llvm/lib/CodeGen/MachineLoopInfo.cpp
Dan Gohman ad2afc2a42 Reapply r77654 with a fix: MachineFunctionPass's getAnalysisUsage
shouldn't do AU.setPreservesCFG(), because even though CodeGen passes
don't modify the LLVM IR CFG, they may modify the MachineFunction CFG,
and passes like MachineLoop are registered with isCFGOnly set to true.


git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@77691 91177308-0d34-0410-b5e6-96231b3b80d8
2009-07-31 18:16:33 +00:00

46 lines
1.6 KiB
C++

//===- MachineLoopInfo.cpp - Natural Loop Calculator ----------------------===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file defines the MachineLoopInfo class that is used to identify natural
// loops and determine the loop depth of various nodes of the CFG. Note that
// the loops identified may actually be several natural loops that share the
// same header node... not just a single natural loop.
//
//===----------------------------------------------------------------------===//
#include "llvm/CodeGen/MachineLoopInfo.h"
#include "llvm/CodeGen/MachineDominators.h"
#include "llvm/CodeGen/Passes.h"
using namespace llvm;
#define MLB class LoopBase<MachineBasicBlock, MachineLoop>
TEMPLATE_INSTANTIATION(MLB);
#undef MLB
#define MLIB class LoopInfoBase<MachineBasicBlock, MachineLoop>
TEMPLATE_INSTANTIATION(MLIB);
#undef MLIB
char MachineLoopInfo::ID = 0;
static RegisterPass<MachineLoopInfo>
X("machine-loops", "Machine Natural Loop Construction", true);
const PassInfo *const llvm::MachineLoopInfoID = &X;
bool MachineLoopInfo::runOnMachineFunction(MachineFunction &) {
releaseMemory();
LI.Calculate(getAnalysis<MachineDominatorTree>().getBase()); // Update
return false;
}
void MachineLoopInfo::getAnalysisUsage(AnalysisUsage &AU) const {
AU.setPreservesAll();
AU.addRequired<MachineDominatorTree>();
MachineFunctionPass::getAnalysisUsage(AU);
}