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d84b0f9851
This adds support for TSan C++ exception handling, where we need to add extra calls to __tsan_func_exit when a function is exitted via exception mechanisms. Otherwise the shadow stack gets corrupted (leaked). This patch moves and enhances the existing implementation of EscapeEnumerator that finds all possible function exit points, and adds extra EH cleanup blocks where needed. Differential Revision: https://reviews.llvm.org/D26177 git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@286893 91177308-0d34-0410-b5e6-96231b3b80d8
133 lines
5.6 KiB
C++
133 lines
5.6 KiB
C++
//===- EHPersonalities.cpp - Compute EH-related information ---------------===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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#include "llvm/Analysis/EHPersonalities.h"
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#include "llvm/ADT/StringSwitch.h"
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#include "llvm/IR/CFG.h"
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#include "llvm/IR/Constants.h"
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#include "llvm/IR/Function.h"
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#include "llvm/IR/Instructions.h"
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#include "llvm/Support/Debug.h"
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#include "llvm/Support/raw_ostream.h"
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using namespace llvm;
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/// See if the given exception handling personality function is one that we
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/// understand. If so, return a description of it; otherwise return Unknown.
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EHPersonality llvm::classifyEHPersonality(const Value *Pers) {
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const Function *F =
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Pers ? dyn_cast<Function>(Pers->stripPointerCasts()) : nullptr;
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if (!F)
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return EHPersonality::Unknown;
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return StringSwitch<EHPersonality>(F->getName())
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.Case("__gnat_eh_personality", EHPersonality::GNU_Ada)
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.Case("__gxx_personality_v0", EHPersonality::GNU_CXX)
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.Case("__gxx_personality_sj0", EHPersonality::GNU_CXX_SjLj)
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.Case("__gcc_personality_v0", EHPersonality::GNU_C)
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.Case("__gcc_personality_sj0", EHPersonality::GNU_C_SjLj)
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.Case("__objc_personality_v0", EHPersonality::GNU_ObjC)
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.Case("_except_handler3", EHPersonality::MSVC_X86SEH)
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.Case("_except_handler4", EHPersonality::MSVC_X86SEH)
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.Case("__C_specific_handler", EHPersonality::MSVC_Win64SEH)
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.Case("__CxxFrameHandler3", EHPersonality::MSVC_CXX)
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.Case("ProcessCLRException", EHPersonality::CoreCLR)
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.Case("rust_eh_personality", EHPersonality::Rust)
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.Default(EHPersonality::Unknown);
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}
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StringRef llvm::getEHPersonalityName(EHPersonality Pers) {
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switch (Pers) {
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case EHPersonality::GNU_Ada: return "__gnat_eh_personality";
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case EHPersonality::GNU_CXX: return "__gxx_personality_v0";
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case EHPersonality::GNU_CXX_SjLj: return "__gxx_personality_sj0";
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case EHPersonality::GNU_C: return "__gcc_personality_v0";
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case EHPersonality::GNU_C_SjLj: return "__gcc_personality_sj0";
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case EHPersonality::GNU_ObjC: return "__objc_personality_v0";
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case EHPersonality::MSVC_X86SEH: return "_except_handler3";
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case EHPersonality::MSVC_Win64SEH: return "__C_specific_handler";
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case EHPersonality::MSVC_CXX: return "__CxxFrameHandler3";
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case EHPersonality::CoreCLR: return "ProcessCLRException";
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case EHPersonality::Rust: return "rust_eh_personality";
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case EHPersonality::Unknown: llvm_unreachable("Unknown EHPersonality!");
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}
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llvm_unreachable("Invalid EHPersonality!");
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}
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EHPersonality llvm::getDefaultEHPersonality(const Triple &T) {
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return EHPersonality::GNU_C;
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}
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bool llvm::canSimplifyInvokeNoUnwind(const Function *F) {
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EHPersonality Personality = classifyEHPersonality(F->getPersonalityFn());
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// We can't simplify any invokes to nounwind functions if the personality
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// function wants to catch asynch exceptions. The nounwind attribute only
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// implies that the function does not throw synchronous exceptions.
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return !isAsynchronousEHPersonality(Personality);
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}
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DenseMap<BasicBlock *, ColorVector> llvm::colorEHFunclets(Function &F) {
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SmallVector<std::pair<BasicBlock *, BasicBlock *>, 16> Worklist;
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BasicBlock *EntryBlock = &F.getEntryBlock();
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DenseMap<BasicBlock *, ColorVector> BlockColors;
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// Build up the color map, which maps each block to its set of 'colors'.
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// For any block B the "colors" of B are the set of funclets F (possibly
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// including a root "funclet" representing the main function) such that
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// F will need to directly contain B or a copy of B (where the term "directly
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// contain" is used to distinguish from being "transitively contained" in
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// a nested funclet).
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//
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// Note: Despite not being a funclet in the truest sense, a catchswitch is
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// considered to belong to its own funclet for the purposes of coloring.
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DEBUG_WITH_TYPE("winehprepare-coloring", dbgs() << "\nColoring funclets for "
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<< F.getName() << "\n");
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Worklist.push_back({EntryBlock, EntryBlock});
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while (!Worklist.empty()) {
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BasicBlock *Visiting;
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BasicBlock *Color;
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std::tie(Visiting, Color) = Worklist.pop_back_val();
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DEBUG_WITH_TYPE("winehprepare-coloring",
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dbgs() << "Visiting " << Visiting->getName() << ", "
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<< Color->getName() << "\n");
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Instruction *VisitingHead = Visiting->getFirstNonPHI();
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if (VisitingHead->isEHPad()) {
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// Mark this funclet head as a member of itself.
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Color = Visiting;
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}
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// Note that this is a member of the given color.
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ColorVector &Colors = BlockColors[Visiting];
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if (!is_contained(Colors, Color))
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Colors.push_back(Color);
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else
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continue;
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DEBUG_WITH_TYPE("winehprepare-coloring",
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dbgs() << " Assigned color \'" << Color->getName()
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<< "\' to block \'" << Visiting->getName()
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<< "\'.\n");
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BasicBlock *SuccColor = Color;
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TerminatorInst *Terminator = Visiting->getTerminator();
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if (auto *CatchRet = dyn_cast<CatchReturnInst>(Terminator)) {
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Value *ParentPad = CatchRet->getCatchSwitchParentPad();
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if (isa<ConstantTokenNone>(ParentPad))
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SuccColor = EntryBlock;
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else
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SuccColor = cast<Instruction>(ParentPad)->getParent();
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}
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for (BasicBlock *Succ : successors(Visiting))
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Worklist.push_back({Succ, SuccColor});
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}
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return BlockColors;
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}
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