llvm/lib/Transforms/Utils/MetaRenamer.cpp
Chandler Carruth 0b8c9a80f2 Move all of the header files which are involved in modelling the LLVM IR
into their new header subdirectory: include/llvm/IR. This matches the
directory structure of lib, and begins to correct a long standing point
of file layout clutter in LLVM.

There are still more header files to move here, but I wanted to handle
them in separate commits to make tracking what files make sense at each
layer easier.

The only really questionable files here are the target intrinsic
tablegen files. But that's a battle I'd rather not fight today.

I've updated both CMake and Makefile build systems (I think, and my
tests think, but I may have missed something).

I've also re-sorted the includes throughout the project. I'll be
committing updates to Clang, DragonEgg, and Polly momentarily.

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@171366 91177308-0d34-0410-b5e6-96231b3b80d8
2013-01-02 11:36:10 +00:00

133 lines
4.2 KiB
C++

//===- MetaRenamer.cpp - Rename everything with metasyntatic names --------===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This pass renames everything with metasyntatic names. The intent is to use
// this pass after bugpoint reduction to conceal the nature of the original
// program.
//
//===----------------------------------------------------------------------===//
#include "llvm/Transforms/IPO.h"
#include "llvm/ADT/STLExtras.h"
#include "llvm/ADT/SmallString.h"
#include "llvm/IR/DerivedTypes.h"
#include "llvm/IR/Function.h"
#include "llvm/IR/Module.h"
#include "llvm/IR/Type.h"
#include "llvm/Pass.h"
#include "llvm/TypeFinder.h"
using namespace llvm;
namespace {
// This PRNG is from the ISO C spec. It is intentionally simple and
// unsuitable for cryptographic use. We're just looking for enough
// variety to surprise and delight users.
struct PRNG {
unsigned long next;
void srand(unsigned int seed) {
next = seed;
}
int rand() {
next = next * 1103515245 + 12345;
return (unsigned int)(next / 65536) % 32768;
}
};
struct MetaRenamer : public ModulePass {
static char ID; // Pass identification, replacement for typeid
MetaRenamer() : ModulePass(ID) {
initializeMetaRenamerPass(*PassRegistry::getPassRegistry());
}
void getAnalysisUsage(AnalysisUsage &AU) const {
AU.setPreservesAll();
}
bool runOnModule(Module &M) {
static const char *metaNames[] = {
// See http://en.wikipedia.org/wiki/Metasyntactic_variable
"foo", "bar", "baz", "quux", "barney", "snork", "zot", "blam", "hoge",
"wibble", "wobble", "widget", "wombat", "ham", "eggs", "pluto", "spam"
};
// Seed our PRNG with simple additive sum of ModuleID. We're looking to
// simply avoid always having the same function names, and we need to
// remain deterministic.
unsigned int randSeed = 0;
for (std::string::const_iterator I = M.getModuleIdentifier().begin(),
E = M.getModuleIdentifier().end(); I != E; ++I)
randSeed += *I;
PRNG prng;
prng.srand(randSeed);
// Rename all aliases
for (Module::alias_iterator AI = M.alias_begin(), AE = M.alias_end();
AI != AE; ++AI)
AI->setName("alias");
// Rename all global variables
for (Module::global_iterator GI = M.global_begin(), GE = M.global_end();
GI != GE; ++GI)
GI->setName("global");
// Rename all struct types
TypeFinder StructTypes;
StructTypes.run(M, true);
for (unsigned i = 0, e = StructTypes.size(); i != e; ++i) {
StructType *STy = StructTypes[i];
if (STy->isLiteral() || STy->getName().empty()) continue;
SmallString<128> NameStorage;
STy->setName((Twine("struct.") + metaNames[prng.rand() %
array_lengthof(metaNames)]).toStringRef(NameStorage));
}
// Rename all functions
for (Module::iterator FI = M.begin(), FE = M.end();
FI != FE; ++FI) {
FI->setName(metaNames[prng.rand() % array_lengthof(metaNames)]);
runOnFunction(*FI);
}
return true;
}
bool runOnFunction(Function &F) {
for (Function::arg_iterator AI = F.arg_begin(), AE = F.arg_end();
AI != AE; ++AI)
if (!AI->getType()->isVoidTy())
AI->setName("arg");
for (Function::iterator BB = F.begin(), E = F.end(); BB != E; ++BB) {
BB->setName("bb");
for (BasicBlock::iterator I = BB->begin(), E = BB->end(); I != E; ++I)
if (!I->getType()->isVoidTy())
I->setName("tmp");
}
return true;
}
};
}
char MetaRenamer::ID = 0;
INITIALIZE_PASS(MetaRenamer, "metarenamer",
"Assign new names to everything", false, false)
//===----------------------------------------------------------------------===//
//
// MetaRenamer - Rename everything with metasyntactic names.
//
ModulePass *llvm::createMetaRenamerPass() {
return new MetaRenamer();
}