llvm/lib/CodeGen/MachineDominators.cpp
Chandler Carruth e3e43d9d57 Sort the remaining #include lines in include/... and lib/....
I did this a long time ago with a janky python script, but now
clang-format has built-in support for this. I fed clang-format every
line with a #include and let it re-sort things according to the precise
LLVM rules for include ordering baked into clang-format these days.

I've reverted a number of files where the results of sorting includes
isn't healthy. Either places where we have legacy code relying on
particular include ordering (where possible, I'll fix these separately)
or where we have particular formatting around #include lines that
I didn't want to disturb in this patch.

This patch is *entirely* mechanical. If you get merge conflicts or
anything, just ignore the changes in this patch and run clang-format
over your #include lines in the files.

Sorry for any noise here, but it is important to keep these things
stable. I was seeing an increasing number of patches with irrelevant
re-ordering of #include lines because clang-format was used. This patch
at least isolates that churn, makes it easy to skip when resolving
conflicts, and gets us to a clean baseline (again).

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@304787 91177308-0d34-0410-b5e6-96231b3b80d8
2017-06-06 11:49:48 +00:00

158 lines
5.0 KiB
C++

//===- MachineDominators.cpp - Machine Dominator Calculation --------------===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file implements simple dominator construction algorithms for finding
// forward dominators on machine functions.
//
//===----------------------------------------------------------------------===//
#include "llvm/CodeGen/MachineDominators.h"
#include "llvm/ADT/SmallBitVector.h"
#include "llvm/CodeGen/Passes.h"
#include "llvm/Support/CommandLine.h"
using namespace llvm;
// Always verify dominfo if expensive checking is enabled.
#ifdef EXPENSIVE_CHECKS
static bool VerifyMachineDomInfo = true;
#else
static bool VerifyMachineDomInfo = false;
#endif
static cl::opt<bool, true> VerifyMachineDomInfoX(
"verify-machine-dom-info", cl::location(VerifyMachineDomInfo),
cl::desc("Verify machine dominator info (time consuming)"));
namespace llvm {
template class DomTreeNodeBase<MachineBasicBlock>;
template class DominatorTreeBase<MachineBasicBlock>;
}
char MachineDominatorTree::ID = 0;
INITIALIZE_PASS(MachineDominatorTree, "machinedomtree",
"MachineDominator Tree Construction", true, true)
char &llvm::MachineDominatorsID = MachineDominatorTree::ID;
void MachineDominatorTree::getAnalysisUsage(AnalysisUsage &AU) const {
AU.setPreservesAll();
MachineFunctionPass::getAnalysisUsage(AU);
}
bool MachineDominatorTree::runOnMachineFunction(MachineFunction &F) {
CriticalEdgesToSplit.clear();
NewBBs.clear();
DT.reset(new DominatorTreeBase<MachineBasicBlock>(false));
DT->recalculate(F);
return false;
}
MachineDominatorTree::MachineDominatorTree()
: MachineFunctionPass(ID) {
initializeMachineDominatorTreePass(*PassRegistry::getPassRegistry());
}
void MachineDominatorTree::releaseMemory() {
CriticalEdgesToSplit.clear();
DT.reset(nullptr);
}
void MachineDominatorTree::verifyAnalysis() const {
if (DT && VerifyMachineDomInfo)
verifyDomTree();
}
void MachineDominatorTree::print(raw_ostream &OS, const Module*) const {
if (DT)
DT->print(OS);
}
void MachineDominatorTree::applySplitCriticalEdges() const {
// Bail out early if there is nothing to do.
if (CriticalEdgesToSplit.empty())
return;
// For each element in CriticalEdgesToSplit, remember whether or not element
// is the new immediate domminator of its successor. The mapping is done by
// index, i.e., the information for the ith element of CriticalEdgesToSplit is
// the ith element of IsNewIDom.
SmallBitVector IsNewIDom(CriticalEdgesToSplit.size(), true);
size_t Idx = 0;
// Collect all the dominance properties info, before invalidating
// the underlying DT.
for (CriticalEdge &Edge : CriticalEdgesToSplit) {
// Update dominator information.
MachineBasicBlock *Succ = Edge.ToBB;
MachineDomTreeNode *SuccDTNode = DT->getNode(Succ);
for (MachineBasicBlock *PredBB : Succ->predecessors()) {
if (PredBB == Edge.NewBB)
continue;
// If we are in this situation:
// FromBB1 FromBB2
// + +
// + + + +
// + + + +
// ... Split1 Split2 ...
// + +
// + +
// +
// Succ
// Instead of checking the domiance property with Split2, we check it with
// FromBB2 since Split2 is still unknown of the underlying DT structure.
if (NewBBs.count(PredBB)) {
assert(PredBB->pred_size() == 1 && "A basic block resulting from a "
"critical edge split has more "
"than one predecessor!");
PredBB = *PredBB->pred_begin();
}
if (!DT->dominates(SuccDTNode, DT->getNode(PredBB))) {
IsNewIDom[Idx] = false;
break;
}
}
++Idx;
}
// Now, update DT with the collected dominance properties info.
Idx = 0;
for (CriticalEdge &Edge : CriticalEdgesToSplit) {
// We know FromBB dominates NewBB.
MachineDomTreeNode *NewDTNode = DT->addNewBlock(Edge.NewBB, Edge.FromBB);
// If all the other predecessors of "Succ" are dominated by "Succ" itself
// then the new block is the new immediate dominator of "Succ". Otherwise,
// the new block doesn't dominate anything.
if (IsNewIDom[Idx])
DT->changeImmediateDominator(DT->getNode(Edge.ToBB), NewDTNode);
++Idx;
}
NewBBs.clear();
CriticalEdgesToSplit.clear();
}
void MachineDominatorTree::verifyDomTree() const {
if (!DT)
return;
MachineFunction &F = *getRoot()->getParent();
DominatorTreeBase<MachineBasicBlock> OtherDT(false);
OtherDT.recalculate(F);
if (getRootNode()->getBlock() != OtherDT.getRootNode()->getBlock() ||
DT->compare(OtherDT)) {
errs() << "MachineDominatorTree is not up to date!\nComputed:\n";
DT->print(errs());
errs() << "\nActual:\n";
OtherDT.print(errs());
abort();
}
}