() << Label << " " << Q.getName() << " ";
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if (P.isValid())
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dbgs() << TRI->getRegPressureSetName(P.PSetID) << ":" << P.UnitIncrease
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<< " ";
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else
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dbgs() << " ";
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SU->dump(DAG);
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}
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#endif
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/// getSingleUnscheduledPred - If there is exactly one unscheduled predecessor
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/// of SU, return it, otherwise return null.
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static SUnit *getSingleUnscheduledPred(SUnit *SU) {
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SUnit *OnlyAvailablePred = 0;
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for (SUnit::const_pred_iterator I = SU->Preds.begin(), E = SU->Preds.end();
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I != E; ++I) {
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SUnit &Pred = *I->getSUnit();
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if (!Pred.isScheduled) {
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// We found an available, but not scheduled, predecessor. If it's the
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// only one we have found, keep track of it... otherwise give up.
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if (OnlyAvailablePred && OnlyAvailablePred != &Pred)
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return 0;
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OnlyAvailablePred = &Pred;
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}
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}
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return OnlyAvailablePred;
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}
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/// getSingleUnscheduledSucc - If there is exactly one unscheduled successor
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/// of SU, return it, otherwise return null.
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static SUnit *getSingleUnscheduledSucc(SUnit *SU) {
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SUnit *OnlyAvailableSucc = 0;
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for (SUnit::const_succ_iterator I = SU->Succs.begin(), E = SU->Succs.end();
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I != E; ++I) {
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SUnit &Succ = *I->getSUnit();
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if (!Succ.isScheduled) {
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// We found an available, but not scheduled, successor. If it's the
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// only one we have found, keep track of it... otherwise give up.
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if (OnlyAvailableSucc && OnlyAvailableSucc != &Succ)
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return 0;
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OnlyAvailableSucc = &Succ;
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}
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}
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return OnlyAvailableSucc;
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}
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// Constants used to denote relative importance of
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// heuristic components for cost computation.
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static const unsigned PriorityOne = 200;
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static const unsigned PriorityTwo = 100;
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static const unsigned PriorityThree = 50;
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static const unsigned PriorityFour = 20;
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static const unsigned ScaleTwo = 10;
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static const unsigned FactorOne = 2;
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/// Single point to compute overall scheduling cost.
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/// TODO: More heuristics will be used soon.
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int ConvergingVLIWScheduler::SchedulingCost(ReadyQueue &Q, SUnit *SU,
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SchedCandidate &Candidate,
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RegPressureDelta &Delta,
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bool verbose) {
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// Initial trivial priority.
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int ResCount = 1;
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// Do not waste time on a node that is already scheduled.
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if (!SU || SU->isScheduled)
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return ResCount;
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// Forced priority is high.
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if (SU->isScheduleHigh)
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ResCount += PriorityOne;
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// Critical path first.
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if (Q.getID() == TopQID) {
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ResCount += (SU->getHeight() * ScaleTwo);
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// If resources are available for it, multiply the
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// chance of scheduling.
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if (Top.ResourceModel->isResourceAvailable(SU))
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ResCount <<= FactorOne;
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} else {
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ResCount += (SU->getDepth() * ScaleTwo);
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// If resources are available for it, multiply the
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// chance of scheduling.
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if (Bot.ResourceModel->isResourceAvailable(SU))
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ResCount <<= FactorOne;
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}
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unsigned NumNodesBlocking = 0;
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if (Q.getID() == TopQID) {
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// How many SUs does it block from scheduling?
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// Look at all of the successors of this node.
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// Count the number of nodes that
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// this node is the sole unscheduled node for.
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for (SUnit::const_succ_iterator I = SU->Succs.begin(), E = SU->Succs.end();
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I != E; ++I)
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if (getSingleUnscheduledPred(I->getSUnit()) == SU)
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++NumNodesBlocking;
|
|
} else {
|
|
// How many unscheduled predecessors block this node?
|
|
for (SUnit::const_pred_iterator I = SU->Preds.begin(), E = SU->Preds.end();
|
|
I != E; ++I)
|
|
if (getSingleUnscheduledSucc(I->getSUnit()) == SU)
|
|
++NumNodesBlocking;
|
|
}
|
|
ResCount += (NumNodesBlocking * ScaleTwo);
|
|
|
|
// Factor in reg pressure as a heuristic.
|
|
ResCount -= (Delta.Excess.UnitIncrease*PriorityThree);
|
|
ResCount -= (Delta.CriticalMax.UnitIncrease*PriorityThree);
|
|
|
|
DEBUG(if (verbose) dbgs() << " Total(" << ResCount << ")");
|
|
|
|
return ResCount;
|
|
}
|
|
|
|
/// Pick the best candidate from the top queue.
|
|
///
|
|
/// TODO: getMaxPressureDelta results can be mostly cached for each SUnit during
|
|
/// DAG building. To adjust for the current scheduling location we need to
|
|
/// maintain the number of vreg uses remaining to be top-scheduled.
|
|
ConvergingVLIWScheduler::CandResult ConvergingVLIWScheduler::
|
|
pickNodeFromQueue(ReadyQueue &Q, const RegPressureTracker &RPTracker,
|
|
SchedCandidate &Candidate) {
|
|
DEBUG(Q.dump());
|
|
|
|
// getMaxPressureDelta temporarily modifies the tracker.
|
|
RegPressureTracker &TempTracker = const_cast<RegPressureTracker&>(RPTracker);
|
|
|
|
// BestSU remains NULL if no top candidates beat the best existing candidate.
|
|
CandResult FoundCandidate = NoCand;
|
|
for (ReadyQueue::iterator I = Q.begin(), E = Q.end(); I != E; ++I) {
|
|
RegPressureDelta RPDelta;
|
|
TempTracker.getMaxPressureDelta((*I)->getInstr(), RPDelta,
|
|
DAG->getRegionCriticalPSets(),
|
|
DAG->getRegPressure().MaxSetPressure);
|
|
|
|
int CurrentCost = SchedulingCost(Q, *I, Candidate, RPDelta, false);
|
|
|
|
// Initialize the candidate if needed.
|
|
if (!Candidate.SU) {
|
|
Candidate.SU = *I;
|
|
Candidate.RPDelta = RPDelta;
|
|
Candidate.SCost = CurrentCost;
|
|
FoundCandidate = NodeOrder;
|
|
continue;
|
|
}
|
|
|
|
// Best cost.
|
|
if (CurrentCost > Candidate.SCost) {
|
|
DEBUG(traceCandidate("CCAND", Q, *I));
|
|
Candidate.SU = *I;
|
|
Candidate.RPDelta = RPDelta;
|
|
Candidate.SCost = CurrentCost;
|
|
FoundCandidate = BestCost;
|
|
continue;
|
|
}
|
|
|
|
// Fall through to original instruction order.
|
|
// Only consider node order if Candidate was chosen from this Q.
|
|
if (FoundCandidate == NoCand)
|
|
continue;
|
|
}
|
|
return FoundCandidate;
|
|
}
|
|
|
|
/// Pick the best candidate node from either the top or bottom queue.
|
|
SUnit *ConvergingVLIWScheduler::pickNodeBidrectional(bool &IsTopNode) {
|
|
// Schedule as far as possible in the direction of no choice. This is most
|
|
// efficient, but also provides the best heuristics for CriticalPSets.
|
|
if (SUnit *SU = Bot.pickOnlyChoice()) {
|
|
IsTopNode = false;
|
|
return SU;
|
|
}
|
|
if (SUnit *SU = Top.pickOnlyChoice()) {
|
|
IsTopNode = true;
|
|
return SU;
|
|
}
|
|
SchedCandidate BotCand;
|
|
// Prefer bottom scheduling when heuristics are silent.
|
|
CandResult BotResult = pickNodeFromQueue(Bot.Available,
|
|
DAG->getBotRPTracker(), BotCand);
|
|
assert(BotResult != NoCand && "failed to find the first candidate");
|
|
|
|
// If either Q has a single candidate that provides the least increase in
|
|
// Excess pressure, we can immediately schedule from that Q.
|
|
//
|
|
// RegionCriticalPSets summarizes the pressure within the scheduled region and
|
|
// affects picking from either Q. If scheduling in one direction must
|
|
// increase pressure for one of the excess PSets, then schedule in that
|
|
// direction first to provide more freedom in the other direction.
|
|
if (BotResult == SingleExcess || BotResult == SingleCritical) {
|
|
IsTopNode = false;
|
|
return BotCand.SU;
|
|
}
|
|
// Check if the top Q has a better candidate.
|
|
SchedCandidate TopCand;
|
|
CandResult TopResult = pickNodeFromQueue(Top.Available,
|
|
DAG->getTopRPTracker(), TopCand);
|
|
assert(TopResult != NoCand && "failed to find the first candidate");
|
|
|
|
if (TopResult == SingleExcess || TopResult == SingleCritical) {
|
|
IsTopNode = true;
|
|
return TopCand.SU;
|
|
}
|
|
// If either Q has a single candidate that minimizes pressure above the
|
|
// original region's pressure pick it.
|
|
if (BotResult == SingleMax) {
|
|
IsTopNode = false;
|
|
return BotCand.SU;
|
|
}
|
|
if (TopResult == SingleMax) {
|
|
IsTopNode = true;
|
|
return TopCand.SU;
|
|
}
|
|
if (TopCand.SCost > BotCand.SCost) {
|
|
IsTopNode = true;
|
|
return TopCand.SU;
|
|
}
|
|
// Otherwise prefer the bottom candidate in node order.
|
|
IsTopNode = false;
|
|
return BotCand.SU;
|
|
}
|
|
|
|
/// Pick the best node to balance the schedule. Implements MachineSchedStrategy.
|
|
SUnit *ConvergingVLIWScheduler::pickNode(bool &IsTopNode) {
|
|
if (DAG->top() == DAG->bottom()) {
|
|
assert(Top.Available.empty() && Top.Pending.empty() &&
|
|
Bot.Available.empty() && Bot.Pending.empty() && "ReadyQ garbage");
|
|
return NULL;
|
|
}
|
|
SUnit *SU;
|
|
if (llvm::ForceTopDown) {
|
|
SU = Top.pickOnlyChoice();
|
|
if (!SU) {
|
|
SchedCandidate TopCand;
|
|
CandResult TopResult =
|
|
pickNodeFromQueue(Top.Available, DAG->getTopRPTracker(), TopCand);
|
|
assert(TopResult != NoCand && "failed to find the first candidate");
|
|
(void)TopResult;
|
|
SU = TopCand.SU;
|
|
}
|
|
IsTopNode = true;
|
|
} else if (llvm::ForceBottomUp) {
|
|
SU = Bot.pickOnlyChoice();
|
|
if (!SU) {
|
|
SchedCandidate BotCand;
|
|
CandResult BotResult =
|
|
pickNodeFromQueue(Bot.Available, DAG->getBotRPTracker(), BotCand);
|
|
assert(BotResult != NoCand && "failed to find the first candidate");
|
|
(void)BotResult;
|
|
SU = BotCand.SU;
|
|
}
|
|
IsTopNode = false;
|
|
} else {
|
|
SU = pickNodeBidrectional(IsTopNode);
|
|
}
|
|
if (SU->isTopReady())
|
|
Top.removeReady(SU);
|
|
if (SU->isBottomReady())
|
|
Bot.removeReady(SU);
|
|
|
|
DEBUG(dbgs() << "*** " << (IsTopNode ? "Top" : "Bottom")
|
|
<< " Scheduling Instruction in cycle "
|
|
<< (IsTopNode ? Top.CurrCycle : Bot.CurrCycle) << '\n';
|
|
SU->dump(DAG));
|
|
return SU;
|
|
}
|
|
|
|
/// Update the scheduler's state after scheduling a node. This is the same node
|
|
/// that was just returned by pickNode(). However, VLIWMachineScheduler needs
|
|
/// to update it's state based on the current cycle before MachineSchedStrategy
|
|
/// does.
|
|
void ConvergingVLIWScheduler::schedNode(SUnit *SU, bool IsTopNode) {
|
|
if (IsTopNode) {
|
|
SU->TopReadyCycle = Top.CurrCycle;
|
|
Top.bumpNode(SU);
|
|
} else {
|
|
SU->BotReadyCycle = Bot.CurrCycle;
|
|
Bot.bumpNode(SU);
|
|
}
|
|
}
|
|
|