llvm/test/CodeGen/AMDGPU/large-alloca-graphics.ll
Nicolai Haehnle cb2ad1e249 AMDGPU/SI: Do not move scratch resource register on Tonga & Iceland
Due to the SGPR init bug, every program claims to use the same number
of SGPRs anyway, so there's no point in trying to shift those registers
down from their initial spot of reservation.

Add a test that uses VGPR spilling and blocks most SGPRs from being used for
the scratch resource register. Previously, this would run into an assertion.

Differential Revision: http://reviews.llvm.org/D15724

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@256870 91177308-0d34-0410-b5e6-96231b3b80d8
2016-01-05 20:42:49 +00:00

48 lines
1.8 KiB
LLVM

; RUN: llc -march=amdgcn -mcpu=bonaire < %s | FileCheck -check-prefix=GCN -check-prefix=CI -check-prefix=ALL %s
; RUN: llc -march=amdgcn -mcpu=carrizo < %s | FileCheck -check-prefix=GCN -check-prefix=VI -check-prefix=ALL %s
; ALL-LABEL: {{^}}large_alloca_pixel_shader:
; GCN: s_mov_b32 s8, SCRATCH_RSRC_DWORD0
; GCN: s_mov_b32 s9, SCRATCH_RSRC_DWORD1
; GCN: s_mov_b32 s10, -1
; CI: s_mov_b32 s11, 0x80f000
; VI: s_mov_b32 s11, 0x800000
; GCN: buffer_store_dword {{v[0-9]+}}, {{v[0-9]+}}, s[8:11], s1 offen
; GCN: buffer_load_dword {{v[0-9]+}}, {{v[0-9]+}}, s[8:11], s1 offen
; ALL: ; ScratchSize: 32772
define void @large_alloca_pixel_shader(i32 %x, i32 %y) #1 {
%large = alloca [8192 x i32], align 4
%gep = getelementptr [8192 x i32], [8192 x i32]* %large, i32 0, i32 8191
store volatile i32 %x, i32* %gep
%gep1 = getelementptr [8192 x i32], [8192 x i32]* %large, i32 0, i32 %y
%val = load volatile i32, i32* %gep1
store volatile i32 %val, i32 addrspace(1)* undef
ret void
}
; ALL-LABEL: {{^}}large_alloca_pixel_shader_inreg:
; GCN: s_mov_b32 s8, SCRATCH_RSRC_DWORD0
; GCN: s_mov_b32 s9, SCRATCH_RSRC_DWORD1
; GCN: s_mov_b32 s10, -1
; CI: s_mov_b32 s11, 0x80f000
; VI: s_mov_b32 s11, 0x800000
; GCN: buffer_store_dword {{v[0-9]+}}, {{v[0-9]+}}, s[8:11], s1 offen
; GCN: buffer_load_dword {{v[0-9]+}}, {{v[0-9]+}}, s[8:11], s1 offen
; ALL: ; ScratchSize: 32772
define void @large_alloca_pixel_shader_inreg(i32 inreg %x, i32 inreg %y) #1 {
%large = alloca [8192 x i32], align 4
%gep = getelementptr [8192 x i32], [8192 x i32]* %large, i32 0, i32 8191
store volatile i32 %x, i32* %gep
%gep1 = getelementptr [8192 x i32], [8192 x i32]* %large, i32 0, i32 %y
%val = load volatile i32, i32* %gep1
store volatile i32 %val, i32 addrspace(1)* undef
ret void
}
attributes #0 = { nounwind }
attributes #1 = { nounwind "ShaderType"="0" }