llvm/test/CodeGen/X86/sse3.ll

278 lines
9.8 KiB
LLVM

; These are tests for SSE3 codegen. Yonah has SSE3 and earlier but not SSSE3+.
; RUN: llc < %s -march=x86-64 -mcpu=yonah -mtriple=i686-apple-darwin9 -O3 \
; RUN: | FileCheck %s --check-prefix=X64
; Test for v8xi16 lowering where we extract the first element of the vector and
; placed it in the second element of the result.
define void @t0(<8 x i16>* %dest, <8 x i16>* %old) nounwind {
entry:
%tmp3 = load <8 x i16>* %old
%tmp6 = shufflevector <8 x i16> %tmp3,
<8 x i16> < i16 0, i16 undef, i16 undef, i16 undef, i16 undef, i16 undef, i16 undef, i16 undef >,
<8 x i32> < i32 8, i32 0, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef >
store <8 x i16> %tmp6, <8 x i16>* %dest
ret void
; X64: t0:
; X64: movddup (%rsi), %xmm0
; X64: pshuflw $0, %xmm0, %xmm0
; X64: xorl %eax, %eax
; X64: pinsrw $0, %eax, %xmm0
; X64: movdqa %xmm0, (%rdi)
; X64: ret
}
define <8 x i16> @t1(<8 x i16>* %A, <8 x i16>* %B) nounwind {
%tmp1 = load <8 x i16>* %A
%tmp2 = load <8 x i16>* %B
%tmp3 = shufflevector <8 x i16> %tmp1, <8 x i16> %tmp2, <8 x i32> < i32 8, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7 >
ret <8 x i16> %tmp3
; X64: t1:
; X64: movl (%rsi), %eax
; X64: movdqa (%rdi), %xmm0
; X64: pinsrw $0, %eax, %xmm0
; X64: ret
}
define <8 x i16> @t2(<8 x i16> %A, <8 x i16> %B) nounwind {
%tmp = shufflevector <8 x i16> %A, <8 x i16> %B, <8 x i32> < i32 9, i32 1, i32 2, i32 9, i32 4, i32 5, i32 6, i32 7 >
ret <8 x i16> %tmp
; X64: t2:
; X64: pextrw $1, %xmm1, %eax
; X64: pinsrw $0, %eax, %xmm0
; X64: pinsrw $3, %eax, %xmm0
; X64: ret
}
define <8 x i16> @t3(<8 x i16> %A, <8 x i16> %B) nounwind {
%tmp = shufflevector <8 x i16> %A, <8 x i16> %A, <8 x i32> < i32 8, i32 3, i32 2, i32 13, i32 7, i32 6, i32 5, i32 4 >
ret <8 x i16> %tmp
; X64: t3:
; X64: pextrw $5, %xmm0, %eax
; X64: pshuflw $44, %xmm0, %xmm0
; X64: pshufhw $27, %xmm0, %xmm0
; X64: pinsrw $3, %eax, %xmm0
; X64: ret
}
define <8 x i16> @t4(<8 x i16> %A, <8 x i16> %B) nounwind {
%tmp = shufflevector <8 x i16> %A, <8 x i16> %B, <8 x i32> < i32 0, i32 7, i32 2, i32 3, i32 1, i32 5, i32 6, i32 5 >
ret <8 x i16> %tmp
; X64: t4:
; X64: pextrw $7, %xmm0, %eax
; X64: pshufhw $100, %xmm0, %xmm1
; X64: pinsrw $1, %eax, %xmm1
; X64: pextrw $1, %xmm0, %eax
; X64: movdqa %xmm1, %xmm0
; X64: pinsrw $4, %eax, %xmm0
; X64: ret
}
define <8 x i16> @t5(<8 x i16> %A, <8 x i16> %B) nounwind {
%tmp = shufflevector <8 x i16> %A, <8 x i16> %B, <8 x i32> < i32 8, i32 9, i32 0, i32 1, i32 10, i32 11, i32 2, i32 3 >
ret <8 x i16> %tmp
; X64: t5:
; X64: movlhps %xmm1, %xmm0
; X64: pshufd $114, %xmm0, %xmm0
; X64: ret
}
define <8 x i16> @t6(<8 x i16> %A, <8 x i16> %B) nounwind {
%tmp = shufflevector <8 x i16> %A, <8 x i16> %B, <8 x i32> < i32 8, i32 9, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7 >
ret <8 x i16> %tmp
; X64: t6:
; X64: movss %xmm1, %xmm0
; X64: ret
}
define <8 x i16> @t7(<8 x i16> %A, <8 x i16> %B) nounwind {
%tmp = shufflevector <8 x i16> %A, <8 x i16> %B, <8 x i32> < i32 0, i32 0, i32 3, i32 2, i32 4, i32 6, i32 4, i32 7 >
ret <8 x i16> %tmp
; X64: t7:
; X64: pshuflw $-80, %xmm0, %xmm0
; X64: pshufhw $-56, %xmm0, %xmm0
; X64: ret
}
define void @t8(<2 x i64>* %res, <2 x i64>* %A) nounwind {
%tmp = load <2 x i64>* %A
%tmp.upgrd.1 = bitcast <2 x i64> %tmp to <8 x i16>
%tmp0 = extractelement <8 x i16> %tmp.upgrd.1, i32 0
%tmp1 = extractelement <8 x i16> %tmp.upgrd.1, i32 1
%tmp2 = extractelement <8 x i16> %tmp.upgrd.1, i32 2
%tmp3 = extractelement <8 x i16> %tmp.upgrd.1, i32 3
%tmp4 = extractelement <8 x i16> %tmp.upgrd.1, i32 4
%tmp5 = extractelement <8 x i16> %tmp.upgrd.1, i32 5
%tmp6 = extractelement <8 x i16> %tmp.upgrd.1, i32 6
%tmp7 = extractelement <8 x i16> %tmp.upgrd.1, i32 7
%tmp8 = insertelement <8 x i16> undef, i16 %tmp2, i32 0
%tmp9 = insertelement <8 x i16> %tmp8, i16 %tmp1, i32 1
%tmp10 = insertelement <8 x i16> %tmp9, i16 %tmp0, i32 2
%tmp11 = insertelement <8 x i16> %tmp10, i16 %tmp3, i32 3
%tmp12 = insertelement <8 x i16> %tmp11, i16 %tmp6, i32 4
%tmp13 = insertelement <8 x i16> %tmp12, i16 %tmp5, i32 5
%tmp14 = insertelement <8 x i16> %tmp13, i16 %tmp4, i32 6
%tmp15 = insertelement <8 x i16> %tmp14, i16 %tmp7, i32 7
%tmp15.upgrd.2 = bitcast <8 x i16> %tmp15 to <2 x i64>
store <2 x i64> %tmp15.upgrd.2, <2 x i64>* %res
ret void
; X64: t8:
; X64: pshuflw $-58, (%rsi), %xmm0
; X64: pshufhw $-58, %xmm0, %xmm0
; X64: movdqa %xmm0, (%rdi)
; X64: ret
}
define void @t9(<4 x float>* %r, <2 x i32>* %A) nounwind {
%tmp = load <4 x float>* %r
%tmp.upgrd.3 = bitcast <2 x i32>* %A to double*
%tmp.upgrd.4 = load double* %tmp.upgrd.3
%tmp.upgrd.5 = insertelement <2 x double> undef, double %tmp.upgrd.4, i32 0
%tmp5 = insertelement <2 x double> %tmp.upgrd.5, double undef, i32 1
%tmp6 = bitcast <2 x double> %tmp5 to <4 x float>
%tmp.upgrd.6 = extractelement <4 x float> %tmp, i32 0
%tmp7 = extractelement <4 x float> %tmp, i32 1
%tmp8 = extractelement <4 x float> %tmp6, i32 0
%tmp9 = extractelement <4 x float> %tmp6, i32 1
%tmp10 = insertelement <4 x float> undef, float %tmp.upgrd.6, i32 0
%tmp11 = insertelement <4 x float> %tmp10, float %tmp7, i32 1
%tmp12 = insertelement <4 x float> %tmp11, float %tmp8, i32 2
%tmp13 = insertelement <4 x float> %tmp12, float %tmp9, i32 3
store <4 x float> %tmp13, <4 x float>* %r
ret void
; X64: t9:
; X64: movaps (%rdi), %xmm0
; X64: movhps (%rsi), %xmm0
; X64: movaps %xmm0, (%rdi)
; X64: ret
}
; FIXME: This testcase produces icky code. It can be made much better!
; PR2585
@g1 = external constant <4 x i32>
@g2 = external constant <4 x i16>
define internal void @t10() nounwind {
load <4 x i32>* @g1, align 16
bitcast <4 x i32> %1 to <8 x i16>
shufflevector <8 x i16> %2, <8 x i16> undef, <8 x i32> < i32 0, i32 2, i32 4, i32 6, i32 undef, i32 undef, i32 undef, i32 undef >
bitcast <8 x i16> %3 to <2 x i64>
extractelement <2 x i64> %4, i32 0
bitcast i64 %5 to <4 x i16>
store <4 x i16> %6, <4 x i16>* @g2, align 8
ret void
; X64: t10:
; X64: pextrw $4, %xmm0, %eax
; X64: unpcklpd %xmm1, %xmm1
; X64: pshuflw $8, %xmm1, %xmm1
; X64: pinsrw $2, %eax, %xmm1
; X64: pextrw $6, %xmm0, %eax
; X64: pinsrw $3, %eax, %xmm1
}
; Pack various elements via shuffles.
define <8 x i16> @t11(<8 x i16> %T0, <8 x i16> %T1) nounwind readnone {
entry:
%tmp7 = shufflevector <8 x i16> %T0, <8 x i16> %T1, <8 x i32> < i32 1, i32 8, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef , i32 undef >
ret <8 x i16> %tmp7
; X64: t11:
; X64: movd %xmm1, %eax
; X64: movlhps %xmm0, %xmm0
; X64: pshuflw $1, %xmm0, %xmm0
; X64: pinsrw $1, %eax, %xmm0
; X64: ret
}
define <8 x i16> @t12(<8 x i16> %T0, <8 x i16> %T1) nounwind readnone {
entry:
%tmp9 = shufflevector <8 x i16> %T0, <8 x i16> %T1, <8 x i32> < i32 0, i32 1, i32 undef, i32 undef, i32 3, i32 11, i32 undef , i32 undef >
ret <8 x i16> %tmp9
; X64: t12:
; X64: pextrw $3, %xmm1, %eax
; X64: movlhps %xmm0, %xmm0
; X64: pshufhw $3, %xmm0, %xmm0
; X64: pinsrw $5, %eax, %xmm0
; X64: ret
}
define <8 x i16> @t13(<8 x i16> %T0, <8 x i16> %T1) nounwind readnone {
entry:
%tmp9 = shufflevector <8 x i16> %T0, <8 x i16> %T1, <8 x i32> < i32 8, i32 9, i32 undef, i32 undef, i32 11, i32 3, i32 undef , i32 undef >
ret <8 x i16> %tmp9
; X64: t13:
; X64: punpcklqdq %xmm0, %xmm1
; X64: pextrw $3, %xmm1, %eax
; X64: pshufd $52, %xmm1, %xmm0
; X64: pinsrw $4, %eax, %xmm0
; X64: ret
}
define <8 x i16> @t14(<8 x i16> %T0, <8 x i16> %T1) nounwind readnone {
entry:
%tmp9 = shufflevector <8 x i16> %T0, <8 x i16> %T1, <8 x i32> < i32 8, i32 9, i32 undef, i32 undef, i32 undef, i32 2, i32 undef , i32 undef >
ret <8 x i16> %tmp9
; X64: t14:
; X64: punpcklqdq %xmm0, %xmm1
; X64: pshufhw $8, %xmm1, %xmm0
; X64: ret
}
define <8 x i16> @t15(<8 x i16> %T0, <8 x i16> %T1) nounwind readnone {
entry:
%tmp8 = shufflevector <8 x i16> %T0, <8 x i16> %T1, <8 x i32> < i32 undef, i32 undef, i32 7, i32 2, i32 8, i32 undef, i32 undef , i32 undef >
ret <8 x i16> %tmp8
; X64: t15:
; X64: pextrw $7, %xmm0, %eax
; X64: punpcklqdq %xmm1, %xmm0
; X64: pshuflw $-128, %xmm0, %xmm0
; X64: pinsrw $2, %eax, %xmm0
; X64: ret
}
; Test yonah where we convert a shuffle to pextrw and pinrsw
define <16 x i8> @t16(<16 x i8> %T0) nounwind readnone {
entry:
%tmp8 = shufflevector <16 x i8> <i8 0, i8 0, i8 0, i8 0, i8 1, i8 1, i8 1, i8 1, i8 0, i8 0, i8 0, i8 0, i8 0, i8 0, i8 0, i8 0>, <16 x i8> %T0, <16 x i32> < i32 0, i32 1, i32 16, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef , i32 undef >
%tmp9 = shufflevector <16 x i8> %tmp8, <16 x i8> %T0, <16 x i32> < i32 0, i32 1, i32 2, i32 17, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef , i32 undef >
ret <16 x i8> %tmp9
; X64: t16:
; X64: pinsrw $0, %eax, %xmm1
; X64: pextrw $8, %xmm0, %eax
; X64: pinsrw $1, %eax, %xmm1
; X64: pextrw $1, %xmm1, %ecx
; X64: movd %xmm1, %edx
; X64: pinsrw $0, %edx, %xmm1
; X64: pinsrw $1, %eax, %xmm0
; X64: ret
}
; rdar://8520311
define <4 x i32> @t17() nounwind {
entry:
; X64: t17:
; X64: movddup (%rax), %xmm0
%tmp1 = load <4 x float>* undef, align 16
%tmp2 = shufflevector <4 x float> %tmp1, <4 x float> undef, <4 x i32> <i32 4, i32 1, i32 2, i32 3>
%tmp3 = load <4 x float>* undef, align 16
%tmp4 = shufflevector <4 x float> %tmp2, <4 x float> undef, <4 x i32> <i32 undef, i32 undef, i32 0, i32 1>
%tmp5 = bitcast <4 x float> %tmp3 to <4 x i32>
%tmp6 = shufflevector <4 x i32> %tmp5, <4 x i32> undef, <4 x i32> <i32 undef, i32 undef, i32 0, i32 1>
%tmp7 = and <4 x i32> %tmp6, <i32 undef, i32 undef, i32 -1, i32 0>
ret <4 x i32> %tmp7
}