llvm/lib/System/DynamicLibrary.cpp
Jeff Cohen 85046901b8 Add AddSymbol() method to DynamicLibrary to work around Windows limitation
of being unable to search for symbols in an EXE.  It will also allow other
existing hacks to be improved.


git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@25805 91177308-0d34-0410-b5e6-96231b3b80d8
2006-01-30 04:33:51 +00:00

168 lines
4.9 KiB
C++

//===-- DynamicLibrary.cpp - Runtime link/load libraries --------*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file was developed by Reid Spencer and is distributed under the
// University of Illinois Open Source License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This header file implements the operating system DynamicLibrary concept.
//
//===----------------------------------------------------------------------===//
#include "llvm/System/DynamicLibrary.h"
#include "llvm/Config/config.h"
#include <map>
// Collection of symbol name/value pairs to be searched prior to any libraries.
static std::map<std::string, void *> g_symbols;
void llvm::sys::DynamicLibrary::AddSymbol(const char* symbolName, void *symbolValue) {
g_symbols[symbolName] = symbolValue;
}
// It is not possible to use ltdl.c on VC++ builds as the terms of its LGPL
// license and special exception would cause all of LLVM to be placed under
// the LGPL. This is because the exception applies only when libtool is
// used, and obviously libtool is not used with Visual Studio. An entirely
// separate implementation is provided in win32/DynamicLibrary.cpp.
#ifdef LLVM_ON_WIN32
#include "Win32/DynamicLibrary.inc"
#else
#include "ltdl.h"
#include <cassert>
using namespace llvm;
using namespace llvm::sys;
//===----------------------------------------------------------------------===//
//=== WARNING: Implementation here must contain only TRULY operating system
//=== independent code.
//===----------------------------------------------------------------------===//
static bool did_initialize_ltdl = false;
static inline void check_ltdl_initialization() {
if (!did_initialize_ltdl) {
if (0 != lt_dlinit())
throw std::string(lt_dlerror());
did_initialize_ltdl = true;
}
}
static std::vector<lt_dlhandle> OpenedHandles;
DynamicLibrary::DynamicLibrary() : handle(0) {
check_ltdl_initialization();
lt_dlhandle a_handle = lt_dlopen(0);
if (a_handle == 0)
throw std::string("Can't open program as dynamic library");
handle = a_handle;
OpenedHandles.push_back(a_handle);
}
DynamicLibrary::DynamicLibrary(const char*filename) : handle(0) {
check_ltdl_initialization();
lt_dlhandle a_handle = lt_dlopen(filename);
if (a_handle == 0)
a_handle = lt_dlopenext(filename);
if (a_handle == 0)
throw std::string("Can't open :") + filename + ": " + lt_dlerror();
handle = a_handle;
OpenedHandles.push_back(a_handle);
}
DynamicLibrary::~DynamicLibrary() {
lt_dlhandle a_handle = (lt_dlhandle) handle;
if (a_handle) {
lt_dlclose(a_handle);
for (std::vector<lt_dlhandle>::iterator I = OpenedHandles.begin(),
E = OpenedHandles.end(); I != E; ++I) {
if (*I == a_handle) {
// Note: don't use the swap/pop_back trick here. Order is important.
OpenedHandles.erase(I);
}
}
}
}
void DynamicLibrary::LoadLibraryPermanently(const char* filename) {
check_ltdl_initialization();
lt_dlhandle a_handle = lt_dlopen(filename);
if (a_handle == 0)
a_handle = lt_dlopenext(filename);
if (a_handle == 0)
throw std::string("Can't open :") + filename + ": " + lt_dlerror();
lt_dlmakeresident(a_handle);
OpenedHandles.push_back(a_handle);
}
void* DynamicLibrary::SearchForAddressOfSymbol(const char* symbolName) {
check_ltdl_initialization();
// First check symbols added via AddSymbol().
std::map<std::string, void *>::iterator I = g_symbols.find(symbolName);
if (I != g_symbols.end())
return I->second;
// Now search the libraries.
for (std::vector<lt_dlhandle>::iterator I = OpenedHandles.begin(),
E = OpenedHandles.end(); I != E; ++I) {
lt_ptr ptr = lt_dlsym(*I, symbolName);
if (ptr)
return ptr;
}
// If this is darwin, it has some funky issues, try to solve them here. Some
// important symbols are marked 'private external' which doesn't allow
// SearchForAddressOfSymbol to find them. As such, we special case them here,
// there is only a small handful of them.
#ifdef __APPLE__
{
#define EXPLICIT_SYMBOL(SYM) \
extern void *SYM; if (!strcmp(symbolName, #SYM)) return &SYM
EXPLICIT_SYMBOL(__ashldi3);
EXPLICIT_SYMBOL(__ashrdi3);
EXPLICIT_SYMBOL(__cmpdi2);
EXPLICIT_SYMBOL(__divdi3);
EXPLICIT_SYMBOL(__eprintf);
EXPLICIT_SYMBOL(__fixdfdi);
EXPLICIT_SYMBOL(__fixsfdi);
EXPLICIT_SYMBOL(__fixunsdfdi);
EXPLICIT_SYMBOL(__fixunssfdi);
EXPLICIT_SYMBOL(__floatdidf);
EXPLICIT_SYMBOL(__floatdisf);
EXPLICIT_SYMBOL(__lshrdi3);
EXPLICIT_SYMBOL(__moddi3);
EXPLICIT_SYMBOL(__udivdi3);
EXPLICIT_SYMBOL(__umoddi3);
#undef EXPLICIT_SYMBOL
}
#endif
return 0;
}
void *DynamicLibrary::GetAddressOfSymbol(const char *symbolName) {
assert(handle != 0 && "Invalid DynamicLibrary handle");
return lt_dlsym((lt_dlhandle) handle, symbolName);
}
#endif // LLVM_ON_WIN32